Pavlo "Pasha" AntonenkoUniversity of Florida | UF · School of Teaching and Learning
Pavlo "Pasha" Antonenko
PhD
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89
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Publications (89)
Neural functions are fundamental to learning, instruction, and performance. Although tremendous progress has been made in neuroscience in the past two decades, its applications in educational research are just beginning to be realized. This review focuses on selected technologies, methods, and findings from neuroscience that have important implicat...
Scholars from diverse fields and research traditions agree that the conceptual framework is a critically important component of disciplined inquiry. Yet, there is a pronounced lack of shared understanding regarding the definition and functions of conceptual frameworks, which impedes our ability to design effective research and mentor novice researc...
Application of physiological methods, in particular electroencephalography (EEG), offers new and promising approaches to educational
psychology research. EEG is identified as a physiological index that can serve as an online, continuous measure of cognitive
load detecting subtle fluctuations in instantaneous load, which can help explain effects of...
The purpose of this study was to determine the effect of leads (or hypertext node previews) on cognitive load and learning. Leads provided a brief summary of information in the linked node, which helped orient the reader to the linked information. Dependent variables included measures of cognitive load: self-report of mental effort, reading time, a...
Cluster analysis is a group of statistical methods that has great potential for analyzing the vast amounts of web server-log data to understand student learning from hyperlinked information resources. In this methodological paper we provide an introduction to cluster analysis for educational technology researchers and illustrate its use through two...
Artificial Intelligence (AI) is becoming ubiquitous in modern society and advancing rapidly. Consequently, educators are struggling to keep pace with the changing landscape. Our three-year project uses fossil sharks to activate teacher self-efficacy and student interest in learning about AI, specifically machine learning (ML) and computer vision. T...
This article describes a novel method for quantifying fixation disparity and evaluates its role in visuospatial cognition during an authentic learning task, specifically, the determination of molecule chirality in organic chemistry involving mental rotation and pattern comparison. The first study examined the influence of molecular model dimensiona...
Background
Human evolution is a topic that is largely excluded from K-12 classrooms for a variety of reasons, including the inability, unwillingness, or lack of preparedness of educators to teach a topic that has been seen as controversial. This study explored how engagement in professional development infused with 3D printing and ways of knowing d...
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Teachers’ beliefs such as pedagogical beliefs, self-efficacy, and technology value beliefs are influential to technology integration practice. This study aims to investigate teachers’ beliefs and the impact on their 3D printin...
This convergent mixed method study investigates learner engagement during a blended, transmedia curriculum called CryptoComics, which is designed to teach 3rd-5th graders about cryptology and cybersecurity. Curriculum design is presented through the lens of four engagement facilitators: (1) anchoring the curriculum with a comic book, (2) blending d...
K-12 teachers and students are vulnerable to cybersecurity attacks and mostly ill-prepared to deal with them. The COVID-19 pandemic has only increased these risks because of the reliance on digital technology in education and increased free time young children and adolescents spend online. Simultaneously, the U.S. is facing an extreme shortage of c...
Integrating complex spatio-temporal cognitive tasks such as in-situ planning and trade coordination of job site activities is a continuous challenge to learners in Construction Engineering (CE) courses. Spatial information in this context addresses how physical resources are related to one another at a job site, whereas temporal information defines...
There is an increasing trend of learning analytics dashboards (LADs) being used to provide feedback to learners. However, there is little empirical evidence about the influence of their design features on learners' cognitive and affective outcomes, especially in high-anxiety courses such as statistics. To address this gap, this study employed a two...
The primary barrier to understanding visual and abstract information in STEM fields is representational competence the ability to generate, transform, analyze and explain representations. The relationship is known between the foundational visual literacy and the domain specific science literacy, however how science literacy is a function of science...
This study explored how the use of three different pedagogical frameworks (community science, storytelling, and inquiry-based learning) influenced learners’ awareness and appreciation of flagellate plants in an undergraduate online botany course. Students’ opinions, attitudes, and perceptions toward science were explored using the Classroom Undergr...
Based on the achievement goal theory, this experimental study explored the influence of predictive and descriptive learning analytics dashboards on graduate students' motivation and statistics anxiety in an online graduate-level statistics course. Participants were randomly assigned into one of three groups: (a) predictive dashboard, (b) descriptiv...
