Sangyoon LeeConnecticut College · Computer Science
Sangyoon Lee
BS, MS, MFA, PhD
About
18
Publications
7,944
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266
Citations
Additional affiliations
August 2007 - present
Education
August 2006
August 2003 - May 2006
August 1997 - August 1999
Publications
Publications (18)
An embodied conversational agent can serve as a relational agent and provide information, motivation, and behavioral skills. To evaluate the feasibility, acceptability, and preliminary efficacy of My Personal Health Guide, a theory-based mobile-delivered embodied conversational agent intervention to improve adherence to antiretroviral therapy in yo...
Background:
Avatars and embodied agents are a promising innovation for human health intervention because they may serve as a relational agent that might augment user engagement in a behavioral change intervention and motivate behavioral change such as antiretroviral adherence and retention in care.
Objective:
This study aimed to develop a theory...
The study presented in this paper focuses on a relational, educational, and motivational virtual human (VH) mobile phone application for African American men who have sex with men (AAMSM). This project targets on increasing adherence to HIV medication and on improving the proportion of HIV-infected persons engaged in care by developing a theory-bas...
The study presented in this paper focuses on a dimensional theory to augment agent nonverbal behavior including emotional facial expression and head gestures to evaluate subtle differences in fine-grained conditions in the context of emotional storytelling. The result of a user study in which participants rated perceived naturalness for seven diffe...
As virtual experiences are increasingly used in health care training and research, it is important that adequate processes are applied for developing valid scenarios. We describe the development and validation of virtual human (VH) vignettes, computer-generated scenarios with animated patients and clinical information, for a mixed-methods study reg...
Introduction/Background: Our aim is to describe the development and validation of virtual human (VH) vignettes to elicit nurses responses regarding pain management in the pediatric intensive care unit (PICU). The vignettes were used in a mixed-Methods study in which PICU nurses pain assessment and intervention choices were compared for children wit...
Pediatric intensive care (PICU) nurses play a crucial role in managing children’s pain. While virtual patient (VP) technology has shown significant benefits in assisting with the practice of healthcare, there has been little research effort in this particular setting. This paper presents a pilot evaluation study to determine the validity of VP vign...
This article describes research to build an embodied conversational agent (ECA) as an interface to a question-and-answer (Q/A) system about a National Science Foundation (NSF) program. We call this ECA the LifeLike Avatar, and it can interact with its users in spoken natural language to answer general as well as specific questions about specific to...
The vector clock is an important mechanism to track logical time and causality in distributed systems. Vector clocks incur an overhead of n integers on each message, where n is the number of processes in the system. The incremental vector clock technique attaches only the changed components of the vector clock to a message. This technique to reduce...
We present the design and process of an interactive high-resolution visualization system for diverse and distributed real-world geological core drilling expeditions. The high domain knowledge barrier makes it difficult for a person who is outside this field to imagine the user experience, and the globally distributed core drilling community imposes...
The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology
advances it will be increasingly important for computer-generated avatars to be similarly expressive. In this paper, we present
the detailed development process for the Lifelike Responsive Avatar Framework (LRAF) and a protot...
In this paper, we propose an immersive empathic design method and used it to create an interactive high-resolution core visualization system for real-world geological core drilling expeditions. A high domain knowledge barrier makes it difficult for a person from outside this field to imagine the user experience simply through observation. The globa...
The development of avatars has significant potential to enhance realism, automation capability, and effectiveness across a variety of training environments. Project Lifelike is a three-year National Science Foundation effort whose objective is to develop and evaluate realistic avatar interfaces as portals to intelligent programs capable of relaying...
While many visualization tools exist that offer sophisticated functions for charting complex data, they still expect users
to possess a high degree of expertise in wielding the tools to create an effective visualization. This paper presents Articulate, an attempt at a semi-automated visual analytic model that is guided by a conversational user inte...