S. C. Vollmer

S. C. Vollmer
  • M.Sc, B.Eng
  • PhD Student at York University

TEACHING Building Interactive Systems || RESEARCH AI, XR, IoE w/gesture-based || LEARNING cybersecurity, digital crime

About

23
Publications
1,271
Reads
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34
Citations
Introduction
"Segui il tuo corso e lascia dir le genti" ............... Digital Media/Human Computer Interaction | Collaborative Computational Creativity/Mixed Reality Experiences | Embodied Expressions/Philosophy of Mind | Consciousness and Ontological&Sensorial Heterotopias/planetary techno-ecologies; cyber-biologies; more-than-human worlds; other ways of knowing; spatio-temporal states; kinaesthetic/tactile expressions virtual form/hand & body gestures-in-motion augmented with dynamics-driven simulations
Skills and Expertise
Current institution
York University
Current position
  • PhD Student
Additional affiliations
October 2019 - March 2022
York University
Position
  • RA
Description
  • on-body haptics for live performative interactive experiences
January 2022 - present
York University
Position
  • Instructor
Description
  • EECS 1720 Building Interactive Systems GitHub organization hosting course content and code: https://github.com/robots-make-art-too
September 2019 - October 2020
York University
Position
  • TA
Description
  • DATT 1939 Making Interactive New Media Art DATT 2301 Game History, Genre, and New Directions
Education
September 2019 - April 2025
York University
Field of study
  • Computational Arts - Digital Media
September 2014 - December 2016
University of Ontario Institute of Technology
Field of study
  • Modelling and Computational Science
September 2008 - April 2009
Niagara College
Field of study
  • Advanced Lasers

Publications

Publications (23)
Preprint
This paper summarizes the development of a novel application that addresses creativity across multiple domains including music, games, visual arts, entertainment , and programming. Through a participatory iterative design and evaluation research methodology this creative application pursues new depths of mixed reality (XR) human-machine interaction...
Article
JOURNAL: Stellenbosch Law Review Volume 33, No 1 of 2022 Special Edition - - - - - - This article examines the responsiveness of the African human rights system to sexual and gender-based violence (“SGBV”) from a collaborative framework combining both legal and computational methodologies. This alternative lens is proposed to address the need for...
Conference Paper
Full-text available
The "Curious Creatures" project is an exploratory Research-Creation journey. Here, digital media practices in virtual reality (VR) are developed through an ongoing and evolving methodology. Sensorial engagement and embodiment practices are explored through practical exposure and theoretical study. Interactions between a user and their (VR) environm...
Preprint
Full-text available
A 2 x 2 between-subject user study investigated the interaction of navigation methods on painting tasks in VR. 14 participants were instructed to paint 20 triangles in a line, evenly spaced then connect each triangle with a brush stroke that passed directly through their centers. Independent variables consisted of Navigation Method (with levels Tel...
Article
Full-text available
Langevin dynamics simulations of the capture of polymers by a nanopore and the subsequent translocation through the nanopore are performed. These simulations are conducted for several polymer lengths at two different values for the Péclet number, which quantifies the drift-diffusion balance of the system. The capture-translocation process is divide...
Conference Paper
Post-Lingnan School of Painting (PLSP), an artistic project deeply embedded in both research and praxis, enjoys the endorsement and support of the Memorial Hall of Lingnan School of Painting. As an extension of the Post-Bits Human Universe (PBHU), an ever-evolving interdisciplinary art initiative, PLSP stands as an experimental foray that transcend...
Book
Manifestos, historically potent mechanisms for endorsing transformation and articulating novel conceptions, constitute the foundation of our workshop. This interactive milieu invites attendees to navigate an unprecedented landscape wherein artificial intelligence and human acumen are inextricably intertwined. Each participant is to engage in a coll...
Conference Paper
Asynchronous Signal Transmutation (AST) is the latest iteration of the Post-Bits Human Universe (PBHU), a continually updated interdisciplinary project. This iteration focuses on bridging human artists, audiences, hackers, and developers with artificial intelligence and beings (Bits), exploring the complexity and poetry of relations in diverse spat...
Conference Paper
Asynchronous Signal Transmutation (AST) is the latest iteration of the Post-Bits Human Universe (PBHU), a continually updated interdisciplinary project. This iteration focuses on bridging human artists, audiences, hackers, and developers with artificial intelligence and beings (Bits), exploring the complexity and poetry of relations in diverse spat...
Preprint
This article examines the responsiveness of the African human rights system to sexual and gender-based violence ("SGBV") from a collaborative framework combining both legal and computational methodologies. This alternative lens is proposed to address the need for urgent attention to the increasing SGBV and other human rights violations of persons b...
Conference Paper
Full-text available
The EVA London Research Workshop is one of the more unique elements of our Conference that we have been keen to develop over many years. Often Postgraduate Students, at Masters or PhD level, or Unaffiliated Early Career Artists may feel excluded from prestigious conferences until their research is completed and they can submit a full paper proposal...
Chapter
In response to the growing climate crisis, Luminiferous Funeral is an interdisciplinary Virtual Reality game-art work with a physical sensory perception installation. This work explores the invisible erosion of climate change and environmental breakdown by offering audiences an opportunity to dialogue with nature and seeks to focus participants on...
Conference Paper
Our Artificial Intelligence (Ai) Philosopher manifests as a content curator for Virtual Reality (VR) Game-Art works in which there are physical-sensory perception installations. Presented here is one such curator that develops environmental and spatial relationships to nature - the seed content of which is harnessed by this digital curation system...
Preprint
Full-text available
AI Philosopher | Zen inspired | Virtual Reality based Game-Art | Climate Crisis | Dialogue with nature | make tangible through haptics |
Conference Paper
Full-text available
gestural music compositions through painted animations in VR
Poster
Full-text available
Curious Creatures
Method
Full-text available
reflections on the design and construction of on-body haptics for multimedia performances >>>>>>>>>>>>>>>>>>>>>>>>>> >> Case Study starts page 8 | message me if interested in code / design / videos etc. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> On Technology and Grounding Oneself >>>>>>>>>>>...
Experiment Findings
Full-text available
A 2 x 2 between-subject user study investigated the interaction of navigation methods on painting tasks in VR. 14 participants were instructed to paint 20 triangles in a line, evenly spaced then connect each triangle with a brush stroke that passed directly through their centers. Independent variables consisted of Navigation Method (with levels Tel...
Code
Curious exploration into adapting physical mixed media art into VR

Network

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