Prachyanun Nilsook

Prachyanun Nilsook
King Mongkut's University of Technology North Bangkok | KMUTNB · Department of Technological Education

Ph.D.

About

199
Publications
67,777
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
791
Citations
Citations since 2016
133 Research Items
757 Citations
2016201720182019202020212022050100150200
2016201720182019202020212022050100150200
2016201720182019202020212022050100150200
2016201720182019202020212022050100150200
Additional affiliations
November 2012 - October 2013
Edith Cowan University
Position
  • Web-based training in e-Agriculture
Description
  • Visiting Researcher, School of Computer and Security Science Edith Cowan University Perth, WA Australia
January 2010 - November 2010
the office of vocational education commission
Position
  • the operation of one college one innovation project, the office of vocational education commission.
January 2008 - December 2020
King Mongkut's University of Technology North Bangkok
Position
  • Professor (Full)
Description
  • Head, Information and Communication Technology in Education Program, Department of Education Technology and Information, Faculty of Technical Education, KMUTNB. & Head, Vocational Education Technology Research Center, Research Institute for Science and Technology, King Mongkut's University of Technology North Bangkok (KMUTNB)
Education
March 1996 - May 2001

Publications

Publications (199)
Article
Full-text available
Research subject Competency Experience-Based Training (CEBT) Model with Ubiquitous Community of Practice (U-CoP) to Enhance Transformation Digital Supervisor. This research aims to evaluate the digital supervisor competency trained with the Competency Experience-Based Training (CEBT) Model with Ubiquitous Community of Practice (U-CoP). The research...
Article
Full-text available
This research aimed to study the results of collaborative project-based learning by students studying the training technique course to conduct training programs for older adults in state home care in Chiang Mai, Thailand. The population consisted of 40 undergraduate students from different faculties and years. The instruments used for data collecti...
Article
Full-text available
The research titled career skills and entrepreneurship for students by collaborative project-based learning management model aimed to study the results of learning management to develop students to have career skills and entrepreneurship by collaborative project-based pedagogy. The population consisted of 15 undergraduates who were teacher students...
Article
Full-text available
This research aimed to develop learning activities in drawing and painting to promote mental health among older adults and to study the results and the satisfaction of the older adults towards learning activities in drawing and painting. The qualitative and quantitative research methods were conducted. The samples consisted of 200 older people, who...
Article
Transform universities with digital technology drives changes in both operations. The procedures in accordance with the planned goal or long-term university development plan are in accordance with state policy guidelines. According to the national strategic plan, national economic and social development plan, long-term higher education plan, nation...
Article
Full-text available
The objectives of this research were 1) to synthesize the model of early childhood Imagineering for developing digital storytelling; 2) to establish the model of early childhood Imagineering for developing digital storytelling; 3) to evaluate the model of early childhood Imagineering for developing digital storytelling. The research methodology was...
Article
Full-text available
This research was conducted with the following aims: to enable master teachers to develop electronic tales for preschoolers using Stop Motion techniques according to the Early Childhood Imagineering Model (ECIM) process; to evaluate the quality of these electronic tales; to evaluate master teachers’ ability to develop these tales; to evaluate the e...
Article
The research aims to Data Science Performance Synthesis for Higher Education Students and Data Science Performance Suitability Assessment for Higher Education Students. The research instruments include 1) data science performance synthesis tables, 2) expert interviews in data science performance assessments, 3) expert questionnaires to assess the c...
Article
Full-text available
This research study was conducted with the following objectives: To develop; evaluate and; investigate the vocational instructors satisfaction with the online instructional management developed using the synchronous online learning with 2,233 vocational instructors from the Office of the Vocational Education Commission, Ministry of Education, from...
Article
Full-text available
This research aims to develop online teaching plan through applying gamification. The results reveal learning performance, motivation, and satisfaction of the undergraduate towards the intervention. The sampling group is the undergraduate enrolling in Digital Literacy course in the second semester of the 2020 academic year of 154. The research tool...
Preprint
Full-text available
Background Small private online course (SPOC) combined with the flipped classroomis established in higher education as an innovative tool for improvingstudents’ learning efficiency.To investigate the impact of the SPOC-based flipped classroomapproach, we implemented this reform pedagogy on anbasic immunology course for medical technology students....
Article
Full-text available
This research aimed to: develop a model for vocational instructors’ acceptance of online instruction after they had arranged online instruction for one year; and investigate the consistency of this model using the empirical evidence gained from 1,818 vocational instructors from five regions in Thailand: the Northern Region, the Northeastern Region,...
Article
Full-text available
Knowledge of all disciplines is more or less equally important and crucial but, in education management, it is important to integrate disciplines so that the knowledge is useful and can be applied to create new things, solve problems and prevent future threats. STEM education for vocational student is not only a trend in education, but also an inst...
Article
Full-text available
The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best...
Article
Full-text available
This research aims to develop the models of Virtual Learning Resource Center (VLRC) for the digital manpower. The results of the research are that: 1) The VLRC development process consists of 5 steps: requirements analysis, planning and designing, prototyping and testing, implementing and monitoring, and evaluation and reporting. 2) The VLRC for th...
Article
Full-text available
The objective of this research was as follows: 1) to develop an interactive tool in a digital learning ecosystem for adaptive online learning performance; 2) to carry out a suitability assessment of this process. The documentary research method was used in this study. The results showed a model of an interactive tool in a digital learning ecosystem...
