
Pedro Faria Lopes- PhD
- Professor (Associate) at Iscte – University Institute of Lisbon
Pedro Faria Lopes
- PhD
- Professor (Associate) at Iscte – University Institute of Lisbon
About
37
Publications
6,839
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152
Citations
Introduction
Current institution
Additional affiliations
September 1983 - September 1997
INESC, Alves Redol e Duque Dávila, Lisboa
Position
- Senior Researcher
Publications
Publications (37)
Nowadays, people are more predisposed to being self-taught due to the availability of online information. With digitalization, information appears not only in its conventional state, as blogs, articles, newspapers, or e-books, but also in more interactive and enticing ways. Video games have become a transmission vehicle for information and knowledg...
Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interactio...
This chapter focuses on the development and adoption of new Multimedia, Computer Aided Design, and other ICT technologies for both Architecture and Computer Science curricula and highlights the multidisciplinary work that can be accomplished when these two areas work together. The authors describe in detail the addressed educational skills and the...
This chapter focus on the development of mobile applications in a research strategy that combines computer sciences and architecture and urbanism. The main goal of our research is to develop mobile applications that help specific target people in daily life situations and that clearly contribute for advances in the fields of computer sciences and s...
This chapter focuses on the development and adoption of new Multimedia, Computer Aided Design, and other ICT technologies for both Architecture and Computer Science curricula and highlights the multidisciplinary work that can be accomplished when these two areas work together. The authors describe in detail the addressed educational skills and the...
Abstract: The impact of the lack of quality of websites from government agencies may be huge. In a market without competition and where citizens are often required to use Web channel to interact with public services, the government must ensure the quality and accessibility of its sites. This article highlights the key findings of a quality study of...
In the last two decades the use of technology in art projects has proliferated, as is the case of the interactive projections based on movement used in artistic performances and installations. However, the artists responsible for creating this work typically have to rely on computer experts to implement this type of interactive systems. The tool he...
This chapter focuses on the development and adoption of new Multimedia, Computer Aided Design, and other ICT technologies for both Architecture and Computer Science curricula and highlights the multidisciplinary work that can be accomplished when these two areas work together. The authors describe in detail the addressed educational skills and the...
This paper describes the process of creation, validation and user testing of a computer game for players from 12 to 16 years old. The game has as protagonist a dinosaur from the Cretaceous period, and the aim is to find its natural habitat before extinction. The game was created as a didactic application, allowing the player to learn with fun. The...
Network thinking has opened up new research fields for the understanding of city form. Cities are not completely predictable and they are much more about self-organised networks than about rational top-down planning and design. Self-organisation is a property of complex open systems and cities are no exception. Urban development and regeneration re...
RESUMO Na presente comunicação apresentam-se soluções práticas para o tratamento e disponibilização de informação em formato digital no contexto das ciências farmacêuticas, tendo sido criado um protótipo de repositório digital de ciências farmacêuticas aplicado à realidade da Faculdade de Farmácia da Universidade de Lisboa. Numa primeira fase, dese...
This abstract focuses on a research project that is being developed on the city of Lisbon considering the cross-referencing of its natural morphology with the city’s street natural movement which generates a self-organized network composed by links (streets) and nodes (plazas). At the same time the project aims to understand the patterns of public...
Unlabelled:
Bibliographic references of scientific articles are the source for calculating impact indexes frequently used for the assignment of funding to research projects. Different citation patterns may result in measurement bias of these impact indexes.
Objective:
To analyze citation patterns of Brazilian and Portuguese biomedical journals r...
This paper proposes a multi-agent rule based architecture of a computational system for supporting generic work with shape grammars. The key ideas and technologies involved are presented. This computational system is being developed and will give support to an urban and architecture research based on shape grammar theories.
As referências bibliográficas dos artigos científicos são a base para o cálculo dos indicadores de impacto, frequentemente utilizados na atribuição de financiamento a projectos de investigação. A existência de diferentes padrões de citação poderia originar desvios na medição destes indicadores de impacto.
Objectivo: Analisar os padrões de citação d...
This paper describes work in progress in the area of producing affordable housing to underprivileged populations living in slums. This project is being developed recurring to a Shape Grammar approach, using a direct input strategy targeted to the common user with non digital expertise. The diversity of solutions are to be applied to three case stud...
The ongoing research project called “Emerg.cities4all” is focused on the development of a generative computer-aided planning support system for cities and housing to low-income populations, using a descriptive method as the Shape Grammars and based on multi-agent rule-based system. The goal is to develop a system that could reveal the cultural, soc...