The advances in technology to capture and process unprecedented amounts of educational data has boosted the interest in Learning Analytics Dashboard (LAD) applications as a way to provide meaningful visual information to administrators, parents, teachers and learners. Despite the frequent argument that LADs are useful to support target users and th...
The use of 3D printing in science, technology, engineering and mathematics (STEM) learning is a promising way for integrated STEM education. This study examined the influence of 3D printing infused STEM integration on students' interest in STEM careers, which is essential for students to participate in STEM disciplines and future STEM careers. The...
The purpose of this study was to examine the application of the multimedia and modality principles on cued-recall, recognition, and mental effort of college students with and without dyslexia. The study used a Multimedia (Image Present vs. Image Absent) × Modality (Narration vs. Onscreen Text) × Dyslexia (Dyslexia vs. Non-Dyslexia) 3-way factorial...
The past decade has seen an exponential increase of innovative applications of 3D technology in the geosciences. Here, we present a case study from the Florida Museum of Natural History applied to the multidisciplinary field of paleontology. We have deployed 3D scanning and printing techniques for the purposes of scientific research, formal educati...
Purpose
Immediately following the declaration of the national emergency of the COVID-19 pandemic in the USA, the purpose of this study was to examine one month of social media, news media, school district websites’ continuity plans and educational affiliate organizations, to unveil K-12 stakeholders’ initial response to K-12 remote teaching.
Desig...
This chapter addresses an important educational problem: the need to capitalize on the affordances of twenty-first-century technology and emerging assessment methods to design learning environments that are sensitive to learners’ individual differences in motivation, affect, and cognition. To help address this problem, we review relevant research o...
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a) text...
As an emerging technology in K-12 education, 3D printing has gained much attention from educators and researchers. However, meaningful 3D printing integration in K-12 curricula is still scarce, and little is known about how teachers' beliefs and the integration in science classrooms may influence student motivation. This study examined the influenc...
Using self-determination theory, this study investigated the influence of a multimedia-enhanced informal biodiversity awareness event on the evolving culture of science and internal and external motivation to take environmental action among the members of a small community in Southeastern US. The event was hosted by a local life and science museum...
Many online videos feature an instructor on the screen to improve learners' engagement; however, the influence of this design on learners' cognitive load is underexplored. This study investigates the effects of instructor presence on learners' processing of information using both subjective and psychophysiological measures of cognitive load. Sixty...
An increasing number of instructional videos online integrate a real instructor on the video screen. So far, the empirical evidence from previous studies has been limited and conflicting, and none of the studies have explored how learners' allocation of visual attention to the on-screen instructor influences learning and learner perceptions. Theref...
Studies have shown that the use of herbal feed additives «Fitopank» by Grey Ukrainian cows 30 days before calving had a positive effect not only on the body of cows-mothers and the quality of their colostrum, but also on the physiological state of the born calves and the growth energy of young animals. Adding of «Fitopank» to the cows diet helped t...
As the definition of computational thinking (CT) in education continues to evolve, researchers have investigated the integration of CT in K-12 learning contexts and students' perceptions and development of CT in these integrated learning experiences. Drawing on prior work, this study explored the evolution of two elementary school girls’ conception...
Parallel to the recent advancements in information and communications technologies, research on multimedia learning has generated a number of theories and empirical findings. Numerous trends and issues have emerged, showing the complex and dynamic nature of multimedia learning and the associated scholarship. To provide a comprehensive knowledge map...
This study explored the relationships between eye tracking and traditional usability testing data in the context of analyzing the usability of Algebra Nation™, an online system for learning mathematics used by hundreds of thousands of students. Thirty-five undergraduate students (20 females) completed seven usability tasks in the Algebra Nation™ on...
This cross-case analysis explored the evolution of two elementary students' conceptions and programming skill in a computational thinking (CT)-integrated science class using the Dash robotics kits. Participants learned three CT concepts, sequences, loops, and conditional statements, which were integrated in the specific content area, the reproducti...
Increased public interest in mindfulness has generated a burgeoning market in new consumer technologies. Two exploratory studies examined effects of InteraXon's “Muse” electroencephalography (EEG)-based neurofeedback device and mobile application on mindfulness-based relaxation activities. Psychophysiological outcomes (heart rate variability (HRV),...
