Roc Parés

Roc Parés
University Pompeu Fabra | UPF · Department of Communication

PhD

About

25
Publications
6,796
Reads
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261
Citations
Introduction
(Born in Mexico City, Mexico in 1968. Lives and works in Barcelona, Catalonia) An interactive communication artist and researcher, Pares’ work is characterized by the poetic and critical experimentation with digital technologies, and has been presented and exhibited in festivals, art centers and museums in Europe, the Americas and Asia. Parés holds a PhD in Audiovisual Communication and a degree in Fine Arts. He is a Professor and Researcher in the Communication Department at the Pompeu Fabra University, and his research projects have been published by the British Computer Society, Academic Press, FECYT, Macba, and MIT Press, amongst others.
Additional affiliations
July 2010 - December 2015
University Pompeu Fabra
Position
  • Codirector of the Master in Digital Arts (http://digitalmedia.idec.upf.edu/content/m%C3%A1ster-universitario-en-artes-digitales)
Description
  • Roc Parés i Burguès. Artist and researcher in the field of interactive communication. Doctor of Audiovisual Communication from the Universitat Pompeu Fabra (2001). He co-directs the Master of Digital Arts course (MUAD) at the UPF in Barcelona.
June 2010 - present
University Pompeu Fabra
Position
  • Researcher
Description
  • DigiDoc: Digital Documentation and Interactive Communication Research Group is part of the Journalism and Digital Documentation Research Unit at University Pompeu Fabra, Barcelona
June 2001 - December 2008
University Pompeu Fabra
Position
  • Researcher
Description
  • Experimentation on Interactive Communication Research Group. We mantain an archive of eic at http://gci.upf.edu/eic/Angles/

Publications

Publications (25)
Research
Full-text available
Pétanque Électronique is a prototype based on the traditional game of pétanque, but with a new twist. It offers players the chance to play virtual games through the wonders of online technology. The combination of robotics and the internet plays with ideas of real-time presence and virtual interaction. VIDEO DEMO: https://youtu.be/lcvpsJRzNvA (2008...
Conference Paper
Full-text available
In this essay, I will try to reflect on the practice-based research developed by our students of the University Master in Digital Arts (MUAD) at Pompeu Fabra University, Barcelona. By describing some of the most outstanding final projects, developed in last edition of our program, I will argue about the cultural relevance of art as a source of crit...
Book
Full-text available
Since 2004, artist Antoni Abad has developed a series of innovative, geographically diverse, multidisciplinary and socially committed projects designed to fit the needs of different human groups at risk of social exclusion. megafone.net invites these groups to express their experiences and opinions using cell phones to instantly publish them on the...
Article
Full-text available
We propose an adaptation of Participatory Design (PD) specifically conceived for full-body interaction design addressing the specificities that this entails. The idea is to include the preferences and points of view of children in the process of designing exergames allowing them to: (a) design activities that foster sufficient physical activity and...
Article
Full-text available
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found there is a deep theoretical gap. Similarly to how the scientific community has defined CHI models for multimedia applications, it would be very important to have such models for VR—obviously the standpoint cannot be the same because multimedia and V...
Article
Full-text available
On starting to think about interaction design for low-functioning persons in the autistic spectrum (PAS), especially children, one finds a number of questions that are difficult to answer: Can we typify the PAS user? Can we engage the user in interactive communication without generating frustrating or obsessive situations? What sort of visual stimu...
Article
Full-text available
Autism is a developmental disorder which presents disability in communication and socialisation and a lack of imagination. To promote creativity, exploration and enjoyment in low functioning autistic children that have no verbal communication, we propose MEDIATE, an interactive environment that generates real time visual, aural and vibrotactile sti...
Article
Full-text available
The design of an interactive system for children with severe autism and no verbal communication is one of the most challenging areas a designer of interactive systems can approach; mainly because of the exceptional type of user involved. In fact, this user cannot be typified because autism is not a unique disability but rather a spectrum of disabil...
Article
Des de l'any 1993 la nostra investigacio s'ha centrat en el ventall de possibilitats de la realitat virtual (RV) com a tecnologia, i en les propietats especifiques de la RV com a mitja audiovisual digital i interactiu generat en temps real. Estudiant les estrategies utilitzades per a desenvolupar les aplicacions de RV, vam descobrir que normalment...
Article
Full-text available
Resumen: Nuestra investigación se ha centrado desde 1993 en el abanico de posibilidades de la realidad virtual (RV) como tecnología y en encontrar las propiedades específicas de la RV como medio audiovisual digital e interactivo generado en tiempo real. Al estudiar las estrategias utilizadas para desarrollar las aplicaciones de RV descubrimos que n...
Article
Full-text available
Virtual reality application design is usually guided by a content-driven strategy, which gives priority to the application's content and context. In this paper, we shall describe and study a novel strategy in VR application design that is centered on the design of the user interaction, regardless of the specific content of the application. This is...
Article
Full-text available
There are two main ways interactive programs can transmit information. One way is to provide the fastest, most direct, and most operational access to it as possible. The other is to use the interactive nature proper to transmit the contents in an original way; this is usually called uncovered interaction. Both of these forms co-exist in the CD-ROM...
Book
ENG: Joan Miró, The Colours of Dreams is an extensive audiovisual and textual collection about the work, life, personality and environment of one of the most outstanding painters in the 20th century. CAT: Joan Miró, el color dels somnis és un extens recull audiovisual sobre l'obre, la vida, la personalitat i l'entorn d'un dels pintors més significa...

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Projects (5)