Sara Price

Sara Price
University College London | UCL

BA Psychology; DPhil Psychology

About

136
Publications
59,607
Reads
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3,317
Citations
Citations since 2016
61 Research Items
1601 Citations
2016201720182019202020212022050100150200250
2016201720182019202020212022050100150200250
2016201720182019202020212022050100150200250
2016201720182019202020212022050100150200250
Additional affiliations
October 2016 - present
University College London
Position
  • Professor (Full)
Description
  • https://saraprice.wordpress.com

Publications

Publications (136)
Article
Full-text available
Digital devices such as iPads are prevalent in children’s play from an early age. How this shapes young children’s play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2 a...
Article
Full-text available
The social and sensory aspects of touch are critical for human communication, yet the challenges of haptic technology development and a focus on the technological means that digital touch communication often fails to realise the potential and promise of touch. The Manifesto for Digital Social Touch in Crisis responds to this through a call to actio...
Article
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This special issue seeks to provoke, challenge, and inspire more multimodal scholars to engage with and interrogate touch. Collectively the contributions situate touch as part of a multimodal and multisensorial experience at the intersection of the body, technology and environment. The contributions offer different routes to critically explore the...
Article
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Primary school science emphasises hands-on interactions, but little is known about how the sensorimotor experiences these interactions provide shape children’s science ideas. Early interactions with science need to be engaging as these shape children’s developing attitudes towards science and themselves as science learners; however, these activitie...
Article
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Digitally mediated touch is an emerging and significant area for technology and therefore for design and design education. However, the design of digital touch is a challenge, especially for novice designers, compounded by low awareness and understanding of the sociality of touch and the complexity of communicating felt sensations. This paper prese...
Article
In this review, we discuss how specific sensory channels can mediate the learning of properties of the environment. In recent years, schools have increasingly been using multisensory technology for teaching. However, it still needs to be sufficiently grounded in neuroscientific and pedagogical evidence. Researchers have recently renewed understandi...
Article
Despite the importance of touch in human–human relations, research in affective tactile practices is in its infancy, lacking in-depth understanding needed to inform the design of remote digital touch communication. This article reports two qualitative studies that explore tactile affective communication in specific social contexts, and the bi-direc...
Article
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This qualitative exploratory research paper presents a Manifesto for Digital Social Touch in Crisis - a provocative call to action to designers, developers and researchers to rethink and reimagine social touch through a deeper engagement with the social and sensory aspects of touch. This call is motivated by concerns that social touch is in a crisi...
Article
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It is well known that primary school children may face difficulties in acquiring mathematical competence, possibly because teaching is generally based on formal lessons with little opportunity to exploit more multisensory-based activities within the classroom. To overcome such difficulties, we report here the exemplary design of a novel multisensor...
Article
This article presents a qualitative analysis of family interaction around digital interactive tabletop exhibits. Parents play a teaching role in museum visits, using strategies from encouragement, to giving directions about using exhibits, to offering explanations that connect an exhibit to children’s previous experiences. Touchscreens and touch ta...
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How touch is conceptualised matters in shaping technical advancements, bringing opportunities and challenges for development and design and raising questions for how touch experience is reconfigured. This paper explores the notion of touch in virtual reality (VR). Specifically, it identifies how touch ‘connection’ is realised and conceptualised in...
Article
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While interactive touchscreens are currently entering into educational practice, little is known about what this means for learning in early childhood and, in particular, how touchscreens shape action and communication. In this paper, we examine the interactions of 2‐year‐olds and their teachers in a multilingual preschool in Sweden. We analyse the...
Conference Paper
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Drawing from a present need as well as a growing interest towards developing methods to engage participants in research remotely [1,2], this workshop focuses on identifying opportunities and challenges around designing with children from an embodiment perspective [3,4,5,6,10,11,12,13,15]. Themed around whole body interaction and digital technologie...
Article
Touch, often called the ‘first sense’, is fundamental to how we experience and know ourselves, others and the world. Increasingly, touch is being brought into the digital landscape. This paper explores this shifting landscape to understand the ways in which touch is re-mediated in the context of virtual reality. With attention to the sensoriality a...
