Qian Xu

Qian Xu
Elon University · School of Communications

Ph.D.

About

38
Publications
11,747
Reads
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1,134
Citations
Citations since 2017
16 Research Items
855 Citations
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2017201820192020202120222023050100150
2017201820192020202120222023050100150
2017201820192020202120222023050100150
Additional affiliations
August 2010 - August 2016
Elon University
Position
  • Professor (Assistant)

Publications

Publications (38)
Article
Full-text available
The present study examined how engaging in public interactions via WeChat Moments (i.e., interactions all WeChat contacts can access) was related to the emotional well-being of Chinese seniors and emerging seniors (50 years or older). Results of an online survey (N = 506) demonstrated that perceived educational self-network discrepancy of WeChat ne...
Article
Objetivos. Elaborar un esquema operativo integral para detectar la información errónea principal sobre el zika distribuida en Twitter® en el 2016; reconstruir las redes por las que se difunde información mediante retuiteo; contrastar la información verídica frente a la errónea con diversos parámetros; e investigar cómo se difundió en las redes soci...
Article
In this study, we characterized health misinformation infiltration as a dynamic dissemination process on social media in addition to content-based features. Using Zika discussion on Twitter in 2016 as the study system, we identified 264 most influential tweets with misinformation and matched 455 tweets with real information. We developed an algorit...
Article
Full-text available
Using network analysis, this study investigates how information veracity and account verification influence the dissemination of information in the context of discourse about genetically modified organisms on social media. We discovered that misinformation and true information about genetically modified organisms demonstrated different disseminatio...
Article
By taking the 2016 Zika outbreak as a case study, this research examines how information veracity (true information vs. misinformation) interacted with message frames to influence the dissemination of information about Zika through retweet networks. The four message frames examined in this study included legislation of funding, election, women’s hu...
Article
Full-text available
Background: Social media has become a major resource for observing and understanding public opinions, especially during emergencies such as disease outbreaks. For public health agencies, understanding the driving forces of web-based discussions will help deliver more effective and efficient information to general users on social media and the web....
Article
Using a national sample of the audience of various media during the media event of the 2017 U.S. Presidential Inauguration (N= 420), we conducted a survey to examine the roles of valence and arousal, two dimensions of emotion, and that of national identity in the social integration function of this media genre. The findings of this study showed the...
Article
We Chat is one of the most popular social media applications, ranking fifth globally. Drawing on the socioemotional selectivity theory, this study investigated the usage of WeChat among Chinese aged 50–80 years in 68 cities across the country. This study is the first to examine the effects of the characteristics of the WeChat network on users’ psyc...
Article
This study adopted a quantitative content analysis to examine how source attributes of opinion leaders and their message framing influenced user engagement in the public discourse of genetically modified organism (GMO) on Chinese social media. The findings showed that different source attributes and message frames used by opinion leaders varied in...
Article
Background: Social media have been increasingly adopted by health agencies to disseminate information, interact with the public, and understand public opinion. Among them, the Centers for Disease Control and Prevention (CDC) is one of the first US government health agencies to adopt social media during health emergencies and crisis. It had been act...
Chapter
The dual process models of persuasion explain how attitude change happens by linking persuasion to social cognition. Instead of specifying the effects of particular variables, they focus on the process of persuasion. The two most prominent dual process models are the elaboration likelihood model and the heuristic systematic model. They both postula...
Article
Existing research on the effects of interactivity tends to treat it as a global characteristic of the interface. However, not all content on an interface is endowed with interactive features. Therefore, it is important to explore how interactivity affects the cognitive processing of those particular content that is presented with interactive featur...
Chapter
Using a content-analytic approach, this chapter systematically examined over 2,000 mobile social media posts on two popular Chinese platforms – Weibo and WeChat – regarding genetically modified foods. While most posts indicated strong opposition to these foods, more than 40 % of the posts did not provide any reasons for their opposition or cite any...
Article
An experiment examines how attributes of reader comments about online news stories affect perceptions of the story as well as readers’ intentions to share it. Attributes of both the comment and the commenter play a role in how and whether readers will react to the story.