Article
Full-text available
This study aimed at developing an imagineering learning process model with logical solutions by using documentary research and relevant experts’ viewpoints with regard to the process of Imagineering Learning—problem-based learning (PBL) involving logical and computational thinking. The data were then synthesized in order to find the relationship of...
Article
Full-text available
The objectives of the study were as follows: (1) to study the student relationship management system process with intelligent conversational agent platform, (2) to design the student relationship management system process with intelligent conversational agent platform, and (3) to evaluate the student relationship management system process with inte...
Article
Full-text available
The purposes of this study were to 1) develop of Smart Human Resource Planning System within Rajabhat Universities and 2) study the results of official performance evaluations of academic staff with Smart Human Resource Planning System within Rajabhat Universities. The samples included 8 system development experts via purposive sampling and 94 acad...
Article
Full-text available
p>This paper has two main aims: the first is to study pre- and post- leaning achievement utilizing AL MIAP to promote copyright digital intelligence for Suan Suan Sunandha Rajabhat University undergraduate students; and the three is to investigate the appropriateness of leaning management adopting an AL MIAP leaning model to promote the students’ d...
Article
Full-text available
This research is an analysis and a synthesis of research papers and case studies concerning the project-based learning management. The brainstorming among experts as well as their opinions on learning management process are utilized to define an appropriate learning process for students in vocational and technical education in Thailand. The results...
Article
Full-text available
This research is research and development aims to develop a creative design thinking learning (CDTL) model integrated immersive experiential marketing to enhance digital entrepreneurs’ competence. The research methodology are as follows: study CDTL process integrated immersive experiential marketing, study digital entrepreneurs, develop CDTL models...
Article
Full-text available
The objectives of this research were as follows: 1) to develop the collaborative experiential learning process for enhancing digital entrepreneurship, and 2) to carry out a suitability assessment of this process. In this study, the researcher performed analysis and synthesis involving the process of experiential learning, collaborative learning, an...
Article
Full-text available
Face recognition technology is widely used in applications. But in some activities it may be too difficult to install the device and the registration boot. That requires both manpower and time, such as enrolling students to attend university activities. If you will use the face scanning system, one by one will waste a lot of time. The other method....
Article
Full-text available
This research aims to develop a creative history learning model using digital storytelling through cloud learning to enhance analytical thinking. The research methodology is divided into 3 steps involving the use of digital storytelling through cloud learning to enhance analytical thinking. This involves 1) studying the creative history learning pr...
Article
Full-text available
In the 21st century world, dynamic challenges bring about changes in the global economic and social context. Due to the digital revolution, the fourth industrial revolution and the demand for skilled workforce in the 21st century, Vocational Education College are required to prepare and formulate guidelines for transformation toward high performanc...
Article
Full-text available
According to a continuously increasing amount of information in all aspects whether the sources are retrieved from an internal or external organization, a platform should be provided for the automation of whole processes in the collection, storage, and processing of Big Data. The tool for creating Big Data is a Big Data challenge. Furthermore, the...
Article
Full-text available
The objective of this research is to present the use of blockchain technology, the internet of things and fog computing to develop the potential of school management for smart education. By using the blockchain to record and store various pieces of information the organization will create credibility of administrative data in all departments and wi...
Conference Paper
Full-text available
The development control system digital signage on the BUS via IOT Technology This research aims to 1) develop a prototype for a digital signage control system on the bus with the technology internet of things; 2) provide a convenient way to users about reporting in the path of the bus as Specify GPS location, and; 3) develop a digital signage contr...
Conference Paper
Full-text available
Teachers’ ownership of technology devices, their access to software and Web-based utilities, and their preferences when using technology are the subject of this ongoing research. The devices that instructors’ use in the classroom, how teachers use online learning systems as provided by the university, and teachers’ skill levels when using technolog...
Chapter
The purpose of the research conducted was to design a professional learning community training model using Cloud Technology to enhance the Competence Learning Management system for the teacher. The research was divided into three categories. The categories are as follows: firstly, synthesizing the elements of the professional training model; second...
Chapter
The study aims to investigate critical factors relating to Thai higher education students’ loyalty by synthesizing causal models from various academic databases. The causal models indicate the hypothesis on the path of factors in a synthesized causal model. The researcher develops the questionnaire (involving a 7-point Likert-scale) that consist of...
Chapter
This paper deals with the research and development of lesson plans related to competency-based training system for practicing electrical installation professionals. It aims to develop the lesson plans and evaluate the results of their implementation as part of a competency-based training system created for the professional development of building e...
Chapter
This research purposed to (1) to design STEAM Gamification Learning Model to Enhance Vocational Students’ Creativity and Innovation Skills (2) to evaluate the appropriateness of STEAM Gamification Learning Model to Enhance Vocational Students’ Creativity and Innovation Skills. The result found that: STEAM Gamification Learning Model had 4 elements...
Article
Full-text available
Information systems plays an important role in the development of many perspectives on the part of higher education institutions, especially in the management of students’ lives. Systems must be accessible and meet the needs of students, and allow higher education institutions to receive accurate and appropriate information. The purpose of this res...