
Raimund Dachselt- Prof. Dr.-Ing.
- Professor at TUD Dresden University of Technology
Raimund Dachselt
- Prof. Dr.-Ing.
- Professor at TUD Dresden University of Technology
About
284
Publications
53,814
Reads
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5,585
Citations
Introduction
I am a full professor for computer science at the Technische Universität Dresden, Germany, where I am heading the Interactive Media Lab Dresden. Together with my group I am conducting research in the area of natural human computer interaction and interactive information visualization. In particular, we investigate the combination of different input modalities to interact with multiple displays, i.e. smart watches, smartphones and tablets up to tabletops and huge high-resolution display walls.
Current institution
Additional affiliations
Education
September 1996 - July 1998

Independent Researcher
Field of study
- Design & Computer Science
September 1993 - August 1994
September 1990 - April 1996
Publications
Publications (284)
Augmented Reality (AR) promises to enhance daily office activities involving numerous textual documents, slides, and spreadsheets by expanding workspaces and enabling more direct interaction. However, there is a lack of systematic understanding of how knowledge workers can manage multiple documents and organize, explore, and compare them in AR envi...
We investigate the concept of Augmented Dynamic Data Physicalization, the combination of shape-changing physical data representations with high-resolution virtual content. Tangible data sculptures, for example using mid-air shape-changing interfaces, are aesthetically appealing and persistent, but also technically and spatially limited. Blending th...
In recent years, data-driven stories have found a firm footing in journalism, business, and education. They leverage visualization and storytelling to convey information to broader audiences. Likewise, immersive technologies, like augmented and virtual reality devices, provide excellent potential for exploring and explaining data, thus inviting res...
In this paper, we present a research platform to support studying collaboration in hybrid and co-located scenarios. Mixed-presence collaboration includes various novel and exciting use cases, such as situated and immersive data analysis by multiple users. However, research in this emerging field is hindered by the technical complexity of the setups...
Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a spectrum of novel opportunities for interpersonal connection. For these connections to be perceived as engaging an...
State-of-the-art Probabilistic Model Checking (PMC) offers multiple engines for the quantitative analysis of Markov Decision Processes (MDPs), including rewards modeling cost or utility values. Despite the huge amount of internally computed information, support for debugging and facilities that enhance the understandability of PMC models and result...
Hybrid user interfaces combine the visual and interaction spaces of complementary device technologies (such as augmented reality headsets and handheld devices) to take advantage of the strong points of each. The simultaneous use of multiple interactive devices with input and output capabilities offers a large design space for novel interaction tech...
Manual point cloud registration is often a crucial step during the mapping of 3D point clouds and usually performed on a conventional desktop setup with mouse interaction. Since 3D point clouds are inherently spatial, these 2D applications suffer from impaired depth perception and inconvenient interaction. Nonetheless, there are few efforts to impr...
Mixed Reality (MR) popularizes numerous situated applications where virtual content is spatially integrated into our physical environment. However, we only know little about what properties of an environment influence the way how people place digital content and perceive the resulting layout. We thus conducted a preliminary study (N = 8) examining...
This paper presents PEARL, a mixed-reality approach for the analysis of human movement data in situ. As the physical environment shapes human motion and behavior, the analysis of such motion can benefit from the direct inclusion of the environment in the analytical process. We present methods for exploring movement data in relation to surrounding r...
OWL is a powerful language to formalize terminologies in an ontology. Its main strength lies in its foundation on description logics, allowing systems to automatically deduce implicit information through logical reasoning. However, since ontologies are often complex, understanding the outcome of the reasoning process is not always straightforward....
In the past few years, large high-resolution displays (LHRDs) have attracted considerable attention from researchers, industries, and application areas that increasingly rely on data-driven decision-making. An up-to-date survey on the use of LHRDs for interactive data visualization seems warranted to summarize how new solutions meet the characteris...
We developed and validated a rating scale to assess the
aesthetic pleasure
(or
beauty
) of a visual data representation: the BeauVis scale. With our work we offer researchers and practitioners a simple instrument to compare the visual appearance of different visualizations, unrelated to data or context of use. Our rating scale can, for example,...
