
Qingtang Liu- Central China Normal University
Qingtang Liu
- Central China Normal University
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46
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Publications
Publications (46)
Problem-solving strategies are crucial in learning programming. Owing to their hidden nature, traditional methods such as interviews and questionnaires cannot reflect the details and differences of problem-solving strategies in programming. This study uses the Hidden Markov Model to detect and compare the problem-solving strategies of different gro...
Effective detection and identification of disruptive talk is of significant practical value for improving collaborative learning quality and optimizing the online education environment. However, existing research on disruptive talk detection often relies on features from a single dimension, making it difficult to comprehensively capture the semanti...
Effective detection and identification of disruptive talk is of significant practical value for improving collaborative learning quality and optimizing the online education environment. However, existing research on disruptive talk detection, which often relies on features from a single dimension, struggles to comprehensively capture the semantic i...
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack...
Behavioral computing based on visual cues has become increasingly important, as it can capture and annotate teachers’ and students’ classroom states on a large scale and in real time. However, there is a lack of consensus on the research status and future trends of computer vision-based classroom behavior recognition. The present study conducted a...
Blended synchronous learning (BSL) has become increasingly prominent in lifelong education due to its flexibility in enabling simultaneous onsite and online participation. However, enhancing the experience and satisfaction of adult learners in this context remains a challenge. This study primarily used structural equation modelling to examine the i...
With the rapid advancement of emerging technologies, an increasing number of studies are integrating technology into teacher professional development. This evolving trend, however, presents additional challenges for educators, particularly in the form of heightened technostress. Despite this, there is a noticeable gap in research investigating the...
Though online peer assessment is recognized as a critical factor in enhancing learning performance, pedagogical strategies and analysis of students’ peer assessment at the group level, rather than the individual level, are underexplored. Online group assessment (OGA) focuses on assessing peer-group work in an online environment. A total of 64 stude...
This research employs the fuzzy‐set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi‐experiment w...
Lay Description
What is currently known about this topic?
Online collaborative knowledge building is increasingly important.
Regulated learning and cognitive quality are considered very important for successful collaborative learning.
Without quantitative methods, it is difficult to assess regulated learning and cognitive quality during collaborat...
Classroom learning behavior recognition can provide effective technical support for teaching and learning. However, in natural classroom teaching scenarios, classroom learning behaviors are often missed or falsely detected due to character occlusion and the small object. To tackle the above issues, this study proposed an improved classroom learning...
Virtual reality learning environment (VRLE), which allow students to transcend time and space and provide them with a sense of immersion, is becoming more common in education. Although many studies have explored the effects of VRLE on learners’ learning outcomes as well as learning experiences, the results of these studies indicate that the effects...
Interdisciplinary collaboration is widely used in research, industry, and education. Understanding the differences in cognitive processes between cross-discipline and same-discipline groups can improve instruction in collaborative learning. In this study, students volunteered to participate in cross-discipline or same-discipline collaborative learn...
While augmented reality (AR) technology has shown the potential to facilitate students’ hands-on activities, few studies have explored its effectiveness in acoustic topics. This paper introduces an AR-based application for learning about the Doppler effect and investigates its educational effectiveness on students’ learning achievement, interest, a...
Problem‐oriented teaching (POT) activities are important in classroom instruction. The level of student response can be influenced by different teacher behaviours in POT. However, the characteristics of teachers' multimodal behaviours at different levels of response are unclear. This study applied epistemic network analysis to explore the character...
Massive Open Online Courses (MOOCs) are platforms teachers can use to seek guidance on different strategies to update their teaching skills. This study finds the effectiveness of MOOCs in developing professional performance and skills of school teachers. It tries to show the extent to which school teachers can benefit from these courses and how the...
Analytically speaking, demographics information is part of the enrollment details to be examined in any research. This study explores the most important predictive variables for the engagement of schoolteachers in the MOOC TPD environment. Six demographic variables and two corresponding student-centered teaching variables from the pre-entry survey...
