
Patrick C ShihIndiana University Bloomington | IUB · Department of Informatics
Patrick C Shih
PhD in Information and Computer Science
About
130
Publications
109,671
Reads
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2,506
Citations
Citations since 2017
Introduction
My research focuses on the study of sociotechnical systems and mechanisms to support health and wellbeing and reduce health disparity of marginalized and underserved populations. Specifically, my lab designs, prototypes, and deploys novel personal health informatics devices, interfaces, and platforms to support people with physical, developmental, and mental conditions. I also design technologies to improve animal welfare.
Additional affiliations
July 2016 - June 2023
June 2016 - July 2016
Consortium for the Science of Sociotechnical Systems
Position
- Pre-tenure Faculty and Emerging Multi-disciplinary Research Team
July 2015 - June 2016
Education
September 2006 - December 2011
August 2003 - May 2005
September 2000 - June 2003
Publications
Publications (130)
The pervasiveness of online health communities and recent exponential growth of health tracking technologies provide new possibilities for weight management, an important health issue that remains prevalent. To enhance the understanding of how to support them to succeed, we investigate people’s practices and experiences over the course of weight ma...
Human-Pet-Computer Interaction (HPCI) is the study of how technology can be designed and used to advance human-pet companionships. Trends in pet ownership are rising, as are pet obesity rates. Paralleling these trends are advancements in personal data collection and visualization – the quantified self (QS) movement – that allow individuals to self-...
The experience of grief and death is an inevitable part of life. Grief, a natural response to death, can be a challenging and emotionally taxing journey. Bereaved individuals often feel lost in a fog, unaware of resources available to them and unsure of which resources could be useful for supporting their healing process. Complicated grief, a more...
This study explores current drinking practices and attitudes of college students and design opportunities for encouraging safe and responsible drinking behaviors in this population. With 86 participants in total, we conducted surveys, interviews, and a two-week user study that involved the use of BACtrack Mobile Pro, an FDA-approved personal breath...
Primary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we de...
Objective:
We assessed the feasibility and acceptability of using BACtrack Skyn wearable alcohol monitors for alcohol research in a college student population.
Methods:
We enrolled n=5 (Sample 1) and n=84 (Sample 2) Indiana University undergraduate students to wear BACTrack Skyn devices continuously over a five-day to seven-day study period. We...
This study examined the concordance between accelerometry-measured and self-reported physical activity (PA) and sedentary time in adults with autism. Twenty-four participants wore an ActiGraph GT3X + accelerometer for seven consecutive days and completed the International Physical Activity Questionnaire-Short Form (IPAQ-SF) on the last day of their...
African Americans/Blacks continue to be underrepresented as participants in Alzheimer’s Disease and related dementia (ADRD) and brain research. Numerous challenges such as lack of information about the Alzheimer’s Disease and related dementia (ADRD), socioeconomic barriers, historical and systemic racism, and distrust of research goals and processe...
Background:
Physical activity (PA) has an impact on physical and mental health in neurotypical populations, and addressing these variables may improve the prevalent burden of anxiety in adults with autism spectrum disorder (ASD). Gamified mobile apps using behavior change techniques present a promising way of increasing PA and reducing sedentary ti...
Environmental enrichment is adding complexity to an environment that has a positive impact on a captive animal as a necessity of care. Computing technology is being rapidly weaved throughout the space in both enrichment devices as well as evaluating enrichment outcomes. In this article, we present a scoping review of 102 captive animal enrichment s...
Millions of Americans forego medical care due to a lack of non-emergency transportation, particularly minorities, older adults, and those who have disabilities or chronic conditions. Our study investigates the potential for using timebanks—community-based voluntary services that encourage exchanges of services for “time dollars” rather than money—i...
Patients with complex conditions and treatment plans often find it challenging to communicate with multiple providers and to prioritize various management tasks. The challenge is even greater for patients with discordant chronic comorbidities (DCCs), a situation where a patient has conditions that have unrelated and/or conflicting treatment plans....
In this paper, we draw inspiration from the Discordant Chronic Comorbidity Care (DC\(^3\)) model. The model recognizes the complexities of DCCs and incorporates key strategies for assessing and addressing the complexities of DCCs care. We worked with user experience design experts over several design sprints to come up with a conceptual design. It...
Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and trends visually suggests the use of data visualization as a tool for users to identify strategies for improved...
BACKGROUND
Physical activity (PA) has an impact on physical and mental health in neurotypical populations, and addressing these variables may improve the prevalent burden of anxiety in adults with autism spectrum disorder (ASD). Gamified mobile applications using behavior change techniques (BCTs) present a promising way to increase PA and reduce se...
Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and trends visually suggests the use of data visualization as a tool for users to identify strategies for improved...
Patients with complex conditions and treatment plans often find it challenging to communicate with multiple providers and to prioritize various management tasks. The challenge is even greater for patients with discordant chronic comorbidities (DCCs), a situation where a patient has conditions that have unrelated and/or conflicting treatment plans....
This paper drew its inspiration from the DC^3 model. We present a case study of how to use design sprints (with design experts) in a complex design context (the case study can be a model for future studies). We propose an ecosystem that seeks to address the challenges of managing DCCs and discuss strategies to further optimize and standardize the p...
With aerial systems becoming more accessible, animal-drone interaction opportunities for improving wellness are expanding. Payload drones may provide new ways to encourage space utilization in zoo contexts, as well as minimize human interaction in wildlife rehabilitation. In this paper, we outline the technical details of an early aerial system pro...
A virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighting training system integrated with four control devices adapted from real firefighting tools. We ite...
Working with organs and extracted tissue blocks is an essential task in many medical surgery and anatomy environments. In order to prepare specimens from human donors for further analysis, wet-bench workers must properly dissect human tissue and collect metadata for downstream analysis, including information about the spatial origin of tissue. The...
We introduce our ongoing work in community networks and present a system that aggregates geographical community news and events information from local news and social media. Our goal is to present community information according to its content and to make it more visible to local residents, thereby increasing community awareness. We also present a...
Anxiety is a prevalent mental health condition in adults with autism spectrum disorder (ASD), and physical activity (PA) presents potential for the alleviation of this symptom. Gamified mobile apps using behavior change techniques (BCTs) demonstrate a promising way to increase PA and consequently reduce anxiety in adults with ASD.
PURPOSE: To comp...
Despite the overall poor health profiles documented in adults with autism spectrum disorder (ASD), there is little information on physical activity (PA) and sedentary time in this population, and the agreement between objective and subjective measures of these variables in adults with ASD is unknown.
PURPOSE: To examine the concordance between acc...
The rise of ridesharing platforms has transformed traditional transportation, making it more accessible for getting to work and accessing grocery stores and healthcare providers, which are essential to physical and mental well-being. However, such technologies are not available everywhere. Additionally, there is a scarcity of HCI work that investig...
Recent research on creativity support tools (CST) adopts artificial intelligence (AI) that leverages big data and computational capabilities to facilitate creative work. Our work aims to articulate the role of AI in supporting creativity with a case study of an AI-based CST tool in fashion design based on theoretical groundings. We developed AI mod...
Objectives
Preadolescence substance exposure, which increases the risk of regular substance use, has been a public health concern. Although studies found that impulsivity is a predisposing factor of early substance exposure, the pathways through which impulsivity is associated with early substance exposure remain unclear. This study examined how fa...
Music therapists provide critical, evidence-based care to a diverse range of clients. However, despite their active role in empowering individuals affected by disability, stigma, grief, and trauma, music therapists remain understudied by the HCI community. We present the results of a mixed methods study of 10 interviewees and 20 survey respondents...
There are over three million people living with epilepsy in the U.S. People with epilepsy experience multiple daily challenges such as seizures, social isolation, social stigma, experience of physical and emotional symptoms, medication side effects, cognitive and memory deficits, care coordination difficulties, and risks of sudden unexpected death....
Movement is one of the key elements in virtual reality (VR) and significantly influences user experience. In particular, walking-in-place is a method of supporting movement in a limited space, and many studies are being conducted on its effective support. However, most studies have focused on forward movement despite many situations in which backwa...
Working with organs and tissue blocks is an essential task in medical environments. In order to prepare specimens for further analysis, wet-bench workers must dissect tissue and collect spatial metadata. The Registration User Interface (RUI) was developed to allow stakeholders in the Human Biomolecular Atlas Program (HuBMAP) to register tissue bloc...
