
Salvador Bueno Avila- Doctor of Business Administration
- Pablo de Olavide University
Salvador Bueno Avila
- Doctor of Business Administration
- Pablo de Olavide University
About
43
Publications
16,406
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
1,629
Citations
Introduction
Skills and Expertise
Current institution
Publications
Publications (43)
Online gamers have increased exponentially in the last few years in all types of online games, including mind-sport games. These games, like Bridge or Chess, have been traditionally played face-to-face. Nowadays more and more players prefer to use online platforms to play mind-sport games. Previous studies have investigated different aspects of onl...
Information and communication technologies have revolutionized the educational landscape, transforming teaching and learning processes across the globe, and this is the case for interactive digital whiteboards. In particular, this paper focuses on providing a research model to analyze the behavior towards the use of interactive digital whiteboards...
In the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a...
Background
Games have been a part of human life since ancient times and are taught to children and adults who want to simultaneously have fun and learn. Nevertheless, in the third decade of this century, technology invites us to consider using video games to learn topics such as entrepreneurship. However, developing a serious game (SG) is difficult...
BACKGROUND
Games have been a part of human life since ancient times and are taught to children and adults who want to simultaneously have fun and learn. Nevertheless, in the third decade of this century, technology invites us to consider using video games to learn topics such as entrepreneurship. However, developing a serious game (SG) is difficult...
The online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows the convenience for a better understanding of onli...
Despite the growth experienced by the Collaborative Economy in recent years, there are still unexplored gaps within this phenomenon. One of the areas of study with scarce literature is linked with the impact of the Information and Communication Technologies based on collaborative environments, such as Free and Open Source Software, on the spread of...
There is growing interest in understanding and addressing studies about the capacity of cities to resist, absorb, adapt, and recover from a wide variety of different threats, such as terrorism, hazards, climate change, economic crisis, and pandemics, among others. This phenomenon, called urban resilience, emerged in the early 70s. Since then, inves...
This work focuses on the Open Source Software (OSS) topic in education, using a leadership and motivational perspective. The purpose of this paper is to analyse the teachers’ motivation to contribute to OSS projects for teaching. A structural equation model (SEM) has been defined under the postulates of the Path-Goal leadership theory and Motivatio...
This study is focused on communications that come from consumer-to-consumer (C2C) ecommerce relationships. This topic is directly associated with the electronic word-of-mouth (eWOM) phenomenon. eWOM is related to the set of positive or negative opinions made by potential, actual, or former customers about a seller. The present study proposes a stru...
This study is focused on the massively multiplayer online games’ acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an attempt to fill this gap. Concretely, two aims are defined: (1...
In the last few decades, the Open Source Software (OSS) diffusion has grown remarkably in companies. In this context, the present study has analyzed the factors that incentivize OSS implementations for enterprise purposes, linking two perspectives: (1) managerial and (2) educational. Thus, the Delphi methodology was applied to a panel of experts wi...
This study focuses on students’ behavioral intention to use Open Source Software (OSS). The article examines how students, who were trained in OSS, are motivated to continue using it. A conceptual model based on Self-Determination Theory and the Technological Acceptance Model (TAM) was defined in order to test the behavioral intention to use OSS, c...
Users are attracted by augmented reality games to fulfil their needs. Two objectives are proposed: (1) to research the motivations of those using augmented reality mobile games; (2) to define a structural model based on Uses and Gratifications Theory for the adoption of augmented reality mobile games. The present study examines the case of Pokémon...
Purpose
This paper aims to explore the relationship between coworking spaces and productivity.
Design/methodology/approach
A research model was designed to carry out the analysis. Specifically, this model attempts to reveal the influence of social interactions and the coworking environment on productivity. Furthermore, three moderated variables...
Purpose
Top management support (TMS) is considered as a critical factor for the success of information systems (ISs) projects. The literature shows that TMS has a positive impact on achieving success in ISs’ projects in different aspects. However, the enabling factors for TMS in complex ISs’ projects have barely been tested, something which this s...
Despite the huge popularity of the Internet, global reports show a slow growth of electronic commerce in Spain. Based on these data, this work tries to identify the barriers of the diffusion of electronic commerce and the main companies’ motivations to implement e-commerce models. A Delphi method has been used in order to reach a consensus in a pan...
Social Virtual Worlds (SVWs) are increasingly being used in education; however, little is known about how personal motivation affects engagement in online learning courses (e-learning). This article focuses on Second Life which is one of the better known SVW platforms and allows relationships to develop amongst people who share similar interests an...
Purpose
The purpose of this paper is to carry out empirical testing of the relationship between corporate image and corporate satisfaction among business-to-consumer (B2C) e-commerce organizations who possess codes of conduct and study their effects on sales volume. The aim is to measure impacts of both corporate image as well as measure corporate...
Open Source Software (OSS) is an alternative to proprietary software. It is growing in popularity, which has brought about an increase in research interest. Most of the research studies have focused on identifying individual personal motives for participating in the development of an OSS project, analyzing specific solutions, or the OSS movement, i...
