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20
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Introduction
Pierre Gander is Associate Professor and Senior Lecturer in Cognitive Science at the Division of Cognition and Communication at the Department of Applied Information Technology, University of Gothenburg, Sweden. Head of the Bachelor's programme in cognitive science. Research interests are the reality-fiction distinction in memory, episodic and autobiographical memory, language, and gesture.
Current institution
Publications
Publications (20)
Remembered experienced events are associated with memory qualities, such as clarity and visual details. Recent findings by Gander and Lowe suggest that reading about negative fictional, as opposed to factual, events results in memories with higher clarity. Here, we attempted to replicate these previous findings. We consider the fiction-simulation h...
The increasing use of social assistive robots (SARs) has sparked researcher interest to investigate user engagement to enhance SAR interactive capabilities. Engagement in Human-Robot Interaction (HRI) aims to benefit users during interactions. Diverse interpretations of engagement have led to various metrics for its measurement and detection. Despi...
Much of the information people encounter in everyday life is not factual; it originates from fictional sources, such as movies, novels, and video games, and from direct experience such as pretense, role-playing, and everyday conversation. Despite the recent increase in research on fiction, there is no theoretical account of how memory of fictional...
Fictionality and fictional experiences are ubiquitous in people’s everyday lives in the forms of movies, novels, video games, pretense and role playing, and digital technology use. Despite this ubiquity, though, the field of cognitive science has traditionally been dominated by a focus on the real world. Based on the limited understanding from prev...
It has long been known that one of the most effective study techniques is to be tested on the to-be-remembered material, a phenomenon known as the testing effect. Recent research has also shown that testing of previous materials promotes the learning of new materials, a phenomenon known as the forward testing effect. In this paper, as of yet unexpl...
Cinematic virtual reality offers 360-degree moving image experiences that engage a viewer's body as its position defines the momentary perspective over the surrounding simulated space. While a 360-degree narrative space has been demonstrated to provide highly immersive experiences, it may also affect information intake and the recollection of narra...
This paper is a case study that explores how communicative feedback for expressing agreement is used by Swedish and Chinese speakers in first encounters. Eight video-recorded conversations, four in Swedish and four in Chinese, between eight university students were analyzed. The findings show that both Swedish and Chinese speakers express agreement...
Several factors have been found to influence whether events in memory are experienced from a first- or third-person visual perspective. However, the factual/fictional dimension has been little addressed. In the present study, we investigated visual perspective and related memory characteristics of factual and fictional stories as imagined and remem...
This article adapts an existing experimental protocol for assessing individuals’ ability to transfer knowledge across instrumental and pavlovian learning stages. The protocol (Transfer of Control using differential outcomes learning) is adapted to fit social contexts wherein the pavlovian learning phase is modulated so that individuals are able to...
This article contains performance data, questionnaire ratings, and EEG data from a differential outcomes learning task from two experiments. In both experiments, the standard differential outcomes learning task was extended to involve a social dimension, in order to capture how people can learn from others by observation. In Experiment 1 (N = 20),...
The findings of differential outcomes training procedures in controlled stimulus-response learning settings have been explained through theorizing two processes of response control. These processes concern: i) a stimulus-response route, and, ii) an outcome expectancy route through which valuations of stimuli (typically auditory or visual) may be re...
Understanding in communication is studied in eight video-recorded spontaneous face-to-face dyadic first encounters conversations between Chinese and Swedish participants.
Joint Action is typically described as social interaction that requires coordination among two or more co-actors in order to achieve a common goal. In this article, we put forward a hypothesis for the existence of a neural-computational mechanism of affective valuation that may be critically exploited in Joint Action. Such a mechanism would serve t...
The present study investigates perspective on events as manifested in gesture and speech while people talk about past events. Perspective here refers to the mental spatial and psychological distance of the speaker in relation to some remembered event. Earlier studies suggest that the audience (i.e., the players) considers the agency in computer gam...
Stories that the audience can influence (such as computer games and other interactive multimedia), in contrast to 'traditional' stories (such as books and cinema), present a challenge to fields which take narrative (story) as their study object. What is the difference between these two kinds of stories? Earlier theories have focused on differences...
This paper examines two widespread claims about immersion in new media for storytelling (such as interactive multimedia, hypertext, and computer games). Immersion here means to experience a story world while shutting out the real world. The two claims are 1) that an audience's experience will be more immersive the more sensory information the audie...
Questions
Question (1)
I'm trying to establish Bayes factor for the difference between two correlation coefficients (Pearson r). (That is, what evidence is there in favor for the null hypothesis that two correlation coefficients do not differ?)
I have searched extensively online but haven't found an answer. I appreciate any tips, preferably links to online calculators or free software tools that can calculate this.
Thank you!