Objective: To assess the feasibility and acceptability of using BACtrack Skyn wearable alcohol monitors in a college student population.
Method: In September 2019, we enrolled n=5 Indiana University undergraduate students in a study to wear alcohol monitor wristbands continuously over a 5-day period. Concurrently, participants completed daily surve...
The purpose of this study was to conduct the first usability inquiry of a gamified, behavior change theory-guided mobile app PuzzleWalk for increasing physical activity and reducing sedentary behavior in adults with and without autism spectrum disorder (ASD). Eighteen adults with and without ASD participated in a mixed-methods study that consisted...
People living with HIV experience a high level of stigma in our society. Public HIV-related stigma often leads to anxiety and depression and hinders access to social support and proper medical care. Technologies for HIV, however, have been mainly designed for treatment management and medication adherence rather than for helping people cope with pub...
Respite care can provide a chance for family caregivers to take a temporary and flexible break from their long-term caregiving work. Despite its beneficial aspects and value, there is little research on how technology might mitigate barriers to using respite care. The purpose of this paper is to understand the current practices and challenges that...
Transportation has evolved throughout the past several years through developments in HCI and sociotechnical systems. However, there has been a lack of studies examining transportation in rural areas for vulnerable populations. Our study focuses on the transportation facilitators and barriers faced by people living with HIV in rural areas. We were i...
Outdoor enrichment has a variety of potential uses for increasing physical activity and strengthening companion animal bonds. In this pilot protocol, we aim to explore a species-centric evaluation of drone flying patterns and distances for enrichment purposes. This includes presenting participants with introductory and training phases to encourage...
Animal enrichment in zoos is evolving faster than ever, with more technical approaches being found across disciplines, particularly in Animal-Computer Interaction (ACI). Captive orangutans are a unique population that are commonly im-pacted by health concerns that may be alleviated through increased physical activity. In this study protocol, we aim...
PURPOSE: Adults with autism spectrum disorder (ASD) are purportedly inactive, but this conclusion is inferred from data on children and youth, and parent proxy reports. Objective assessment using activity monitors is needed to better understand physical activity (PA) and sedentary behavior in this population segment. The purpose of this study was t...
This resource was created to support researchers who might be newly conducting
crisis informatics research in light of the pandemic of 2020. It also might support creation of new course syllabi on related topics. It has been produced by members of the crisis informatics research community in May 2020 to consolidate and organize the literature on in...
Background: Participation in regular physical activity (PA) helps reduce anxiety in the neurotypical population, but there have been no attempts to use PA as part of a treatment approach for anxiety in people with ASD. Anxiety is one of the most common and debilitating co-occurring conditions in adults with autism spectrum diagnoses (ASD) and there...
Care and support of discordant chronic comorbidities (DCCs) are challenges not only for patients but also for their healthcare providers.DCCs are health conditions in which patients have multiple, often unrelated, chronic illnesses that may need to be addressed concurrently but may also be associated with conflicting treatment instructions. Previou...
This paper uncovers the tensions and constraints that arise for providers when supporting patients with DCCs and shows the contrast between providers' and patients' perspectives.
Conducting HCI research with people living with HIV in face-to-face settings can be challenging in terms of recruitment and data collection due to HIV-related stigma. In this case study, we share our experiences from conducting research remotely in two studies using the Asynchronous Remote Communities method with participants recruited from in-pers...
Mealtimes serve important social functions in our everyday lives. Public dining spaces on college campuses are positioned to be social and engaging spaces to make new connections. With the prevalence of digital devices, technology usage introduces new dynamics into students' mealtimes. In this study, we explored the current mealtime technology usag...
Wildlife rehabilitation centers are tasked with the difficult challenge of providing medical care to wildlife while limiting human contact to ensure a successful transition into the wild. Building off of interviews with volunteers and 6 months of participatory observation work, we present a smart habitat design for the rehabilitation of Virginian o...
The dog park going experience has the potential for many positive experiences for dogs. Through observations, interviews and focus groups, we designed Barks & Rec, a cooperative system that encourages community connections and behaviors awareness in dogs park goers through interweaving the dog park community. With activity tracking integration, our...