In biology, the study of cell lineages is used to understand tissue formation as well as the development of a complex organism and 3D microscopy data provides an overview of the dynamic formation process of cells and tissues. However, microscopic data generates an enormous amount of data that is difficult to process and contains an abundance of noi...
Recent developments on solvers for abstract argumentation frameworks (AFs) made them capable to compute extensions for many semantics efficiently. However, for many input instances these solution spaces can become very large and incomprehensible. So far, for the further exploration and investigation of the AF solution space the user needs to use po...
Hyperproperties relate multiple computation traces to each other. Model checkers for hyperproperties thus return, in case a system model violates the specification, a set of traces as a counterexample. Fixing the erroneous relations between traces in the system that led to the counterexample is a difficult manual effort that highly benefits from ad...
Explanations for description logic (DL) entailments provide important support for the maintenance of large ontologies. The “justifications” usually employed for this purpose in ontology editors pinpoint the parts of the ontology responsible for a given entailment. Proofs for entailments make the intermediate reasoning steps explicit, and thus expla...
We developed and validated a rating scale to assess the aesthetic pleasure (or beauty) of a visual data representation: the BeauVis scale. With our work we offer researchers and practitioners a simple instrument to compare the visual appearance of different visualizations, unrelated to data or context of use. Our rating scale can, for example, be u...
The ability to read, understand, and comprehend visual information representations is subsumed under the term visualization literacy (VL). One possibility to improve the use of information visualizations is to introduce adaptations. However, it is yet unclear whether people with different VL benefit from adaptations to the same degree. We conducted...
Anthropogenic greenhouse gas emissions are leading to accelerating climate change, forcing politicians and administrations to take actions to mitigate climate change and adapt to its impacts, such as changes in flood regimes. For European countries, an increasing frequency and severity of extreme rainfall and flood events is expected. However, stud...
Hyperproperties relate multiple computation traces to each other. Model checkers for hyperproperties thus return, in case a system model violates the specification, a set of traces as a counterexample. Fixing the erroneous relations between traces in the system that led to the counterexample is a difficult manual effort that highly benefits from ad...
Explanations for description logic (DL) entailments provide important support for the maintenance of large ontologies. The "justifications" usually employed for this purpose in ontology editors pinpoint the parts of the ontology responsible for a given entailment. Proofs for entailments make the intermediate reasoning steps explicit, and thus expla...
Future offices are likely reshaped by Augmented Reality (AR) extending the display space while maintaining awareness of surroundings, and thus promise to support collaborative tasks such as brainstorming or sensemaking. However, it is unclear how physical surroundings and co-located collaboration influence the spatial organization of virtual conten...
Besides the ability to utilize visualizations, the process of creating and authoring them is of equal importance. However, for visualization environments beyond the desktop, like multi-display or immersive analytics environments, this process is often decoupled from the place where the visualization is actually used. This separation makes it hard f...
Augmented Reality (AR) has been shown to enhance the data visualization and analysis process by supporting users in their immersive exploration of data in a real-world context. However, authoring such visualizations still heavily relies on traditional, stationary desktop setups, which inevitably separates users from the actual working space. To bet...
Model checkers provide algorithms for proving that a mathematical model of a system satisfies a given specification. In case of a violation, a counterexample that shows the erroneous behavior is returned. Understanding these counterexamples is challenging, especially for hyperproperty specifications, i.e., specifications that relate multiple execut...
Model checkers provide algorithms for proving that a mathematical model of a system satisfies a given specification. In case of a violation, a counterexample that shows the erroneous behavior is returned. Understanding these counterexamples is challenging, especially for hyperproperty specifications, i.e., specifications that relate multiple execut...
We present Marvis, a conceptual framework that combines mobile devices and head-mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and techniques addressing visualization-specific challenges. By showing additional 2D and 3D information around and above displays, we extend their limited screen space. AR views between...
In this work we report on two comprehensive user studies investigating the perception of Augmented Reality (AR) visualizations influenced by real-world backgrounds. Since AR is an emerging technology, it is important to also consider productive use cases, which is why we chose an exemplary and challenging industry 4.0 environment. Our basic percept...
