Samuel HuronTélécom Paris - Institut Polytechnique de Paris · Department of Economic and Social Sciences (SES)
Samuel Huron
PhD
About
80
Publications
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Introduction
Samuel Huron currently works at the Department of Economic and Social Sciences (SES), Institut Polytechnique de Paris. Samuel does research in Information visualization, Human-computer Interaction, Design, Graphic Design.
Additional affiliations
September 2019 - present
November 2015 - present
October 2014 - present
Publications
Publications (80)
The accessibility of infovis authoring tools to a wide audience has been identified as a major research challenge. A key task in the authoring process is the development of visual mappings. While the infovis community has long been deeply interested in finding effective visual mappings, comparatively little attention has been placed on how people c...
If visualization is to be democratized, we need to provide means for non-experts to create visualizations that allow them to engage directly with datasets. We present constructive visualization a new paradigm for the simple creation of flexible, dynamic visualizations. Constructive visualization is simple-in that the skills required to build and ma...
We introduce Visual Sedimentation, a novel design metaphor for visualizing data streams directly inspired by the physical process of sedimentation. Visualizing data streams (e. g., Tweets, RSS, Emails) is challenging as incoming data arrive at unpredictable rates and have to remain readable. For data streams, clearly expressing chronological order...
Visual methods have become increasingly vital in Human-Computer Interaction (HCI) research, particularly as we analyze and interpret the complex visual data that emerges from various interaction modalities. However, the methodologies for analyzing this visual data remain underdeveloped compared to textual data analysis. This workshop seeks to unite...
Cet article s’inscrit dans l’étude du rôle de la recherche en design comme levier de transformation. Plus particulièrement, il identifie un premier périmètre de travail sur les spécificités de la thèse CIFRE (Convention industrielle de formation par la recherche) dans le champ du design, un format de plus en plus mobilisé pour le financement de la...
This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and diverse community of learners in visualization. Data Visualization is a diverse and dynamic discipline that combine...
This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and diverse community of learners in visualization. Data Visualization is a diverse and dynamic discipline that combine...
Constructive visualization uses physical data units - tokens - to enable non-experts to create personalized visualizations engagingly. However, its physical nature limits efficiency and scalability. One potential solution to address this issue is autocomplete. By providing automated suggestions while still allowing for manual intervention, autocomp...
Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended Reality (XR), which is frequently leveraging perceptual limitations (e.g., redirected walking), it becomes pertinent to consider how XR could leverage memory limitations...
This workshop focuses on visualization education, literacy, and activities. It aims to streamline previous efforts and initiatives of the visualization community to provide a format for education and engagement practices in visualization. It intends to bring together junior and senior scholars to share research and experience and to discuss novel a...
This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes to address in the lesson. As a group of educators and researchers in visualization, we reflect on our learnin...
The DRS 2022 track 'Valuing the Qualitative in Design and Data' features eleven accepted papers on topics including visualisation and physicalisation of qualitative data, the use of materials in this context, practical applications in design and education, and applications in personal informatics. In this editorial, the track chairs introduce the t...
Designing a data physicalization requires a myriad of different considerations. Despite the cross-disciplinary nature of these considerations, research currently lacks a synthesis across the different communities data physicalization sits upon, including their approaches, theories, and even terminologies. To bridge these communities synergistically...
"Virtual-Physical Perceptual Manipulations" (VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the limits of human perception to effect changes in the user's physical movements, becoming able to (perceptibly...
Designing a data physicalization requires a myriad of different considerations. Despite the cross-disciplinary nature of these considerations, research currently lacks a synthesis across the different communities data physicalization sits upon, including their approaches, theories, and even terminologies. To bridge these communities synergistically...
Le design territorial est un champ de pratiques récent dont la définition n’est aujourd’hui qu’esquissée. Son apparition va de pair avec l’évolution du rôle et des formes des représentations territoriales qui, depuis une vingtaine d’années, favorisent la participation citoyenne dans toute sa palette. Bien que des recherches approfondies aient été m...
Describes the above-named upcoming special issue or section. May include topics to be covered or calls for papers.
