Rini Sefriani

Rini Sefriani
  • Universitas Putra Indonesia "YPTK"

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65
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482
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Current institution
Universitas Putra Indonesia "YPTK"

Publications

Publications (65)
Article
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Penelitian ini bertujuan untuk merancang dan mengembangkan media pembelajaran game edukasi berbasis android pada mata pelajaran Dasar Teknik Elektronika (DTE) untuk siswa kelas X Elektronika Industri di SMK Semen Padang. Proses pengembangan media pembelajaran ini mengikuti model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation)...
Article
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This study aims to analyze the validity, practicality and effectiveness of Interactive Learning Media Using Unity Based on Android in Informatics Subjects for Class X at SMKN 9 Padang. This study uses a research and development (R&D) method, using the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and...
Article
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This study was conducted to determine the contribution of self-control the use of gadgets while studying for class XI students of SMK Negeri 3 Padang in the 2024/2025 academic year. The type of research used in this study is quantitative. The population of this study was 464 people, with a sample of 219 people taken using proportionate stratified r...
Article
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Penelitian ini bertujuan untuk mengetahui Hubungan Antara Motivasi Belajar Dengan Disiplin Belajar Siswa Kelas X SMKN 7 Padang. Jenis penelitian yang digunakan dalam penelitian ini adalah kuantitatif. Populasi penelitian berjumlah 128 orang yang terdaftar pada tahun ajaran 2023/2024, dengan sampel 99 orang yang diambil menggunakan teknik proposiona...
Article
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Penelitian ini bertujuan untuk menghasilkan dan mengetahui tingkat validitas, praktikalitas dan efektivitas Media Pembelajaran Berbasis Android Kelas X Teknik Mesin SMK Semen Padang. Penelitian ini menggunakan metode pengembangan penelitian R&D (research & development). Subjek penelitian berjumlah 55 orang. Model pengembangan yang digunakan model A...
Article
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Penelitian ini bertujuan untuk mengkaji pengaruh penggunaan smartphone dan media sosial terhadap motivasi belajar siswa jurusan TJKT di SMK Negeri 8 Padang. Variabel pada penelitian ini adalah Smartphone, Media Sosial dan Motivasi Belajar. Metode penelitian menggunakan metode korelasional dengan pendekatakan deskriptif kuantitatif. Metode pengumpul...
Article
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Penelitian ini bertujuan untuk mengetahui korelasi atau hubungan kecanduan media sosial dan manajemen waktu terhadap prokrastinasi akademik siswa kelas XI Pada Mata Pelajaran Informatika di SMK Negeri 7 Padang Tahun Ajaran 2023/2024. Jenis penelitian adalah korelasional dengan menggunakan metode penelitian kuantitatif. Penelitian ini dilakukan di S...
Article
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Penelitian ini bertujuan untuk menghasilkan dan mengetahui tingkat validitas, praktikalitas dan efektivitas Media Pembelajaran Berbasis web Kelas X Di SMK N 7 Padang. Penelitian ini menggunakan metode pengembangan penelitian R&D (research & development). Subjek penelitian berjumlah 70 orang. Model pengembangan yang digunakan model ADDIE, dengan des...
Article
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Penelitian ini bertujuan untuk mendeskripsikan pengaruh model pembelajaran Picture and Picture terhadap hasil belajar Simulasi Digital siswa kelas X di SMKN 9 Padang. Penelitian ini bertujuan untuk menguji hipotesis. Jenis penelitian ini adalah penelitian eksperimen dengan populasi adalah seluruh siswa kelas X SMK N 9 Padang yang berjumlah 455 sisw...
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Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pengetahuan dan pemahaman kepada guru SMP Islam Khaira Ummah tentang implementasi kurikulum merdeka. Sasaran dari kegiatan in adalah guru aktif mengajar di Sekolah Menengah Pertama Islam Khaira Ummah. Kegiatan ini di awali dengan observasi dan wawancara denga kepala sekolah sert...
