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Richard David Coyne

Richard David Coyne
The University of Edinburgh • College of Humanities and Social Science

BArch (Hons) MLArch PhD

About

112
Publications
33,116
Reads
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3,097
Citations
Introduction
The cultural, social and spatial implications of computers and pervasive digital media spark my interest ... enjoy architecture, writing, designing, philosophy, coding and media mashups. See http://richardcoyne.com.
Additional affiliations
September 1995 - present
The University of Edinburgh • College of Humanities and Social Science
Position
  • Dean of Postgraduate Research
January 1981 - June 1994
The University of Sydney
Position
  • Professor (Associate)

Publications

Publications (112)
Article
Full-text available
CITY KNOW-HOW Worrying trends in terms of human health and planetary health are receiving increasing global concern. City leadership, planning and development all place the constraints on urban behaviours and lifestyles, usually accelerating the problems. It is imperative that human health and environmental impacts become core foci in urban policie...
Article
Full-text available
Neurourbanism looks to understand the relationship between urban environments and mental well-being and is well placed to assess the role of these environments on the urbanised and ageing global population. This study builds on research using mobile electroencephalography (EEG) to understand the impact of urban environments (busy, quiet and green u...
Article
Please note that the legend to Fig. 1 has been modified since this article was originally published, and also that in Tables 2, 3 and 4, R[2] was corrected to (the now correct) R squared.
Article
Full-text available
This research directly assesses older people’s neural activation in response to a changing urban environment while walking, as measured by electroencephalography (EEG). The study builds on previous research that shows changes in cortical activity while moving through different urban settings. The current study extends this methodology to explore pr...
Chapter
The way designers and filmmakers draw attention to the horizon provides valuable insights into urban environments. The horizon in turn carries certain emotional entailments, not least the way it relates to the mood of melancholy. Melancholy is a more interesting emotional category than happiness, or even sadness and depression. Melancholy is in the...
Article
Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture.
Article
Richard Coyne from the University of Edinburgh explores whether digital media from devices such as smartphones help or hinder the benefits of natural environments. People who are suspicious of smartphones and other digital technologies think that for all their utility these devices place a barrier between their users and the external environment. A...
Article
Full-text available
Background Researchers in environmental psychology, health studies and urban design are interested in the relationship between the environment, behaviour settings and emotions. In particular, happiness, or the presence of positive emotional mindsets, broadens an individual's thought-action repertoire with positive benefits to physical and intellect...
Article
Full-text available
Background Researchers in environmental psychology have consistently shown the restorative potential of natural – over urban-settings using video/photographic experiments in laboratory settings applying subjectively rated scales. But few studies have employed objective indicators of emotional response. This study investigates the use of electroence...
Book
Heritage and Social Media explores how social media reframe our understanding and experience of heritage by opening up more participatory ways of interacting around heritage objects and concerns. Through the idea of participatory culture the book begins to explore how social media can be brought to bear on the encounter with heritage artifacts and...
Book
How do pervasive digital devices--smartphones, iPods, GPS navigations systems, and cameras, among others--influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that support them become the means of making incremental adjustments within spaces--of tuning place. Pervasive media he...
Article
The emergence of computer-mediated social networking amplifies concepts of shared and diffused agency. It seems that much is accomplished not so much by individuals standing out against the crowd, but by crowds of people forming, re-forming, interacting and sharing through highly responsive electronic media. So-called ‘smart mobs’ are apparently ca...
Article
Complex networks keep appearing in design research. A consideration of networks brings us into contact with Deleuze and Guattari's concept of the rhizome. On the one hand, their characterisation of the rhizome seems to be an extension and vindication of the application of the network. On the other hand, it diminishes the authority of the network as...
Conference Paper
Full-text available
The advent of metaverses provide exciting opportunities for augmented reality research. We have created a number of interactions between the metaverse Second Life and the real world. Camera phone image matching creates portals and triggers the metaverse to mimic real locations. Image processing, tracking, projection and 3D video sprites create vari...
Conference Paper
The advent of metaverses provide exciting opportunities for augmented reality research. We have created a number of interactions between the metaverse Second Life and the real world. Camera phone image matching creates portals and triggers the metaverse to mimic real locations. Image processing, tracking, projection and 3D video sprites create vari...
