Saeed Shafiee Sabet

Saeed Shafiee Sabet
Simula Research Laboratory · Advanced Computing and System Performance

Phd student at Simula Research Laboratory

About

51
Publications
6,470
Reads
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471
Citations
Additional affiliations
January 2014 - December 2016
University of Tehran
Position
  • Researcher & Developer in Video Networking Laboratory

Publications

Publications (51)
Preprint
Full-text available
This paper examines the integration of real-time talking-head generation for interviewer training, focusing on overcoming challenges in Audio Feature Extraction (AFE), which often introduces latency and limits responsiveness in real-time applications. To address these issues, we propose and implement a fully integrated system that replaces conventi...
Preprint
Full-text available
This paper demonstrates PlayerTV, an innovative framework which harnesses state-of-the-art Artificial Intelligence (AI) technologies for automatic player tracking and identification in soccer videos. By integrating object detection and tracking, Optical Character Recognition (OCR), and color analysis, Play-erTV facilitates the generation of player-...
Preprint
Full-text available
In the rapidly evolving field of sports analytics, the automation of targeted video processing is a pivotal advancement. We propose PlayerTV, an innovative framework which harnesses state-of-the-art AI technologies for automatic player tracking and identification in soccer videos. By integrating object detection and tracking, Optical Character Reco...
Article
In the rapidly evolving landscape of digital platforms, the need for optimizing media representations to cater to various aspect ratios is palpable. In this paper, we pioneer an approach that utilizes object detection, scene detection, outlier detection, and interpolation for smart cropping. Using soccer as a case study, our primary goal is to capt...
Article
Full-text available
This proof-of- concept study focused on interviewers’ behaviors and perceptions when interacting with a dynamic AI child avatar alleging abuse. Professionals ( N = 68) took part in a virtual reality (VR) study in which they questioned an avatar presented as a child victim of sexual or physical abuse. Of interest was how interviewers questioned the...
Conference Paper
Full-text available
The rapid advancement of technology has been revolutionizing the field of sports media, where there is a growing need for sophisticated data processing methods. Current methodologies for extracting information from soccer broadcast videos to generate game highlights and summaries for social media are predominantly manual and rely heavily on text-ba...
Conference Paper
Full-text available
This paper introduces SoccerSum, a novel dataset aimed at enhancing object detection and segmentation in video frames depicting the soccer pitch, using footage from the Norwegian Eliteserien league across 2021-2023. With the goal of detecting elements beyond common entities in existing datasets, such as the soccer ball, players and referees, this d...
Conference Paper
Full-text available
This paper introduces TACDEC, a dataset of tackle events in soccer game videos. Recognizing the gap in existing open datasets that predominantly focus on official soccer events such as goals and cards, TACDEC targets a comprehensive analysis of tackles --- a critical aspect of soccer that combines technical skills, tactical decision-making, and phy...
Conference Paper
Full-text available
Social media plays a significant role for sports organizations with millions of active fans, but publishing highlights is often a tedious manual operation. With the development of AI, new tools are available for content generation and personalization to engage audiences. We propose an AI-based multimedia production framework for the automatic publi...
Chapter
The process of re-publishing soccer videos on social media often involves labor-intensive and tedious manual adjustments, particularly when altering aspect ratios while trying to maintain key visual elements. To address this issue, we have developed an AI-based automated cropping tool called SmartCrop which uses object detection, scene detection, o...
Article
Full-text available
This paper presents a detailed study of an AI-driven platform designed for the training of child welfare and law enforcement professionals in conducting investigative interviews with maltreated children. It achieves a subjective simulation of interview situation through the integration of fine-tuned GPT-3 models within the Unity framework. The stud...
Article
Full-text available
Sports multimedia is among the most prominent types of content distributed across social media today, and the retargeting of videos for diverse aspect ratios is essential for a suitable representation on different social media platforms. In this respect, ice hockey is quite challenging due to its agile movement pattern and speed, and because the ma...
Article
Full-text available
The impact of investigative interviews by police and Child Protective Services (CPS) on abused children can be profound, making effective training vital. Quality in these interviews often falls short and current training programs are insufficient in enabling adherence to best practice. We present a system for simulating an interactive environment w...
Preprint
Full-text available
In the era of digitalization, social media has become an integral part of our lives, serving as a significant hub for individuals and businesses to share information, communicate, and engage. This is also the case for professional sports, where leagues, clubs and players are using social media to reach out to their fans. In this respect, a huge amo...
Article
Full-text available
