Roland Cahen

Roland Cahen
Centre de Recherche en Design (CRD) ENSCi - ENS Paris-Saclay

diplôme CNSMP, CA composition électroacoustique

About

39
Publications
7,948
Reads
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143
Citations
Introduction
Roland Cahen is artistic professor and researcher at the CRD (Centre de Recherche en Design) ENSCi les Ateliers, (École nationale supérieure de création industrielle) - ENS (Ecole Normale Supérieure) Paris-Saclay. Roland does research in Sound Design, Industrial Design, Communication Design and Human-computer Interaction.
Additional affiliations
September 2001 - December 2004
Institut de Recherche et Coordination Acoustique/Musique
Position
  • Composer, designer, artistic and development manager
Description
  • In charge of Musique Lab and Phase projects
January 2000 - March 2016
École nationale supérieure de création industrielle
Position
  • Artistic Professor, researcher, in charge of the Sound Design Studio
September 1999 - present
École nationale supérieure de création industrielle
Position
  • Artistic Professor, in charge of the Sound Design Studio
Description
  • ENSCI les Ateliers
Education
September 1979 - June 1981
Conservatoire national supérieur de musique et de danse de Paris
Field of study
  • Electroacoustic music composition
September 1978 - June 1980
Université Paris-Sud 11
Field of study
  • Arts (music, video, theatre), perception, musical acoustics, language
September 1978 - June 1982
Théâtre école du Théâtre du Miroir
Field of study
  • Theatre