Article
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Research has demonstrated that gesture produced during conversation can provide insights into scientific thinking and can aid scientific communication in adults and school-aged children. However, to date, there has been a limited exploration into the role of gesture in supporting young children’s science communication, and how this is underpinned a...
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A central assumption within the embodied cognition paradigm is that particular action experiences are instrumental in providing children with sensorimotor contingencies that form the foundation for conceptualisation of and, later, communication of mathematical ideas. Digital technology designs that foster specific movements offer promising foundati...
Article
Digital developments that foreground the sensory body and movement interaction offer new ways of engaging with mathematical ideas. Theories of embodied cognition argue for the important role of sensorimotor interaction in underpinning cognition. For visually impaired children this is particularly promising, since it provides opportunities for groun...
Article
Bringing touch into VR experiences through haptics is considered increasingly important for user engagement and fostering feelings of presence and immersion, yet few qualitative studies have explored users' iVR touch experiences. This paper takes an embodied approach–bringing attention to the tactile-kinaesthetic body–to explore users' wholistic ex...
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This article examines how the use of emergent smart baby monitors re-mediates parent–baby touch, notions of connection, parental sensing and the interpretation of babies’ bodies, and contributes to the formation of subjectivities. Domestic baby monitors are a mid 20th-century phenomenon which normalizes parental anxieties. While baby monitoring is...
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Given increasing evidence of the importance of sensorimotor experience and meaningful movement in geometry learning and spatial thinking, the potential of digital designs to foster specific movements in mathematical learning is promising. This article reports a study with elementary children engaging with a learning environment designed to support...
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This article investigates the remediating effect of bio-sensing technology on touch practices in the context of parent-infant interaction. We examine how the entry of a biosensing technology into the social, sensory and technological ecology of family homes interacts with the ways in which parents and babies know each other and communicate through...
Chapter
Research in embodied cognition emphasises the importance of meaningful ‘bodily’ experience, or congruent action, in learning and development [1]. This highlights the need for evidence-based design guidelines for sensorimotor interactions that meaningfully exploit action-based experiences, that are instrumental in shaping the way we conceptualise th...
Conference Paper
Full-text available
Research in embodied cognition emphasises the importance of meaningful ‘bodily’ experience, or congruent action, in learning and development. This highlights the need for evidence-based design guidelines for sensorimotor interactions that meaningfully exploit action-based experiences, that are instrumental in shaping the way we conceptualise the wo...
Conference Paper
This workshop aims to identify and generate critical pathways to more sustainable impact, that maximizes the value of IDC research in children's everyday lives. Whilst the importance of collaboration between research and practice has been well established, and notably embedded into IDC research, the most effective strategies to maximize subsequent...
Conference Paper
In this Demo, we present EPESonic [1], a movement-based installation prototype for researching design aspects relating to young children's meaning making through metaphorical action in a multimodal, digital setting. This prototype is the outcome of an embodied design approach that has been developed through co-design workshops with young children a...
Conference Paper
Touch is central to communication and social interaction. For both humans and robots touch is a mode through which they sense the world. A second wave of industrial robots is reshaping how touch operates within the labor process. Recent studies have turned their attention to the role of touch in Human-Robot Interaction (HRI). While these studies ha...
Article
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HCI and Industrial Design are both disciplines that are currently experiencing radical transformation in terms of their identity and scope. HCI has moved beyond its origins in human factors and cognitive psychology towards the proactive and generative design of experience. Industrial Design has similarly evolved from a concern with physical form an...
Article
Communication is increasingly moving beyond ‘ways of seeing’ to ‘ways of feeling’. This Open Access book provides social design insights and implications for HCI research and design exploring digitally mediated touch communication. It offers a socially orientated map to help navigate the complex social landscape of digitally mediated touch for comm...
