
Priscilla FerronatoUniversity of Illinois, Urbana-Champaign | UIUC
Priscilla Ferronato
Ph.D. in Informatics
About
18
Publications
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41
Citations
Citations since 2017
Introduction
Priscilla Ferronato currently works at University of Illinois, Urbana-Champaign.
Publications
Publications (18)
Technological development towards automation has been taking place for years and a wide range of autonomous systems (AS) have been introduced in homes and retailing spaces. Although these AS seem to be riskless, if they are exploited they can endanger private information of users, which opens a new stage for the security of AS. Humans have an initi...
The rapid advancement of technology has changed the human and AS interactions, blurring the boundaries of what must be a human or automation action. The successfully implementation of human-in-the-loop is essential for the new relationship between humans and AS, in which control is shared and a team-mate collaboration arises. We believe that only t...
The practice of designers has recently evolved from a relatively closed ecosystem of professional actors to an ecosystem with less clear boundaries and roles. Makers can be considered (and often are) designers or a new kind of designers working with open, peer-to-peer, distributed and DIY approaches. And both makers and designers increasingly work...
In this paper, we analyze and compare the representation of social movements on social media from the perspective of morality. Following previous research, which found associations between morality, collective action, and social decision-making, we postulate that moral values are distinct across different movements since these movements represent m...
The practice of designers has recently evolved from a relatively closed ecosystem of professional actors to an ecosystem with less clear boundaries and roles. Makers can be considered (and often are) designers or a new kind of designers working with open, peer-to-peer, distributed and DIY approaches. And both makers and designers increasingly work...
For many decades, we recognized four human factors: physical, cognitive, social, and cultural. Approximately at the turn of the millennium, we increasingly began to recognize, based on a variety of evidence from psychology, physiology, neurophilosophy, and other fields, that affect should be added as a new category. To understand the human, the arg...
In this paper, we argue that there is an opportunity to develop a new process for the creation of interactive data visualizations by applying and extending the methods of empathic design. In particular, we consider the criteria summarized by Thomas and McDonagh (2013): “empathic research strategies incorporate shared language, collaboration, ethnog...
The digital humanities (DH) has a long and successful history of creating, using, and maintaining DH centres, as evidenced by the vast centerNet network. Furthermore, some of the most successful centres are constantly evolving in form and function. In this paper, we propose that the next phase in the evolution of the DH centre may involve a related...
Collaboration is a complex process that involves human and non-human factors. Although technology has improved and facilitated collaborative projects, interpretation, as the process of discovering and creating meaning, is often perceived as an individual act. This research aims to facilitate collaboration by better understanding how groups of peopl...
Collaboration is a complex process that involves human and non-human factors. Although technology has improved and facilitated collaborative projects, interpretation, as the process of discovering and creating meaning, is often perceived as an individual act. This research aims to facilitate collaboration by better understanding how groups of peopl...
Based on the study of recent research regarding the development of smart cities, this paper develops a critical reflection about the reasons why not every citizen in a smart city can be considered a smart citizen. We point out some of the primary causes and the role of design to help to develop possible solutions. The paper uses the concept of the...
This paper discusses how to shape a new kind of scenario-writing,
which is more sensitive to the dynamics of change during the transition from
the present state to the preferred future. Therefore, it is speculated how the
meta-model in anticipatory systems, but also the changes and the learning
process during the anticipation process can contribute...
This paper presents the results of a master ́s thesis that aimed to provide a better understanding of the use of intuition during scenario building activities. The research assumes that design projects can be considered a process of knowledge creation. A special kind of knowledge refers to scenario building activities, which can be characterized as...
In this paper, we describe our work on producing physical tools for people doing collaborative text interpretation of conversational texts. Recognizing that although there is a linearity to conversation, we nonetheless believe that in many cases the content might better be represented as a physical, spatial object, where parts of the discussion can...
Entre as diversas modalidades de consumo da moda, a fast fashion é muito expressiva. A modalidade caracteriza-se pelo alto impacto ambiental. Logo, o artigo afirma a necessidade de procurar mudanças nas formas de projeto, produção e consumo de moda, propondo o open design como um processo que permite a conscientização do sistema. O open design prev...
This article aims to understand the formation of aesthetics and the contemporary culture through the creation of tribes, social movements influenced by local cultural trends. It is possible to see the formation of tribes as a way to deindividuation, in a society characterized by the mass of relations. By accepting this concept, the study considered...