Rainer Mueller

Rainer Mueller
Hochschule Konstanz Technik, Wirtschaft und Gestaltung Konstanz | HTWG · Department of Computer Science

About

26
Publications
900
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345
Citations

Publications

Publications (26)
Chapter
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Zusammenfassung Wie gestalte ich Seamless Learning Konzepte? Mit der Entwicklung eines toolbasierten Beratungsansatzes wurden die Materialien, Entwicklungsschritte und theoretischen Konzepte zu Seamless Learning aus den Erfahrungen des IBH-Lab Seamless Learning Basisprojekts aufbereitet und in ein Unterstützungssystem für Dozierende übersetzt. Der...
Conference Paper
Successful project management (PM), as one of the most important key competences in the western-oriented working world, is mainly influenced by experience and social skills As a direct impact on PM training, the degree of practice and reality is crucial for the application of lessons learned in a challenging everyday work life This work presents a...
Conference Paper
Full-text available
As part of large-scale project in the Lake Constance region that borders Germany, Austria and Switzerland, seamless learning prototypes are designed, implemented, and evaluated. A design-based research (DBR) approach is used for the development, implementation and evaluation. The project consists of one base project that brings together instruction...
Conference Paper
Full-text available
Streaming is a popular and efficient way of web-based on-demand multimedia delivery. However, flexible methods of interaction and navigation, as required, for example, in learning applications, are very restricted with streamed contents. Using the example of recorded lectures, we point out the importance of such advanced interaction which is not po...
Article
Automatic recording of live lectures and presentations has been explored and evaluated by various research projects since the mid-1990s and has meanwhile been adapted by a number of commercial systems. With these tools, teachers can automatically capture their live lectures and presentations in classrooms and lecture halls, make them available as e...
Conference Paper
Computer-based recording of live presentations has become a widespread method of producing learning materials in both higher education and companies. The success of such contents depends on their acceptance by the end-users working with the materials. From their point of view, the support of certain features and, thus, the choice of formats used fo...
Article
Automatic recording and capturing of live lectures and presentations has been explored and evaluated by various research projects since the mid 90s and has meanwhile been adapted by a number of commercial systems. Here, we discuss and summarize "Authoring on the Fly" (AOF) which is a special incarnation of this idea. The purpose of this paper is to...
Conference Paper
Computer-based recording of live presentations has become a widespread way of producing content material for e-learning in both higher education institutions and companies. The success of e-learning projects crucially depends on the acceptance by the end-users working with these materials, i.e., learners but also administrators. From their point of...
Chapter
Presentation recording (in the University context) is a means of capturing the classroom experience and making the live experience available for off-line use. In this chapter we discuss the various possibilities of using such systems for presentation recording. We develop a framework to assess the existing systems and review more than a dozen syste...
Article
In the presentation recording scenario there are two aspects regarding the user interface: How the recording is done (i.e., how the presenter or his/her assistants have to interact with the recording tools (hardware and software)), and how users can access the produced multimedia documents (i.e., how replay, as well as search and navigation in the...
Article
Full-text available
Animation is commonly seen as an ideal tool for teaching dynamic phenomena. While there have been very few studies testing this hypothesis, animations are used extensively in teaching, particularly in the field of algorithms. We highlight features that we consider important for animation systems, describe the development of algorithm animation by e...
Article
Multimedia is more and more becoming a ubiquitous part of our life, because of the tremendous advancements in recording, storing, and processing, which have been achieved over the last couple of years. In the (not so far) future, we will be confronted with innumerable amounts of this kind of data. As a consequence, users need to be able to easily a...
Article
We discuss the problem of capturing media streams which occur during a live lecture in class or during a telepresentation. Instead of presenting yet another method or system for capturing the classroom experience, we introduce some informal guidelines and show their importance for such a system. We derive from these guidelines a formal framework fo...
Article
We report about a new open multimedia document type which can be replayed by a generalized kind of multi-stream presentation. The considered documents combine an arbitrary number of time-based media streams altogether fulfilling the prescribed requirements. We introduce the Random-Access Property as well as the MasterSlave Synchronization of media...
Article
Full-text available
In presentation recording special effort is usually put into the automation of the production process, that is in automatically creating high quality data files without much or any need for manual recording and post-editing [5]. With the advent of such systems and their usage in classroom teaching, at conferences, etc., there is an increasing need...
Conference Paper
In order to improve the acceptance of recorded presentations, we introduce a new open document type covering a wide range of different media classes typically appearing in this scenario. Instances of this document type can be replayed using our time-based synchronization model. Random access in combination with the realized stream/media-layered syn...
Article
Full-text available
This report describes our efforts to develop an interactive hypermedia environment to enhance traditional education at university level. While we have chosen the field of Algorithms and Data Structures, which is a key area in the curriculum for computer science students, the concepts we use are equally valid for other disciplines as well. As the co...
Conference Paper
Full-text available
Wir berichten in diesem Vortrag über die von uns gesammelten Erfahrungen mit dem Authoring-on-the-Fly—Ansatz [OBa95], [BaO96], insbesondere im Hinblick auf die Produktion qualitativ hochwertiger, multimedialer Dokumente zur Ergänzung und Verbesserung von Lernprozessen in der universitären Ausbildung. Dazu skizzieren wir zunächst das Szenario, wie e...

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