Article
This article makes legible emergent social imaginaries of digital touch for remote communication in personal relationships, with attention to digital touch interfaces. It draws on data from rapid prototyping research workshops with apprentice professionals embedded within digital communication. Touch is discussed with respect to four analytical the...
Chapter
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This chapter examines key ethical considerations and challenges of designing and researching touch technologies, with a focus on incorporating ethical touch sensitivities and values into digital touch communication. We discuss the difficulty of researching and designing ethically in the context of an emerging technological landscape, as reflected i...
Chapter
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This chapter introduces and reflects on the multimodal, sensory and interdisciplinary methodological stance of this book, and the InTouch project more broadly. We introduce our main framework, which combines multimodality and sensory ethnography. We outline the collaborations and interdisciplinary dialogues that we have engaged with to explore digi...
Chapter
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Technologies are intrinsically linked to the ways in which physical, temporal and emotional distances are thought of and managed. Likewise, social relations and communication technologies mutually shape each other as they are developed and maintained. This chapter explores the social connections that digital touch technologies are beginning to shap...
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This Chapter explores the potential of the concept of sociotechnical imaginaries for digital touch communication research and design. It defines the social imaginary and discusses how it works to produce and animate shared systems of meaning and belonging that guide and organize the world, in its histories as well as performed visions of desirable...
Chapter
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In this chapter, we make a case for the significance of touch for communication and suggest that developments in sensory digital technologies are bringing touch to the fore in ways that move digital communication beyond ‘ways of seeing’ to include new ‘ways of feeling’. We argue that this shift requires us to take new measure of digitally mediated...
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This chapter closes the book with a note on thematic directions, in response to the speculative and emergent character of digital touch communication, signalling our desire and need to keep the conversation open. We point to the significance of a social take on digital touch, particularly with reference to the types of questions this perspective ra...
Chapter
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This chapter provides a descriptive map of digitally mediated touch communication. Whilst acknowledging our everyday interaction with touch screens, our focus is on emergent and semi-speculative touch technologies that want us to be able to touch and feel objects in new ways: from tangibles, wearables, haptics for virtual reality, through to the ta...
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This chapter discusses social norms with attention to their significance for researching and designing digital touch communication in a global world, notably gendered and cultural touch norms. It explores how social and cultural norms shape the ways that people (and machines) touch. Touch norms are shaped, regulated and enforced through social, eco...
Article
This paper investigates how family museum visitors crafted learning through interaction with one another and the touch objects of an exhibition. Through a case study of seven families’ interaction, we show how families used touch to bring their interests and resources into dialogue with museum expectations and resources. Using a multimodal approach...
Conference Paper
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This poster explores how different types of virtual reality technology (VR) allow for various degrees of collaborative enactment within virtual environments. This two-staged study analyzed the engagement and reflections of 27 students with three forms of VR hardware. Findings from direct observations and students’ perceptions suggest that the capab...
Chapter
This chapter starts with the premise that exploring the meaningful connections that people make and the learning that can occur through embodied activities is a productive approach to research and design. We have independently led research and higher education instructional initiatives that have leveraged theories of embodiment to create new intera...
Article
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An increasing body of work provides evidence of the importance of bodily experience for cognition and the learning of mathematics. Sensor-based technologies have potential for guiding sensori-motor engagement with challenging mathematical ideas in new ways. Yet, designing environments that promote an appropriate sensori-motoric interaction that eff...
Conference Paper
Haptic devices have the potential to enhance the learning experience by foregrounding embodied, sensory and multi-modal elements of learning topics. In this paper, we report on-going work investigating a game prototype with haptic feedback for seven year old children's engagement with geometrical concepts as part of an iterative design study. Our f...
Article
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Computer adaptive language testing offers the possibility to research and practice m-learning using ubiquitous technology. Virtual education in m-learning uses conventional Learning Objects (LO) to enable the possibility of development of several tasks oriented towards language learning including the assessment and verification of skill improvement...
Article
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Computer adaptive language testing offers the possibility to research and practice m-learning using ubiquitous technology. Virtual education in m-learning uses conventional Learning Objects (LO) to enable the possibility of development of several tasks oriented towards language learning including the assessment and verification of skill improvement...
