About
21
Publications
6,711
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
17
Citations
Introduction
My research is in the areas of experimental visualisation design for interaction with electronic documents for humanities researchers, text visualisation design, conversation modeling in interaction design. My design practice includes book design, text visualization, interface design and exhibition design.
Current institution
Publications
Publications (21)
En este artículo, se presenta el desarrollo experimental del sistema analítico físico 3D para la realización de análisis cualitativos y cómo ha contribuido al proceso de reflexión ente los miembros del equipo de diseño. El objetivo principal de este proyecto ha sido incrementar el involucramiento de los diseñadores en los análisis colaborativos y m...
In this paper, we describe our work on producing physical tools for people doing collaborative text interpretation of conversational texts. Recognizing that although there is a linearity to conversation, we nonetheless believe that in many cases the content might better be represented as a physical, spatial object, where parts of the discussion can...
If we think of the smart city as a reading environment, we can use it to change what it means to be a citizen, to improve how public topics are addressed, and to democratize how decisions are made. The starting point is text, supplemented with the various other kinds of data that can be gathered through digital means. In this chapter, we discuss tw...
Conversational models are a means to capture and effectively represent the complexity of discussions by applying a process to create interactive three-dimensional outcomes. Whereas a conversation proceeds linearly in time, the relationship between the topics covered can often be decidedly nonlinear, as the interlocutors build on previous parts of t...
The research, writing and referencing processes in the humanities differ significantly from those in the sciences (Hellqvist, 2009), in which their traditional citations analysis and the corresponding visualization methods (heatmaps, network maps, etc) are to a large extent inadequate when studying humanist referencing patterns because they are bui...
In the Implementing New Knowledge Environments (INKE) project, our primary focus of attention has been on text. In this paper, we discuss our recent innovations in finding ways to capture the subjective interpretation of visual information that has in some way been connected with texts. Previous work has focused on test-based semantic differentials...
This article discusses a set of prototypes currently being designed and created by the Interface Design team of the Implementing New Knowledge Environments (INKE) project. These prototypes attempt to supplement the user experience in reading digital scholarly editions, by supporting a set of tasks that are straightforward in a digital environment b...
In this paper, we describe a case study using 3D conversational modeling as an approach to the design of an online interactive system. The system was intended to help customers select electric motors from a wide range of options, and to be used on its own by a customer, or else in conversations between customers and salespeople or motor experts. Th...
The Multi-touch Variorum project, or MtV, was begun by the INKE interface design group in 2012. It examines the use of a multi-touch table as a platform for reading complicated texts, employing the New Variorum Shakespeare version of Comedy of Errors produced by the Modern Language Association (MLA) as an exemplar. The first phase of the project, a...
In this panel, we report on our year 4 work in the Interface Design (ID) research team of the Implementing New Knowledge Environments (INKE) project. INKE is a 7-year major collaborative research initiative (MCRI) project funded in Canada by the Social Sciences and Humanities Research Council (SSHRC). INKE is led by Ray Siemens at the University of...
Variorum editions are dense collections of all the valuable commentaries on a given text and all of the variations between major versions. They are difficult to interpret in print, where the information is split over front matter, end matter and text, and is compressed through abbreviations and symbols to fit on the page. These limitations made var...
This paper documents the design and programming of a visualization tool for the analysis of citation patterns in extended humanist works such as monographs and scholarly editions. Traditional citation analysis is widely acknowledged as being ineffective for examining citations in the humanities, since the accretive nature of research (Garfield, 43)...
This paper documents the design and programming of a visualization tool for the analysis of citation patterns in extended humanist works such as monographs and scholarly editions. In order to be able to embark on this project, we had to face two major issues that affected our research initiative and to create the methodological framework to address...
Starting with the four fundamental functions associated with persistent storage — create, read, update, and delete (CRUD) — we tested, as an organizing rubric for the interface, the acronym CREAM: Create (represent, illustrate); Read (sample, read); Enhance (refer, annotate, process); Analyze (search, select, visualize, mine, cluster); and Manage (...
In this paper, we expand on our presentation at ICDS2010 (Dobson et al., 2010) in describing the design of several new forms of interactive visualization intended for teaching the concept of plot in fiction. The most common visualization currently used for teaching plot is a static diagram known as Freytag's Pyramid, which was initially intended fo...
We describe the design of several new forms of interactive 3D visualizations, to be used in teaching the concept of plot in fiction. Conventional approaches to teaching plot tend to rely on a Victorian visualization known as Freytag's Pyramid, which is well suited to a certain range of material but is not appropriate for all fiction currently being...