The aim of this article is to build a forecasting study about the use of Web 2.0 tech- nologies in Spanish companies by 2020 in order to explain which factors stimulate or block the
implementation of this type of technologies.Based on this objective, we have defined a theoretical
background for Enterprise 2.0 with the intention of analyzing concept...
The Delphi method has been used widely in clarifying decision-making based on the opinions of experts in all research areas. This study focuses on Information Systems and Information Technology (IS/IT) research area. Its aim is to explore the use of the Delphi method in topics related to IS/IT as a forecasting tool. A sizeable amount of research ha...
In recent years, the impact that e-commerce has had on the economy has motivated many organizations to adopt codes of conduct. Considering the current wide-spreading of codes of conduct, we aim to analyze the effects that adhering to them have in different areas of firm management as synergy generators that are advantageous to the company. To achie...
Although Internet use in general and e-commerce in particular are increasingly very significantly, there remains much distrust concerning them. This circumstance is especially visible in the case of e-commerce between firms and end consumers (B2C). Nevertheless, to face this distrust, firms have opted for adhering to so-called codes of conduct. The...
Organizations implement Enterprise solutions, mainly Enterprise Resource Planning (ERP) systems, with the aim of attaining operational efficiency and the incorporation into new markets through the real time information flow control of the entire organization. However, ERP systems are complex tools, particularly for small and medium size enterprises...
Fuzzy cognitive maps (FCM) are graph-based modeling tools. FCM can to be used for structuring and supporting decisional processes. Also, FCM allow developing what-if analysis, through the definition of scenarios. It is possible to choose among four activation functions: (1) sigmoid function, (2) hyperbolic tangent function, (3) step function and (4...
Free and open source software (FOSS) movement essentially arises like answer to the evolution occurred in the market from
the software, characterized by the closing of the source code. Furthermore, some FOSS characteristics, such as (1) the advance
of this movement and (2) the attractiveness that contributes the voluntary and cooperative work, have...
El software de código abierto (open source software, OSS) comienza a ser considerado el nuevo paradigma de la distribución del software. Sin embargo, la reciente aparición de OSS impide conocer el impacto real que en la actualidad posee en los ámbitos sociales y organizativos. Ante esta dificultad, los autores han definido, a través de un análisis...
The literature assumes that Enterprise Resource Planning (ERP) systems are complex tools. Due to this complexity, ERP produce negative impacts on the users’ acceptation. However, few studies have tried to identify the factors that influence the ERP users’ acceptance. This paper’s aim is to focus on decisive factors influencing the ERP users’ accept...
The development and implementation of open source software (OSS) is one of the most current topics within the academic, business and political environments. Traditionally, research in OSS has focused on identifying individual personal motives for participating in the development of an OSS project, analyzing specific OSS solutions, or the OSS moveme...
Open source software (OSS) is being considered the new paradigm of software distribution. As contrasted with the traditional software marketing model, OSS pursues the freedom to have access to open source and offers several advantages to enterprises. These advantages include saving costs related to Information Systems and Technologies (IS/IT) and t...
ERP tool selection can be seen as one of the most relevant decision-making stages for an organization. This task is conceived as being one of the most difficult ones when an organization is trying to acquire an ERP tool. This work proposes structuring the decision-making selection of ERP tools. With this purpose, we have applied a Fuzzy Cognitive M...
Organizations implement Enterprise Resource Planning (ERP) systems with the objective of reaching operational efficiency and
the incorporation to new markets through the information flow control on time of the entire organization. However, ERP systems
are complex tools, mainly for the small and medium size enterprises (SMEs). For these reason, new...
Free and open source software (FOSS) movement essentially arises like answer to the evolution occurred in the market from
the software, characterized by the closing of the source code. Furthermore, some FOSS characteristics, such as (1) the advance
of this movement and (2) the attractiveness that contributes the voluntary and cooperative work, have...
IT/IS assimilation in organizations has been analyzed mainly by large companies, where its greatest adoption is observed. However, studies that analyze the effects IT/IS have on SMEs (small and medium-sized enterprises) have also begun to appear. The institutional theory offers an approach to understanding IT/IS diffusion and the adoption process c...
Los motores de búsqueda en la WWW giran en torno a dos paradigmas básicos: buscadores por índice temático (o directorios) y motores de búsqueda. La efectividad de estas últimas depende de la calidad de la indiciación de la información que se encuentre almacenada en los servidores. En este artículo se propone una guía para obtener un funcionamiento...
RESUMEN El cambio tecnológico es una de las fuerzas más importantes que afectan a la posición competitiva de organizaciones y regiones. Para reducir el nivel de incertidumbre que caracteriza a la evolución del entorno tecnológico los autores proponen la Prospectiva Tecnológica Regional (PTR), que pretende dotar de indicadores para la adopción de es...
IS/IT role within organizations have changed deeply in last decades. In the beginning, it was focused from a passive to a strategic role. The authors identifies strategic trends and models in IS/IT by industry. They have proposed a multivariate-based m El papel atribuido a los sistemas y tecnologías de la información por las organizaciones ha sufri...