About
249
Publications
103,765
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1,600
Citations
Introduction
Research interested : ICT in Education, Educational Technology, Imagineering,
Additional affiliations
October 2007 - present
January 2008 - December 2020
Position
- Professor (Full)
Description
- Head, Information and Communication Technology in Education Program, Department of Education Technology and Information, Faculty of Technical Education, KMUTNB. & Head, Vocational Education Technology Research Center, Research Institute for Science and Technology, King Mongkut's University of Technology North Bangkok (KMUTNB)
Education
March 1996 - May 2001
Publications
Publications (249)
A digital media platform can enhance students’ motivation and help them learn new abilities to further their English communication skills. They can utilize it to improve their English communication skills through their mobile phones for lifelong learning and to integrate digital media technology into their study and work worldwide, developing 21st-...
This study investigates in-depth information about the factors influencing the digital transformation of an educational establishment to becoming a high-performance education organization through the dimensions of digital enterprise architecture, digital transformation, and high-performance education organization using structural equation modeling...
The research aimed to; 1) study the expectations of teachers on the behavioralconditions of vocational education learners, 2) Study the ability of teachers to achieve the expected behavioral conditions of vocational education, 3) Comparison of the use of digital technology in teaching by teachers to recover the learning loss of vocational learners...
The micro-learning activities via metaverse platform, or MICRO-META platform, is a research tool designated to promote learning that focuses mainly on small units of contents and learning activities that can be accomplished in a short period of time. Thereby, the micro-learning activities are facilitated by means of the so-called micro-steps under...
Enterprise architecture is of essential significance for organizations currently adapting to the digital transformation era. It is the application of modern digital technology in various organizational departments to drive efficiency. This research presents the development of a distributed digital enterprise architecture framework for education org...
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement, investigatio...
The purposes of research were to comparison of digital technology used for the instructional management during the Covid-19 pandemic during the New Normal period and the endemic Covid-19 during Next Normal period adopted by pre-service teachers; and to develop the landscape of digital technology used for instructional management during the New Norm...
Synthesize a Conceptual Framework for Athlete's Selection with Data Fabric Sports Statistical Technique
Physical fitness factors that significantly impact athletes' performance. This research objective is to analyze and develop a model for the successful selection of athletes based on physical fitness factors. The sample comprises data from high-potential athletes who attend sports schools affiliated with the Thailand National Sports University. The...
Globally, COVID-19 has disrupted educational practices, causing basic education institutions in Thailand to close temporarily. Schools in Thailand as well as the world over have switched to online learning environments to guarantee students' educational continuation. The purposes of this study were firstly to determine whether digital technology is...
The purpose of this research is to present an overview of the conceptual framework of sports statistical data fabric techniques as an approach for using information technology systems for analyzing sports statistical data to develop athletes' potential. This literature review shows that the development of advanced statistical methods for match pred...
This research aims to design an intelligent platform architecture for electronic asset supply chains for digital higher education and to evaluate the architecture of the intelligent platform for electronic asset supply chains for digital higher education. The sample group consists of evaluations of the intelligent platform architecture for the elec...
The purpose of this research is to achieve the following objectives: 1) Synthesize documents and international research on the characteristics of a smart university. 2) Synthesize the processes of distributed communicative language training (DCLT). 3) Design the system architecture of a DCLT platform that utilizes automatic speech recognition (ASR)...
This article presents the development of fabricator competency for engineering students in tertiary education during the seamless era. This study explored the approach to synthesizing, designing, and developing fabricator competency. The study identified six key components of fabricator competency: 1) Knowledge of materials, 2) Problem-solving and...
This paper presents the architecture of an information service platform for decision support in academic admissions, utilizing data fabrics and artificial intelligence. The factors affecting students’ further education can be classified into four main types: (1) the course, (2) image, (3) personal reasoning of the student, and (4) public relations....
The research aims to redesign and develop the Imagineering MOOC Instructional Design model (I-MOOC ID model) to enhance creative thinking and creative health media innovation. The exploratory sequential design mixed-method research method was used, and it was divided into three phases: (1) investigation and synthesis of the composition of the I-MOO...