Training child investigative interviewing skills is a specialized task. Those being trained need opportunities to practice their skills in realistic settings and receive immediate feedback. A key step in ensuring the availability of such opportunities is to develop a dynamic, conversational avatar, using artificial intelligence (AI) technology that...
Chapter
Cloud gaming requires a reliable and low-latency network, which makes it a very challenging service. Latency strongly affects the gaming QoE and user performance. This chapter proposes delay compensation techniques that can mitigate the negative influence of delay on gaming QoE. The techniques use five game characteristics to adapt the game in a wa...
Chapter
The growth of multimedia industry increased the competition over delivering a better service to the users. Therefore, it is essential for service providers to evaluate the quality of multimedia services. This chapter provides a short overview about quality assessment on the multimedia and cloud gaming services. The aim of the chapter is to allow th...
Chapter
Network delay in a real network is often not fixed and it varies over time. Various types of temporal changes can exist in delay such as a variation on the amount of delay also know as jitter, the period when it happens known as serial-position effect, and the time it lasts. Each of them create a different pattern of delay which might have a differ...
Chapter
This book investigated the impact of delay and delay variations on gaming QoE, where a better understanding of these factors on gaming QoE was provided. A game classification was developed, where it explained the reason why some games are more delay sensitive than others, and the impact of delay on gaming QoE was modeled. In addition, using the ins...
Chapter
Delay in cloud gaming service comes from various sources, which can negatively impact the gaming QoE and user performance. This chapter, using two datasets investigates the impact of delay on gaming QoE and develops a model to predict the impact of delay on gaming QoE. Furthermore, this chapter investigates the reasons why some games are more sensi...
Conference Paper
Full-text available
Soccer is one of the most popular sports globally, and the amount of soccer-related content worldwide, including video footage, audio commentary, team/player statistics, scores, and rankings, is enormous and rapidly growing. Consequently, the generation of multimodal summaries is of tremendous interest for broadcasters and fans alike, as a large pe...
Preprint
Full-text available
In association football, the development of multimodal summaries is of great importance to both broadcasters and spectators since a large number of viewers choose to follow just the soccer game highlights. The fundamental drive for the development of summarization systems is the requirement to manage huge amounts of data in different formats. By hi...
Article
Full-text available
When responding to allegations of child sexual, physical, and psychological abuse, Child Protection Service (CPS) workers and police personnel need to elicit detailed and accurate accounts of the abuse to assist in decision-making and prosecution. Current research emphasizes the importance of the interviewer’s ability to follow empirically based gu...
Preprint
Full-text available
With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable int...
Conference Paper
Cloud Gaming (CG) is an immersive multimedia service that promises many benefits. In CG, the games are rendered in a cloud server, and the resulted scenes are streamed as a video sequence to the client. Using CG users are not forced to update their gaming hardware frequently, and available games can be played on any operating system or suitable dev...
Conference Paper
Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. Cloud Gaming require a highly reliable and low latency network to achieve a satisfying Quality of Experience (QoE) for its users. Using a cloud gaming service with high latency would harm the interaction of the user with the game, leadin...
Technical Report
With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable int...
Preprint
Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to streaming games from the cloud offers a variety of benefits, the new services also require a highly reliable and low latency network to achieve a satisfying Quality of Experien...
Conference Paper
Both online and cloud gaming services require a very low network delay to create a good Quality of Experience (QoE) for their users. The required network latency cannot be guaranteed due to the current best effort-nature of the network, and as a result, network latency often degrades the gamer’s performance and QoE. In this paper, the adaptability...
Conference Paper
When a participant is asked to evaluate a stimulus, the judgment is based on the remembered experience, which might be different from the actual experience. This phenomenon happens according to the theory that some moments of an experience such as the beginning, peak and the end of the experience have more impact on the memory. These moments can be...
Conference Paper
Full-text available
With emerging delay sensitive gaming services such as cloud gaming and online gaming, the importance of understanding and reducing the effect of delay on the gamer's Quality of Experience (QoE) becomes highly important for the success of these services. In this paper, the findings of two subjective experiments investigating the relationship between...
Conference Paper
Cloud Gaming (CG) as a viable alternative to console gaming is gaining more acceptance and growing its market share in the gaming industry. In CG, the game events are processed in the cloud and the resulting scenes are streamed as a video sequence to players. In this new paradigm, one of the most important factors that has a significant impact on u...

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