Article
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This study examines the relationship between students' social media addiction and student academic achievement in online lectures that use e-learning platforms. The number of study participants was 79 psychology students, who were selected using purposive sampling. The findings show that there is a positive but not significant relationship between...
Article
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Penelitian dan pengembangan ini dilatar belakangi oleh permasalahan belum adanya e-modul sebagai media pembelajaran yang diterapkan disekolah. Penelitian ini bertujuan untuk mengetahui tingkat Validitas, Praktikalitas, dan Efektifitas E-modul Mata Pelajaran Administrasi Sistem Jaringan berbasis Project Based Learning Kelas XI TKJ Di SMK N 2 Padang...
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Keberadaan modul pembelajaran interaktif berbasis android mampu memberikan dampak yang positif bagi siswa dalam pembelajaran Produk Kreatif da Kewirausahaan. Penelitian ini bertujuan untuk menghasilkan produk modul interaktif untuk siswa sekolah menengah kejuruan (SMK). Model pengembangan yang digunakan adalah 4D yaitu, Define, design, develop dan...
Article
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In problematic adolescents who are controlled by aggressive and antagonistic urges, the sensitivity to the effects of deviant sexual behavior will generally be higher. Adolescents of this type will channel their curiosity about sex through reading "stencil publications" among their teenage friends, watching blue films, and conducting sexual experim...
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Kebiasaan membolos adalah tingkah laku yang disebabkan karena kurangnya kontrol diri, kontrol diri dikatakan sebagai kemampuan mengendalikan tingkah laku, perasaan, emosi, keputusan dan tindakan yang muncul karena kemauan sehingga dapat membawa ke arah yang positif. Penelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan peril...
Article
This study aims to determine the level of validity, practicality, and effectiveness of the Development Of Project Based Learning (PjBL) Learning E-Modules Using Sigil In The Subjects Of Vocational Basics Of Students In Class X Software And Game Development (PPLG) At SMK 1 Singkarak Even Semester Year Teaching 2022/2023. This study uses the developm...
Article
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This study aims to determine the Validity, Practicality, and Effectiveness of Interactive Multimedia Applications in the Subject of Basic Dance Movement in Class X Students of the Dance Department at SMK N 7 Padang. This research and design was carried out with 38 class X students of the Department of Dance at SMK N 7 Padang. This type of research...
Article
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This research and development is motivated by the problem of limited learning media in the Fundamentals of the Skills Program at SMK Kartika 1-2 Padang in the odd semester of the 2022/2023 academic year. Causing students difficulty in understanding the material. Therefore, the authors designed an attractive learning media. This study aims to determ...
Article
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The problem found in the field was the limitation of face-to-face learning for students due to the outbreak of the Covid-19 pandemic. This study was conducted to analyze the feasibility, practicality and effectiveness of online learning using an android smartphone that utilizes the Edmodo learning management system in the Learning Evaluation course...
Article
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Kewajiban seorang dosen seperti yang tertera pada undang-undang nomor 12 tahun 2012 yaitu melaksanakan kegiatan tridharma perguruan tinggi. Adapun yang dimaksud tridharma perguruan tinggi yaitu kegiatan Pendidikan atau pengajaran, kegiatan penelitian dan kegiatan pengabdian kepada masyarakat. Dalam pelaksanaannya kegiatan Pendidikan akan berjalan s...
Article
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Penelitian ini bertujuan untuk mengetahui tingkat uji validitas produk berupa Media Pembelajaran Modul Multimedia Interaktif Berbasis Macromedia Director MX untuk Kelas X di SMK-SMAK Padang. Penelitian ini Menggunakan metode penelitian pengembangan Research and Development (R&D). Validasi dilakukan oleh validator ahli media, ahli materi dan ahli mu...
Article
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A B S T R A K Penggunaan aplikasi estudy dalam pembelajarn e-learning oleh mahasiswa Fakultas Teknik harus di lakukan, karena tuntutan keadaan yang mengharuskan belajar dari rumah sebagai akibat pandemic covid-19. Tujuan penelitian ini adalah untuk menganalisis bagaimana penerimaan teknology aplikasi e-study oleh mahasiswa fakultas Teknik selama pe...
