About
24
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Introduction
Roberto Vaz has a Ph.D. in Digital Media from the University of Porto and NOVA University of Lisbon. He graduated in Electronics and Telecommunications Engineering and has an MSc Degree in Interactive Multimedia Communication from the University of Aveiro. He participated in 8 R&D projects, and developed projects and research in the areas of human-computer interaction, accessibility, technology in museums, digital media and entrepreneurship. His work was recognized by 8 scientific awards.
Current institution
Education
September 2016 - July 2021
September 2012 - July 2014
September 2008 - September 2012
Publications
Publications (24)
With the constant development of digital means of entertainment – that are easily made available to people and, in most cases, can be used anywhere – nowadays, a visit to a museum have to surround publics with unexpected and interactive experiences, in order to capture their attention and make them want to go to these places, in addition to continu...
People with visual impairments generally experience many barriers when visiting museum exhibitions, given the ocular centricity of these institutions. The situation is worsened by a frequent lack of physical, intellectual and sensory access to exhibits or replicas, increased by the inaccessibility to use ICT-based local or general alternative or au...
Although the growing concern to make museums accessible to individuals with visual impairments, their participation in these institutions is still limited, given the multiple barriers they often experience and the lack of assistive technologies to promote access. This research investigates the perspectives of 72 blind and partially sighted individu...
Although new, renewed, and innovative museum experiences are constantly provided to the sighted public, millions of visually impaired persons worldwide are still deprived of access to enjoying and engaging with collections. This research aims to investigate the limitations of blind or partially sighted persons in visiting a museum nowadays. Semi-st...
Despite the growing concern and several efforts to make museums accessible to visually impaired publics, their participation in these institutions is still limited, frustrating their desired inclusion. These visitors often experience multiple barriers in museological environments, and there is a lack of assistive technologies to promote access to e...
Phobias significantly impact individuals’ daily lives, requiring effective treatment methods. Traditional therapies such as cognitive-behavioral therapy and in vivo exposure therapy have shown effectiveness but face several limitations that extended reality (XR) technologies can help surpass by offering innovative approaches.
This study aims to org...
One of the key driving forces in tourism concerns the accommodation provided to travellers. When planning a trip, it is common for voyagers to search for relevant information about accommodation options through websites to decide which one to book. Despite these allowing the evaluation of decisive factors, new avenues of future research in the fiel...
Research on business incubators has been advocating their impacts in promoting industry innovation, economic growth, fostering entrepreneurship, and social development. However, the literature gap concerning business incubator models remains, among them how to operationalize digital ones, and the knowledge about management practices informed by pri...
The roles and positive impacts of business incubators, including virtual ones, in promoting entrepreneurship and innovation in multiple industries, and their consequent contributions to fostering sustainable economic growth and social development, have been highly advocated in the extant literature. Nonetheless, several authors highlight the urgent...
Business incubators have been highlighted as vital contributors and value-creation organizations to entrepreneurs during their venture developments by offering them multiple resources and specialized support. Notwithstanding, several authors call attention to the significant literature gap concerning research focusing on entrepreneurs’ daily lived...
Virtual business incubators have been highlighted for their positive impacts in fostering entrepreneurship and innovation in several business areas, contributing to sustainable economic growth and social development. However, despite their crucial roles, previous literature emphasizes that research concerning their business models has been largely...
New, renewed, and innovative museum experiences are constantly being provided to the general public. But millions of visually impaired persons worldwide are still deprived of access to enjoying and engaging with collections. People with visual impairments generally experience many barriers when visiting museum exhibitions, given the visual centrici...
O Circuito Acessível Pedras Sabidas, em exposição permanente no Museu das Minas e do Metal – MM Gerdau, é fruto de um convênio internacional de pesquisa entre instituições brasileiras e portuguesas. O projeto foi premiado pelo Programa Ibermuseus e selecionado entre as melhores práticas mundiais para publicação pelo Access Smithsonian. Gerou interf...
Museums, now more than ever before, are committed to the inclusion of all members of society, aiming to promote similar visitor experiences for their various patrons. With the challenging mission of exhibiting and communicating humanity's common heritage, while also preserving it, the creation of an inclusive museum experience is a complex task wit...
Millions of people with vision impairments worldwide still experience many barriers when visiting museum exhibitions, given the tenacious ocular centricity of these institutions and the lack of assistive technologies that promote multisensory exhibit design. It is urgent to give priority to issues related to the accessibility of those patrons in mu...
Museum communication professionals have developed theories and knowledge about museum texts and institutional discourse. However, over the past decades, the digital revolution has brought about deep changes in our behavior with respect to written words in digital support. Such support can be found not only on the web (virtual museums and institutio...
Blind and visually impaired visitors experience a lot of constraints when visiting museums exhibitions, giving the ocular centricity of these institutions, the lack of cognitive, physical and sensorial access to exhibits or replicas, increased by the inaccessibility to use the digital media technologies designed to provide different experiences, am...
Currently, the museums use different interactive technologies to communicate their exhibitions; however, it turns out that in most cases, information is not accessible to all members of the public. In this paper we present the design of a tangible user interface to enhance accessibility in geological exhibitions, specifically for the case of visito...
New technologies are being gradually introduced into museums, allowing the exploration of new ways of interaction and communication with exhibitions. This article focuses on the design and evaluation of a displayer prototype, based on tangible user interfaces, created to explore four geological samples from the collection of MM Gerdau – Museu das M...
Technology in museums is being included gradually, allowing the exploitation of new ways of interaction and communication with the exhibitions. Visitors are invited to look into these spaces as facilitators of new interaction experiences which provide novel approaches for learning and entertainment.
The main purpose of this research project is to d...