Rocael HernándezUniversidad Galileo · GES, IVN
Rocael Hernández
PhD
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68
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Introduction
Additional affiliations
January 2002 - present
Publications
Publications (68)
La pandemia de la COVID-19 puso de manifiesto la necesidad de formar adecuadamente al profesorado universitario en relación con las competencias digitales y la utilización de tecnología para apoyar los procesos educativos, incluyendo la generación de contenidos, la impartición de la docencia o la evaluación del estudiante, entre otros. Esta formaci...
Resumen. Las altas tasas de inscripción que experimentan los MOOC, se ven afectadas por altos porcentajes de deserción, que oscilan cerca del 90%. Por lo anterior, se hace necesario buscar y proponer opciones que mejoren la experiencia de aprendizaje y logren mejores porcentajes de finalización en dichos cursos. En el presente trabajo se muestra có...
Conversational pedagogical agents offer a wide range of possibilities when incorporated into virtual training courses. In the context of Massive Open Online Courses (MOOC), the interaction with the students must scale, and usually there is no human interaction, so a good configuration of conversational pedagogical agents provides a potential to pro...
Abstract— the purpose of this paper is to present an innovative
framework to enhanced learners engagement and motivation on
massive open online learning environments. It investigates the
impact of applying Educational Data Mining in combination with
Learning Analytics techniques, through a framework called
Digital Learning Ecosystem (DLE) to provid...
In recent years, cloud computing has motivated new learning tools based on the cloud collaborate and share content to a large number of students. Thus, the main objective of this study is to propose a structural equation modeling explaining the educational usage of cloud-based tools (CBTs) in terms of their adoption and application in learning acti...
MOOCs have become a widely used form of online education offering open education. Cloud-based tools are broadly used for business and private purposes, and can also enrich learning experiences and engage learners. In this paper, we pursue the original ideal of c-MOOCs and explore the advantages and issues – on both the teaching and the technologica...
Resumen. La experiencia de aprendizaje que un estudiante tiene en un curso está relacionada con la calidad que se presenta en los diferentes elementos que conforman dicho curso, de igual manera, se relaciona con factores intrínsecos al estudiante, como las expectativas e interés que tenga en el curso, motivación y autogestión, entre otras. En el ca...
Resumen. Varias instituciones a nivel nacional e internacional, debido a su expansión, han decidido implementar cursos virtuales. Por lo que requieren que sus colaboradores o docentes sean tutores virtuales, es decir, expertos en la gestión de aprendizaje en línea; quienes deben conocer las diferencias entre la enseñanza presencial y la enseñanza v...
This work presents an innovative framework with the aim to create full engagement for the learners on massive open online learning environments through a connectivist approach as an example of an adaptive learning experience. The proposed framework relies on the importance of creating engaging experiences before, during and after the finish of a co...
Resumen. En cursos de electrónica básica la práctica es fundamental para desarrollar conocimiento y habilidades. En clases presenciales esta necesidad se puede suplir con la asistencia a laboratorios debidamente equipados. Sin embargo, cuando el curso está en formato MOOC, se deben plantear alternativas que brinden al estudiante la posibilidad de l...
This work presents a thought-provoking experience to unbundle higher education through the preparation of hybrid postgraduate degrees. The hybrid degrees are based on a MOOC full-path specialization and the traditional face-to-face instruction. In the proposed configuration, one of the institutions (host) transforms or creates a postgraduate degree...
The fast and constant evolution of information and communication technology (ICT) has brought on cultural, social and economic changes. Educational institutions (EIs) are aware that both students and teachers need to acquire digital competence to meet up actual and future workforce needs. Society needs individuals to handle a variety of thinking an...
Massive Open Online Courses (MOOCs) are currently a popular phenomenon in the online learning world. Today many institutions offer MOOCs. This phenomenon has not only created a new trend in online education, it also has been adopted by a number of institutions around the world, allowing spaces for research in pedagogical, technological and organiza...
MOOC students’ adoption of cloud-based tools has the potential to enrich the learning process and enhance the management of knowledge. The aims of this study are to evaluate the behavioral intention to use cloud-based tools in MOOC context, and to explore the factors that influence this intention, based on extended technology of acceptance model (T...