Article
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The use of the Estudy application in e-learning by students of the Faculty of Engineering must be carried out due to the demands of circumstances that require studying from home due to the Covid-19 pandemic. The purpose of this study is to analyze how the acceptance of e-study application technology by Engineering faculty students during online lea...
Article
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Online learning is enforced by all higher education in Indonesia due to the COVID-19 pandemic. There is an inability of students to manage time and often delay the work given by the lecturer. This study aimed to reveal the degree of relationship between student time management and academic procrastination in higher education. This research was cond...
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Emotional maturity is a condition where a person is able to control, control and channel his emotions based on the situation and conditions that occur, so that he has a good level of emotional stability in solving a problem that occurs. The factors that can affect emotional maturity here are one of them influenced by parenting patterns, where paren...
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The Faculty of Teacher Training and Education (FKIP) is one of the faculties at Putra Indonesia University YPTK which has an educational program. FKIP UPI YPTK will later graduate its students as teachers. To become a teacher, students must have teaching skills, one of the efforts made is the implementation of the Education Field Practice (PLK). In...
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Ilmu dan kompetensi berubah dengan sangat cepat seperti selama pandemic covid-19 ini, kebijakan yang dilakukan harus siap dengan perubahan setiap saat. Dinamika dibutuhkan untuk bisa fleksibel dan kreatif dalam menghadapi perubahan. Oleh karena itu mahasiswa harus mempunyai kapasitas baru untuk menjadi SDM di masa depan yang siap untuk berpengalama...
Article
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This research is motivated by the low critical thinking ability of students in the learning process and the low desire of students to improve their thinking skills to explore information. The purpose of this study was to describe students' critical thinking skills using the Drill/exercise method with the help of visual media in the information tech...
Article
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Advances in science and technology that move so fast provide very significant changes to human life, especially in the field of education and learning. This study aims to design and develop a combination of Android-based learning media that can be used on communication devices such as smartphones in the hope of increasing students' understanding of...
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This study aimed to determine the relationship between students’ time management and delays in doing academic assignments while learning online at the Faculty for Teacher Training and Education. This was a quantitative study. The population was students of FKIP UPI YPTK Padang, the Department of Informatics Engineering and of English Education. Pur...
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This study aims to describe the contribution of parenting to students' interest in learning. Parenting patterns are all the ways and actions taken by parents in carrying out their responsibilities as parents. While interest in learning is a sense of preference and a sense of attachment to a thing or activity, without anyone touching. This study aim...
Article
Tujuan penelitian ini adalah untuk menghasilkan suatu sistem informasi penerimaan mahasiswa baru yang layak digunakan untuk pendaftaran calon mahasiswa. Penelitian ini menggunakan metodel RAD Model (Rapid Application Development). Tahap-tahap penelitian meliputi requirements planning (perencanaan), design (perancangan), dan implementation (implemen...
Article
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Pemberlakuan pembelajaran online oleh pemerintah Indonesia melalui kebijakan Kementrian pendidikan dan kebudayaan riset dan teknologi terhadap semua instansi pendidikan baik formal maupun nonformal, telah membuka celah baru dalam pelaksanaan system pembelajaran. Penelitian ini bertujuann untuk mengetahui efektivitas pembelajaran online di tingkat p...
Article
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This study aims to determine the contribution of the use of e-learning as an online learning medium to the learning outcomes of class X computer systems at SMK N 2 Padang. This study also aims to test the proposed hypothesis. This type of research is quantitative using correlational research methods. This research was conducted at SMK N 2 Padang in...
Article
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This study aims to determine the contribution of online learning media to students' interest in learning in network service technology subjects for class XI Smk Negeri 8 Padang. The type of this research is correlational quantitative, the sampling is done using the Proportion Random Sampling technique. Total 66 people. The instrument used in data c...