Physical representations of data offer physical and spatial ways of looking at, navigating, and interacting with data. While digital fabrication has facilitated the creation of objects with data‐driven geometry, rendering data as a physically fabricated object is still a daunting leap for many physicalization designers. Rendering in the scope of th...
Physical representations of data offer physical and spatial ways of looking at, navigating, and interacting with data. While digital fabrication has facilitated the creation of objects with data-driven geometry, rendering data as a physically fabricated object is still a daunting leap for many physicalization designers. Rendering in the scope of th...
The articles in this special section focus on data physicalization. This is a continuation of the IEEE Computer Graphics and Applications (CG&A) November Special Issue on Data Physicalization1 . As we noted in our previous introduction “The practise of representing data in physical form has existed for thousands of years, yet it has only become an...
The articles in this special section focus on data physicalization. The practice of representing data in physical form has existed for thousands of years, yet it has only become an area of investigation and exploration for scientists, designers, and artists much more recently.3 Advances in areas such as digital fabrication, actuated tangible interf...
While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call desig...
We investigate direct manipulation of graphical encodings as a method for interacting with visualizations. There is an increasing interest in developing visualization tools that enable users to perform operations by directly manipulating graphical encodings rather than external widgets such as checkboxes and sliders. Designers of such tools must de...
While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call desig...
Constructive approaches to visualization authoring have been shown to offer advantages such as providing options for flexible outputs, scaffolding and ideation of new data mappings, personalized exploration of data, as well as supporting data understanding and literacy. However, visualization authoring tools based on a constructive approach do not...
We investigate direct manipulation of graphical encodings as a method for interacting with visualizations. There is an increasing interest in developing visualization tools that enable users to perform operations by directly manipulating graphical encodings rather than external widgets such as checkboxes and sliders. Designers of such tools must de...
This document brings together materials produced for and during the one-day PhD by Design Satellite Session taking place as part of DRS2018 on June 25, as well as the remaining DRS conference running June 26-28, 2018, Limerick, Ireland. In line with the DRS2018 theme of 'Catalyst', the PhD by Design Satellite Session explored how design can be a ca...
Self-reflection is a central goal of personal informatics systems, and constructing visualizations from physical tokens has been found to help people reflect on data. However, so far, constructive physicalization has only been studied in lab environments with provided datasets. Our qualitative study investigates the construction of personal physica...
We present Landscape, a new visualization for representing energy consumption designed for non-expert users into their households. We identified 3 reasons which would explain their lack of interest: Complexity of the energy units, specifics domestic behaviors, unsuitable visualizations for non-expert users. We designed an app inspired by Postcards...
Watches benefit from a long design history. Designers and engineers have successfully built devices using rotary physical inputs such as crowns, bezels, and wheels, separately or combined. Smart watch designers have explored the use of some of these inputs for interactions. However, a systematic exploration of their combinations has yet to be done....
Le terme interface a-t-il la même signification pour un étudiant en design que pour un étudiant en ingénierie ? Au-delà de la différence de définition, quels savoir-faire doivent déployer ces étudiants pour travailler ensemble dans un contexte étudiant, comme professionnel ? C’est à ce type de question que nous tentons de répondre à travers la conc...
This research aims to go beyond classical brainstorming methods, with the classical divide between (irenic) idea generation and (eristic) selection, to explore creative means for shaping group creativity by intervening on the socio-affective dimension of group dynamics. In this paper, we develop the design rationale of a suite of four group creativ...
We investigate whether the notion of active reading for text might be usefully applied to visualizations. Through a qualitative study we explored whether people apply observable active reading techniques when reading paper-based node-link visualizations. Participants used a range of physical actions while reading, and from these we synthesized an i...
In an age where data and their various representations proliferates many aspects of our professional and private lives, a new form of awareness and visual literacy is required to interpret, critically discuss and actively engage in activities around data representation. Research has found Physicalization to be a productive way to introduce people t...
In this pictorial, we present a method to facilitate handson
physicalization processes during workshops. Data
physicalization – encoding data in physical artefacts –
allows for new ways to represent and communicate data
and, as a process, can make the principles of data representation
more “graspable”. In order to (1) engage different
research comm...
