Philipp Ladwig

Philipp Ladwig
Hochschule Düsseldorf · Department of Media

M.Sc.

About

11
Publications
5,488
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34
Citations
Introduction
Philipp Ladwig currently works at the Department of Media, Hochschule Düsseldorf. Philipp does research in Mixed Reality and Human-Computer-Interaction.

Publications

Publications (11)
Preprint
Face-to-face conversation in Virtual Reality (VR) is a challenge when participants wear head-mounted displays (HMD). A significant portion of a participant's face is hidden and facial expressions are difficult to perceive. Past research has shown that high-fidelity face reconstruction with personal avatars in VR is possible under laboratory conditi...
Conference Paper
Machines that are used in industry often require dedicated technicians to fix them in case of defects. This involves travel expenses and certain amount of time, both of which may be significantly reduced by installing small extensions on a machine as we describe in this paper. The goal is that an authorized local worker, guided by a remote expert,...
Chapter
Full-text available
Mixed Reality is defined as a combination of Reality, Augmented Reality, Augmented Virtuality and Virtual Reality. This innovative technology can aid with the transition between these stages. The enhancement of reality with synthetic images allows us to perform tasks more easily, such as the collaboration between people who are at different locatio...
Conference Paper
In the context of spatial user interfaces for virtual or augmented reality, many interaction techniques and metaphors are referred to as being (super-)natural, magical or hyper-real. However, many of these terms have not been defined properly, such that a classification and distinction between those interfaces is often not possible. We propose a ne...
Conference Paper
Full-text available
Mixed Reality is defined as a combination of Reality, Augmented Reality, Augmented Virtuality and Virtual Reality. This innovative technology can aid with the transition between these stages. The enhancement of reality with synthetic images allows us to perform tasks more easily, such as the collaboration between people who are at different locatio...
Conference Paper
The article discusses the question of “How to convey the experience in a virtual environment to third parties?” and explains the different technical implementations which can be used for live streaming and recording of a mixed reality experience. The real-world applications of our approach include education, entertainment, e- sports, tutorials, and...
Conference Paper
More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has only been partly exploited due to unresolved problems such as ergonomic problems, numerous challenges with user interaction and the...
Conference Paper
In order to improve the interactivity between users and computers, recent technologies focus on incorporating gesture recognition into interactive systems. The aim of this article is to evaluate the effectiveness of using a Myo control armband and the Kinect 2 for recognition of gestures in order to interact with virtual objects in a weather report...
Conference Paper
Live video broadcasting requires a multitude of professional expertise to enable multi-camera productions. Robotic systems allow the automation of common and repeated tracking shots. However, predefined camera shots do not allow quick adjustments when required due to unpredictable events. We introduce a modular automated robotic camera control and...

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