Prachyanun Nilsook

Prachyanun Nilsook
King Mongkut's University of Technology North Bangkok | KMUTNB · Department of Technological Education

Ph.D.

About

187
Publications
61,940
Reads
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647
Citations
Additional affiliations
November 2012 - October 2013
Edith Cowan University
Position
  • Web-based training in e-Agriculture
Description
  • Visiting Researcher, School of Computer and Security Science Edith Cowan University Perth, WA Australia
January 2010 - November 2010
the office of vocational education commission
Position
  • the operation of one college one innovation project, the office of vocational education commission.
January 2008 - December 2020
King Mongkut's University of Technology North Bangkok
Position
  • Professor (Full)
Description
  • Head, Information and Communication Technology in Education Program, Department of Education Technology and Information, Faculty of Technical Education, KMUTNB. & Head, Vocational Education Technology Research Center, Research Institute for Science and Technology, King Mongkut's University of Technology North Bangkok (KMUTNB)
Education
March 1996 - May 2001

Publications

Publications (187)
Article
Full-text available
This research aimed to develop learning activities in drawing and painting to promote mental health among older adults and to study the results and the satisfaction of the older adults towards learning activities in drawing and painting. The qualitative and quantitative research methods were conducted. The samples consisted of 200 older people, who...
Article
Full-text available
The objectives of this research were 1) to synthesize the model of early childhood Imagineering for developing digital storytelling; 2) to establish the model of early childhood Imagineering for developing digital storytelling; 3) to evaluate the model of early childhood Imagineering for developing digital storytelling. The research methodology was...
Article
Full-text available
This research was conducted with the following aims: to enable master teachers to develop electronic tales for preschoolers using Stop Motion techniques according to the Early Childhood Imagineering Model (ECIM) process; to evaluate the quality of these electronic tales; to evaluate master teachers’ ability to develop these tales; to evaluate the e...
Article
The research aims to Data Science Performance Synthesis for Higher Education Students and Data Science Performance Suitability Assessment for Higher Education Students. The research instruments include 1) data science performance synthesis tables, 2) expert interviews in data science performance assessments, 3) expert questionnaires to assess the c...
Article
Full-text available
This research aims to develop online teaching plan through applying gamification. The results reveal learning performance, motivation, and satisfaction of the undergraduate towards the intervention. The sampling group is the undergraduate enrolling in Digital Literacy course in the second semester of the 2020 academic year of 154. The research tool...
Preprint
Background Small private online course (SPOC) combined with the flipped classroomis established in higher education as an innovative tool for improvingstudents’ learning efficiency.To investigate the impact of the SPOC-based flipped classroomapproach, we implemented this reform pedagogy on anbasic immunology course for medical technology students....
Article
Full-text available
This research aimed to: develop a model for vocational instructors’ acceptance of online instruction after they had arranged online instruction for one year; and investigate the consistency of this model using the empirical evidence gained from 1,818 vocational instructors from five regions in Thailand: the Northern Region, the Northeastern Region,...
Article
Knowledge of all disciplines is more or less equally important and crucial but, in education management, it is important to integrate disciplines so that the knowledge is useful and can be applied to create new things, solve problems and prevent future threats. STEM education for vocational student is not only a trend in education, but also an inst...
Article
Full-text available
The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best...
Article
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This research aims to develop the models of Virtual Learning Resource Center (VLRC) for the digital manpower. The results of the research are that: 1) The VLRC development process consists of 5 steps: requirements analysis, planning and designing, prototyping and testing, implementing and monitoring, and evaluation and reporting. 2) The VLRC for th...
Article
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The objective of this research was as follows: 1) to develop an interactive tool in a digital learning ecosystem for adaptive online learning performance; 2) to carry out a suitability assessment of this process. The documentary research method was used in this study. The results showed a model of an interactive tool in a digital learning ecosystem...
Article
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This study aimed at developing an imagineering learning process model with logical solutions by using documentary research and relevant experts’ viewpoints with regard to the process of Imagineering Learning—problem-based learning (PBL) involving logical and computational thinking. The data were then synthesized in order to find the relationship of...
Article
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The objectives of the study were as follows: (1) to study the student relationship management system process with intelligent conversational agent platform, (2) to design the student relationship management system process with intelligent conversational agent platform, and (3) to evaluate the student relationship management system process with inte...
Article
Full-text available
The purposes of this study were to 1) develop of Smart Human Resource Planning System within Rajabhat Universities and 2) study the results of official performance evaluations of academic staff with Smart Human Resource Planning System within Rajabhat Universities. The samples included 8 system development experts via purposive sampling and 94 acad...
Article
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p>This paper has two main aims: the first is to study pre- and post- leaning achievement utilizing AL MIAP to promote copyright digital intelligence for Suan Suan Sunandha Rajabhat University undergraduate students; and the three is to investigate the appropriateness of leaning management adopting an AL MIAP leaning model to promote the students’ d...
Article
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This research is an analysis and a synthesis of research papers and case studies concerning the project-based learning management. The brainstorming among experts as well as their opinions on learning management process are utilized to define an appropriate learning process for students in vocational and technical education in Thailand. The results...
Article
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This research is research and development aims to develop a creative design thinking learning (CDTL) model integrated immersive experiential marketing to enhance digital entrepreneurs’ competence. The research methodology are as follows: study CDTL process integrated immersive experiential marketing, study digital entrepreneurs, develop CDTL models...
Article
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The objectives of this research were as follows: 1) to develop the collaborative experiential learning process for enhancing digital entrepreneurship, and 2) to carry out a suitability assessment of this process. In this study, the researcher performed analysis and synthesis involving the process of experiential learning, collaborative learning, an...
Article
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Face recognition technology is widely used in applications. But in some activities it may be too difficult to install the device and the registration boot. That requires both manpower and time, such as enrolling students to attend university activities. If you will use the face scanning system, one by one will waste a lot of time. The other method....