In today´s economy and workforce digital competence is critical. Teachers are expected to have digital confidence and the necessary training to do a correct integration of technology in their teaching fields. This paper tells the experience of developing a MicroMasters program launched in edX platform. MicroMasters Programs are a series of graduate...
This work presents an innovative framework with the aim to elicit engagement and motivation from learners on massive open online learning environments. Specifically the idea is to propitiate a learning ecosystem for a strong academic motivation and engagement. The proposed framework relies on the importance of creating engaging experiences before,...
The Massive Open Online Courses (MOOC) movement is part of the learning ecosystem nowadays. Several educational institutions are offering a myriad of courses from different topics. However, it is evident that the courses are facing a high drop-out rate, while some students, classified as lurkers, are used to enroll to the courses and read specific...
This work presents an innovative framework with the aim to create full engagement for the learners on massive open online learning environments through a connectivist approach. The proposed framework relies on the importance of creating engaging experiences before, during and after the finish of a course to increase learners’ participation and redu...
This study aims to investigate the student perception, motivation and utility towards the use of a cloud-based tool, called Codeboard in a MOOC on programming with Java. Codeboard is a web-based IDE (Integrated Development Environment) to learn programming and it was used to enhance the learning activities of our MOOC "Java Fundamentals for Android...
Resumen. Este artículo está enfocado en compartir los desafíos y consideraciones prácticas que se tuvieron al diseñar e implementar el MOOC "Tecnologías Digitales Emergentes para la Enseñanza Virtual" que forma parte del MicroMaster Program e-Learning: crea actividades y contenidos para la enseñanza virtual, que Universidad Galileo imparte actualme...
In recent years, technology enhanced learning platforms became widely accessible. In particular, the number of Massive Open Online Courses (MOOCs) has—and still is—constantly growing. This widespread adoption of MOOCs triggered the development of specialized solutions, that emphasize or enhance various aspects of traditional MOOCs. Despite this sig...
Massive Open Online Courses (MOOCs) have become an important online learning tool for educators and learners, but one of the major issues are the high drop-out rates. Recent research suggests not only to identify and support learners at-risk to drop-out but also to differentiate between the group of healthy attrition (intentionally leaving the MOOC...
This work explores on the different phases of the student’s participation in a MOOC. For this particular study three phases of a MOOC are defined: pre-MOOC, MOOC and post-MOOC. This work presents an innovative framework with the aim to create full engagement for the learners on massive open online learning environments. The proposed framework was p...
This work presents an innovative framework with the aim to create full engagement for the learners on massive open online learning environments. The proposed framework was prepared with the aim to increase the engagement and motivation of the student from the enrollment step to the start of the course, but the most important objective is to extend...
RESUMEN Los MOOCs suponen una revolución en el acceso a la educación superior y tienen un gran potencial para mejorar la empleabilidad de profesionales de distintos sectores. Sin embargo, mientras que el movimiento MOOC ha tenido un gran impacto en Estados Unidos y Europa, en Latinoamérica hay pocas universidades que hayan desarrollado sus propios...
The rapid and constant pace of change in technology and the increasing involvement of educational institutions in the massive online open courses (MOOC) movement elicit a large myriad of opportunities and challenges. One of the main issues is the reported high dropout rate. In this sense, gamification strategies have been proposed as a complement t...
Massive open online courses (MOOCs) have dramatically expanded online learning opportunities, and many institutions have made considerable efforts to develop and promote such courses. However, they have failed to produce evidence of their influence on the future of higher education. One of the major recurring issues is the consistently high dropout...
Nowadays a large myriad of learning strategies are being implemented to improve MOOC learning experiences, learning outcome and retention. In this sense, gamification strategies have been proposed as a complement to learning approaches to provide a more powerful and motivational learning experience to the students. Examples of gamification strategi...
A wide range of innovative Web 2.0 tools can be used for STEM education; however, learning orchestration issues arise in terms of management, adaption, and intervention. These issues can be solved through the manipulation of the tools' Web application programming interfaces (APIs) in order to orchestrate the learning experience. In this chapter, th...
