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Publications
Publications (22)
We present a computational framework for modeling land parcels and streets. In the real world, parcels and streets are highly coupled with each other since a street network connects all the parcels in a certain area. However, existing works model parcels and streets separately to simplify the problem, resulting in urban layouts with irregular parce...
This paper proposes a method to model masonry shell structures where the shell elements fall into a set of discrete equivalence classes. Such shell structure can reduce the fabrication cost and simplify the physical construction due to reuse of a few template shell elements. Given a freeform surface, our goal is to generate a small set of template...
Convolutional neural networks, in which each layer receives features from the previous layer(s) and then aggregates/abstracts higher level features from them, are widely adopted for image classification. To avoid information loss during feature aggregation/abstraction and fully utilize lower layer features, we propose a novel decision fusion module...
Interlocking puzzles are intriguing geometric games where the puzzle pieces are held together based on their geometric arrangement, preventing the puzzle from falling apart. High-level-of-difficulty , or simply high-level , interlocking puzzles are a subclass of interlocking puzzles that require multiple moves to take out the first subassembly from...
We study structural rigidity for assemblies with mechanical joints. Existing methods identify whether an assembly is structurally rigid by assuming parts are perfectly rigid. Yet, an assembly identified as rigid may not be that “rigid” in practice, and existing methods cannot quantify how rigid an assembly is. We address this limitation by developi...
We study a general form of gears known as non‐circular gears that can transfer periodic motion with variable speed through their irregular shapes and eccentric rotation centers. To design functional non‐circular gears is nontrivial, since the gear pair must have compatible shape to keep in contact during motion, so the driver gear can push the foll...
High-level (e.g., semantic) features encoded in the latter layers of convolutional neural networks are extensively exploited for image classification, leaving low-level (e.g., color) features in the early layers underexplored. In this paper, we propose a novel Decision Propagation Module (DPM) to make an intermediate decision that could act as cate...
Dissection puzzles require assembling a common set of pieces into multiple distinct forms. Existing works focus on creating 2D dissection puzzles that form primitive or naturalistic shapes. Unlike 2D dissection puzzles that could be supported on a tabletop surface, 3D dissection puzzles are preferable to be steady by themselves for each assembly fo...
Reconfigurable assemblies consist of a common set of parts that can be assembled into different forms for use in different situations. Designing these assemblies is a complex problem, since it requires a compatible decomposition of shapes with correspondence across forms, and a planning of well-matched joints to connect parts in each form. This pap...
Wind-up toys are mechanical assemblies that perform intriguing motions driven by a simple spring motor. Due to the limited motor force and small body size, wind-up toys often employ higher pair joints of less frictional contacts and connector parts of nontrivial shapes to transfer motions. These unique characteristics make them hard to design and f...
Conventional multitouch-based visualization systems mostly use just the touch information elicited from the touch surface to support the visualization applications, while rich contextual and dynamic information contained in user's hand postures above the surface remains untapped. This paper addresses this issue by proposing a family of finger-and-h...
This paper presents CofiFab, a coarse-to-fine 3D fabrication solution, combining 3D printing and 2D laser cutting for cost-effective fabrication of large objects at lower cost and higher speed. Our key approach is to first build coarse internal base structures within the given 3D object using laser cutting, and then attach thin 3D-printed parts, as...
Furniture typically consists of assemblies of elongated and planar parts that are connected together by glue, nails, hinges, screws, or other means that do not encourage disassembly and re-assembly. An alternative approach is to use an interlocking mechanism, where the component parts tightly interlock with one another. The challenge in designing s...
This paper presents the detail of our interactive tool for designing reciprocal frame (RF) structures. In general, our tool addresses the RF design problem with three major steps: (1) it supports the design of RF-tessellation by connecting RF patterns and plane tiling; (2) it delivers interactive preview and exploration of RF designs in 3D space th...
A reciprocal frame (RF) is a self-supported three-dimensional structure made up of three or more sloping rods, which form a closed circuit, namely an RF-unit. Large RF-structures built as complex grillages of one or a few similar RF-units have an intrinsic beauty derived from their inherent self-similar and highly symmetric patterns. Designing RF-s...
Interlocking puzzles are very challenging geometric problems with the fascinating property that once we solve one by putting together the puzzle pieces, the puzzle pieces interlock with one another, preventing the assembly from falling apart. Though interlocking puzzles have been known for hundreds of years, very little is known about the governing...
Due to the convenience of digital photography, people often end up with multiple shots of the same scene with only slight variations. We propose an easy-to-use brush-and-drag interface, helping them to interactively explore and compare this type of photos on a tablet computer. First, we mark an area of interest on a photo with our finger(s). Next,...
Due to the convenience of taking pictures with various digital cameras and mobile devices, people often end up with multiple shots of the same scene with only slight variations. To enhance photo triaging, which is a very common photowork activity, we propose an effective and easy-to-use brush-and-drag interface that allows the user to interactively...
This paper introduces double-sided 2.5D graphics, aiming at enriching the visual appearance when manipulating conventional 2D graphical objects in 2.5D worlds. By attaching a back texture image on a single-sided 2D graphical object, we can enrich the surface and texture detail on 2D graphical objects and improve our visual experience when manipulat...
Visual exploration of volume data often requires the user to manipulate the orientation and position of a slicing plane in order to observe, annotate or measure its internal structures. Such operations, with its many degrees of freedom in 3D space, map poorly into interaction modalities afforded by mouse-keyboard interfaces or flat multi-touch disp...
While very large collaborative surfaces are already being widely employed to facilitate concurrent interactions with multiple users, they involve no personalization in the touch interactions. Augmenting them to identify the touch interactions with multiple smart-phones can enable interesting co-located communal applications with context-based perso...