Wildlife rehabilitation involves caring for sick, injured, and orphaned non-domesticated native animals to re-release into the wild. While rehabilitators face similar hurdles as animal shelters such as limited funding and technology challenges, wildlife rehabilitation requires minimal human contact to ensure a successful reintroduction to the wild....
Analysis of social support in online forums for people living with HIV has been relying, for the most part, on self-report instrumentation and manual coding of data. Our study applies a fully automated data analysis method based on clustering and network embedding of the largest online support forum (POZ forum)for people living with HIV. Results sh...
Equine-assisted therapy has provided various treatments and activities with horses to improve one's physical and mental health. Few technologies has been utilized to promote the therapy in terms of its system and influences on clients and other stakeholders. We are conducting a study aiming to (1) understand stakeholders and their current practices...
Previous research shows that fewer female players participate in competitive games than male players. However, it has been reported that there are more female than male players in King of Glory (KoG), one of the most popular multiplayer online battle arena (MOBA) games on the mobile platform in China. This study aims to investigate how KoG captures...
Asynchronous Research Communities methodology (ARC) has been used to explore HCI topics in a range of contexts. This innovative methodology takes advantage of the technological tools and platforms that are often the subject of HCI research to extend existing methods of data collection, pushing methodology beyond historical modes and allowing better...
Over two million people in the U.S. are living with epilepsy, which is one of most common chronic neu-rological condition. They have experienced challenges such as quality of health care, care coordination, and risks of sudden unexpected death. People with epilepsy and their caregivers (PWEC) desire for more resources and improvement in self-manage...
Background: Limited research indicates that adults with autism spectrum disorder (ASD) do not meet physical activity (PA) guidelines and are highly sedentary. Inadequate PA is a leading preventable cause of death worldwide, but little is known about PA, sedentary time (ST), and factors influencing these variables in adults with ASD. Technology is u...
Over the past twenty years, people have seen considerable growth in film industry. There are two common measurements for movie quality, financial metric of net profit and reception metric in the form of ratings assigned by moviegoers on websites. Researchers have utilized these two metrics to build models for movie success prediction separately, wh...
Concerns regarding the environment and the impact humans constantly have on the environment has been a growing concern for decades, but there is still a substantial lack of environmental literacy and action among most of the population in what they can do to reduce the damage they may be indirectly causing. Given that many people express an interes...
Timebanking refers to community-based volunteering in which participants provide and receive services in exchange for time credits. Although timebanking takes advantage of web technologies, the lack of flexibility in managing web-based timebanking transactions and the difficulty of attracting younger adults whose contributions would be highly valua...
Animal shelter and rescue facilities in the United States provide a vital service to over 6 million animals in dire need each year. Unfortunately, these facilities are running on limited resources and will need to adjust to accommodate the number of growing homeless animals in the coming years. We conducted semi-structured interviews with 18 indivi...
The majority of studies of social relationships and cognitive function have focused on the general older population regardless of their living arrangements. Given that older adults living alone (OALA) are more likely to be isolated from social network and formal sources of support than those who reside with others (non-OALA), investigating whether...
The goal of this workshop is to bring together CSCW audiences who engage in studies and interventions related to care work. Our aims are to understand how care has been conceptualized in the extant CSCW community, identify core issues and concerns, and formalize how CSCW concepts could be used as a lens to inquire into this domain. We will explore...
Conducting research with communities who are at risk of being stigmatized can be a challenging endeavor. It is often difficult to reach and recruit individuals for research purposes regarding a stigmatized condition or situation. Yet, researchers in our field have recognized the importance of work in this area and have individually developed a rang...
The additional fee must be paid to ACM. This text field is large enough to hold the appropriate release statement assuming it is single spaced in a sans-serif 7 point font. Every submission will be assigned their own unique DOI string to be included here. Abstract When older adults develop certain medical or physical challenges , a family member ty...
This paper presents Capsule, a design prototype using augmented reality to encourage students to learn the cultural heritage on campus. Based on a pilot study with prospective and current students, Capsule not only provides students the cultural histories of campus but strengthens the connection between students and heritage by adding features of i...
Wars are often described and discussed from a single point of view. Vietnam War Stories: Stories from All Sides is an interactive digital storytelling platform that incorporated video interviews recorded from over 150 Vietnam War veterans and survivors from all sides, including U.S., North Vietnam, South Vietnam, Europe, and Asia on a historically...