Satoru Tokuhisa

Satoru Tokuhisa
Kyushu University | Kyudai · Graduate School of Design

PhD

About

32
Publications
5,047
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94
Citations

Publications

Publications (32)
Conference Paper
Full-text available
We propose a nonconventional VJ performance system rhythmism which uses an original maraca based device that has 2 different functions, material maraca and effect maraca. Rhythmism uses the structure characteristic and the operating characteristics of maracas and adopts the interface to ensure the freedom of the user's physical movement and to real...
Conference Paper
Full-text available
Digital information systems are increasingly being used in public spaces such as museums. Such systems should be easily accessible, arouse interest and offer useful information, and be easy to use. We present FLIPPIN' user interface (UI) system, which mimics the look, feel, and usability of traditional books. We explored how the paper-based book UI...
Conference Paper
Full-text available
This research developed a service concept, "A Multi-Stakeholder Satisfaction Service", for a group-based social gift service using marketing research and an iterative process of service design and research in order to specify an appropriate service model for an online flower gift service aimed at increasing flower consumption among younger generati...
Conference Paper
Full-text available
This paper describes the "xtel" development environment for "Ubiquitous Content". Ubiquitous contents are real space applications that are embedded in day-to-day life and intended for use by consumers. This is content that is experienced through interaction with people, objects and environments that exist in real space. Xtel comprises three tools:...
Conference Paper
Full-text available
This paper proposes a new innovation framework-the coconut innovation framework-using empirical data from WANIC Coconut Spirits developed in East Timor, the Philippines, and Laos, as well as drawing from theoretical work highlighted in a literature review. This innovation framework is a practical framework used to increase the probabilities of succ...
Article
Full-text available
This paper focuses on large companies in Japan and derives insights into how large Japanese enterprises have adopted Design Thinking (DT). By comparing patterns for large companies that has adopted it by themselves and with support from design consulting firms, the author reveals each relevant feature and develops approaches to adopt DT into compan...
Article
Full-text available
A variety of healthcare robots for elderly care have been developed. However, as the elderly and caregivers experience psychological resistance towards not only new technologies but specifically to robots, the adoption of healthcare robots has scarcely progressed. This article aims to develop a service design method, which consists of a design proc...
Conference Paper
The purpose of this study was to make the appreciation in the museum that visitors understood precious cultural artifacts more deeply. We designed an embodied appreciation system called MeLight that allows various visitors including children to actively appreciate exhibits they are interested in. MeLight was installed in the Tokyo National Museum....
Article
Full-text available
This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this paper is how to motivate children to paint. To find answers, we implemented an iPhone application. The app we came up with was The World Is Canvas; using it, on...
Conference Paper
Full-text available
hough there are many examples of attempts to create interactive lighting installations in urban public space, its meaning for urbanites has not been fully explored and defined. What could interactive lighting contribute to urban public space? Using the concept of Third Place, this research focuses on the social potential of urban public space using...
Conference Paper
In this paper, we introduce a design for an electronic toy that is variable in shape and flexibility by using a structural object called "Ninja Track," which is a belt-shaped object that consists of ABS parts hinged both longitudinally and transversely. When lying flat, Ninja Track is adequately flexible. When the user folds Ninja Track at the long...
Article
Full-text available
"panavi," a recipe medium, supports cooking experience for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Utilizing a sensors-embedded frying pan--providing projected images, LED indications, and vibration--wirelessly connected with a computer system that shows text messages...
Article
Full-text available
This video introduces the user experience of "panavi" that supports cooking for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Utilizing a sensors-embedded frying pan wirelessly connected computer system, it analyzes sensors' data, recognizes users' conditions, and provides t...
Chapter
This article presents a design theory for an emerging genre in digital content called Ubiquitous Contents. To design entertaining experience, the article introduces the design concept of the Experience Chain. Examples are shown to illustrate how people, artifacts, and environment can be seamlessly connected to design emotional and entertaining expe...
Article
Markerless highly-detailed performance capture is an emerging technology in vision-based graphics and 3D video. For instance, a framework for generating mesh animations from multi-view silhouettes is presented in [Vlasic et al. 2008]. Achieving inverse ...
Conference Paper
Full-text available