The research field of augmented reality (AR) is of increasing popularity, as seen, among others, in several recently published surveys. To produce further advancements in AR, it is not only necessary to create new systems or applications, but also to evaluate them. One important aspect in regards to the evaluation is the general understanding of ho...
The development of artificial intelligence, e. g. for Computer Vision, through supervised learning requires the input of large amounts of annotated or labeled data objects as training data. Usually, the creation of high-quality training data is done manually which can be repetitive and tiring. Gamification , the use of game elements in a non-game c...
This chapter addresses sensors and actuators for three main sensory modalities: hearing, vision, and touch. Technology in recent years was often focused on flat displays, e.g., or smartwatches. In contrast, the focus of this chapter is on wearable technologies of the post-smartphone area, allowing rich sensory input and output modalities. New appro...
Surgery has evolved drastically over the last decades, turning from an artisanal craft to a high-tech discipline with enormous amounts of data and robotic devices, especially in the Operating Room (OR). While first systems for computer and robot assistance in the OR have emerged, the current systems do not live up to their full potential and often...
Matrix visualizations are a useful tool to provide a general overview of a graph's structure. For multivariate graphs, a remaining challenge is to cope with the attributes that are associated with nodes and edges. Addressing this challenge, we propose responsive matrix cells as a focus+context approach for embedding additional interactive views int...
In this work we propose the combination of large interactive displays with personal head-mounted Augmented Reality (AR) for information visualization to facilitate data exploration and analysis. Even though large displays provide more display space, they are challenging with regard to perception, effective multi-user support, and managing data dens...
In this work we propose the combination of large interactive displays with personal head-mounted Augmented Reality (AR) for information visualization to facilitate data exploration and analysis. Even though large displays provide more display space, they are challenging with regard to perception, effective multi-user support, and managing data dens...
Matrix visualizations are a useful tool to provide a general overview of a graph's structure. For multivariate graphs, a remaining challenge is to cope with the attributes that are associated with nodes and edges. Addressing this challenge, we propose responsive matrix cells as a focus+context approach for embedding additional interactive views int...
Group awareness is a prominent challenge in the field of co-located collaboration in Multi-display Environments (MDE), where several personal and shared devices are operated simultaneously by multi- ple users. With a focus on Collaborative Information Seeking (CIS) and particularly different levels of information sharing, our overall goal is to inv...
We present Bionic Tracking, a novel method for solving biological cell tracking problems with eye tracking in virtual reality using commodity hardware. Using gaze data, and especially smooth pursuit eye movements, we are able to track cells in time series of 3D volumetric datasets. The problem of tracking cells is ubiquitous in developmental biolog...
We present Bionic Tracking, a novel method for solving biological cell tracking problems with eye tracking in virtual reality using commodity hardware. Using gaze data, and especially smooth pursuit eye movements, we are able to track cells in time series of 3D volumetric datasets. The problem of tracking cells is ubiquitous in developmental biolog...
We present DesignAR, an augmented design workstation for creating 3D models. Our approach seamlessly integrates an interactive surface displaying 2D views with head-mounted, stereoscopic Augmented Reality (AR). This creates a combined output space that expands the screen estate and enables placing 3D objects beyond display borders. For the effectiv...
While mobile technologies are moving closer to our body and novel wearable gadgets and smart textile interfaces emerge, current approaches are often expensive individual solutions for specific applications and lack reconfiguration possibilities. With this work, we introduce BodyHub, a modular wearable approach that allows users to realize their own...
In this paper, we investigate mobile devices as interactive controllers to support the exploration of 3D data spaces in head-mounted Augmented Reality (AR). In future mobile contexts, applications such as immersive analysis or ubiquitous information retrieval will involve large 3D data sets, which must be visualized in limited physical space. This...
As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User Interfaces (NUIs) have been shown to improve understanding of complex 3D data, their application to live in situ vi...
The recent trend of emerging high-quality Augmented Reality (AR) glasses offered the possibility for visually exciting application scenarios. However, the interaction with these devices is often challenging since current input methods most of the time lack haptic feedback and are limited in their user interface controls. With this work, we introduc...