Article
For online consumer reviews to serve as decision-making aids, users have to first trust the reviewer. However, unlike face-to-face communication, where trust develops overtime, consumers have to rely on personal profile information to establish confidence in the reviewer in online shopping context. These personal profile characteristics may serve a...
Article
Heightened interactivity and excitement characterize much of our online browsing, especially when it involves shopping on e-commerce websites. Interactivity is said to affect users' engagement with the website by expanding their perceptual bandwidth (Sundar, 2007), much like the effect of optimal physiological arousal on cognitive functioning (Kahn...
Article
We conducted two experiments to learn how different communication modalities and modality combinations affected intercultural virtual collaboration. Study 1, a within-subjects experiment, compares the effects of text chat and audio chat on perceived communication difficulties, perceived language difference, task satisfaction, and performance. Study...
Article
Almost half of China's 564 million netizens are using social networking websites (SNSs). Based on the growing popularity of native SNSs, this study aims to examine whether the younger generation feels more actively engaged in civic and political activities. A survey of 471 Chinese college students in Mainland China explored the effects of SNS use o...
Article
A 2 (number of diggs: a few, many) × 2 (source credibility: low, high) × 2 (recency: more recent, less recent) between-subjects experiment was conducted to explore how three news cues individually and interactively affected perception of credibility, newsworthiness, click likelihood, and sharing behavioral intentions toward the news feed on a socia...
Article
Full-text available
From scrolling and clicking to dragging, flipping, sliding, hovering, and zooming, the wide array of interaction techniques has vastly expanded the range of user actions on an interface. Each of these interaction techniques affords a distinct action. But do these techniques differ in their ability to engage users and contribute to their user experi...
Article
The origins of third-person perceptions remain uncertain, with most research focusing on psychological mechanisms. We investigate whether media content might also play a role, using a 2 x 2 experiment presenting a single story describing video games as harmful or harmless and using either research and statistics or a specific anecdotal exemplar to...
Article
Industry and scholarly sources both argue that multiplayer gaming and competition are important factors in creating enjoyment, but relatively little empirical work demonstrates this claim. This study uses an experimental design (N = 139) to evaluate the effects of different multiplayer modes on enjoyment, allowing participants to interact naturally...
Article
Research suggests that individuals use cues about the popularity of a cause or group to make judgments. This bandwagon phenomenon has found particular support in online contexts. However, perceptions regarding the group may also depend on the identity of those supporters. We employed a 2 × 2 × 2 experiment to test the effect of number of affiliates...
Article
Numerous studies have demonstrated the third-person perception, but many aspects of its origin and consequences remain unaddressed. In this study, we examine how potential positive and negative video game effects are perceived differently based on the extent to which respondents actually play video games. Although video games exhibit clear third-pe...
Conference Paper
Modern interfaces offer users a wider range of interaction modalities beyond pointing and clicking, such as dragging, sliding, zooming, and flipping through images. But, do they offer any distinct psychological advantages? We address this question with an experiment (N = 128) testing the relative contributions made by six interaction modalities (zo...
Conference Paper
New media interfaces offer a wide variety of modalities for interacting with systems. While typing and clicking remain the staple of most interfaces, several other modalities have emerged in recent years, enabling users to perform a range of other actions, such as dragging, sliding, zooming-in/out, mousing-over and flipping through a revolving caro...
Conference Paper
Full-text available
Interactivity has become ubiquitous in the digital media landscape. Numerous interactive tools are designed, tested, deployed and evaluated. Yet, we do not have generalizable knowledge about the larger concept of interactivity and its psychological impact on user experience. As a first step toward a theory of interface interactivity, this paper ide...
Conference Paper
From the most e-mailed stories of the day to the most favorite stocks of the week, Web interfaces are rife with cues conveying other users' ratings and reviews of products and services. Do these peer opinions indeed affect our decisions? And if so, are they as strong in their impact as cues conveying authority/expertise (i.e., high source credibili...
Conference Paper
Advancements in collaborative filtering and related technologies have resulted in the ubiquitous presence of other users' opinions and actions on a variety of Websites and portals, ranging from news to music to photo sites. But, do these cues about others' behaviors guide our own decisions online? Our lab group has begun exploring this "bandwagon e...

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