Rafael ArrivabeneUniversity of Plymouth | UoP · School of Art Design and Architecture
Lecturer in Games and Experience Design
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Pt No contexto da pós-modernidade, a identidade individual é ativamente construída a partir de relações de afeto e consumo, como por exemplo, o consumo de mídia. Os jogos digitais possibilitam que jogadores expressem-se e sintam-se representados através de seus protagonistas controláveis. Através de uma análise semiótica peirceana de três personage...
Actions, reactions, conditions, and restrictions form the basis of any game. The rules designed to conduct participation and behaviours of players and objects can be understood as a particular language. In an attempt to elucidate an expressive potential that may have been underestimated by game developers and researchers, this paper presents an app...
Digital games, which now populate the internet, correspond to one of the most striking characteristics of cyber-society, exposing the change in citizens' habits, provided by the resources offered by digital technologies. Their species and types are varied and, at their base, are the knowledge and social values that are shown in the rules and behavi...
The interactive narratives present in today’s digital games, happen in increasingly detailed social environments. In these scenarios, players can explore complex social situations and behaviors through simulations of such phenomena. As any simulation is an arbitrary reduction of a bigger system, it is questioned how social phenomena can be simulate...
Games are one of the most characteristic and lucrative forms of entertainment today. They are means of communication that gather in themselves audio-visual, verbal and interaction languages, composing multimodal messages. The interaction of users with the product is conditioned by their rules, which are ultimately the language that defines this med...
Digital games are one of the main mass media of our time, whilst Game Design is an intensive knowledge activity that is being explored in different disciplines. So how do the disciplines that study knowledge are researching the creation of games? In order to do so, a multidisciplinary review was carried out, in a way that could help to create a gen...