We present Vistribute, a framework for the automatic distribution of visualizations and UI components across multiple heterogeneous devices. Our framework consists of three parts: (i) a design space considering properties and relationships of interactive visualizations, devices, and user preferences in multi-display environments; (ii) specific heur...
The teaching of harmonic foundations in music is a common learning objective in many education systems. However, music theory is often considered as a non-interactive subject matter that requires huge efforts to understand. With this work, we contribute a novel tangible device, called ScaleDial, that makes use of the relations between geometry and...
3D Node-link diagrams are an important class of visualization for immersive analysis. Yet, there is little knowledge on how to visualize edges to support efficient analysis. We present an exploration of the design space for edge styles and discuss the results of a user study comparing six different edge variants.
In this chapter, we briefly review the development of natural user interfaces and discuss their role in providing human-computer interaction that is immersive in various ways. Then we examine some opportunities for how these technologies might be used to better support data analysis tasks. Specifically, we review and suggest some interaction design...
Momentary switches are important building blocks to prototype novel physical user interfaces and enable tactile, explicit and eyes-free interactions. Unfortunately, typical representatives, such as push-buttons or pre-manufactured membrane switches, often do not fulfill individual design requirements and lack customization options for rapid prototy...
Interactive wall-sized displays benefit data visualization. Due to their sheer display size, they make it possible to show large amounts of data in multiple coordinated views (MCV) and facilitate collaborative data analysis. In this work, we propose a set of important design considerations and contribute a fundamental input vocabulary and interacti...
We demonstrate the prototype of the conceptual VisTiles framework. VisTiles allows exploring multivariate data sets by using multiple coordinated views that are distributed across a set of mobile devices. This setup allows users to benefit from dynamic and user-defined interface arrangements and to easily initiate co-located data exploration sessio...
We explore the combination of smartwatches and a large interactive display to support visual data analysis. These two extremes of interactive surfaces are increasingly popular, but feature different characteristics-display and input modalities, personal/public use, performance, and portability. In this paper, we first identify possible roles for bo...
With this work, we demonstrate our concept of Reality-Based Information Retrieval. Our principal idea is to bring Information Retrieval closer to the real world, for a new class of future, immersive IR interfaces. Technological advances in computer vision and machine learning will allow mobile Information Retrieval to make even better use of the pe...
Research on wearable controllers has shown that body-worn cords have many interesting physical affordances that make them powerful as a novel input device to control mobile applications in an unobtrusive manner. With this paper, we want to extend the interaction and application repertoire of body-worn cords by contributing the concept of visually a...
Distributed systems are very complex and in case of errors hard to debug. The high number of messages with non deterministic delivery timings, as well as message losses, data corruption and node crashes cannot be efficiently analyzed with traditional GUI tools. We propose to use immersive technologies in a multi-display environment to tackle these...
As mobile visualization is increasingly used and new mobile device form factors and hardware capabilities continuously emerge, it is timely to reflect on what has been discovered to date and to look into the future. This workshop will bring together researchers, designers, and practitioners from relevant application and research fields, including v...
We explore the combination of smartwatches and a large interactive display to support visual data analysis. These two extremes of interactive surfaces are increasingly popular, but feature different characteristics-display and input modalities, personal/public use, performance, and portability. With this demonstration, we present our conceptual fra...
Today, the widespread use of mobile devices allows users to search information "on the go", whenever and wherever they want, no longer confining Information Retrieval to classic desktop interfaces. We believe that technical advances in Augmented Reality will allow Information Retrieval to go even further, making use of both the users» surroundings...
TouchNoise is a multitouch interface for creative work with noise. It allows direct and indirect manipulation of sound particles, which are added together in a panning and frequency space. Based on the mechanics of a multiagent system and flocking algorithms, novel possibilities for the creation and modulation of noise and harmonic spectra are supp...
Three-dimensional visualizations employing traditional input and output technologies have well-known limitations. Immersive technologies, natural interaction techniques, and recent developments in data physicalization may help to overcome these issues. In this context, we are specifically interested in the usage of spatial interaction with mobile d...