Article
Spellbinder is a new interactive digital medium based on camera phones and image matching. Using Spellbinder, digital content can be embedded in the real world by taking a photograph of an object or place. The digital content can be released by another user by taking another photograph of the same location. Spellbinder does not require special mark...
Article
Critics and researchers apply various criteria to evaluate the efficacy of VR, including the conformity of VR environments to the character of place. I wish to add a further test: do VR environments enable thought? The paper thus applies to VR the controversial proposition advanced by Clark and others that thinking, i.e. human cognitive processes,...
Article
We advocate the theme of complicity, ahead of co-operation, as a means of understanding complex, interactive digital systems. Our case study of a market precinct known as the Barras, about one mile from the centre of the city of Glasgow, foregrounds the notion of complicity. Market places are characterized not only by co-operation in rule-governed...
Book
Drawing on cultural theory, phenomenology and concepts from Asian art and philosophy, this book reflects on the role of interpretation in the act of architectural creation, bringing an intellectual and scholarly dimension to real-world architectural design practice. For practising architects as well as academic researchers, these essays consider in...
Article
I revisit Rittel and Weber's essay on the ‘wicked problem,’ and relate it to more recent theories about rationality and professionalism. Perhaps the most provocative challenge comes from Deleuze and Guattari's difficult commentary on ‘the rhizome,’ which has currency within much design studio culture. I posit the controversial conclusion that ‘wick...
Article
Full-text available
In this paper we examine the quest for seamless computer interaction from the point of view of cultural theory, in so far as this study draws on Freud and his critics. The paper adopts Ricoeur's critical stance, examining the roles of metaphor, repetition, resistance and a time-based perturbation, as means of challenging the imperative towards the...
Article
This paper examines what an understanding of some of the key characteristics of computer games can contribute to design. Drawing on insights from Freud, hermeneutical theorists, and games themselves, we focus on repetition, its variation, and the matter of the ethical in computer games. The essay is concerned less with resolving the ethical questio...
Article
Full-text available
We compare the ethical suspicion of critical theorists, as appropriated by IT commentators, with the hermeneutical ethical schemas of MacIntyre, Gadamer and Ricoeur, for whom the ethical is already subsumed within the matter of interpretation. We show how certain ethical questions about IT raised by critical theorists are transformed through the me...
Article
I read with interest the detailed arguments presented by our colleagues at the Bartlett, complaining of the treatment of architecture by Unit of Assessment (UoA) panel 33 (arq 6/3, pp203–207). We and our colleagues from other disciplines at the University of Edinburgh were shocked at Architecture's Research Assessment Exercise (RAE) result. We had...
Article
Full-text available
This paper outlines the objectives and issues of a research project about on-line product information used by architects, engineers and other design professionals. After identifying some key issues pertinent to Web-based product information, we introduce PLA(id), a tool for organising and sharing product information on the World Wide Web. The syste...
Article
We examine the uses of a prototypic device, in research and in design, for incorporating manual sketching into computer environments. We move from empirical and evolutionary conceptions of the role of such devices to the phenomenology of disclosure, attending to the revealing, generative, catalytic, metaphoric, signalling and provocative characteri...
Article
Terry Knight and George Stiny's paper on classical and non-classical computation (arq 5/4, pp 355–372) reminds us that shape grammars have been around for 25 years. Both Knight and Stiny are to be congratulated on developing and sustaining the research paradigm to the quarter century mark. Computing about shapes has certainly been influen...
Article
Full-text available
This paper presents progress on a research project about on-line libraries of product information as used by architects, engineers and other design professionals. We present product library assistant intranet, PLAŽid., which is a system programmed in Java for organising product library information on the World-Wide Web ŽWWW.. PLAŽid. is to be used...
Article
If we take the cognitive science account of design as a process of search then accidental events can provide opportunities to enter new spaces, change direction, and short-circuit detailed investigation. We compare the search account with poststructuralist accounts of the accidental move, which we argue have greater currency in certain schools of t...
Article
Full-text available
et al., is the basis of much of the current research in design methodology and CAD. 1 Mitchell gives an elegant description of the model. 2 He claims that design can be described in words that make up a critical language and such word descriptions can be formalized using the notation of first-order predicate calculus. Design worlds, he says, consis...
Article
machine works, instrumentally, to extend our capability, allowing us to design faster or more accurately, and solve more complicated problems. As we shall see, Turing's machines had a complex relationship with the concept of work and function. In this paper we present the case that the machine can also be understood productively through the concept...
