Paula Bräuer

Paula Bräuer
Christian-Albrechts-Universität zu Kiel | CAU · Department of Computer Science

Master of Science

About

24
Publications
8,412
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
121
Citations
Education
October 2015 - June 2018
Christian-Albrechts-Universität zu Kiel
Field of study
  • Wirtschaftsinformatik
October 2011 - November 2015
Christian-Albrechts-Universität zu Kiel
Field of study
  • Wirtschaftsinformatik

Publications

Publications (24)
Conference Paper
Full-text available
In gamification research, most game design elements are currently being tested simultaneously. To gain more detailed knowledge about the effect of game design elements in non-game contexts, the impact of individual elements should be considered more closely. Also, the interactive experience of using augmented reality in real-world environment is be...
Article
Full-text available
Current gamification research usually examines several game design elements at the same time, which makes it difficult to distinguish how and to what extent individual game design elements increase motivation. We address this research question by individually examining four game design elements (progress bar, narrative, feedback, and badges) in an...
Article
Full-text available
Intelligent virtual assistants (IVAs) like Amazon Alexa or Google Assistant have become increasingly popular in recent years, and research into the topic is growing accordingly. A major challenge in designing IVA applications is making them appealing. Gamification as a concept might help to boost motivation when using IVAs. Visual representation of...
Article
Full-text available
Gamification can increase motivation in learning, and intelligent virtual assistants (IVAs) can support foreign language learning at home. However, there is a lack of design concepts to motivate learners to practice with their IVA. This study combines both concepts and analyzes if audio-gamification can increase engagement to address this research...
Conference Paper
The immersive nature of virtual reality (VR) allows even complex information to be communicated in an engaging, interactive, and fast way. This is particularly useful in the case of long-term political processes, such as the siting, construction, and management of a repository for high-level radioactive waste (HLRW). In this paper, we present an ap...
Technical Report
Full-text available
Ein partizipatives WebGIS für die Endlagerstandortsuche I Impressum Mit dem Projekt TRANSENS wird erstmalig in Deutschland transdisziplinäre Forschung zur nuklearen Entsorgung in größerem Maßstab betrieben. TRANSENS ist ein Verbundvorha-ben, in dem 16 Institute bzw. Fachgebiete von neun deutschen und zwei Schweizer Uni-versitäten und Forschungseinr...
Conference Paper
Full-text available
Intelligent virtual assistants such as Amazon Alexa, Siri, and Google Assistant are mainly used to request information or play music. However, they can also be used to play voice-enabled games. So far, very little research has looked at this new form of gaming. To fill this research gap, 29 games from the Amazon Alexa Store were systematically stud...
Conference Paper
Full-text available
Punkte zählen zu den am meisten verwendeten Spieldesignelemen-ten im Bereich von Gamification. Allerdings existieren keine Studi-en dazu, welche konkreten Punktewerte sinnvoll sind und wann zu wenig oder zu viele Punkte vergeben werden könnten. In der vorlie-genden Umfragestudie wurden die Daten von 160 Teilnehmenden analysiert, wobei 154 Teilnehme...
Conference Paper
This study presents a first experimental approach for the use of intelligent virtual assistants (IVA) to support political participation. In order to involve as many citizens as possible in participatory political processes, such as the search for a repository site for high-level radioactive waste, IVAs could offer a possibility to convey informati...
Article
Full-text available
Germany's debate on nuclear energy is characterized by a potential for conflict. With the Repository Site Selection Act, a new strategy was adopted for a participatory search process for the best possible repository site for high-level radioactive waste in Germany. To gain insights into how a Public Participatory GIS application (PPGIS) can contrib...
Conference Paper
Full-text available
Nach über 60 Jahren Nutzung ziviler Kernenergie in Deutschland und dem Atomausstieg bis 2022 stellt sich die Frage nach der Endlagerung (hoch-)radioaktiven Abfällen mit stetig steigender Dringlichkeit. Für die Endlagersuche in Deutschland trat 2017 das Standortauswahlgesetz (StandAG) in Kraft, das ein partizipatives, wissenschaftsbasiertes und tran...
Article
Full-text available
The political and social debate on nuclear energy in Germany has been characterized for many decades by a high potential for conflict and dissatisfaction. In particular, the controversies surrounding the Gorleben salt dome achieved international attention and altered the relationship between the population and political decision makers at the local...
Conference Paper
Full-text available
The search for a final nuclear repository in Germany poses a societal and political issue of high national medial presence and controversy. The German Repository Site Selection Act demands the search to be a "participatory, science-based […] process". Also, the repository search combines numerous scientific aspects (e.g., geological analyses, techn...
Conference Paper
In this submission, a new concept for the application of augmented reality in warehouse management is presented. The new tool offers the possibility to visualize the turnover rate of products in a warehouse and to optimize the location of products according to this key performance indicator. A prototype of the application was developed for the Micr...
Conference Paper
Full-text available
Gamification is the use of game-design elements in non-game contexts. Gamification has been used in many different contexts to motivate different audiences, but the effect on scientists has not yet been sufficiently investigated. In a field study with 28 scientists the effects of the game design elements badge and progress bar are examined for thei...
Preprint
Full-text available
Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this new model. Nevertheless, the transition to open access has been very slow so far. In order to accelerate this p...
Conference Paper
Full-text available
Obwohl den meisten Wissenschaftler/innen bekannt ist, dass es neben dem traditionellen und abonnementbasierten Publikationsmodell, auch die Möglichkeit existiert, ihre Forschung Open Access zu publizieren und Wissenschaftler/innen dieses neue Modell laut verschiedenen Umfragen überwiegend befürworten, findet die Transformation zu Open Access bisher...
Technical Report
https://lab.sub.uni-goettingen.de/gamification.html
Conference Paper
Full-text available
In einem Experiment mit 66 untersuchten Probanden wurde die motivierende Wirkung der beiden Spielelemente Abzeichen und Bestenliste im Umfeld eines durch Augmented Reality gestützten Lagerprozessesbetrachtet. Konkret wurde die Wirkung der beiden Elemente auf die individuelle Motivation der Probanden und die Geschwindigkeit bei der Ausführung von Ar...
Conference Paper
Full-text available
An experiment with 66 subjects was conducted within an augmented reality (AR) order-picking task using Microsoft HoloLens. The objective of the experiment was to test the use of gamification in AR order-picking. Also, another goal was to identify problems in the development of the AR software as well as to detect general problems with the use of AR...
Conference Paper
Gamification aims to increase motivation in non-game contexts by using game design elements. Usually gamification research examines the impact of multiple game design elements, making it almost impossible to find out how and to what extent these elements individually contribute to user motivation. To narrow this research gap the present study uses...

Network

Cited By