In this paper, we demonstrate IllumiPaper: a system that provides new forms of paper-integrated visual feedback and enables multiple input channels to enhance digital paper applications. We aim to take advantage of traditional form sheets, including their haptic qualities, simplicity, and archivability, and simultaneously integrate rich digital fun...
Tabletop interaction can be enriched by considering whole hands as input instead of only fingertips. We describe a generalised, reproducible computer vision algorithm to recognise hand contact shapes, with support for arm rejection, as well as dynamic properties like finger movement and hover. A controlled experiment shows the algorithm can detect...
In this paper, we demonstrate IllumiPaper: A system that combines new forms of paper-integrated feedback with digital pen-and-paper solutions to address the lack of dynamic visual feedback in digital pen applications. We aim to visually support typical paper-related tasks by providing active visual feedback that is directly integrated into standard...
We present VISTILES, a conceptual framework that uses a set of mobile devices to distribute and coordinate visualization views for the exploration of multivariate data. In contrast to desktop-based interfaces for information visualization, mobile devices offer the potential to provide a dynamic and user-defined interface supporting co-located colla...
Going beyond established desktop interfaces, researchers have begun re-thinking visualization approaches to make use of alternative display environments and more natural interaction modalities. In this paper, we investigate how spatially-aware mobile displays and a large display wall can be coupled to support graph visualization and interaction. Fo...
Large interactive displays are increasingly important and a relevant research topic, and several studies have focused on wall interaction. However, in many cases, thorough user studies currently require time-consuming video analysis and coding. We present the Group Interaction Analysis Toolkit GIAnT, which provides a rich set of visualizations supp...
Due to their simplicity and flexibility, digital pen-and-paper solutions have a promising potential to become a part of our daily work. Unfortunately, they lack dynamic visual feedback and thereby restrain advanced digital functionalities. In this paper, we investigate new forms of paper-integrated feedback, which build on emerging paper-based elec...
In order to realize zero-effort retrieval in a web-context, it is crucial to identify the part of the web page the user is focusing on. In this paper, we investigate the identification of focus paragraphs in web pages. Starting from a naive baseline for paragraph and focus paragraph detection, we conducted an eye-tracking study to evaluate the most...
3D data visualizations, while offering a lot of potential, have also well-known issues regarding occlusion and readability. Immersive technologies might help overcoming these issues by addressing the perceptional problems and increasing the tangibility of the data. In this work, we explore the potential of spatial interaction with mobile devices. B...
The Aurora Borealis or Northern Lights is a phenomenon that has fascinated people throughout history. The AuroraMAX outreach initiative provides a collection of time-lapse videos of the night sky captured by a camera at Yellowknife in Canada. We present an interactive visualization of this AuroraMAX image data on a large touch display. Our visualiz...
In this work, we discuss important challenges arising when presenting business data in board meetings. After firstly considering the specific characteristic of board meetings, we have identified challenges concerning the following four topics emerging from the multi-display setup of (digital) boardrooms as well as the social situation in those boar...
Scientific Visualization is generally based on very large and often high-dimensional data sets. In many cases (e.g., in the biomedical domain), high-resolution 3D data that changes over time and multiple data sets are involved. One important task in making sense of this data is finding interesting 2D views in the 3D space and additionally finding w...
Interactive lenses have proven to be useful for many visualization applications where exploratory analysis is a primary task. Up to now, interaction with lenses is mostly limited to single-user, single-function lenses operated by mouse, keyboard and traditional parameter menus. To overcome these limitations, we propose MultiLens, touch-enabled magi...
By now, mobile 3D interaction is often limited to simple multi-touch input on standard devices and less expressive or hard to use. We present the concept of mobile dual-display devices that can be folded for the exploration of 3D content. We examine different display modes and introduce new presentation and 3D interaction techniques that make use o...
Research on interactive wall displays has thus far focused mostly on professional use. However, as large displays with support for touch and other input modalities become more common, it becomes reasonable to assume use in more casual settings as well. We present Miners, one of the first collaborative games for a touch-sensitive display wall, and i...