
Rafael Morales GamboaUniversity of Guadalajara | UDG · Instituto de Gestión del Conocimiento y del Aprendizaje en Ambientes Virtuales
Rafael Morales Gamboa
PhD in Artificial Intelligence
About
68
Publications
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280
Citations
Citations since 2017
Introduction
Researcher on digital technology in education at the Virtual University System, the University of Guadalajara.
Skills and Expertise
Additional affiliations
July 2006 - present
March 2005 - June 2006
April 2004 - February 2005
Education
October 1996 - December 2000
October 1992 - December 1994
October 1983 - March 1988
Publications
Publications (68)
The Entropic Associative Memory is a novel computational model of memory that uses a standard array or table as its medium. The system defines three memory operations in relation to a cue, which are called λ-register, η-recognition and β-retrieval. The memory is declarative, abstractive, distributed, productive, constructive and cues not included i...
The Entropic Associative Memory (EAM) holds declarative but distributed representations of remembered objects. These are characterized as functions from features to discrete values in an abstract amodal space. Memory objects are registered or remembered through a declarative operation; memory recognition is defined as a logical test and cues of obj...
Manuscript symbols can be stored, recognized and retrieved from an entropic digital memory that is associative and distributed but yet declarative; memory retrieval is a constructive operation, memory cues to objects not contained in the memory are rejected directly without search, and memory operations can be performed through parallel computation...
The Entropic Associative Memory (EAM) holds declarative but distributed representations of remembered objects. These are characterized as functions from features to discrete values in an abstract amodal space. Memory objects are registered or remembered through a declarative operation; memory recognition is defined as a logical test and cues of obj...
En el marco general del diseño e implementación de un entorno virtual inteligente para dar seguimiento al desarrollo de competencias por los estudiantes, se presentan los resultados del análisis de las competencias genéricas establecidas para el Sistema Nacional de Bachillerato de México y la codificación de los resultados en la forma de mapas de c...
Manuscript symbols can be stored, recognized and retrieved from an entropic digital memory that is associative and distributed but yet declarative; memory retrieval is a constructive operation; symbols not contained in the memory are rejected directly without search; and memory operations can be performed through parallel computations. Manuscript s...
Artículo de difusión sobre Industria 4.0, Inteligencia Artificial y Educación.
Resumen: En este artículo se propone identificar procesos de transferencia y consolidación de competencias asociadas al pensamiento computacional presentes al momento de resolver problemas de programación. Se concluye que, efectivamente, el pensamiento computacional puede considerarse como un conjunto de competencias, susceptibles de ser fomentadas...
Natural memories are associative, declarative and distributed, and memory retrieval is a constructive operation. In addition, cues of objects that are not contained in the memory are rejected directly. Symbolic computing memories resemble natural memories in their declarative character, and information can be stored and recovered explicitly; howeve...
Natural memories are associative, declarative and distributed. Symbolic computing memories resemble natural memories in their declarative character, and information can be stored and recovered explicitly; however, they lack the associative and distributed properties of natural memories. Sub-symbolic memories developed within the connectionist or ar...
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We present a general method for using a competences map, created by defining generalization/specialization and inclusion/part-of relationships between competences, in order to build an overlay student model in the form of a dynamic Bayesian network in which conditional probability distributions are defined per relationship type. We have created a c...
La presente investigación tiene por objetivo caracterizar el Perfil de Competencia Tecnológica, que representa los niveles de conocimiento tecnológico deseable de los líderes de una organización. La metodología para la construcción del Perfil de Competencia Tecnológica se estructura en tres etapas: el análisis conceptual del término de competencia...
En este texto se hace una revisión del libro Possible Minds: Twenty-Five Ways of Looking at ai, editado por John Brockman y publicado en 2019, en celebración de los cincuenta años de la publicación de Cybernetics: Or Control and Communication in the Animal and the Machine, con el cual Robert Wiener fundó la cibernética en 1948. Si bien la inteligen...
Resumen La demanda creciente de inscripción de alumnos de Licenciatura en las Instituciones de Educación Pública genera la necesidad de nuevas modalidades de conducción del proceso de enseñanza y aprendizaje. En éste trabajo se desarrolla el BAOC (Big Academic Open Course), cursos escolarizados para grupos grandes, su objetivo fue ofrecer una modal...
We present a proposal for a computational representation of competence maps that emphasises relationships of inclusion/part-of and specialization/generalization, and a generic approach to the construction of probabilistic relational learner models based on those competence maps, in which conditional probability tables are built on the basis of the...
Se reporta una revisión de literatura especializada en competencias digitales y pensamiento computacional, así como las iniciativas y reformas educativas recientes en las naciones que han incorporado dichas competencias en su sistema nacional de educación. En ese contexto, se analiza nuestro actual sistema de educación a distancia, que se caracteri...