Conference Paper
This workshop aims to generate an interdisciplinary research agenda for digital touch communication that effectively integrates technological progress with robust investigations of the social nature and significance of digital touch. State-of-the-art touch-based technologies have the potential to supplement, extend or reconfigure how people communi...
Conference Paper
Full-text available
The importance of multisensory interaction for learning has increased with improved understanding of children’s sensory development, and a flourishing interest in embodied cognition. The potential to foster new forms of multisensory interaction through various sensor, mobile and haptic technologies is promising in providing new ways for young child...
Conference Paper
Full-text available
WeDRAW aims to mediate learning of primary school mathematical concepts, such as geometry and arithmetic, through the design, development and evaluation of multisensory serious games, using a combination of sensory interactive technologies. Working closely with schools, using participatory design techniques, the WeDRAW system will be embedded into...
Chapter
Digital technologies offer opportunities for creating new experiences that enable interaction that is grounded in physical action, manipulation and physical location through sensors and context aware capabilities. This brings new ways of communicating and engaging with the world that can remediate meaning making through embodied forms of interactio...
Article
This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential to...
Article
The turn to the body in social sciences has intensified the gaze of qualitative research on bodily matters and embodied relations and made the body a significant object of reflection, bringing new focus on and debates around the direction of methodological advances. This article contributes to these debates in three ways: 1) we explore the potentia...
Conference Paper
Full-text available
There is increasing recognition amongst learning scie nces researchers of the critical role that the body plays in thinking and reasoning across contexts and across disciplines. This workshop brings ideas of embodied learning and embodied cognition to the design of instructional environments that engage learn ers in new ways of moving within, and a...
Article
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In this paper we examine methodological innovation in the social sciences through a focus on researching the body in digital environments. There are two strands to our argument as to why this is a useful site to explore methodological innovation in the social sciences. First, researching the body in digital environments places new methodological de...
Article
This paper explores how to research the opportunities for emotional engagement that mobile technologies provide for the design and enactment of learning environments. In the context of mobile technologies that foster location based linking, we make the case for the centrality of in-situ real-time observational research on how emotional engagement u...
Article
Museums increasingly use digital technology to enhance exhibition experiences for families, notably in relation to physically mediated installations for young children through natural user interfaces. Yet little is known about how families and children engage with such installations and the kinds of interactive experiences they engender in museum s...
Conference Paper
Geographic Information Systems (GIS) have the potential to support spatial thinking in new ways, which can enable students to better understand the world around them and the global impact of humanity in a spatial way. These skills and knowledge are relevant to subjects across the curriculum, for STEM subjects as well as Arts and Humanities. This re...
Article
The increased acquisition of touch-screen technologies, such as tablet computers, in both homes and schools raises important questions about their role for very young children’s learning and development. Their inherent touch-based interaction offers new opportunities for mark making practices, which are linked to literacy development, through the e...
Article
Full-text available
This paper takes a multimodal approach to analysing embodied interaction and discourses of scientific investigation using an interactive tangible tabletop. It argues that embodied forms of interaction are central to science inquiry. More specifically, the paper examines the role of hand actions in the development of descriptions and explanations of...
Article
Full-text available
The aim of the study was to explore young children's touch-based interaction with Tablets. In particular it aimed to examine how finger painting might change in this digital context versus the physical context, and whether it engenders different kinds of touch movements or changes the nature of the painting process. Children aged between 27 and 37...
Conference Paper
Full-text available
The third wave in HCI reveals how embodiment matters in post-WIMP computing systems. Yet it is still unclear what methods provide effective insight into the nature of embodiment in HCI in relation to both design and use. This paper presents work in progress on MIDAS, a cross-disciplinary methodological research project on embodiment and technology...
Article
Enhanced capabilities of modern smartphones offer the potential to design tools that support new forms of teaching and learning. Increased access to mobile‐networked environments and geospatial systems provide opportunities for developing new educational experiences that support a geospatial approach to science, fostering new ways of thinking about...