Pedro Henrique Cacique Braga

Pedro Henrique Cacique Braga
Mackenzie Presbyterian University | Mackenzie · Faculdade de Computação e Informática (FCI)

Doctor of Engineering

About

15
Publications
3,496
Reads
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16
Citations
Introduction
Pedro Henrique Cacique Braga currently works at the Faculdade de Computação e Informática (FCI), Universidade Presbiteriana Mackenzie. Pedro does research in Computer Graphics, Human-computer Interaction and Programming Languages. Their current project is 'Apple Developer Academy | Mackenzie.'
Additional affiliations
January 2014 - present
Mackenzie Presbyterian University
Position
  • Professor (Assistant)
Description
  • Análise, Projeto e Desenvolvimento I, Análise, Projeto e Desenvolvimento II, Linguagem de Programação 2, Linguagem de Programação 3, Tecnologia Web 1, Tecnologia Web 2
January 2013 - present
Universidade Cruzeiro do Sul
Position
  • Professor (Assistant)
January 2013 - present
Universidade Cruzeiro do Sul
Position
  • Professor (Assistant)
Description
  • Interface Humano-Computador, Animação Digital 2, Aplicações para Internet, Programação de Computadores, Programação Web, Programação Orientada a Objetos, Programação Web,Áudio Digital, Modelagem Digital, Laboratório de Projeto de Jogos
Education
January 2013 - December 2016
Mackenzie Presbyterian University
Field of study
  • Electrical Engineer
July 2010 - July 2012
Federal University of Uberlândia
Field of study
  • Electrical Engineer
January 2008 - December 2008
Autonomous University of San Luis Potosí
Field of study
  • Ingeniería de Computación

Publications

Publications (15)
Article
The Interactive Technologies – TecInt research group aims to promote and conduct research activities related to Virtual, Augmented and Mixed Realities, Multimodal interfaces, Usability, Mobile Applications, IoT Integration and so on, focusing on solutions in Health and Education areas. The group has made research in several areas, and, above all, w...
Chapter
Neste artigo, apresentaremos proposições e recomendações para novas políticas públicas nacionais voltadas ao estímulo de programas e ações à formação no setor de TIC. Verificaremos os maiores desafios, tendências e demandas de formação em TIC no Brasil. Analisaremos também boas práticas de políticas públicas internacionais para o desenvolvimento de...
Conference Paper
Full-text available
Chat in video game tournament live streams is a rich source of data relating to the championships themselves. With that in mind, this study sets out to analyze Riot Games' League Championship Series (LCS) Twitch chat, with the express goal of understanding the structure of opinionated expression through chat. This knowledge allows identifying the m...
Article
Full-text available
A pre-production phase of a digital animation is mainly characterized by the documentation of films' production details. This step is essential for understanding the film's idea and also which specific technique will be used. This article proposes a new approach to the main pre-production documents: storyboards. A new visual language for semi-autom...
Thesis
Full-text available
Digital animations development is a process that covers different knowledge areas and pursuits to connect computational processes with authors’ creative ability. Creation tools existent in the market require a wide knowledge of animation principles and also present a dense learning process. For the sake of the learning curve simplification in order...
Conference Paper
Full-text available
Fig. 1. Teasing result of our method: in a traditional storyboard frame (left), we add some annotations formated by our iconographic pattern language (middle) to generate a semi-automatic animation-animatic (right) Abstract—The pre-production stage of the film is important to establish communication between directors and artists. One of the main do...
Conference Paper
Full-text available
Animation is a multidisciplinary art form, involving drawing, sculpture, modeling, dancing, computer science, among others. Among several steps of creating an animation, pre-production is the stage in which artists can explore their creativity, experimenting with different options to convey their ideas. The main tool of the pre-production is the st...
Conference Paper
Full-text available
This article discusses current practices in mobile-learning and presents a strategy for developing educational applications associated with Augmented Reality. As concept proof of the technic discussed an application was created to teach basic mechanics. We discuss the creation of custom gestures for interaction between user and application for the...
Article
Full-text available
This article discusses current practices in mobile-learning and presents a strategy for developing educational applications associated with Augmented Reality. Work related to distance education and practice of creating three-dimensional designs. As concept proof of the technic discussed an application was created to teach basic mechanics. I. INTROD...
Conference Paper
Full-text available
In this work, transit metaphors in a Virtual Collaborative System are used as a strategy to develop abstraction as a motivating factor in built of the logical-abstract reasoning for improvement in the teaching-learning of Algorithms and Computer Programming. Resumo. Neste trabalho, metáforas de trânsito em um Sistema Virtual Colaborativo são utiliz...
Conference Paper
Full-text available
Resumo-O objetivo deste documento é apresentar o Objeto de Aprendizagem IMAGINE, que tem como objetivo facilitar o ensino de Processamento Digital de Imagens em cursos presenciais e a distância, bem como apresentar a tecnologia utilizada na construção do mesmo e os parâmetros padronizados pelo IEEE Learning Technology Standards Comitee Palavras-Cha...
Conference Paper
Full-text available
Resumo-O objetivo deste documento é apresentar o Objeto de Aprendizagem IMAGINE, que tem como objetivo facilitar o ensino de Processamento Digital de Imagens em cursos presenciais e a distância, bem como apresentar a tecnologia utilizada na construção do mesmo e os parâmetros padronizados pelo IEEE Learning Technology Standards Comitee Palavras-Cha...

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