Sander Bogers

Sander Bogers
Eindhoven University of Technology | TUE · Department of Industrial Design

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12
Publications
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126
Citations

Publications

Publications (12)
Conference Paper
This paper presents a design case study from industry that explores designing for personal health ecosystems. Following on from previous work on ecologies that gives a predominantly theoretical perspective, we present a more applied and design-oriented perspective. To do so, we build on our previously-developed data-enabled design approach, which u...
Conference Paper
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This paper presents a designerly exploration of the potential values of parent-tracked baby data in interactions between parents and healthcare professionals (HCPs). Where previous work has used parent-tracked data as part of the solution to a problem, we contribute by starting our design exploration from data, using it as creative material in our...
Conference Paper
Full-text available
In the demonstrator associated with this paper we present the 'data-enabled design canvas' that we used to investigate and explore the value of parent tracked data in parent -healthcare professional interactions. The 'data-enabled design canvas' is a collection of physical and digital prototypes, that is open for new design explorations, that aid i...
Article
The growth of the Internet of Things (IoT) application within the health- and wellbeing domain enables individuals to monitor their health. Acquired data can be used privately, contribute to clinical databases, or for research. The amount of health and wellbeing tracking devices introduces complexity in data aggregation and scattered overviews. Few...
Article
Philips is a leading health technology company focused on improving people’s health by serving both professional and consumer markets. With a multinational workforce of approximately 69.000 employees, they touch billions of lives every year with innovative technology solutions and services. The creative power, represented by Philips Design, is key...
Conference Paper
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In the relation between patient and clinician, communication is a central aspect. In this short paper, we conceptualize patient-generated data (PGD) as a means of communication. We present a case study in which we explore the experiences of clinicians and patients with PGD. We identify and discuss some real-world trade-offs in using PGD both effect...
Conference Paper
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Most interactive sports-oriented products that are commercially available focus on individual athletes. The ones that focus on team sports rarely go beyond performance monitoring. Therefore, in this case study we focus on team dynamics in secondary school sports teams. These teams typically have to deal with unbalanced engagement due to skill level...
Conference Paper
In this paper, we discuss how the implementation of design-inclusive User Experience Research (UXR) has influenced the composition of UXR and design activities in the industrial setting of Philips Design. We present three design case studies that were executed in a time span of three years: a baby sleep project; a pregnancy project; and a baby bott...
Conference Paper
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In this paper, we report our study on applying Experiential Design Landscapes as the basis of design process to support the design of exertion games. We approach this question by setting up an 8-day interaction design module with 7 groups of students. The methods of our module were developed based on the process model of Experiential Design Landsca...
Conference Paper
This paper presents the design case study of a connected baby bottle, which is used as an exploration towards a data-enabled design framework for designing intelligent products, services and ecosystems targeting behavior change. We explore how contextual, behavioral and experiential data can be used as design material for remote insight collection...
Conference Paper
This two-day workshop explores a situated data-enabled design approach to designing for rich interaction. In this hands-on workshop sixteen participants iteratively design and prototype a rich interactive artifact for catching new experiences. By putting the prototypes in the context of use and equipping these with sensors, contextual, behavioral a...
Conference Paper
Full-text available
In this paper we argue along the lines that the act of designing benefits from an experiential approach that capitalizes on making. Hence, that making in interaction design benefits from being addressed from a designerly perspective when used for the design of intelligent products, systems and services. We elaborate and discuss the design process o...

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