The rapid evolution of digital technologies has led to significant transformations in various industries, including higher education. This study explores the role of Agile Enterprise Architecture (AEA) in supporting digital transformation initiatives within Higher Education Institutions (HEIs). AEA provides a flexible, adaptive, and iterative frame...
Digital storytelling is a new concept in education that involves creating meaning. It is a tool with great potential, but in Thailand, it is currently not very popular in terms of sharing stories about disease. This review analyzes the components and processes of intelligent digital storytelling to aid the development of an intelligent digital stor...
Constructionism imagineering learning model via metaverse is an instrument for promoting self-learning through hands-on. To create new knowledge for young innovators by combining the concepts of technology and new learning platforms to create new ideas. Designing teaching and learning that can be used to learn in the new normal focuses on continuou...
This research was undertaken by synthesizing theories, documents, textbooks, research articles, and related academic articles relating to the wisdom repository management process. The objective is to present a system architecture and develop a knowledge management system which culminates in a repository of crystallized intelligence with a conversat...
The objectives of this research were to synthesize the competencies of the digital researcher, carry out an empirical investigation of the digital researcher landscape, and evaluate the results of a synthesis of digital researcher competency. To conduct the research, the researchers carried out a review of the literature related to researcher compe...
This paper presents the conceptual framework, value chain model and the system architecture of intelligent student relationship management based on cognitive technology with conversational agent for enhancing student’s loyalty in higher education. The purposes were to synthesize the conceptual framework and apply it to develop the value chain model...
Siswa ilmu Informasi harus: Memperoleh keterampilan dan pengetahuan yang dibutuhkan untuk mengelola proyek pengembangan digital. Penelitian ini menunjukkan bahwa ini perlu dikembangkan. Ada 3 Keterampilan yang diperlukan sebagai profesional dalam informasi : Keterampilan manajemen informasi, penggunaan alat digital, pembuatan, dan integrasi konten...
Digital Manpower is very necessary in Thailand today as the growth of technology continues to increase. For example, tech giant Gartner has announced new technology trends every year including 2022, announcing the following technology trends: Total Experience, Composable Application, Decision Intelligence, Hyperautomation, Distributed Enterprises,...
Developing the manpower to have completeness, including knowledge, skills, attitudes, morals, and ethics. It is an important foundation for the development of the nation for sustainable progress; as shown in the framework of the 13th National Economic and Social Development Plan [1], which aims to develop human resources in all dimensions, and at a...
The objectives were to: 1) assess and analyse students perceptions toward vocational education; 2) propose a new paradigm and alternative pathways to change students perceptions about vocational education. The use of mixed methods in this study developed a better understanding of secondary students decisions towards vocational education. The result...
The objective of this research was as follows: 1) to synthesise the Personalized Cognitive Counseling Process to Promote Digital Health. 2) to develop the Personalized Cognitive Counseling Process to Promote Digital Health. 3) to evaluate the Personalized Cognitive Counseling Process to Promote Digital Health. The documentary research method was us...
Current and emerging technologies have changed a lot. Consequently, every year, Gartner Technology has made many new changes in accordance with global developments. For example, in terms of artificial intelligence (AI), mixed reality (MR), extended reality (XR), collaboration platforms, online learning, distributed cloud, internet of behaviors (IoB...
This research aims to design and develop a mobile-learning training kit for assessing the depression risk of elderly Muslims using the spiritual dimension of human security. In this research, we compare the achievements before and after the training of village health volunteers using mobile-learning training kits in a simple, random way. The sample...
The objective of this research was as follows: 1) to synthesise the Personalized Cognitive Counseling Process to Promote Digital Health. 2) to develop the Personalized Cognitive Counseling Process to Promote Digital Health. 3) to evaluate the Personalized Cognitive Counseling Process to Promote Digital Health. The documentary research method was us...
Research subject Competency Experience-Based Training (CEBT) Model with Ubiquitous Community of Practice (U-CoP) to Enhance Transformation Digital Supervisor. This research aims to evaluate the digital supervisor competency trained with the Competency Experience-Based Training (CEBT) Model with Ubiquitous Community of Practice (U-CoP). The research...
