Pedro Henrique Cacique BragaMackenzie Presbyterian University | Mackenzie · Faculdade de Computação e Informática (FCI)
Pedro Henrique Cacique Braga
Doctor of Engineering
About
15
Publications
3,496
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Introduction
Pedro Henrique Cacique Braga currently works at the Faculdade de Computação e Informática (FCI), Universidade Presbiteriana Mackenzie. Pedro does research in Computer Graphics, Human-computer Interaction and Programming Languages. Their current project is 'Apple Developer Academy | Mackenzie.'
Additional affiliations
January 2013 - present
Education
January 2013 - December 2016
July 2010 - July 2012
January 2008 - December 2008
Publications
Publications (15)
The Interactive Technologies – TecInt research group aims to promote and conduct research activities related to
Virtual, Augmented and Mixed Realities, Multimodal interfaces, Usability, Mobile Applications, IoT Integration
and so on, focusing on solutions in Health and Education areas. The group has made research in several areas,
and, above all, w...
Neste artigo, apresentaremos proposições e recomendações para novas políticas
públicas nacionais voltadas ao estímulo de programas e ações à formação no setor de TIC.
Verificaremos os maiores desafios, tendências e demandas de formação em TIC no Brasil.
Analisaremos também boas práticas de políticas públicas internacionais para o
desenvolvimento de...
Chat in video game tournament live streams is a rich source of data relating to the championships themselves. With that in mind, this study sets out to analyze Riot Games' League Championship Series (LCS) Twitch chat, with the express goal of understanding the structure of opinionated expression through chat. This knowledge allows identifying the m...
A pre-production phase of a digital animation is mainly characterized by the documentation of films' production details. This step is essential for understanding the film's idea and also which specific technique will be used. This article proposes a new approach to the main pre-production documents: storyboards. A new visual language for semi-autom...
Digital animations development is a process that covers different knowledge areas and pursuits to connect computational processes with authors’ creative ability. Creation tools existent in the market require a wide knowledge of animation principles and also present a dense learning process. For the sake of the learning curve simplification in order...
Fig. 1. Teasing result of our method: in a traditional storyboard frame (left), we add some annotations formated by our iconographic pattern language (middle) to generate a semi-automatic animation-animatic (right) Abstract—The pre-production stage of the film is important to establish communication between directors and artists. One of the main do...
Animation is a multidisciplinary art form, involving drawing, sculpture, modeling, dancing, computer science, among others. Among several steps of creating an animation, pre-production is the stage in which artists can explore their creativity, experimenting with different options to convey their ideas. The main tool of the pre-production is the st...
This article discusses current practices in mobile-learning and presents a strategy for developing educational applications associated with Augmented Reality. As concept proof of the technic discussed an application was created to teach basic mechanics. We discuss the creation of custom gestures for interaction between user and application for the...
This article discusses current practices in mobile-learning and presents a strategy for developing educational applications associated with Augmented Reality. Work related to distance education and practice of creating three-dimensional designs. As concept proof of the technic discussed an application was created to teach basic mechanics. I. INTROD...
In this work, transit metaphors in a Virtual Collaborative System are used as a strategy to develop abstraction as a motivating factor in built of the logical-abstract reasoning for improvement in the teaching-learning of Algorithms and Computer Programming. Resumo. Neste trabalho, metáforas de trânsito em um Sistema Virtual Colaborativo são utiliz...
Resumo-O objetivo deste documento é apresentar o Objeto de Aprendizagem IMAGINE, que tem como objetivo facilitar o ensino de Processamento Digital de Imagens em cursos presenciais e a distância, bem como apresentar a tecnologia utilizada na construção do mesmo e os parâmetros padronizados pelo IEEE Learning Technology Standards Comitee Palavras-Cha...
Resumo-O objetivo deste documento é apresentar o Objeto de Aprendizagem IMAGINE, que tem como objetivo facilitar o ensino de Processamento Digital de Imagens em cursos presenciais e a distância, bem como apresentar a tecnologia utilizada na construção do mesmo e os parâmetros padronizados pelo IEEE Learning Technology Standards Comitee Palavras-Cha...