Article
We examine the uses of prototypic devices in research and in design, focusing on a particular configuration of hardware and software for incorporating manual sketching into computer environments. We discuss the phenomenology of disclosure, attending to the revealing and concealing capabilities of such devices. We call on theories from pragmatism, s...
Article
Full-text available
In this article we survey a range of important positions on the matter of architectural criticism. The survey involves an excursion into theories of language and interpretation. In the process we provide an explanation of what criticism is and how recent theoretical explorations can enhance its stature and potency.
Article
Full-text available
This article contrasts the debate between conservatism and liberalism evident in educational policy and practice, with the radical, deconstructive position. Radical views of education are in turn contrasted with what the educational theorists Shaun Gallagher identifies as a moderate position, in which the various controversies turn in on themselves...
Conference Paper
Full-text available
E-commerce undoubtedly influences the thinking of the design firm. We conjecture what this influence might be. In turn, design practice generates certain expectations of e-commerce and e-commerce tools. We give an account of a design orientation to the issue of e-commerce.
Conference Paper
Full-text available
The spread of the lnternet has spurred the recent growth in e-commerce, Ecommerce impinges on design in many ways, not least in encouraging the development of new tools for the presentation of product information: that is, informataon about the products that are used in design projects. (ln the case of building design this might include information...
Article
The relationship between architecture, the body and the computer is considered in this paper. Whereas the body has been related traditionally to architecture through concepts of geometry and proportion, the computer also brings to light the valorization of craft, McLuhan's philosophy of the changing sensorium, the projection of digital utopias, Fre...
Article
It's no secret that contemporary culture romanticizes digital technologies. In books, articles, and movies about virtual community, virtual reality, artificial intelligence, artificial life, and other wonders of the digital age, breathless anticipation of vast and thrilling changes has become a running theme. But as Richard Coyne makes clear in Tec...
Article
Full-text available
This article focuses on some of the implications of Heidegger’s pragmatism for information technology analysis and critique. I survey Heidegger’s transformation of Enlightenment notions such as identity, proximity, community, disembodiment, pattern, representation and utopia to the phenomenological concepts of Dasein, care, being-with, corporality,...
Conference Paper
Full-text available
This paper presents progress on a research project about on-line libraries of product information as used by architecıs, engineers and other design professionals. We present PLA(id), which is a ssystem programmed in Java for organizing product library information on the WWW. PLA(id) is to be used experiementally in contexts to elicit insights into...
Article
The major sources of our intrigue with creativity are identified, and some of the basic presupoositions about creativity presented by cognitive science are opened to question. The major challenge comes from pragmatic and hermeneutical concepts of thought and interpretation.
Article
ProjectH, a research group of a hundred researchers, produced a huge amount of data from computer mediated discussions. The data classified several thousand postings from over 30 newsgroups into 46 categories. One approach to extract typical examples from this database is presented in this paper. An autoassociative neural network is trained on all...
Article
We examine how the introduction of computer-mediated communications technologies, such as the Internet, affect design firms. We interviewed a diverse sample of the small but growing number of practitioners from around the world who use the Internet in their day-to-day operations. The interviews were conducted using the Internet. We found that certa...
Article
This is a report of the dynamic relationship between information technology (IT) and architectural practice. In this report, the attitudes and opinions of practitioners gathered through extensive recorded interviews are summarised, and these are compared with the findings of other studies. The report is compiled from the point of view of an underst...
Article
In this paper I examine the way that one particular technology, multimedia, impacts upon the design experience. I show how it affects design products and processes insofar as it is caught up in the metaphors we use in structuring design tasks. But this influence is far from deterministic. Metaphors entail various oppositions, the resolution of whic...
Chapter
Designing Information Technology in the Postmodern Age puts the theoretical discussion of computer systems and information technology on a new footing. Shifting the discourse from its usual rationalistic framework, Richard Coyne shows how the conception, development, and application of computer systems is challenged and enhanced by postmodern philo...
Article
The study of metaphor provides valuable insights into the workings of technology and how technology brings about change. This paper considers some current influential thinking about metaphor and how this impinges on understandings of technology and design.
Article
The abstract for this document is available on CSA Illumina.To view the Abstract, click the Abstract button above the document title.
