Rafaela Ribeiro

Rafaela Ribeiro

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19
Publications
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68
Citations

Publications

Publications (19)
Conference Paper
Full-text available
This paper presents a Systematic Review of Literature (SRL) of brazilian Thesis and Dissertations that have discussed the construction or use of 3D Virtual Worlds in education. The searches were conducted at the Brazilian Digital Library of Thesis and Dissertations (BDTD), where 22 researches were found. As a result, it was obtained an overview of...
Article
Full-text available
Instructional methods are processes that assist on organizing and structuring courses in the educational field. This study analyzed eight instructional methods in order to choose the most suitable for the construction of an Instructional Design for Computer Networks teaching within the Virtual World (VW) TCN5. The phases of each method were separat...
Conference Paper
Full-text available
Cloud Computing solutions can be used to support learning in U-learning environments and are an attractive alternative to maximize / flexible computing resources. Thus, this study aims to present a ubiquitous virtual laboratory U-Lab Cloud, which was associated with the technology of Cloud Computing and the U-learning features. a simulated case stu...
Conference Paper
Full-text available
This paper presents the development of an intelligent agent ELAI, through the use of the Non Player Character (NPC) existing strategy in the virtual world OpenSim. It provides support for teaching Computer Networks (CN), being context-awaraness in regards to the level of experience (expertise) of students. In order to maximize the flexibility of th...
Conference Paper
Full-text available
With the emergence of new technological tools that help to complement the activities carried out in the educational field, such as virtual worlds, is possible have an environment with great interaction and immersion, where students have at their disposal different types of tools necessary for carrying out its activities. The objective of this paper...
Conference Paper
Full-text available
This paper describes a proposal of U-Lab Cloud, a ubiquitous virtual laboratory based on Cloud Computing. This environment will provide hardware and software resources dynamically, making it possible to increase the resources as needed. The environment will be adapted to the user's context and will consider the individual characteristics of each st...
Article
Full-text available
Resumo. Os jogos sérios vêm se destacando como ferramentas de grande potencial para a educação, pois oferecem aos estudantes a possibilidade de exercitar seus conhecimentos em cenários virtuais, permitindo maior interatividade, tentativas e erros, respeitando o tempo cognitivo do educando e enfatizando a aplicação prática de seu aprendizado. Além d...
Conference Paper
Full-text available
Virtual worlds has emerged as an environment of great interaction and immersion, where students have at their disposal different types of tools which are necessary for carrying out its activities. The objective of this paper is to present a proposal for developing an immersive environment for teaching Computer Networks that fits to the context and...
Conference Paper
Full-text available
Os jogos sérios são ambientes simulados que possibilitam testar, acertar e errar diversas vezes, respeitando o tempo cognitivo do educando, auxiliando para o seu aprendizado e aplicação prática. Neste contexto, os jogos sérios surgem como tecnologia educacional por meio de softwares interativos que tem como objetivo simular os ambientes reais, que...
Article
Full-text available
This paper presents the proposal of U-Lab Cloud, a ubiquitous virtual laboratory based on an infrastructure Cloud Computing. This proposal is part of the project dissertation, is divided into two stages (stage I) implementation of the Cloud Computing platform, which will be presented in this work and (stage II) building the virtual lab (in progress...
Conference Paper
Full-text available
With the technological progress, new alternatives that help complement the activities carried out in the educational context, such as virtual worlds have emerged. This paper presents a proposal to use the virtual world OpenSim in education, in conjunction with Moodle through Sloodle plug in. A virtual laboratory with various activities related to S...
Conference Paper
Full-text available
This paper conducts a Systematic Mapping for the purpose of identifying methods, models, frameworks and techniques for evaluating existing implementations of cloud computing in the educational field. The search for publications was conducted in the most relevant electronic databases in the area of computing, resulting in a total of 1.165 articles f...
Article
Full-text available
Ambientes imersivos são tecnologias amplamente utilizadas no âmbito educacional devido as potencialidades pedagógicas, entretanto sua utilização requer a instalação de um software para acesso à interface gráfica, o qual possui papel importante na correta visualização do ambiente. Neste sentido, este estudo realiza uma análise qualitativa sobre tais...
Conference Paper
Full-text available
The serious games are simulated environments that enable test, hit and miss several times, respecting the time cognitive educating, assisting for your learning and practical application. In this context, serious games emerge as educational technology through interactive software that aims to simulate the real environment, which in essence are criti...
Article
Full-text available
Os jogos sérios são ambientes simulados que possibilitam testar, acertar e errar diversas vezes, respeitando o tempo cognitivo do educando, auxiliando para o seu aprendizado e aplicação prática. Neste contexto, os jogos sérios surgem como tecnologia educacional por meio de softwares interativos que tem como objetivo simular os ambientes reais, que...

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