This research focuses on creativity about painting in artistic creativities and aims to increase children's motivation about painting. This research assumes that drawing support as well as fun in the learning, which focuses on social elements relating to the Social Constructivism system, increases the motivation. We developed 2 features for social...
Chapter
Entertainment is one of the essential elements in the human society. Entertainment includes ``fun'' in our everyday life activities, from meeting friends to relaxing at hot spas. Everyday artifacts can become entertaining media if these artifacts and environment are designed to be responsive. This chapter discusses the researches of entertaining ar...
Chapter
This article presents a design theory for an emerging genre in digital content called Ubiquitous Contents. To design entertaining experience, the article introduces the design concept of the Experience Chain. Examples are shown to illustrate how people, artifacts, and environment can be seamlessly connected to design emotional and entertaining expe...
Conference Paper
Full-text available
This paper describes the design of aequorin which is the system for measurement and reduction of the user's stress for a day. This system consists of a wearable device which is composed of a pulse sensor, MCU (Micro Control Unit) board and iPodTouch and also a rocking chair with biofeedback function embedded with LED lights and a display for stress...
Conference Paper
Full-text available
Nervixxx introduces neural computing to overcome the limit of conventional performance systems that uses tangible computing and physical computing.Specifically, we utilized the EEG(electroencephalogram) which is the most informative of the biosignals, and the EMG (electromyogram) which has a high controllability. Users manipulate the tangible objec...
Article
This article presents a design theory for an emerging genre in digital content called Ubiquitous Contents. To design entertaining experience, the article introduces the design concept of the Experience Chain. Examples are shown to illustrate how people, artifacts, and environment can be seamlessly connected to design emotional and entertaining expe...
Conference Paper
Talktic is a platform for the easy production of entertainment content developed under the keyword of "pervasive computing." The Talktic platform consists of runtime environment, library, and development environment to support applications using an MCU board, personal computer, and network. It uses a virtual machine in the runtime environment and p...
Chapter
Ubiquitous Content is an emerging genre that uses everyday and everywhere media as a platform for creative content. This chapter covers key components for designing Ubiquitous Content to achieve emotional and entertaining experience.
Conference Paper
Full-text available
Pervasive Games, also known as Pergames are games based on real space and holds the features of both the traditional real space games before computers and computer games that use computer graphics and sound. In this thesis, we propose a Pegame content ototonari to accelerate communication among the users participating in the games through sound com...
Conference Paper
Full-text available
In this paper we propose a network-based architecture module that reflects the environment; which is called "sensible node". The aim of this module is to offer the comfort and spiritual richness; not convenience that is stereotypically sought in space utilization with computing. Also, the module has considerable flexibility that enables designers t...
Article
Full-text available
This article is a description of MYSQ, an entertainment system that allows users to create original music video clips (ex:MTV) and share the resulting video with friends via cellular phones. The original movie is original because it is generated using video of the user, combined with video effects that use the user's dance movements as parameters....
Article
Full-text available
Mobile Ad Hoc network fits in with Pervasive Games as for entertainment computing. Pervasive Games, also known as Pergames are games based on real space and holds the features of both the traditional real space games before computers and computer games that use computer graphics and sound. We propose a Pergame content "ototonari" by defining the fe...
Conference Paper
Full-text available
This paper proposes "intuitive cinema" -- a new form of interactive storytelling, which emphasizes user motive and viewpoints, and implements its cinematic expressions based on immersive quality and audience's viewing methods. We use the quality of physical action that is made possible through a multi-screen system, and use it to approach a novel i...
Article
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An abstract is not available.
Conference Paper
Full-text available
This research proposes "Creative LBE (Location Based Entertainment)" which adds self-expressivity to existing participation and experience-based LBE, and also the new experience that can be obtained in this process. As an approach to Creative LBE, we developed "atMOS" system in which the users can experience "Self-Expression Entertainment" based on...
Conference Paper
Full-text available
This research focuses on movies as a new communication tool, and proposes a self expression movie generating system "atMOS". The purpose of this research is to encourage mobile movie communication. Therefore, this system adopts the concept of exchangeability, expressivity and reproducibility for mobile movie contents.In "atMOS", based on the sub-co...

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