Article
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This research and development aims to produce a product in the form of mobile application-based learning media for class X Vocational High School students. This type of research is research and development using a 4-D development model. The instrument used in this study was in the form of a questionnaire distributed to teachers and students as well...
Article
Abtract Grammar plays a very important role in Arabic. It will help learners understand Arabic well and make others understand what we say. One of the Arab rules is Al-Ibdal. Many learners find it difficult to recognize the changing words because they do not know the origin of the changing letters. It is not only found in the Quran but also in Bala...
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span>The condition of all countries in the world is devastated by the presence of a corona virus epidemic known as Corona Virus Diseases-19 (COVID-19). The efforts of the Indonesian government to break the chain of distribution of COVID-19 in the midst of society is to impose a policy of keeping distance, avoiding publicity, frequent hand washing a...
Article
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Abstract. This study aimed to determine the validity level of blended learning media to support the blended learning process. This was a Research and Development (R&D) using the 4D development model. The model involved four steps, namely: 1) Define, 2) Design, 3) Development, and 4) Assessment. Based on the research that has been done, the average...
Preprint
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his study aimed to determine the validity level of blended learning media to support the blended learning process. This was a Research and Development (R&D) using the 4D development model. The model involved four steps, namely: 1) Define, 2) Design, 3) Development, and 4) Assessment. Based on the research that has been done, the average value of th...
Article
This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the de...
Article
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The use of interactive CD-based learning adobe director as the introduction of additional rarely used. Because The teachers are accustomed to using books in the learning process in the classroom. the authors conducted a study to see whether the media for computer-based learning to helps students SMK N 2 Pariaman X class multimedia in understanding...
Article
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This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the de...
Conference Paper
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The effectiveness of e-learning is assessed with research and development methods that test validation, practicality and effectiveness so that applications are suitable for use in Vocational Schools. This study was carried out in X grade students at Nusatama Vocational School Padang. The development design chosen was a Four-D model to: (1) define,...
Article
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Abstrak Penelitian ini dilatarbelakangi oleh belum adanya penggunaan media pembelajaran berbasis mobile aplication menggunakan app inventor pada mata pelajaran SIMKOMDIG di SMK Negeri 6 Padang pada kelas X. Penelitian ini bertujuan untuk mengetahui validitas media pembelajaran SIMKOMDIG berbasis Mobile Aplication menggunakan App Inventor. Jenis pen...
Article
This research aims to create Multimedia Interactive CD that helps for students in the learning process, especially in learning Chemistry. This research was conducted in subjects with material chemistry concept of matter and its changes. This research is R & D (research and development). Multimedia interkatif CD later will be tested to the students...
Article
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Changes in ICT subjects to guide ICT at the junior secondary level demand a change in teaching materials that synergize with the needs of 21st century learning and are integrated with the new literacy capabilities of the industrial revolution era 4.0. The development of ICT guidance teaching modules has produced a module that is designed to teach s...
Article
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This study aims to develop an Android SmartPhone based learning media for Digital Photo Composition in Vocational High School. This research is a Research and Development, conducted in Vocational Secondary School class XI. The results of the assessment of the three validators overall validator test assessment of the Interactive Module of 88.00% so...
Article
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Abstrak Penelitian ini dilatarbelakangi oleh belum adanya penggunaan media pembelajaran berbasis mobile aplication menggunakan app inventor pada mata pelajaran SIMKOMDIG di SMK Negeri 6 Padang pada kelas X. Penelitian ini bertujuan untuk mengetahui validitas media pembelajaran SIMKOMDIG berbasis Mobile Aplication menggunakan App Inventor. Jenis pen...
Article
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This research and development aims to produce products in the form of Interactive Media CDs for students of class X majoring in software engineering at Padang State Vocational High School 2 based on the lectora inspire application. The research method used is the method of research and development, using the ADDIE development model. The development...
Article
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Abstrak Penelitian ini dilakukan berdasarkan permasalahan yaitu belum maksimalnya pemanfaatan fasilitas hotspot untuk kebutuhan pembelajaran oleh mahasiswa di Kampus, serta masih rendahnya kemampuan literasi digital mahasiswa. Penelitian bertujuan untuk mengtahui tingkat validitas, praktikalitas dan efektifitas media e-learning berbasis schoology p...