Article
In this paper I address some of the criticisms levelled at CAD researchers who invoke hermeneutical theories, in particular the hermeneutics of Martin Heidegger. The paper serves as an introduction to some of the lively debates surrounding hermeneutical theory as they pertain to technical studies.
Article
The study of metaphor provides valuable insights into the workings of thought and understanding. This article addresses the important question of what the study of metaphor has to say about the design process and design teaching. We include the findings of a series of studies involving architectural design students who were asked to report on their...
Article
This author addresses the assumptions that underlie most research into virtual reality (VR) and other interactive computer systems. These assumptions relate to tensions between views of perception as a matter of data input versus the notion of perception as mental construction. Similarly, there is a tension between the assumption that pictures are...
Article
Artificial Intelligence (AI) holds sway in some quarters as providing valuable insights into design and the use of computers in design. AI seems to be grounded within the ‘traditional’ epistemology and ontology of Descartes. There are problems with AI in design, however, attributable to the tacit acceptance of this limited ontology. In contrast, th...
Article
Individualism encourages designers to be incommunicative, protective of their ideas, and unable to work as a team or involve clients and the community in the process. Design requires effective collaboration. The argument is advanced here that exhortations to collaborate and cooperate are often frustrated by the current commitment within academic an...
Article
The abstract for this document is available on CSA Illumina.To view the Abstract, click the Abstract button above the document title.
Article
In this paper the issue of reasoning about constraints is addressed. A design is derived through the direct manipulation of constraints which narrow down the design space, and through the use of generative mechanisms within the design space. A computer system is described that enables knowledge about spatial constraints to be represented and made o...
Article
The paper presents a discussion of the application of connectionism to design. The understanding provided by connectionism as to how designers actually design (cognitive modelling) is considered to be relatively minor. A challenge is therefore presented to the mechanistic metaphors on which cognitive modelling is based. In keeping with post-rationa...
Article
This paper is an exploration of how different computer techniques can be brought to bear in the analysis of catalogues of design precedents. The techniques include automatic classification, various kinds of frequency analysis, clustering, and connectionist techniques. Connectionist techniques are demonstrated as forming the basis of a useful design...
Article
An exploration of how connectionist systems can be used to model important aspects of design reasoning is presented: the way design appears to involve memory; and a 'holistic' kind of reasoning by which designs appear to emerge from that memory. A simple connectionist system is used to demonstrate how information about schemata (in this case, subfl...
Article
The hermeneutical philosophy of Gadamer and Heidegger and the pragmatism of Dewey are brought to bear in arguing against the view that designing involves a special kind of knowledge that is fundamentally difficult to grasp and therefore mysterious. The hermeneutical thesis maintains that understanding is acquired in a manner best described in terms...
Article
Some of the major implications of the field of philosophical hermeneutics to how we understand design are presented. The author summarises the major challenge to the scientific orientation that imbues much of design thinking. The major tenets of philosophical hermeneutics are explained, in terms of the dissolution of the subjectivity -- objectivity...
Article
Conclusion Design research has a long history dating back to Vitruvius. However, it has only been in the last three decades that a small number of coherent research streams has developed. At the same time there has been an increasing interest by research funding bodies in funding design research. The research of the Design Computing Unit is concern...
Article
This paper proposes 'connectionism' as an alternative to 'classical cognitivism' in understanding design. In the process the author considers the difficulties encountered within a particular view of the role of explanations and typologies. Connectionism provides an alternative model that does not depend on the articulation of explanations and typol...
Article
The way in which knowledge about design can be incorporated into knowledge-based design systems is discussed and demonstrated within the framework of an overall logical/ linguistic model of the design process. The technique of hierarchical planning is discussed within this framework. The domain under consideration is that of spatial layout in build...
Article
Two tools for storing and recalling information in computer systems are discussed and demonstrated in relation to design. The tools are hypermedia and neural networks. Each provides a valuable model for reasoning by the association of ideas.
Article
Neural networks of PDP (parallel distributed processing), models of computation are based on mathematical models of neural processes. The authors explore the application of PDP to simple spatial reasoning in computer-aided design. Knowledge that provides a mapping from performances to design descriptions can be encoded into PDP systems in the form...
