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Citations since 2016
7 Research Items
We introduce “femtoPro,” an interactive simulator of an ultrafast laser laboratory in virtual reality (VR). Gaussian beam propagation as well as linear and nonlinear optical phenomena are calculated in real time on consumer-grade VR devices.
No matter how autonomous a technical system is, in the end, the goals it is meant to serve are specified by humans. This also applies to systems implementing self-organized construction. In this paper, we present an approach to guide such systems by means of an accessible spatial user interface. We inferred its basic requirements from a previously...
In this paper, we bridge the gap between procedural content generation (PCG) and user-generated content (UGC) by proposing and demonstrating an interactive agent-based model of self-assembling ensembles that can be directed though user input. We motivate these efforts by considering the opportunities technology provides to pursue game designs based...
Navigation is considered one of the most fundamental challenges in Virtual Reality (VR) and has been extensively researched . The world-in-miniature (WIM) navigation metaphor allows users to travel in large-scale virtual environments (VEs) regardless of available physical space while maintaining a high-level overview of the VE. It relies on a h...
Numerous research studies and controlled trials have unveiled the potential of serious games in various health-related areas . Their range of application can be even further extended by the use of virtual reality (VR) technology, which allows the realistic representation of interactive contents. Virtual Reality Exposure Therapy (VRET) is a very...
Recent improvements in virtual reality (VR) technology promise the opportunity to redesign established game genres, such as real-time strategy (RTS) games. In this work we have a look at a taxonomy of RTS games and apply it to RTS titles for VR. Hereby, we identify possible difficulties such as the need for novel means of navigation in VR. We discu...