Article
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Abstrak Penelitian ini dilakukan berdasarkan permasalahan yaitu belum maksimalnya pemanfaatan fasilitas hotspot untuk kebutuhan pembelajaran oleh mahasiswa di Kampus, serta masih rendahnya kemampuan literasi digital mahasiswa. Penelitian bertujuan untuk mengtahui tingkat validitas, praktikalitas dan efektifitas media e-learning berbasis schoology...
Article
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This study aims to determine the level of validity of Interactive Learning Modules in Creative Product and Entrepreneurship Subjects in Vocational Schools. The method used in this research is the 4-D Research and Development method. The steps of this research and development method are: (1) define, (2) design, (3) develop, and (4) assess. Based on...
Article
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To realize Arabic learning based on local wisdom, the vocabulary contained in the material should be directed to vocabulary related to local wisdom or the characteristics and potential of the region in the local area. This research aims to explain the forms of integration the local wisdom of Kerinci area in Arabic learning, both in listening, speak...
Article
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This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multi...
Article
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This study aims to determine whether there is influence of Inquiry learning model using Google Form on the learning outcomes of class X digital communication and simulation subjects based on research conducted at SMK Negeri 9 Padang, Jl. Bundo Kanduang No. 18 West Padang class X Culinary department in odd semester 2018/2019 academic year, obtained...
Article
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Penelitian ini bertujuan untuk mengetahui tingkat Validitas, Praktikalitas dan Efektifitas media pembelajaran Mobile Learning berbasis Client Server di SMK Negeri 9 Padang. Karena masih terbatasnya sumber belajar dan media pembelajaran dalam bentuk multimedia interaktif dengan kemasan mobile learning di SMKN 9 Padang . Penelitian menggunakan model...
Article
This study aims to determine the level of Validity, Practicality and Effectiveness of Client Server-based Mobile Learning media in SMK Negeri 9 Padang. Because there are still limited learning resources and learning media in the form of interactive multimedia with mobile learning packaging at Padang Vocational High School 9. The study uses a develo...
Article
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Abstrak Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh model pembelajaran Inquiry menggunakan Google Form terhadap hasil belajar mata pelajaran simulasi dan komunikasi digital kelas X Berdasarkan penelitian yang telah dilakukan di SMK Negeri 9 Padang, Jl. Bundo Kanduang No. 18 Padang Barat kelas X jurusan Kuliner pada semester ganj...
Article
Masih rendahnya hasil belajar Teknologi Informasi dan Komunikasi siswa kelas XII SMAN 10 Padang, sehingga penting dilakukan penelitian terkait hasil belajar. Penelitian in bertujuan untuk mengetahui seberapa besar kontribusi kecerdasan emosional terhadap hasil belajar TIK. Penelitian dilakukan di SMA N 10 Padang kelas XII tahun ajaran 2014/2015. Po...
Article
Penelitian ini bertujuan untuk mengetahui hubungan kecerdasan emosional dan kecerdasan spiritual dengan hasil belajar KKPI di SMKN 1 Gunung Talang tahun ajaran 2015/2016. Jenis penelitian ini adalah kuantitatif dengan menggunakan metode penelitian assosiatif korelasional. Penelitian ini dilakukan di SMK Negeri 1 Gunung Talang, Kabupaten Solok . Pop...
Article
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This study aims to design and create interactive multimedia learning modules that meet Valid, Practical and Effective requirements for operating system subjects in Vocational High School. The type of this research is Research and Development research conducted in Vocational High School class 10. The population of this study is the students of class...
Article
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This study aims to create an interactive learning module that qualifies valid, practical and effective for Computer Assembling subjects in Vocational High School. This research is a Research and Development research conducted in Vocational High School class X West Sumatra. The population of this research is SMK in West Sumatra. Samples are SMKN 6 P...

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