The growth of education faces a constant evolution, and the adoption of new technologies for education is reflected in the inclusion of virtual courses in the educational process. However, accessibility in cloud-based applications, virtual platforms and online courses has not been widely taken into account in the educational process. In this sense,...
Technology-enhanced learning has been a research area for many years that continues to evolve as new technologies enable new educational scenarios. Tools and services available on the Web allow learners and teachers to collaborate, communicate and share in new or enhanced ways has become popular as Web 2.0 tools. The term “Web 2.0” has been coined...
En el presente trabajo se describe el diseño y el desarrollo de un curso masivo abierto en línea (MOOC), como propuesta para promover la creación y masificación de aplicaciones para la televisión digital interactiva basadas en Ginga-NCL, el middleware abierto del sistema Nipo-Brasileño de TV Digital (ISDB-TB). El documento describe una metodología,...
Innovation in technology-enhanced learning (TEL) is constantly evolving, and social media, MOOCs and big data are some of the technologies improving education through cloud environments. A cloud education environment (CEE) uses external cloud-based applications for learning activities. This paper will explore on technical interoperability using a s...
MOOC adoption is growing, and several challenges are presented with it. One of them is the use of innovative tools for learning, with a special emphasis in having learners to represent their acquired knowledge in creative forms; therefore, some experiences in that regard will be introduced. Thus, orchestrating the learning experience with cloud-bas...
This study describes the motivational and cognitive learning strategies used by students of the large-scale MOOC titled ‘‘Cloud-based Tools for Learning,’’ which consists of using free Web 2.0 tools for learning. It is intended to be used by teachers and training professionals who want to innovate their educational practice. A sample of 230 student...
busca de una educación inclusiva de calidad. La segunda edición se ha realizado a partir de la experiencia de impartir e implementar los procesos propuestos en diversos talleres en varios países en América Latina. Esta nueva versión busca orientar al lector en los productos que debe obtener para cada una de las tareas y relaciona claramente que téc...
Constant evolution of technology triggers a large myriad of research related to accessibility in Virtual Learning Environments (VLE). In the same way, international initiatives provide guidelines to create accessible web content, but educational institutions, especially in Latin-America (LA), are not aware of the VLE barriers that could affect stud...
Higher Education Institutions (HEIs) are constantly adopting Information and Communication Technologies (ICT) to improve and enhance the learning process. In this sense, constant evolution of assistive technologies helps users with disabilities to have a complete set of choices to access digital content while working with Virtual Learning Environme...
Massive open online courses (MOOC) have been dramatically expanding online learning opportunities due to the emergence of new platforms and MOOC aggregators that facilitate access and search for courses according to the needs of each user, growing from a selection of specialist courses to an offering of hundreds of courses on major online platforms...
This paper presents the Telescope project, initiated and hosted at Galileo University in Guatemala, which is an initiative for Latin American Region with the similar objective as Coursera or EdX. First it is presented and analyzes the current state of the MOOC's, showing real progress, the broader scope in the academic field and it’s potential as a...
Innovation in technology-enhanced learning (TEL) is constantly evolving, and this includes virtual learning environments (VLE). A cloud education environment (CEE) is a VLE that uses external cloud-based (Web 2.0) tools for learning activities; those tools are loosely coupled to the VLE. To achieve a real CEE, interoperability between systems is ne...
Learning tools interoperability is a well-identified challenge tackled by different approaches such as the IMS Global LTIv2 definition. This paper presents a study to achieve interoperability in a cloud-based educational environment for external tools loosely coupled to form a virtual learning environment. This research builds on the W3C community...
Despite the popularity of Massive Open Online Course (MOOC), recent studies have found that completion rates are low with some reported to be significantly lower than 10%. The low retention and completion rates are major concerns for educators and institutions. This paper investigates motivations for enrolling in a MOOC on the topic of ‘e-learning’...
In this paper we focus on an approach to using cloud-based (Web 2.0) tools for MOOCs applying a new version of an innovative architecture for 'cloud learning activities orchestration' (CLAO). This works presents the CLAO, and examine its effectiveness for the use of learning activities in the cloud for MOOC experiences, presenting results and findi...
