
Sarah Jane PellMonash University (Australia) · Faculty of Information Technology
Sarah Jane Pell
PhD Visual Arts
About
31
Publications
6,180
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
114
Citations
Citations since 2017
Introduction
Artist Astronaut Sarah Jane Pell is an Adj. Associate Professor (Research) Monash University, Faculty of Engineering, Office of the Engineering Dean, Faculty of Art, Design and Architecture; Vice Chair, IAF Technical Committee Cultural Utilisation of Space (ITACCUS).
||
Previous: Australia Council Fellow [Experimental & Emerging Arts], Simulation Astronaut [Project Moonwalk EU, MDRS Crew 188, LunAres III SPECTRA Commander, MAU-Nepal 001], Commercial Astronaut Candidate [Project PoSSUM US], Expeditionary Artist [Bending Horizons, Mt. Everest NP], Research Fellow, RMIT [Exertion Games Lab], CoChair, European Space Agency [Topical Team Art & Science], Occupational Diver [ADAS Part 2], Aquanaut Atlantica Expeditions [Subsea Habitat Mission], TED Fellow. http://www.sarahjanepell.com
Additional affiliations
Education
May 2016 - May 2016
July 2010 - September 2010
July 2006 - September 2006
Publications
Publications (31)
The arts offer alternative insights into reality, which are explored by science in general, and broadened by the activities conducted by the European Space Agency [4] and other space agencies. Similar to the way the members of ESA are ambassadors for spaceflight and science, artists and cultural professionals are ambassadors for human expression, e...
By moving through the water, we create vortices: a swirling external fluid motion. Vortex turbulence produces the restrictive friction that supports movement and propulsion. Without turbulence, the body remains suspended in the water at the point of neutral buoyancy, much like an astronaut in the microgravity of space. Through a form of performance...
Various cultural-specific names and labels are assigned to someone who travels to space. Some familiar names include: astronaut, cosmonaut, taikonaut, yu hang yuan (“space navigating personnel”), vyomanaut, as well as citizen astronaut, civilian astronaut, space tourist and spaceflight participant. This paper addresses what is in a name? We ask, wh...
Imagination is our window into the future. Led by each generation of artists and scientists, it is through their explorations and inventions that we push towards the edges of possibility. Aerospace developments are no exception and like other areas of human endeavor we are witnessing the increased use of robots as the technological tools for humans...
Nine contemporary art and cultural research projects were integrated within a 15-day isolated and confined lunar analogue mission simulation. The mission architecture, uniquely customised and curated for the specific parameters of the LunAres Moon/Mars Station in Poland, 2018, also played to the strengths and interests of the transdisciplinary SPEC...
Human-Computer Interaction (HCI) researchers are increasingly captivated by water interactions and hence explored interactive devices to support aquatic activities in different settings (e.g., mixed realities in water parks). However, our understanding of the user experience in interacting with water and technology is still underdeveloped. To begin...
Aquatic recreation encompasses a variety of water-based activities from which participants gain physical, mental, and social benefits. Although interactive technologies for supporting aquatic recreation activities have increased in recent years, the HCI community does not yet have a structured understanding of approaches to interaction design for a...
Threshold domains elicit a multiplicity of design challenges in human performance. With accelerating global uncertainty and highly unpredictable climates, creative technologists and explorers must re/new understanding of the needs and motivations of humans, spanning a range of dynamic events from natural interactions to the most audacious space end...
Bodies of water can be a hostile environment for both humans and technology, yet they are increasingly becoming sources, sites and media of interaction across a range of academic and practical disciplines. Despite the increasing number of interactive systems that can be used in-, on-, and underwater, there does not seem to be a coherent approach or...
Human spaceflight activities often compartmentalize projects by domain, but it is hypothesized that data sets gathered within interdisciplinary frameworks can produce the richest outcomes. This research investigates the intersection of projects native to both hemispheres of the brain to offer a new methodology for proposing research projects focuse...
Human expression and connection fuels our evolutionary humanity, curiosity and passion. So how far can we go? Pell is designing modes for following the body's natural edge to the abyss of space. New works including the parallel design of human-robotic performance protocols undersea and human-cinematic robot performance onstage, have inspired new mo...
We present human performance experiments and cultural engagement activities on EVA openly as new opportunities for examining interactions with our bodies, perceptions and the environment through virtual reality. Play as a research-through performance strategy helps us better explore, and adapt, to the new environment (serving the individual), it is...