Trabajo preparado para su presentación en el 8º. Coloquio Nacional de Educa-ción Media Superior a Distancia Tipo de ponencia: Investigación de campo Línea temática: Dos-Elementos de soporte (tecnológicos, didácticos, psico-pedagógico y docentes) que facilitan el acompañamiento del estudiante a dis-tancia).
En esta obra el lector encontrará «revisiones históricas propias de un trabajo exploratorio que busca la génesis de un marco teórico y conceptual que sirva de firme asidero para el desarrollo de un proyecto de indagación académicamente responsable y sostenido, así como de especificaciones conceptuales más que útiles para quienes pretenden iniciarse...
The general interest in learning objects have decayed in the last ten years. This approach to produce, organise, and manage educational content set off to model any educational content as a collection of one or more learning object, yet it could barely go beyond an extremely basic conception of learning objects that did not distinguish them from ot...
We developed a proposal of a usability evaluation by the experts of a learning management system (LMS). The instrument is designed on the basis of the general criteria for the heuristic evaluation proposed by Nielsen, as well as on international standards, guides, and recommendations for software quality (ISO 9241 and ISO 9126). We present the resu...
La propuesta de esta norma mexicana para la interoperabilidad tiene como objetivo principal auxiliar a las instituciones de educación superior a la implementación de esquemas de colaboración interinstitucional mediante la interoperabilidad entre los sistemas de software destinados al almacenamiento y uso de objetos de aprendizaje.
En el Volumen 1,...
La propuesta de esta norma mexicana para la interoperabilidad tiene como objetivo principal auxiliar a las instituciones de educación superior a la implementación de esquemas de colaboración interinstitucional mediante la interoperabilidad entre los sistemas de software destinados al almacenamiento y uso de objetos de aprendizaje.
El volumen 2 de...
Flipped Classroom strategy was adapted to be applied on a Competencies-based approach for a High School Math course in Mexico. Two groups were selected to conduct the experiment and their performance was quantitatively measured on the basis of evidence products. A significant statistical difference among them was found, supporting the qualitative a...
La técnica educativa de “aula invertida” fue adaptada al modelo basado en competencias para un curso de Matemática y Vida Cotidiana I, en la Escuela Preparatoria de Jalisco. Dos grupos fueron seleccionados para realizar una prueba con esta técnica, uno de ellos recibió clases tipo cátedra mientras el otro recibió clases de tipo “aula invertida”. Am...
Se presentan las acciones de diseño y operación del Doctorado en Sistemas y Ambientes Educativos de la Universidad de Guadalajara para atender el proceso de formación de investigadores en línea en el área de sistemas y ambientes educativos mediados con tecnologías de información y comunicación. Se presentan los resultados a la fecha y perspectivas...
The importance of collaborative electronic textbooks in the context
of Open Educational Resources has been growing worldwide. This paper presents an state-of-the-art analysis of collaborative methodologies necessary for the shared creation of collaborative books, with a more specific attention given to open academic textbooks. This paper explore t...
La producción de contenido educativo para Matemáticas se facilita enormemente gracias a la disponibilidad de herramientas y componentes de software libre; pero, quizás más aún, gracias a la disposición de sus desarrolladores para apoyar los esfuerzos de otros en construir sobre sus hombros. La producción de Trivia Mathematica, una herramienta para...
En este artículo se presenta la nueva arquitectura de Trivia Mathematica, un sistema para realizar juegos de conocimiento en línea de matemáticas, la cual fue diseñada para facilitar la instalación y operación de los componentes cliente y servidor del sistema. Adicionalmente, se presenta una propuesta de catalogación de preguntas en tres dimensione...
Mainstream distance learning nowadays is heavily influenced by traditional educational approaches that produces homogenised learning scenarios for all learners through learning management systems. Any differentiation between learners and personalisation of their learning scenarios is left to the teacher, who gets minimum support from the system in...
It is believed that, with the help of suitable technology, learners and systems can cooperate in building a sufficiently accurate learner model they can use to promote learner reflection through discussion of their knowledge, preferences and motivational dispositions (among other learner characteristics). Open learner modelling is a technology that...
It is believed that, with the help of suitable technology, learners and systems can cooperate in building a sufficiently accurate learner model they can use to promote learner reflection through discussion of their knowledge, preferences and motivational dispositions (among other learner characteristics). Open learner modelling is a technology that...
Opening a model of the learner is a potentially complex operation. There are many aspects of the learner that can be modelled, and many of these aspects may need to be opened in different ways. In addition, there may be complicated interactions between these aspects which raise questions both about the accuracy of the underlying model and the metho...
We analyse how a learner modelling engine that uses belief functions for evidence and belief representation, called xLM, reacts to different input information about the learner in terms of changes in the state of its beliefs and the decisions
that it derives from them. The paper covers xLM induction of evidence with different strengths from the qua...