Article
The utility is demonstrated of a parallel distributed processing (PDP) approach to processing certain kinds of information of interest to designers. The information is of the kind that could be stored on a Hypercard stack. A system which facilitates the automatic linking of information on the basis of similarity is demonstrated. This approach fits...
Article
This paper presents a critical review of the impact of computing on design practice. It presents an overview of - the impact as it relates to the intrusion of a highly technical resources into organizations. This involves a discussion of the changing nature of computing, the implications of training, management, and perceptions about the compatibil...
Article
The linguistic approach to design systems is considered. In order to introduce meaning into the design process, it is necessary to consider the generation of designs which achieve some stated purpose. Knowledge-based planning is seen as a method of determining the appropriate sequences of “design actions” to achieve goals. Different automated plann...
Article
Logic programming is discussed as a method for representing aspects of design language: descriptions of designs, domain knowledge, transformation rules (design grammar), and control mechanisms necessary to implement rules. The applicability of logic programming to the representation of semantics in design is also explored. Control at the semantic l...
Article
The application of sequential planning to the design process is discussed, considering design as a search through a space of states which are acted upon by transformation rules. Various approaches to goal satisfaction are considered, including forward inference, regression, the satisfaction of implicit goals, and metaplanning. These issues are illu...
Article
Full-text available
Design is regarded here as the generation of a language of designs from a grammar. We consider the application of context sensitive grammars to design. Meaning in design is equated with purposeful design activity where mechanisms are devised for finding states which match goals. Regression is discussed as a tool for goal satisfaction using context...
Article
This paper commences with a discussion on new ways of using computers based on knowledge engineering. Expert systems are defined and their components explicated. Simple architectural examples are provided for each class of knowledge expert systems can deal with. The generic areas in architecture in which expert systems can play a role are described...
Article
Full-text available
New digital media offers use many opportunities to record, organise and review our activities, communications and thoughts. Much of this activity is conceived of in terms of 'real-time' communication, or abstract, disembodied information access. However, we propose that Web2.0 and personal mobile media are having important implications for collecti...
Article
We compare the ethical suspicion of critical theorists, as appropriated by IT commentators, with the hermeneutical ethical schemas of MacIntyre, Gadamer and Ricoeur, for whom the ethical is already subsumed within the matter of interpretation. We show how certain ethical questions about IT raised by critical theorists are transformed through the me...
Article
Full-text available
We advocate the theme of complicity, ahead of co-operation, as a means of understanding complex, interactive digital systems. Our case study of a market precinct known as the Barras, about one mile from the centre of the city of Glasgow, foregrounds the notion of complicity. Marketplaces are characterized not only by co-operation in rule-governed e...
Article
This article contrasts the debate between conservatism and liberalism evident in educational policy and practice, with the radical, deconstructive position. Radical views of education are in turn contrasted with what the educational theorists Shaun Gallagher identifies as a moderate position, in which the various controversies turn in on themselves...
Article
Full-text available
We examine the nature of the web portal and its design, starting from the assumption that there is a conflict between the freedoms suggested by the web and the apparent need for access restrictions felt most keenly by corporations and institutions. We draw on our own work and that of our students in designing web portals. Our investigation demonstr...
Article
The spread of the Internet has spurred the recent growth in e-commerce. E-commerce impinges on design in many ways, not least in encouraging the development of new tools for the presentation of product information: that is, information about the products that are used in design projects. (In the case of building design this might include informatio...
Article
This is a report on the dynamic relationship between information technology (IT) and architectural practice. The report summarises the attitudes and opinions of practitioners gathered through extensive recorded interviews, and compares these attitudes and opinions with the findings of other studies. The report is compiled from the point of view of...
Article
The authors explore how neural networks can be used to model important aspects of design reasoning: the way design involves memory; and a 'holistic' kind of reasoning by which designs appear to emerge from that memory. A simple neural network is constructed to demonstrate how information about schemas (in this case, room types) is stored implicitly...
Article
Full-text available
The authors examine the creativity of knowledge-based design systems from a narrow information processing perspective. As a property of the design process innovation and creativity can be identified by observing both the quality of the product, and also the characteristics of the process itself. The key theme running through the discussion is the a...
Article
This book describes the bases, approaches, techniques, and implementations of knowledge-based design systems, and advocates and develops new directions in design systems generally. A formal model of design coupled with the notion of prototypes provides a coherent framework for all that follows and is a platform on which a comprehension of knowledge...

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