Santiago dopazo Hilario

Santiago dopazo Hilario
XRpro Corp · Development

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5
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9
Citations

Publications

Publications (5)
Article
In this paper, an impulse-based Discrete Element numerical Method (iDEM) included in a physics toolbox, has been used to compact virtual aggregates. Firstly, geometrical properties, such as area, aspect ratio, perimeter, minor and major feret, circularity and roundness, of eleven types of coarse aggregates were measured. Then, a mass of each of the...
Article
Full-text available
An algorithm to re-create virtual aggregates with realistic shapes is presented in this paper. The algorithm has been implemented in the Unity 3D platform. The idea is to re-create realistically the virtual coarse and crushed aggregates that are normally used as a material for the construction of roads. This method consists of two major procedures:...
Article
The precise, quick and efficient simulation of asphalt concrete is an important step to select asphalt mixtures for a range of applications. A method to create virtual aggregates based on aggregates' topological properties and aggregate skeletons like those of asphalt concrete using a physics engine is proposed. It can produce hundreds of virtual a...
Article
In this paper we present an algorithm to produce realistic virtual asphalt concretes. The inputs are the geometry of aggregates, and the composition of the asphalt concrete. The outputs are the air voids content and, a 3-dimensional representation of the aggregate skeleton. The air voids that are predicted by the algorithm have been compared to tho...
Article
The ability to create realistic digital aggregates is the first step to computationally optimise civil engineering materials such as concrete, asphalt, or ballast, which are based on aggregates. A method to generate aggregates with realistic shapes has been created in a physics engine. The approach uses morphological properties of the aggregates as...

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