This paper describes the design of the learner modelling component of the LeActiveMath system, which was conceived to integrate modelling of learners’ competencies in a subject domain, motivational and affective
dispositions and meta-cognition. This goal has been achieved by organising learner models as stacks, with the subject domain
as ground lay...
We describe XLM, the learner modelling subsystem of LEACTIVE- MATH, from the viewpoint of how it makes use of technologies associated with the Semantic Web. We discuss how a better usage of these technologies could make of XLM a more generic learner modelling engine to serve a variety of e- learning systems. We try to foresee important issues to be...
This report provides a description of the integration of the Extended Learner
Model (xLM) into LEACTIVEMATH, replacing the earlier ACTIVEMATH learner
model component. It includes a brief description of xLM architecture in relation
to LEACTIVEMATH and how information is exchanged between them via event
messaging and procedure calls, followed by deta...
This report is part of deliverable D30 Report and Prototype of Diagnostic Functionalities and provides a description of the implementation of the diagnostic functionalities of the Extended Learner Model (xLM), the prototype learner modelling subsystem of LEACTIVEMATH that replaces the earlier ACTIVEMATH learner model. It includes also an explanatio...
This document provides a description of the implementation of the Open Learner Model (OLM)
as required by the workplan for LeActiveMath.
The OLM is one of the component of the Extended Learner Model (xLM), the prototype learner
modelling subsystem of LeActiveMath. Its aim it to provide LeActiveMath with an interface
for the learners to access, expl...
An important trend in the development of intelligent tutoring systems (ITS) has been that of integrating characteristics proper of human tutoring into their performance, with the aim of providing the student with a more personalized and friendly environment for learning according to his traits and progress. These characteristics may give the studen...
Intelligent Tutoring Systems represent a successful enterprise of Artificial Intelligence (AI) and they have demonstrated to be useful on delimited domains [1]. However, in many of these programs, the tutor-student interaction has been unnatural. In the last years, the research on human-computer interaction has tried to provide student-tutor intera...
An important trend in the development of Intelligent Tutoring Systems (ITS) has been that of integrating characteristics proper of human tutoring into their performance, with the aim of providing the student with a more personalized and friendly environment for learning according to his traits and progress. These characteristics may give the studen...
This document provides a specification of the Student Model as required by the workplan for LEACTIVEMATH. The specification relatesWork Package 4 Student Model (WP4) to the other LEACTIVEMATH components and describes its subcomponents. The Work Package main deliverable, the student modelling subsystem of LEACTIVEMATH, is renamed as the “Extended Le...
We present results of using inductive logic programming (ILP) to produce learner models by behavioural cloning. Models obtained
using a program for supervised induction of production rules (ripper) are compared to models generated using a well-known
program for ILP (foil). It is shown that the models produced by foil are either too specific or too...
This paper describes a prototype of a learning management system we have developed following the Sharable Content Object Reference Model (SCORM) by the Advanced Distributed Learning Initiative. The system is able to deliver the learning objects composing a course either by following the organization defined in the course's manifesto, or by dynamica...
We report an empirical study on the application of machine learning to the modelling of novice Controllers' skills in balancing a pole (inverted pendulum) on top of a cart. Results are presented on the predictive power of the models, and the extent to which they were tailored to each Controller. The behaviour of the participants in the study and th...
The educational benefits of involving learners as active players in the learner modelling process
have been an important motivation for research on this form of learner modelling, henceforth
referred to as participative learner modelling. Such benefits, conceived as the promotion of learners' reflection on and awareness of their own knowledge, have...
We discuss the implications of making learner models that can be inspected by learners within the context of a sensorimotor
control task—that of balancing a pole hinged to a cart. We argue that the requirement of producing models that are comprehensible
by learners limits the options of modelling strategy, constrains model structure and calls for f...
‘Participative learner modelling’ is characterised by the active and explicit participation of the learner in the modelling
task. This definition encompasses several kinds of learner modelling processes, since it does not impose additional restrictions
on the sort of the learner’s goals, beliefs, or actions. The learner’s participation can be of co...
The educational benefits of involving learners as active players in the learner modelling process have been an important motivation for research on this form of learner modelling, henceforth referred to as participative learner modelling. Benefits such as the promotion of learners’ reflection on and awareness of their own knowledge have in most cas...
Este informe presenta los resultados de la etapa diagnóstica de la investigación en torno a la apropiación tecnológica de profesores de Educación Secundaria. Para su realización se aplicaron dos tipos de instrumentos: una encuesta cerrada dirigida a una muestra amplia en cuatro secundarias de la zona metropolitana de Guadalajara y una entrevista a...
Mathematical competitions tend to be very exclusive events, not because they are closed to everyone participation, but because few people really enjoy them. They usually take the shape of an individual/group assessment, where each participant/group works silently in isolation till they complete the test and hand it to the supervisor. Once all parti...