As teammates adjust their cognition and behavior, synchronizations of information can be observed across verbal, postural, and neurophysiological systems. This study explored the synchrony of mutually interacting brains, or team neurosynchrony, during cyber‐enabled collaborative problem solving. Mixed‐sex dyads defined and solved an authentic probl...
This chapter reviews the most important neurotechnologies, neuroscience approaches, and empirical research using neuroscience methods and tools in education. Four specific technologies and representative studies using them are discussed in detail: eye tracking, electroencephalography, functional magnetic resonance imaging, and functional near-infra...
The flipped classroom instructional strategy is thought to be a good way to structure learning experiences to improve student learning outcomes. Many studies have been conducted to examine the effects of flipped classroom on student learning outcomes compared to the traditional classroom, but the results were inconclusive. The purpose of this study...
This study examined how parents' reports of children’s technology use in the home varies by a child’s gender or grade level. Framed by technology adoption models, this mixed-method study gathered parent reports of their elementary child’s use of portable technology for entertainment and learning in the home, collected from 120 surveys and 13 indivi...
This study discusses the complex collaborative design reasoning processes involved in developing an online educational technology for learners of all ages to explore and understand the role of flagellate plants in our society. The technology consists of a main website (the Voyager) and an interactive, dynamic map of the evolutionary relationships b...
Much attention has focused on technology acceptance in the classroom, with little investigation into how parents make decisions about their children’s use of portable technology to support reading development in the home. Applying the Unified Theory of Acceptance and Use of Technology, this study identifies predictors of parents portable technology...
This study addressed some of the challenges of supporting self-regulated learning in community college online English composition. This course used a flexible learning design, providing a choice of procedural scaffolds to support self-regulation of learning tasks by students. The purpose of this study was to determine the relationship between the u...
This study examined the use of Twitter for online discussions in one asynchronous online, journalism class. A content analysis of the transcripts of the tweets from 25 undergraduate students was performed, coding for social presence using the social presence density measurement tool, one of the three aspects of the community of inquiry framework. P...
There has been a lack of research on how people with individual differences learn with multimedia materials, in particular with regard to individuals with dyslexia. Dyslexia is a learning disability characterized by subpar ability in reading, spelling, writing, word recognition, and phonological decoding. This population could potentially benefit f...
Our global society is experiencing an extreme and urgent need for effective STEM problem solvers who are ready to tackle the grand challenges of the twenty-first century. However, indicators are also suggesting that curriculum for undergraduate STEM is overly prescriptive and not based upon authentic practices, and are thus not representative of th...
In an effort to reach more students, educators are designing online learning experiences, particularly in the form of online videos. While many instructional videos feature a picture-in-picture view of instructor, it is not clear how instructor presence influences learners’ visual attention and what it contributes to learning and affect. On one han...
This study explores a proposition that individuals with dyslexia develop enhanced peripheral vision to process visual-spatial information holistically. Participants included 18 individuals diagnosed with dyslexia and 18 who were not. The experiment used a comparative visual search design consisting of two blocks of 72 trials. Each trial presented t...
When perceiving visual stimuli, features are registered early, automatically, and in parallel, while objects are identified separately and at a later stage in processing (Treisman & Gelade, 1980). It has been suggested that people with dyslexia can develop enhanced peripheral vision to make use of a holistic strategy during visual search (Schneps,...
Fossils and the science of paleontology provide a charismatic gateway to integrate STEM teaching and learning. With the new Next Generation Science Standards (NGSS), as well as the exponentially increasing use of three-dimensional (3-D) printing and scanning technology, it is a particularly opportune time to integrate a wider variety of fossils and...
This study surveys the landscape of 531 apps identified in a search for mobile apps for dyslexia and examines how their developers conceive of dyslexia. Results suggest most developers use the word dyslexia to increase the visibility of their apps within digital distribution platforms but do not intentionally design with dyslexics in mind. Those de...
This study’s purpose was to compare the effectiveness of the traditional, lecture and discussion method to a digital game-based learning (DGBL) approach on students’ near and far knowledge transfer abilities in agriculture and mathematics regarding a unit on swine diseases in animal science courses. Two research questions guided the study, which em...
This paper addresses the need for enhancing our awareness of user-centered design in educational technology through a more explicit and systematic alignment between the needs of educational technology users (learners and educators) and the affordances provided by the technology. First, we define the term "affordance" and discuss it from the perspec...