In terms of space travel, many of the limitations faced by humans, in stand-alone form, are removed simply by the adoption of a cyborg persona, particularly in terms of neural upgrading. In this article, a look is taken at different types of brain–computer interface that can be employed to realize cyborgs as biology–technology hybrids. The approach...
For the earth-bound artist, simply imagining having an extended microgravity experience and orbital perspective is a delicious phantasmagorical feat, but the chance to embrace the astronaut 2.0 of the commercial spaceflight era is fast becoming a reality (Armstrong 2014: 131). As a live artist I have gained valuable insights by working as a commerc...
HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the...
Physical games involving the use of water or that are played in a water environment can be found in many cultures throughout history. However, these experiences have yet to see much benefit from advancements in digital technology. With advances in interactive technology that is waterproof, we see a great potential for digital water play. This paper...
Art, Science, Ecology, Community and Youth respond to the theme: “Water Views: Caring and Daring.”
An astonishing number and variety of entries – 125 articles & 540 pages – makes this book a rich collection of ongoing work internationally, often with a local focus, on raising awareness and responding to water issues.
450 participants, from 34 cou...
Through the lens of envisioning, design fiction, performing arts and creative writing, we examine these frameworks as a research approach to explore current trends and predict future convergence between bodies, technologies and water. We focus on a new work titled Ocean Synapse: a media performance philosophy-inaction event that occurs between two...
Many space-related arts projects demonstrate that artists explore grand ideas, and naturally hack new technologies by working in dynamic formats and experimental contexts to support exploration. Artists are increasingly multitasking their professions: ‘artistresearchers’, ‘artist-collaborators’, ‘artist-explorers’, ‘artist-inventors’ and so on. Art...
This paper outlines the challenges and discoveries arising from an ambitious workshop designed to introduce participants of the International Space University, Southern Hemisphere Summer Space Program to the rigors of EVA (Extra Vehicular Activity or spacewalk) and the complexities of working in neutral buoyancy facilities (WET) and interdisciplina...
The underwater domain is an alluring 'other world', inviting of human-aquatic interactivity and bodily play and yet it is also an extreme environment as it is inhospitable to support human life without external air-supply. Playful interactions are therefore matters of life and death in the underwater domain. We correlated data on human-aquatic inte...
More and more technology supports utilitarian interactions in altered gravity conditions, for example underwater and during Zero-G flights. Extending this, we are interested in digital play in these conditions, and in particular see an opportunity to explore underwater bodily games. We present an interactive shallow-water system that supports bodil...
Sarah Jane Pell is a pioneer artist, researcher and explorer. Her work involves going where no artist has been before, not to join art and science but to explore inter-field knowledge transfer at the furthest edges of human endeavour like deep space and deep ocean research. This essay highlights the work and philosophies of Pell and her colleagues...
The history of human space flight and analogue and ground-based space science is alive with art. Artists, scientists and engineers working together build upon diverse frameworks of understanding, but also share tools and processes of investigation. By jointly stepping into new worlds and territories – with common purpose and mutual respect for curi...
Luna Gaia posits a pathway towards new technologies, philosophies, systems applications and infrastructure aimed at achieving a closed loop habitat model for human settlement on the Moon. The Luna Gaia design solutions focus on the coupling power for all regenerative processes of a network of closed loop life support. Using proven and innovative so...
Projects
Projects (3)
Drawing on Australia’s strong affinity with water while harnessing Australians’ increasing use of interactive technology, this research provides the world’s first design understanding for interactive aquatic play in order to foster Australians’ physical engagement with water. This understanding will: help developers create play and sports equipment for self-expression through movement to promote physical activity in and around water, supporting the digital media and sports industry; aid researchers in evaluating technology-augmented water-based exercise programs in uses such as rehabilitation; and guide community groups, government organizations and wellbeing advocates in utilizing digital technology to create compelling interventions to advance confidence in water skills and employ safe practices around water. This research provides the first design understanding of how to harness Australians’ increasing use of digital technology to support physical engagement with water so that more Australians profit from the physical, mental and social wellbeing benefits associated with water-based activity.
ARC/DP200102612
Experimental performance exploration to amplify the bodily phases of astronaut training and undersea missions as basis for extreme movement.