With the rapid development of computer and the mobile communication technology, mobile learning arises at the historic moment, which makes people gain learning environment and resources anytime and anywhere. As English has the characters of weak systematic and trivial knowledge, we make a research of the development of resources to provide learners...
For students, classroom teaching is the process of learning knowledge from teachers. The efficiency of the teaching and learning process is affected by the choice of a teaching tool and the creation of classroom environment to a large extent. In this paper, the design and development of a new teaching system - soft whiteboard system is introduced i...
Educational game engine is for designing and producing various puzzle games used to boost the intelligence and learning interest of the students, thus having big significance in the field of education. The design of action script system is the core of a game engine, which takes a decisive role in the development of game engine. Based on the brief i...
Rural educational resource regional service platform is service-oriented, providing personalized service to users anywhere who participate in distance education. Users can acquire resources based on their interests, achieving to share educational resources in the maximum extent. The paper first briefly analyses the mode, the present situation and t...
The Sakai Community develops and distributes the open-source Sakai CLE, an enterprise-ready collaboration and courseware management platform that provides users with a suite of learning, portfolio, library and project tools. As an open source course management system, because of his open-source, as well as a powerful teaching function, Sakai has re...
The educational information resource management system, which is based on SOA, achieves the goal of "change as need" for the system, ensures rapid update of the businesses and functions, improves the services of reuse, shortens the system development cycle, and cuts down the developed costs. This paper firstly analyzed the current educational resou...
The development of network technology increases the amount of information on the Internet, how to obtain the information from these massive useful and effective automation technology resources become a problem to be resolved. In this paper we firstly introduce the working principle of HTML Parser and Java-related regular expression knowledge, then...
Logic animation, a new style of animation, was first proposed in the application of dynamic geometry software. The concept, features, and possible application prospects of logic animation are further introduced in details in this paper, compared with the traditional style of animation—time-sequential animation. Based on the design ideas of dynamic...
Although the Digital Rights Management of Education Resources (ERDRM) has developed greatly these years, there are still many problems, such as the conflict of the rights-protected and the resources-shared, especially under the network environment. And by now there is still no good method to solve the problem. So in this thesis, we design a new sys...
The intellectual property protection problem has been an obstacle to restrict the development of distance education. Enhancing
the intellectual property protection of educational resources will make great realistic significance in improving quality
of distance education. DRM provides technological support to the intellectual property protection in...
Design and application of learning activity is an important content in e-learning. The paper firstly analyzes the state of art in designing learning activities, including simple sequence specification, educational markup language, learning design theory and so on. In aspect of the compounding application between learning activities and learning res...
Along with the vigorous development of streaming media technology, synchronized multi-media courseware is widely used in education domain. However, during the recording process of the courseware, automatic generation of the content navigation becomes a difficult problem. In this paper, we do an in-depth research on the automatic generation of multi...
Personalized service is becoming increasingly important, especially in E-learning field. Most personalized E-learning systems
only take learners preferences, interests and browsing behaviors into consideration. These systems usually neglect considering
whether the learners ability and the difficulty level of recommended learning materials are match...
The virtual learning community is an important application pattern of E-Learning. It emphasizes the cooperation of the members in the community, the members would like to share their learning resources, to exchange their experience and complete the study task together. This instructional mode has already been proved as an effective way to improve t...
IPTV based E-Learning is an attractive and promising service for the widespread of TV devices and potential consumers. Especially in rural area in China, it is more useful than traditional web-based learning application for the lack of computers. However, the transition from traditional web-based Learning system to IPTV-based learning is not trivia...
This paper discusses the strategies of initializing student model on the basis of student model. Firstly, it explores the student model and evaluation strategies, and introduces the model. Secondly, it describes the initializing parameters of student model. And at last, it simulates the model by using object-oriented programming, evaluates this sys...