While much research has been conducted on annotations and note-taking in the context of learning from static text and images, the influence of annotating instructional video upon metacognitive monitoring and learning remains unclear. This is an important issue because video annotation systems are gaining popularity in the practice of online and ble...
the main purpose of this study was to examine the validity of the teacher Intentions to Integrate technology in education Scale using pre-service teacher samples from three countries on three continents-turkey, Spain and the united States. Study participants were 550 pre-service teachers from three universities in turkey, Spain and the uSa (219, 20...
This article presents an analysis of active crowdfunding campaigns posted on ten crowdfunding platforms in May 2013 to provide a glimpse of the recent trends in the crowdfunding of educational technology startups. We describe the characteristics of the most successful crowdfunding campaigns in educational technology and identify the most popular cr...
The purpose of this study was to compare the effectiveness of the lecture and discussion teaching methods and digital game-based learning on student achievement in agriculture and mathematics regarding a unit on swine diseases in animal science courses offered through secondary agricultural education programs in Oklahoma. Three research questions g...
The purpose of this study was to compare the effectiveness of the lecture and discussion teaching methods and digital game-based learning on student achievement in agriculture and mathematics regarding a unit on swine diseases in animal science courses offered through secondary agricultural education programs in Oklahoma. Three research questions g...
From an instrumental view, conceptual frameworks that are carefully assembled from existing literature in Educational Technology and related disciplines can help students structure all aspects of inquiry. In this article we detail how the development of a conceptual framework that connects theory, practice and method is scaffolded and facilitated i...
This study employed two surveys to explore the perceptions of university students and faculty regarding their patterns of use and usefulness of mobile learning management system LMS features. Results demonstrate that the patterns of using handheld devices and perceptions regarding mobile LMS features differed among students and faculty. Students pr...
Despite the rapidly increasing numbers of informational websites and learners using the World Wide Web to research topics, empirical evidence on the relationships between website design elements and website trustworthiness is scarce. This study used self-reported and behavioral screen-capture data to investigate the impact of Don Norman's (2003) em...
The focus of this exploratory study was to examine levels of technology integration, self-efficacy, and Technological Pedagogical Content Knowledge (TPACK) in preservice and inservice agricultural education teachers in Oklahoma. The findings of this study suggest that intrapersonal factors, such as self-efficacy, outcome expectations, and interest,...
This study investigated changes in inservice teachers’ technological pedagogical content knowledge and technology integration self-efficacy as a result of engaging in collaborative instructional design with Web 2.0 tools. We collected survey and interview data in the pre/post format, and teaching portfolios served to triangulate survey and intervie...
Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that connects current multimedia learning techniques with these new forms of media. Because most formal online learning is delivered using learning management sy...
This study investigated the impact of collaborative and individualized student response system-based instruction on learner motivation, metacognition, and concept transfer in a large-enrolment undergraduate science course. Participants in the collaborative group responded to conceptual questions, discussed their responses in small groups, and provi...
Informed by the cognitive theory of multimedia learning, this study examined the effects of three multimedia design principles on undergraduate students' learning outcomes and perceived learning difficulty in the context of learning entomology from an educational video. These principles included segmenting the video into smaller units, signalling t...
Virtual environments provide a model of the world that can simulate real spaces or represent new, previously unexplored worlds. Effective navigation within these virtual worlds is a key to user satisfaction and goal achievement. Empirical research, however, shows large differences in navigation performance due to gender. This paper presents concept...
This paper describes the ways that students’ problem-solving behaviors evolve when solving multi-faceted, context-rich problems
within a web-based learning environment. During the semester, groups of two or three students worked on five physics problems
that required drawing on more than one concept and, hence, could not be readily solved with simp...
This empirical study explores the perspectives of eight preservice teachers on the meaning and assessment of creativity and
the role of web design in developing creative potential. Data sources included eight semi-structured interviews analyzed by
three independent raters, web design checklists, and interviewer’s notes. Five themes emerged from par...
Computer games have a broad appeal that transcends gender, culture, age and socio-economic status. We outline the case for using rapid computer game creation as an innovative pedagogical approach for broadening participation in computing and fostering crucial thinking skills in the populace, thereby helping bridge the digital divide. Rapid computer...