Uncertainty plays an important and complex role in data analysis, where the goal is to find pertinent patterns, build robust models, and support decision making. While these endeavours are often associated with professional data scientists, many domain experts engage in such activities with varying skill levels. To understand how these domain exper...
Uncertainty plays an important and complex role in data analysis and affects many domains. To understand how domain experts analyse data under uncertainty and the tasks they engage in, we conducted a qualitative user study with 12 participants from a variety of domains. We collected data from audio and video recordings of think-aloud demo sessions...
We introduce a novel method based on physical proxies for investigating fundamental differences between touch and tangible interfaces. This method uses physical chips to emulate the flat, non-graspable objects that make up touch interfaces, in a way that supports direct comparison with tangible interfaces. We ran an experiment to test the effect of...
Providing tools that make visualization authoring accessible to visualization non-experts is a major research challenge. Currently the most common approach to generating a visualization is to use software that quickly and automatically produces visualizations based on templates. However, it has recently been suggested that constructing a visualizat...
" SmartTokens are small-sized tangible tokens that can sense multiple types of motion, multiple types of touch/grip, and send input events wirelessly as state-machine transitions. By providing an open platform for embedding basic sensing capabilities within small form-factors, SmartTokens extend the design space of tangible user interfaces. We desc...
Durant les vingt derniére années, la recherche en visualisation d’information a créé de multiples techniques pour supporter les analy- ses de données pour la science, l’industrie et les gouvernements. Cela a permis à un grand nombre de tâches d’analyse d’être éxecutées, des tâches variant selon les types et les volumes de données impliqués. Cependa...
Hand-drawn sketching, on napkins or whiteboards, is a common, accessible method for generating visual data representations. This practice is shared by experts and non-experts and is probably one of the faster and more expressive ways to draft a visual representation of the data. In order to better understand the types of and variations in what peop...
During the past two decades, information visualisation (InfoVis) research has created new techniques and methods to support data- intensive analyses in science, industry and government. These have enabled a wide range of analyses tasks to be executed, with tasks varying in terms of the type and volume of data involved. However, the majority of this...
During the past two decades, information visualisation (InfoVis) research has created new techniques and methods to support data- intensive analyses in science, industry and government. These have enabled a wide range of analyses tasks to be executed, with tasks varying in terms of the type and volume of data involved. However, the majority of this...
Le terme interface a-t-il la meme signification pour un etudiant en design que pour un etudiant en ingenierie ? Au-dela de la difference de definition, quels savoir-faire doivent deployer ces etudiants pour travailler ensemble dans un contexte etudiant comme professionnel ? C'est a ce type de question que nous tentons de repondre a travers la conce...
Extended abstract and poster
We present PolemicTweet a system with an encompassing, economic, and engaging approach to video tagging and analysis. Annotating and tagging videos manually is a boring and time-consuming process. Yet, in the last couple of years the audiences of events—such as academic conferences—have begun to produce unexploited metadata in the form of micropost...
Extended abstract and exhibition piece
Query logs let by user on search-engines have helped create efficient tools for trend analysis, from commercial use to forecasting epidemics. In this paper, we propose a new method and system for cultural trends analysis based on Google auto-complete suggestions. We present Zeitgeist Borders, a toolkit enabling any user to collect and analyze assoc...
INRIA Figure 1: From left to right: (a) Our two case studies (Bubble-t and Bubble-TV), (b) illustration of sedimentary rocks [1] compared to our visual sedimentation process, and (c) three types of visual sedimentation charts: bar chart, pie chart and bubble chart. ABSTRACT We present Visual Sedimentation (VS), a new design metaphor for visualizing...
Microblogging has become very popular among web users: Twitter broadcasted 200 millions of them every day in 2011. These tweets can be used for social studies, opinion mining, and sentiment analysis. Tweets have been effectively used to analyze opinions and sentiments from specific events such as TV political debates or conference presentations. To...
In this paper we present a method to enhance video metadata by using microposts generated through social interactions during live events. Our goal is to make visible the audience "polemical activity" (the exchange of arguments, counter-arguments and references) elicited by the talk, and use it as a tool to browse the video record. To achieve it, we...