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Introduction
Theoretical Computer Science, Graph Algorithms, Parametrized Complexity, Computational Geometry
Publications
Publications (5)
Aggression is a two-player game of troop placement and attack played on a map (modeled as a graph). Players take turns deploying troops on a territory (a vertex on the graph) until they run out. Once all troops are placed, players take turns attacking enemy territories. A territory can be attacked if it has $k$ troops and there are more than $k$ en...
We study a two-player game on a graph between an attacker and a defender. To begin with, the defender places guards on a subset of vertices. In each move, the attacker attacks an edge. The defender must move at least one guard across the attacked edge to defend the attack. The defender wins if and only if the defender can defend an infinite sequenc...
In this work, we initiate the study of diversity of solutions in the context of fair division of indivisible goods. In particular, we explore the notions of disjoint, distinct and symmetric allocations and study their complexity in terms of the fairness notions of envy-freeness and equitability upto one item. We show that for binary valuations, the...
The Eternal Vertex Cover problem is a dynamic variant of the vertex cover problem. We have a two player game in which guards are placed on some vertices of a graph. In every move, one player (the attacker) attacks an edge. In response to the attack, the second player (the defender) moves some of the guards along the edges of the graph in such a man...
Eternal Vertex Cover problem is a dynamic variant of the vertex cover problem. We have a two player game in which guards are placed on some vertices of a graph. In every move, one player (the attacker) attacks an edge. In response to the attack, the second player (defender) moves the guards along the edges of the graph in such a manner that at leas...