Publications

Publications (39)
Article
Full-text available
In this paper, we discuss key research questions generated from a collaborative workshop, during which our aim was to explore the potential of a wearable device to produce novel audio-haptic sensory experiences. The main intention of this research is to enable users with any type of hearing profile to appreciate a body-centered listening experience...
Chapter
Wearable audio-tactile devices can be evaluated not only in terms of the perceptual experiences they elicit, but also how they come to exist. In this project case study, we show how the industrial environment influenced the design processes that have structured both the purpose and the form of two wearable audio-tactile devices, here described as d...
Chapter
Full-text available
This paper explores the process of kinetic music design. The first part of this paper presents the concept of kinetic music. The second part presents the sound design and compositional process of this type of music. The third part presents some excerpts from the composition logbook of a piece called Kinetic Design to illustrate the process of kinet...
Preprint
Full-text available
Modèles physiques, modèles abstraits Réflexion sur la possibilité d'une abstraction des modèles sonores. Dans le monde des objets physique, le monde réel, les phénomènes physiques ont essentiellement des causes physiques, même si la cause première, si cette notion aristotélicienne peut s'appliquer à la réalité quotidienne, la raison d'agir ou l'ori...
Chapter
Full-text available
De la musique cinétique aux dispositifs instrumentaux, des nouvelles interfaces à la notion de topophonie, en passant par les programmes audiographiques ou la synthèse granulaire, le compositeur électroacoustique, designer sonore et enseignant Roland Cahen, dresse la liste des recherches, des directions et des innovations qui ont transformé la musi...
Preprint
Full-text available
At the moment most tools for videoconferencing used by teachers for their online courses suffer from a problematical audio framework. It is easy to speak and listen to speech in both ways though the videoconference tool. It is also possible to share visuals, a screen or an application window. But it becomes much more difficult when you want to shar...
Conference Paper
Full-text available
MusiqueLab : 6 musical applications for collective music teaching and practice in classroom. Developpent at Ircam for the Ministère de l'Education Nationale (2002-2003)
Presentation
Full-text available
Un Orgue immersif pour le XXIème siècle, dédié à la découverte muséographique et à la création et à la pratique collective pédagogique. Ce document est le rendu de l’ENSCI et constitue le livrable de «l’étude de conception» définie dans la convention de partenariat. Il présente le projet sur la base des différents pré-rendus et échanges entre l’équ...
Conference Paper
Computer games and virtual worlds are “traditionally” visually orientated, and their audio dimension often secondary. In this paper we will describe New Atlantis a virtual world that aims to put sound first. We will describe the motivation, the history and the development of this Franco-American project and the serendipitous use made of the distanc...
Technical Report
Full-text available
Upmix Café est un concept de café musical augmenté permettant d’améliorer l’expérience musicale dans les cafés musicaux équipé d’un dispositif de diffusion multi-point utilisant de préférence un système WFS (Wave Field Synthesis) appuyé sur un réseau social de musiciens via un service de diffusion proposant une approche éditoriale et des créations...
Article
Full-text available
Un Studio Experimental New Atlantis à l'ENSCI les Ateliers Octobre 2015 - Janvier 2016. Pendant le semestre, nous avons créé un espace partagé, c'est à dire visitable en ligne avec d'autres partenaires de jeu sonore. Le 15 Janvier 2016, cet espace a été visité collectivement lors d'une performance publique au Cube (Issy les Moulineaux) en ligne ave...
Conference Paper
Full-text available
Through the history of sound design teaching at ENSCI les Ateliers, this paper tries to bring out a genuine view of what could sound design teaching for designers be today. It also explains the importance of sound design in different applications and traces the extension of the domain. We will tries to give possible answers from an empirical and cr...
Article
Full-text available
Traditionally, when one wishes to explain abstract phenomena with animations, sound is only used to identify and precise salient events, while image is used to place objects and visualize their movement. Sound spatialization is not used, or only to lateralize objects in the stereo. The question we ask in this design studio is: Can spatial sounds he...
Conference Paper
Full-text available
Dirty Tangible Interfaces (DIRTI) are a new concept in interface design that forgoes the dogma of repeatability in favor of a richer and more complex experience, constantly evolving, never reversible, and infinitely modifiable. We built a prototype interface realizing the DIRTI principles based on low-cost commodity hardware and kitchenware: A vide...
Book
Full-text available
Topophony literally means a place of sound, in other words sound spaces, which can be real, virtual or augmented (mixed). For example, in real life, sound sources are distributed around us: some are fixed, other are mobile. As listeners, we evolve in a space and constantly mix the sources that surround us. That experience is what we call sound navi...
Presentation
Full-text available
Ce document est le rendu de l’ENSCI les Ateliers et constitue le livrable de «l’étude de conception» définie dans la convention de partenariat. Il présente le projet sur la base des différents pré-rendus et échanges entre l’équipe de l’ENSCI et celle du CIP. Par convention, bien que le nom de ce lieu-instrument n’ait pas encore été choisi, nous uti...
Conference Paper
Full-text available
Abstract : An analytical and experimental approach of activations profiles for audio-graphic navigation in foliage clusters. The paper is part of the Topophonie research project, the aim to which is navigation within au- dio-graphic clusters. Clusters are wide ranges of objects of the same class. By Audio-graphic we mean synchronized audio and grap...
Conference Paper
Full-text available
In audio-graphic scenes, visual and audio modalities are synchronized in time and space, and their behaviour is determined by a common process. We present here a novel way of modeling audio-graphic content for interactive 3D scenes with the concept of sound processes and their activation through 2D or 3D profiles. Many 3D applications today support...
Data
Full-text available
Métrophonie est une maquette de simulation du paysage sonore habité par les véhicules électriques et hybrides de demain. L’arrivée des véhicules Hybrides et Electriques constitue une opportunité unique dans l’histoire du paysage sonore pour améliorer la qualité de vie de centaines de millions de personnes dans le monde. Il s’agit donc de ne pa...
Conference Paper
Full-text available
Corpus-based concatenative synthesis plays grains from a large corpus of segmented and descriptor-analysed sounds according to proximity to a target position in the descriptor space. This can be seen as a content-based extension to granular synthesis providing direct access to specific sound characteristics. The interactive concatenative sound synt...
Article
Full-text available
Plumage is an interface for interactive 3D audio/graphic scene browsing and design. The interface relies on the notion of tape heads in a sonic and graphic 3D space made of feathers associated with sound micro-samples. The spatial layout of the feathers is defined by sound parameters of the associated samples. The musical play is the outcome of a c...
Article
Full-text available
The ENIGMES experimental project took place at ENSCI les Ateliers (National School of Industrial Creation) in 2006-2007. Its aim was to develop usage scenarios of navigable scores or in other words, score instruments. After the end of the project, the aim of this paper is to question the comparison between these experiments as musically oriented to...
Book
Full-text available
ENIGMES (Expérimentation de Nouvelles Interfaces Gestuelles Musicales et Sonores) est un projet de recherche et d’expérimentation pédagogique interdisciplinaire développé à l’ENSCI (Ecole Nationale Supérieure de Création Industrielle) en 2006-2007 dans le cadre du studio de création sonore de Roland Cahen. Les champs de compétence concernés sont :...
Article
Full-text available
Corpus-based concatenative synthesis (CBCS) builds on a large database of segmented and descriptor-analysed sounds that are selected and played according to proxim-ity to a target position in the descriptor space. This can be seen as a content-based extension to granular synthe-sis providing direct access to specific sound characteris-tics in real-...
Article
Full-text available
This paper describes the main ideas developed in the ENIGMES (Experimentation of New Gestual Interfaces for Electroacoustic Music and Sound. It took place in 2006 at the ENSCi (National Superior School of Industrial Creation) and gathered students, teachers, artists and researchers on the theme of "navigable scores".
Conference Paper
Full-text available
Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the D virtual world resembles the surface of a vinyl disk, magnified so that one can see...
Conference Paper
Full-text available
PHASE is a research project concerning multi-modal systems for generation, handling and control of sound and music. Some of the research results have been implemented in an interactive installation, a musical game integrating various metaphors. This installation, open to the public at the G. Pompidou museum for three months, was an extraordinary su...
Conference Paper
Full-text available
The PHASE project is a research project devoted to the study and the realization of systems of multi-modal interaction for generation, handling and control of sound and music. Supported by the network RIAM (Recherche et Innovation en Audiovisuel et Multimédia), it was carried out by the CEA-LIST for haptic research, Haption for the realization of t...
Conference Paper
PHASE is a research project devoted to the study and the implementation of multi-modal systems for generation, handling and control of sound and music. Supported by the RIAM network (a French network dedicated to Research and Innovation in Audiovisual and Multimedia), it was carried out by the CEA-LIST and Haption for the haptic research and supply...
Article
Full-text available
Une réflexion autour de la navigation sonore, de la spatialisation des sons dans la nature et de la façon de produire des phénomènes sonores spatiaux en studio
Article
Full-text available
Compositeur, mon but n'est pas de développer une technique pour restituer les sons naturels, j'en laisse le soin aux ingénieurs. Par contre, les remarques qui précèdent me permettent d'entrevoir un art de la plastique des sons ayant chacun leur vécu spatial ou leur cinétique propre. les sons produits auront donc comme spécificité d'allier la forme...
Article
Full-text available
1. ABSTRACT This paper attempts to develop concepts of multimodal objects made out of the interaction between space and sound though motion. The present paper is mostly descriptive and tries to gather experiences in order to delimit a new field of applications, concepts and method. My purpose is to describe some specificities of sound navigation de...

Questions

Question (1)
Question
I am looking for some studies on the quantitative and usage evolution of loudspeakers production.
Is seems obvious that since the invention of the loudspeaker late 19th century, the number of loudspeaker produced and in service has always increased as well as their functionality spread-out, but I could not find studies on that subject yet.
If you know some works on the matter, please let me know.

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