Article
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This research aims to develop a creative history learning model using digital storytelling through cloud learning to enhance analytical thinking. The research methodology is divided into 3 steps involving the use of digital storytelling through cloud learning to enhance analytical thinking. This involves 1) studying the creative history learning pr...
Article
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According to a continuously increasing amount of information in all aspects whether the sources are retrieved from an internal or external organization, a platform should be provided for the automation of whole processes in the collection, storage, and processing of Big Data. The tool for creating Big Data is a Big Data challenge. Furthermore, the...
Article
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The objective of this research is to present the use of blockchain technology, the internet of things and fog computing to develop the potential of school management for smart education. By using the blockchain to record and store various pieces of information the organization will create credibility of administrative data in all departments and wi...
Conference Paper
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The development control system digital signage on the BUS via IOT Technology This research aims to 1) develop a prototype for a digital signage control system on the bus with the technology internet of things; 2) provide a convenient way to users about reporting in the path of the bus as Specify GPS location, and; 3) develop a digital signage contr...
Conference Paper
Full-text available
Teachers’ ownership of technology devices, their access to software and Web-based utilities, and their preferences when using technology are the subject of this ongoing research. The devices that instructors’ use in the classroom, how teachers use online learning systems as provided by the university, and teachers’ skill levels when using technolog...
Chapter
The purpose of the research conducted was to design a professional learning community training model using Cloud Technology to enhance the Competence Learning Management system for the teacher. The research was divided into three categories. The categories are as follows: firstly, synthesizing the elements of the professional training model; second...
Chapter
The study aims to investigate critical factors relating to Thai higher education students’ loyalty by synthesizing causal models from various academic databases. The causal models indicate the hypothesis on the path of factors in a synthesized causal model. The researcher develops the questionnaire (involving a 7-point Likert-scale) that consist of...
Chapter
This paper deals with the research and development of lesson plans related to competency-based training system for practicing electrical installation professionals. It aims to develop the lesson plans and evaluate the results of their implementation as part of a competency-based training system created for the professional development of building e...
Chapter
This research purposed to (1) to design STEAM Gamification Learning Model to Enhance Vocational Students’ Creativity and Innovation Skills (2) to evaluate the appropriateness of STEAM Gamification Learning Model to Enhance Vocational Students’ Creativity and Innovation Skills. The result found that: STEAM Gamification Learning Model had 4 elements...
Article
Full-text available
Information systems plays an important role in the development of many perspectives on the part of higher education institutions, especially in the management of students’ lives. Systems must be accessible and meet the needs of students, and allow higher education institutions to receive accurate and appropriate information. The purpose of this res...
Article
Full-text available
The purpose of this research is to synthesize the social-emotional learning process to develop practicing skills for hands-on students, to develop the process, and to evaluate the process. In this study, the documentary research method and in-depth interview method were employed. The results showed that the synthesis of the social-emotional learnin...
Article
Full-text available
In the 21st century world, dynamic challenges bring about changes in the global economic and social context. Due to the digital revolution, the fourth industrial revolution and the demand for skilled workforce in the 21st century, Vocational Education College are required to prepare and formulate guidelines for transformation toward high performanc...
Article
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The objective of this research aims 1) to study the components of the digital learning ecosystem 2) to design the digital learning ecosystem with digital story telling for students in the teaching
Article
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Effective system development to support higher education institutions is important. There are two steps in developing a good system and they are system architecture analysis and design. The first task of this research is to design the use case diagrams, system overview and the system architecture. The second is to evaluate the system architecture o...
Article
Full-text available
The objectives of the study were as follows: (1) to study the student relationship management system process via the internet of things, (2) to design the student relationship management system process via the internet of things and (3) to evaluate the student relationship management system process via the internet of things provided by ten experts...
Article
Full-text available
The knowledge repository management system architecture of digital knowledge engineering using machine learning (KRMS-SWE) to promote software engineering competencies is comprised of four parts, as follows: 1) device service, 2) application service, 3) module service of the KRMS-SWE and 4) machine learning service and storage unit. The knowledge c...
Article
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p class="0abstract">The digital competence is necessary for 21<sup>st</sup> century living, but from several countries survey, a large number of people still have insufficient digital competence. Moreover, from literature study found three problems of today cooperative education information system, (1) lack of information sharing among university c...
Article
Full-text available
The objective of this study is to design a conceptual framework of intelligent human resource management using latent semantic analysis (LSA) with the internet of things (IoT) by using Near Field Communication (NFC) technology and to design the intelligent human resource management architecture using latent semantic analysis with the Internet of Th...
Article
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The purpose of this study is to develop web-based learning using digital storytelling technique to enhance cultural heritage preservation. The investigation is undertaken in 3 parts. Part one is the exploration for process and design of the web-based learning using digital storytelling technique. Part two consists of the development of the website...
Article
Full-text available
p class="0abstract">The purpose of this research were to synthesize and to evaluate the element of student relationship management system using the internet of things to collect digital footprint for higher education institutions. The results of the research showed that the student relationship management system using the internet of things had fiv...
Article
Full-text available
This study aimed to synthesize theoretical and designing framework of Virtual Immersive Learning Environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Documents analysis and survey research were employed in this study. The procedures were as follows: (1) to examine and analyze the principles, theo...