Reyhaneh Bastani

Reyhaneh Bastani
The University of Calgary | HBI · Werklund School of Education

PhD in Learning Sciences

About

11
Publications
1,132
Reads
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22
Citations

Publications

Publications (11)
Conference Paper
Full-text available
This paper discusses a study on students’ exploring and creating emergent systems using mathematics and science while redesigning the cooperative board game, Pandemic. Grade seven students participated in the game redesign project co-developed with a teacher in an art immersion school in Western Canada. Their work was collected through video record...
Article
In this article, we discuss embodied mathematical practices in the context of learners’ board game (re)design activities. By focusing on redesigning a board game as a pedagogical approach, rather than designing one from scratch, we intended to limit the vast creative design possibilities and engage learners more deeply with the discipline of mathem...
Conference Paper
Full-text available
We discuss a study on students' exploring emergent systems while redesigning the board game Pandemic using mathematics and science topics. This project was conducted with grade seven students in a middle school in Western Canada, in 2018-2019. We evaluated students' developing ideas and the unfolding learning possibilities through the redesign proc...
Conference Paper
Full-text available
In this paper, we explore how collaborative redesign of a game could support a modeling-based view of mathematics learning. We rely on a complexity perspective to structure learning environments that aims to expand collective learning opportunities while valuing the diversity of individual ideas. We explored how we could support learners to come up...
Conference Paper
Full-text available
This paper explores how some elementary students' pursuits of their interests led to different social and disciplinary engagements while redesigning tabletop games, namely Inversé and Triominos. Using the ethnographic data collected over two years, we chose and compared two tabletop game design projects. We investigated their design changes and con...
Preprint
Concerned with both theory development and practical contribution, research in the learning sciences has been interacting with a broad range of areas of study from psychology and cognitive science to computer science. This makes this field an area of various possibilities for researchers with different backgrounds and interests. At the same time, t...
Conference Paper
Full-text available
Game play and game design require learners to think critically about contents within the game and to solve problems. We suggest that engaging learners in game design projects helps them understand school subjects deeply and develop important skills that individuals need in all situations in life (e.g., creative designs, strategic thinking). In this...
Conference Paper
Full-text available
Much public misconception about important complex phenomena such as environmental and social problems is due to linear thinking and poor understanding of complex systems. Researchers have considered teaching children about complex systems as an early investment in human capital. They argue that this leads to an enriched understanding of complex phe...

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Projects

Projects (3)
Project
This project focuses on students designing or redesigning tabletop games for their own learning. In this research, we co-create learning designs with teachers to support students' construction their own knowledge and skills through game design projects. We explore how students' evolving game design contribute to their understanding of relevant disciplines and game design literacies, and how the classroom culture (e.g., role of the teacher, peer evaluation) develops and changes over time.