
Ricardo CarvalhoUniversity of Aveiro | UA · Department of Communication and Art
Ricardo Carvalho
Professor
About
9
Publications
358
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
9
Citations
Citations since 2017
Publications
Publications (9)
The work described in this paper is a case study, which involved 3 computer science teachers and 29 students from secondary school programming course, from 3 high schools. Informed consent was obtained from the students (those of legal age and the rest from their Parents and Guardians). In this initial phase of the course, it is important to know i...
The present research is in its initial phase and has originated three studies. This meta-study aims to investigate the use of Immersive Web Environments to support pedagogical activities in formal contexts. The general objectives are related to the conceptualization regarding the use and creation of environments suitable for learning contexts, to p...
The present research is in its initial phase and has originated three studies. This meta-study aims to investigate the use of Immersive Web Environments to support pedagogical activities in formal contexts. The general objectives are related to the conceptualization regarding the use and creation of environments suitable for learning contexts, to p...
Neste estudo criou-se um ambiente para fazer professores e alunos “acreditar” que estavam numa sala de aula, mesmo estando fisicamente separados. Desenharam-se atividades de ensino-aprendizagem relacionadas com a programação, neste caso, de modelação de objetos 3D, com o intuito de analisar as interações entre alunos de três turma, do ensino profis...
Neste texto pretende-se refletir sobre o potencial educativo dos ambientes imersivos associando o uso da tecnologia com as práticas pedagógicas. Pretende-se ainda mostrar a utilização
desta tecnologia WebXR, enquadrando-a num ambiente de sala de aula, imerso num contexto didático-pedagógico. Neste ambiente virtual, o professor apresenta os conceit...
Neste artigo apresenta-se umestudo sobre a utilização das tecnologias ExtendedReality(XR)pelos professoresde ensino básico e secundário,a finalidadedeste trabalho foi o de compreender se os professores conhecem e usam estastecnologias nas suas práticas letivas; de que forma utilizam esta estratégia de ensino na sua prática docente e ainda, se têm i...
Artificial Intelligence (AI) is part of our daily life, and it is present in various services. Soon, these systems will drive vehicles and help diagnose/treat diseases. Therefore, it is essential that our students understand how this world works. The best way to understand this type of resources and implications is to build similar technologies. A...
In a society where change prevails, the evolution of technology and the consequent thirst for innovative experiences are a constant, the use of technology to simply digitize traditional material falls short from what it’s set to achieve when facing new education models and methodologies. Virtual Reality environments emerge as a challenge to explore...
Os alunos com que lidamos hoje cresceram com acesso a uma panóplia de recursos digitais, estando em constante contato com a tecnologia. Por isso, integrar nas práticas educativas o mundo de imersão tecnológica em que vivem pode ser a solução para o seu sucesso. Este texto expõe a aplicação deste princípio e os resultados produzidos de uma investiga...
Projects
Projects (2)
Inovar práticas pedagógicas recorrendo às tecnologias digitais.
What kind of interactions, basic and secondary school students develop, in virtual reality environments?