This research aimed to study the results of collaborative project-based learning by students studying the training technique course to conduct training programs for older adults in state home care in Chiang Mai, Thailand. The population consisted of 40 undergraduate students from different faculties and years. The instruments used for data collecti...
The research titled career skills and entrepreneurship for students by collaborative project-based learning management model aimed to study the results of learning management to develop students to have career skills and entrepreneurship by collaborative project-based pedagogy. The population consisted of 15 undergraduates who were teacher students...
The purposes of this research study are to develop an intelligent virtual universal learning (IVUL) model and to evaluate its appropriateness. The study consisted of two phases. Phase 1 involved the development of the IVUL model for univer-sal learning. The conceptual frameworks and theories in the documents and re-search studies on universal desig...
This research aimed to develop learning activities in drawing and painting to promote mental health among older adults and to study the results and the satisfaction of the older adults towards learning activities in drawing and painting. The qualitative and quantitative research methods were conducted. The samples consisted of 200 older people, who...
Transform universities with digital technology drives changes in both operations. The procedures in accordance with the planned goal or long-term university development plan are in accordance with state policy guidelines. According to the national strategic plan, national economic and social development plan, long-term higher education plan, nation...
In the digitalization era, the role of Information Technology Services (IT Services) for Higher Education Institutes (HEIs) is driven by the demand for the use of such data and access to information. Nowadays, information is diverse and constantly transforming. An IT Service that meets the needs of academic users is therefore important. In this res...
The objectives of this research were 1) to synthesize the model of early childhood Imagineering for developing digital storytelling; 2) to establish the model of early childhood Imagineering for developing digital storytelling; 3) to evaluate the model of early childhood Imagineering for developing digital storytelling. The research methodology was...
This research was conducted with the following aims: to enable master teachers to develop electronic tales for preschoolers using Stop Motion techniques according to the Early Childhood Imagineering Model (ECIM) process; to evaluate the quality of these electronic tales; to evaluate master teachers’ ability to develop these tales; to evaluate the e...
This research aims to apply confirmatory factor analysis to identify the digital transformation components for higher education institutions. The research sample consisted of 300 personnel from agencies within higher education institutions, which are higher education institutions under the Ministry of Higher Education, Science, Research and Innovat...
The research aims to Data Science Performance Synthesis for Higher Education Students and Data Science Performance Suitability Assessment for Higher Education Students. The research instruments include 1) data science performance synthesis tables, 2) expert interviews in data science performance assessments, 3) expert questionnaires to assess the c...
This research study was conducted with the following objectives: To develop; evaluate and; investigate the vocational instructors satisfaction with the online instructional management developed using the synchronous online learning with 2,233 vocational instructors from the Office of the Vocational Education Commission, Ministry of Education, from...
This research aims to develop online teaching plan through applying gamification. The results reveal learning performance, motivation, and satisfaction of the undergraduate towards the intervention. The sampling group is the undergraduate enrolling in Digital Literacy course in the second semester of the 2020 academic year of 154. The research tool...
Background
Small private online course (SPOC) combined with the flipped classroomis established in higher education as an innovative tool for improvingstudents’ learning efficiency.To investigate the impact of the SPOC-based flipped classroomapproach, we implemented this reform pedagogy on anbasic immunology course for medical technology students....
This research aimed to: develop a model for vocational instructors’ acceptance of online instruction after they had arranged online instruction for one year; and investigate the consistency of this model using the empirical evidence gained from 1,818 vocational instructors from five regions in Thailand: the Northern Region, the Northeastern Region,...
Knowledge of all disciplines is more or less equally important and crucial but, in education management, it is important to integrate disciplines so that the knowledge is useful and can be applied to create new things, solve problems and prevent future threats. STEM education for vocational student is not only a trend in education, but also an inst...
The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best...
This research aims to develop the models of Virtual Learning Resource Center (VLRC) for the digital manpower. The results of the research are that: 1) The VLRC development process consists of 5 steps: requirements analysis, planning and designing, prototyping and testing, implementing and monitoring, and evaluation and reporting. 2) The VLRC for th...