Engineer researching in the fields of STEM Education and Educational Technology.
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Citations since 2017
12 Research Items
Ruben Lijo is currently working as Electrical Engineer at Hitachi Energy. His research line is focused to education, mainly based on the application of scientific dissemination resources to enhance STEM competences learning. His professional activity as engineer has been developed in parallel to an intense dedication to scientific and technical dissemination since 2011, mainly through his Electrical Engineering YouTube Channel: "Sígueme la Corriente": https://www.youtube.com/SiguemeLaCorriente.
June 2020 - present
- PhD Student
- Thesis title: "Implication of the use of scientific dissemination audiovisual material as pedagogical aids in STEM disciplines". Research focused on the evaluation of scientific communication resources as didactic tools for STEM disciplines. Study cases are implemented in the BSc. in Electrical Engineering.
Engineering undergraduates face some specific challenges during their studies, such as an intense presence of abstract concepts in their subjects as well as the inability to connect different technical subjects into the big picture of the degree. This is also common to other STEM (Science, Technology, Engineering and Mathematics) disciplines. Multi...
This article demonstrates that didactic videos have the potential to enhance quality perception, performance and interest in engineering education. Emergency Remote Learning (ERL) imposed challenging conditions on education, and its impact was especially noticeable in the Science, Technology, Engineering and Mathematics (STEM) disciplines. This is...
Digital competence of academics has been progressively gaining relevance during the last decade in the context of an exponential growth of digital devices, tools and applications that are available for education enhancement. Frameworks such as DigCompEdu intend to establish a common ground for institutions to evaluate and foster their academics' di...
El auge de las Tecnologías de la Información y la Comunicación dentro del campo de la educación ha convertido estas herramientas en elementos imprescindibles para desarrollar el proceso de enseñanza y aprendizaje. Gracias a estos recursos, los docentes agilizan procesos y dotan al alumnado de unas competencias digitales actualizadas a la demanda de...
Full comprehension of abstract concepts present in engineering education has been usually considered challenging. Engaging multimedia resources have proven to be useful pedagogical aids to increase students’ motivation. In fact, already existing dissemination videos might be suitable to fulfill this objective. This research aims to contribute asses...
En un modelo educativo donde se apuesta cada vez más por las competencias STEM (Science, Technology, Engineering and Mathematics), basadas en la ciencia, la tecnología, la ingeniería y las matemáticas, resulta fundamental introducir los aspectos relativos a la creatividad a través de las artes, pasando entonces el modelo STEAM (Science, Technology,...
El uso del humor puede suponer una herramienta beneficiosa a la hora de captar la atención de los estudiantes y la retención de los conceptos en las aulas, especialmente cuando se trata de las disciplinas STEAM (Ciencia, Tec-nología, Arte y Matemáticas, por sus iniciales en inglés) u otro tipo de áreas del conocimiento abstractas y complejas. Sus s...
Este manual busca ofrecer una visión estructurada acerca de los Massive Online Open Courses (MOOC), cubriendo los principales aspectos de su historia y origen, la filosofía y mecanismos de aprendizaje que promueve y sus distintas variantes. Además, se analiza el escenario actual en el que los MOOC se desarrollan, a través de un repaso conciso de cu...
El uso de herramientas didácticas de apoyo a la docencia puede ser un recurso útil a la hora de mejorar la actitud hacia el aprendizaje de las disciplinas STEAM (Science, Technology, Engineering, Arts and Mathematics). En este artículo se presenta un caso de aplicación de la creación de materiales didácticos de bajo coste, exponiendo la metodología...
Rich interactive multimedia enables primary school students to enhance the learning process wherever they are. Teachers and parents can use specific videos produced in order to reinforce concepts with children, by showing real life scenarios. At the same time, it is interesting to check how adults would like to review simple concepts with these vid...
The use of humor could be a useful tool in order to increase students' attention and their concept retention in classrooms, particularly regarding to STEAM (Science, Technology, Engineering, Arts and Mathematics) learning or other abstract and complex knowledge. This paper presents the advantages of humor introduction in teaching activity at differ...
Marine resources are strongly associated to the industrial, economical and cultural activity in the Canary Islands. Towards the incentivation of innovation and strategic specialization in the marine sector, this project presents a revision of the different offshore renewable energy resources and technologies, together with energy storage systems an...
Con la creciente industrialización de las ciudades, y la preocupación por el impacto ambiental que lleva consigo el desarrollo de la técnica, viene asociado el desarrollo de nuevas tecnologías energéticas que permitan el aumento del porcentaje renovable en los sistemas eléctricos. En este trabajo se hace un estudio de los modelos de parques eólico...
Sometimes creating our own videos for classes is too time and resource consuming. Internet is full of audiovisual resources that we might select as pedagogical aids. From all criteria one could follow to select suitable videos (clarity, duration, expositive tone, who is the author...), which aspects do you usually consider?
👨🏫 Are you teaching in primary, secondary or higher education? Do you usually use videos as complementary resource in your classes? I would like this ResearchGate space to serve us to enhance our classes, by discussing on the main benefits and inconveniencies encountered when trying to integrate videos as pedagogical aids. Let's share our experience!
👍 As per my experience in integrating videos in STEM disciplines, they have noticeably increased the interest of students in the subject, as well as their motivation. When using videos for both conceptual and procedural learning it is expected to find an increase in performance (which is reported in literature). In my case studies I haven't been able to isolate their effect because it was developed during covid-19 pandemics and there were many factors affecting students' performance. However, a combination between quantitative and qualitative data collection led us to infer that videos did imply a mitigating effect for the adverse effects of lockdown (this case study is part of my research publications).
👎 In terms of disadvantages, I find that the main drawback is the time and resources that teachers need to invest in the creation of such videos. In order to overcome this difficulty, it is true that the internet is full of audiovisual resources that we might take profit from. They are mostly coming from informal education (dissemination, outreaching activities...), but many of them comply with main quality standards described in literature for pedagogical use.
🔈 What is your experience in these regards? Do you count on additional resources or criteria when selecting video material? Is your experience it the classroom indicating any interesting phenomenon of video effects in students' motivation or performance? Please, share in this discussion. Let's build knowledge and share our experiences to enhance our teaching activity.
📚🔍 My research in STEM education is focused on some of these key aspects. I am open to collaborate in future case studies that might complement our experience and expertise fields. Don't hesitate contacting me through my ResearchGate profile.
Thanks for sharing!