The UIA The right to adequate housing is recognized as a fundamental right to people’s life (UN, 1948). The Portuguese-speaking countries in Africa and South America, witness a rapid urbanization with deepening poverty, mass homelessness, environmental degradation and increasing slums. The current situation of informal urban settlements does not al...
In this paper, we describe a novel approach to teaching early mathematical concepts to young children. This approach aims to merge storytelling and Maths. Evidence show that through dramatic games and role-playing activities young children (aging from 5--7 years old) learn to master new knowledge, to fit in a new school setting and to socially rela...
University libraries have played a key role in scientific research as well as in the support of education-related activities. Their main goal is to provide their users with immediate access to relevant information through updated information sources. Science evolves rapidly and so the daily information needs on health matters are large and require...
This paper describes an experience undertaken with higher education students, which consisted in utilizing a Web-based Education Tool to serve as an aid in the teaching of Animation to Multimedia Production and Digital Video, a optional course taught to students at Escola Superior de Ciências Empresariais (Higher School of Management Sciences), whe...
This chapter describes an experiment undertaken with higher education level students, which consists of utilizing an online multimedia educational application as an aid in teaching organizational multimedia. This course is taught to fourth year students at the Escola Superior de Ciências Empresariais (Higher School of Management Sciences, Setúbal,...
This article presents a simple, fast and stable method for the animation and visualisation of turbulent gaseous fluids in two dimensions. We draw on well known methods from computational fluid dynamics to model the fluid using vorticity and velocity fields. While the vorticity is transported by a particle system, we use a uniform grid to compute ve...
We describe an experience undertaken with higher education students, which consisted of utilizing a online application to serve as an aid in the teaching of video to a Organizational Multimedia course. This course is taught to students on the 4<sup>th</sup> year at Escola Superior de Ciencias Empresariais (Higher School of Managerial Sciences), whe...
This document describes a model for the planning, development and evaluation of educational multimedia applications (which resulted in the author's master's thesis in the area of multimedia systems). Having in count the results obtained with the referred model, it is being used at the Escola Superior de Ciencias Empresariais (Superior School of Man...
Information is increasingly being born, or originally created, in a digital context and can only be managed effectively in a digital world, thus bringing about a revolution in such familiar concepts as documents and publications. This information is an undoubtedly valuable resource and should be preserved for the current and future generations. For...
The development of a multimedia computer game for young people is a complex task. It should take into consideration technical and human factors, applied to the development team and to the target audience. Topics like development platform, background and experience of the developing team, outsource material to be integrated, are important elements t...
This article presents a simple, fast and stable method for the animation and visualisation of turbulent gaseous fluids in two dimensions. We draw on well known methods from computational fluid dynamics to model the fluid using vorticity and velocity fields. While the vorticity is transported by a particle system, we use a uniform grid to compute ve...
Actual computer image and motion synthesis paradigms are presented in order to introduce a new computer animation paradigm that simulates the traditional pinscreen animation technique. Pinscreen is a very particular and difficult device that enables a “chiaroscuro” approach to image synthesis. The paper describes the traditional pinscreen technique...
Seeking for new methods that enlarge the artists choice for expressing themselves we propose a computer model that simulates the traditional pinscreen image synthesis process. The pinscreen is a very particular and difficult 2D image synthesis device consisting of several hundred thousand headless pins arranged in an uniformly perforated frame, a p...
In this paper we will describe the Portuguese traditional and computer animation market. Research and Development activities will also be covered, with special attention to the work done at INESC. Animation paradigms will be described. The major features of the CLICK animation system, currently under development, will be described with some detail....
Using the notion that children learn by interacting with the surrounding world and by playing, the project sets an innovative approach and environment to provide mathematical concepts to children in the ages from 5 to 7 through interaction with a computer game. Notions such as numbers, weight, dynamics, gravity, collision, geometry, adding, sets an...
In this paper, we explore the application of a commercial anime - Naruto - for the development of a Narrative Learning Environment aiming at disseminating a citizenship and pedagogical message "All different, all equal". With this application, we want to explore a new medium, with a cross cultural acceptance to convey a running concern to the world...
1 dwfjm@iscte.pt 2 Pedro.lopes@iscte.pt 3 Isabel.alexandre@iscte.pt Resumo — Neste projecto iremos descrever uma abordagem ao conceito de aprender a brincar, mais especificamente, facultar simples conceitos matemáticos para crianças numa faixa etária dos 5 aos 7 anos através da interacção com um jogo de computador. Pretende-se fundir o factor de di...
This paper describes an experience undertaken with higher education students, which consisted in utilising an E-Learning Tool to serve as an aid in teaching Organisational Multimedia. This course is taught to 4 th year students at Escola Superior de Ciências Empresariais (Higher School of Managerial Sciences, Setúbal, Portugal), where the first aut...