The constant evolution of assistive technologies helps users with dis-abilities to have a myriad of choices to access digital content, and the application of accessibility standards and their relationship with assistive technologies enable and potentiate user interaction with web based systems for everyday activities. In the context of education th...
A critical review on MOOCs is provided in this paper. A discussion on the different types of MOOCs and the design of a MOOC learning experience in South America forms the basis of this paper. The MOOC presented utilized cloud-based tools for deployment of the learning activities. Findings on usability, emotional and motivation aspects from 143 part...
Many universities are contemplating offering online courses in an open
environment. This paper describes the early experiences of massive open online courses.
One such experience was from Galileo University in Guatemala where open online courses
was offered as early as 2005. Based on this experience and responding to two major
European reports, Gal...
The research area of self-regulated learning (SRL) has shown the importance of the learner’s role in their
cognitive and meta-cognitive strategies to self-regulate their learning. One fundamental step is to self-assess the knowledge acquired, to identify key concepts, and review the understanding about them. In this paper, we present an experiment...
The ROLE project (Responsive Open Learning Environments, EU 7th Framework Programme, grant agreement no.: 231396, 2009-2013) was focused on the next generation of Personal Learning Environments (PLEs). A ROLE PLE is a bundle of interoperating widgets -often realised as cloud services - used for teaching and learning. In this paper, we first describ...
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Cloud education environments consider all the cloud services, such as Web 2.0 applications, content, or infrastructure services. These services form an e-learning ecosystem which can be built upon the learning objectives and the preferences of the learner group. A great variety of existing cloud services might be re-purposed for educational activit...
This article presents a case study for the project “E-Inclusion to people with disabilities. Implementation of accessibility standards in the process of course design in virtual learning environments”, the objective of the project is to develop an innovative on-line educational program through pilot course experimentation, introducing key competenc...
Desde hace mucho tiempo la televisión ha servido como medio de aprendizaje a distancia; con la evolución de la televisión análoga a la digital; se ha replanteado su uso en la educación; surgiendo de esta forma nuevos retos relacionados con la producción de contenidos educativos para la televisión digital interactiva (TVDi), a pesar de parecer una a...
Learning through Social Network Sites, like Facebook, is a trending topic nowadays, especially since many studies report that students spend more time online in this type of sites. In this article, a case study of a collaborative learning activity with university professors is presented in the context of an online course. From a CSCL perspective, w...
Los profesores han tomado conciencia de la necesidad de desarrollar procesos educativos más flexibles que agreguen valor a la experiencia de aprendizaje del estudiante y brinden a los docentes la oportunidad de mostrar mayor creatividad en los procesos de enseñanza. Los dos casos descritos en este documento explicarán en términos generales el proce...
The ROLE project (Responsive Open Learning Environments) is focused on the next generation of Personal Learning Environments (PLE). In this paper, we first describe the engineering process used to create either a new widget bundle, a group of applications or service widgets. The widgets integrated in a ROLE PLE consist of two cloud-based services,...
Cloud Education Environments consider all the cloud services, whether they are applications, content providers, infrastructure services, as large ecosystem that can be used as an e-Learning ecosystem which can be built upon the learning objectives of a course. Any web 2.0 application might be used for learning purposes, and many of those applicatio...
Use of multimedia services has become very important in learning process. This is due to the traditional approach of document based assignments not provide any feature which allows to evaluate some basic competences (oral communications skill, for example). In this paper, the UNED (Spanish University for Distance Education) solution will be present...
Social Network Sites such as Facebook are being now used by many academics for learning purposes, taking into account studies that report that a majority of young students spend more time in socially related online activities when compared to time in classroom. In online education there are mature models for creating and conducting learning experie...
Guatemala 1 Marco de Referencia para el m-Learning Contenido
This paper describes the e-learning architecture of the National Spanish Distance Learning University of Spain (UNED). The
UNED has more than 200,000 users of e-learning systems (most of them, students) so it needed an enterprise architecture in
order to ensure the performance of the virtual campus. The core of virtual campus is aLF (active learnin...
The significant quality increase in open-source e-learning platforms allows for large-scale e-learning courses with significantly reduced costs. This document describes a pedagogical model enhanced for effectively providing courses to a large number of students and producing media-rich content suitable to be managed by the open-source e-learning pl...