Pascual González

Pascual González
University of Castilla-La Mancha

Professor

About

222
Publications
54,186
Reads
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1,844
Citations
Additional affiliations
January 2000 - present
Instituto de Investigacion en Informatica de Albacete
Instituto de Investigacion en Informatica de Albacete
Position
  • Managing Director
September 1991 - present
Universidad de Castilla-La Mancha
Education
June 1999
Universidad Politécnica de Madrid
Field of study
  • Informática

Publications

Publications (222)
Chapter
Monitoring is essential to provide assistance to people who require home care due to their age or health condition. This paper presents the vision-based detection of three postures of a person (standing, sitting and laying down) from an unmanned aerial vehicle. The proposal uses the MediaPipe Pose Python module, considering only seven skeleton poin...
Chapter
Facial affect recognition is a skill that involves the ability to perceive and distinguish between different affective facial expressions. This skill is crucial in day-to-day human relationships, and it is negatively affected by various psychiatric disorders. This has led to the development of tests that attempt to measure or train this skill. Virt...
Chapter
The joint use of technologies such as IoT, Artificial Intelligence, Cloud Computing or Virtualization has fostered the development of digital twins (DT). A DT is described as a physical entity, its virtual counterpart and the data connections between both. Digital twins are increasingly being used to enrich physical entities by exploiting different...
Article
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The increased life expectancy poses certain challenges such as bringing the required facilities to the elderly or infirm to help them keep their autonomy as long as possible. At any age, we are all prone to diseases or accidents that can affect our autonomy for activities we perform daily, the so-called Activities of Daily Living (ADL). After the a...
Article
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This review aims to evaluate the effectiveness of virtual reality-based interventions (VR-based interventions) on cognitive deficits in children with attention deficit hyperactivity disorder (ADHD). A systematic review and meta-analysis were performed according to the PRISMA statement and the Cochrane Handbook guidelines for conducting meta-analyse...
Article
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This paper focuses on the validation of a tool designed to improve affect recognition, a fundamental aspect of social cognition as it greatly affects the functionality and quality of life of patients with mental disorders. The presented tool facilitates the generation of multi-modal avatar-based therapies by mental health professionals in this impo...
Article
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Self-regulation refers to the ability to control and modulate behavior, and it can include both emotional and cognitive modulation. Children with neurodevelopmental disorders may show difficulties in self-regulation. The main objective of this study is to improve self-regulation skills in children between 6 and 11 years of age with neurodevelopment...
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According to the latest statistics, the proportion of the elderly (+65) is increasing and is expected to double within the European Union in a period of 50 years. This ageing is due to the improvement of quality of life and advances in medicine in the last decades. Gerontechnology is receiving a great deal of attention as a way of providing the eld...
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Rehabilitation encompasses a wide variety of activities aimed at reducing the impact of injuries and disabilities by applying different exercises. Frequently, such exercises are carried out at home as a repetition of the same movements or tasks to achieve both motor learning and the necessary cortical changes. Although this increases the patients’...
Chapter
This paper introduces a motorized circular rail managing the movement of two carts equipped with an RGB-D sensor each. The proposal is aimed at continuously tracking a person who is undergoing a series of physical rehabilitation exercises from two different viewpoints to monitor if the exercises are being correctly conducted. More concretely, this...
Article
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The Internet of things (IoT) is characterized by billions of heterogeneous, distributed, and intelligent objects—both from the digital and the physical worlds—running applications and services. Objects are connected through heterogeneous platforms providing support for the collection and management of data that need to be understood. Since IoT syst...
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Collaborative business intelligence (BI) is widely embraced by enterprises as a way of making the most of their business processes. However, decision makers usually work in isolation without the knowledge or the time needed to obtain and analyze all the available information for making decisions. Unfortunately, collaborative BI is currently based o...
Article
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Purpose: Cognitive instrumental activities of daily living are particularly related to executive functions, such as scheduling appointments, monthly payments, managing the household economy, shopping or taking the bus. The aim of this systematic review was to determine the available tests for the assessment of executive functions with ecological va...
Article
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Background: Impairments in social cognition have been described in several psychiatric and neurological disorders. Given the importance of the relationship between social cognition and functioning and quality of life in these disorders, there is a growing interest in social cognition remediation interventions. The aim of this study was to carry ou...
Conference Paper
The development of app for mobile devices poses extra challenges to the ones already present in the development of the so-called traditional applications. The interaction capabilities differ from those found in desktop applications, which must be carefully considered to produce a natural way of interacting with mobile devices. Another relevant aspe...
Chapter
Full-text available
Social cognition disorders cause important social and communicative impairments in people suffering from autism or schizophrenia, as they have difficulty recognising emotions in others and expressing their own. This paper introduces the prototype of an innovative computer-based training tool as an attempt to improve the expressiveness of facial emo...
Chapter
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After Spinal Cord Injury the loss of motor function, and mainly of the upper limb, is a sharp limitation that difficult people in performing many Activities of Daily Living essential for their autonomy. The Box and Block Test is one the most relevant clinical scale for the rehabilitation of the gross manual dexterity. However, the human-supervision...
Chapter
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This paper focuses on improving facial affect recognition, which is a fundamental aspect of social cognition. This is an important issue, as deficits in social cognition influence the functionality and quality of life of patients with brain disorders. In this regard, a proposal for designing avatar-based therapies dedicated to impaired patients is...
Book
The aim of the book is to introduce new developments in Ambient Intelligence from researchers of several countries. The book includes different works in the area of Ubiquitous Computing, e-Health, Ambient Assisted Living, Distributed Computing and Context Aware Computing that have been selected by an international committee. The studies have been p...
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Higher life expectancy is increasing the number of age-related cognitive impairment cases. It is also relevant, as some authors claim, that physical exercise may be considered as an adjunctive therapy to improve cognition and memory after strokes. Thus, the integration of physical and cognitive therapies could offer potential benefits. In addition,...
Article
Automatic identification of negative stress is an unresolved challenge that has received great attention in the last few years. Many studies have analyzed electroencephalographic (EEG) recordings to gain new insights about how the brain reacts to both short- and long-term stressful stimuli. Although most of them have only considered linear methods,...
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Social cognition focuses on how people process, store, and apply information about other people and social situations. [...]
Preprint
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BACKGROUND Digital technology and social networks are part of everyday life in current Internet Age, especially among young people. To date, there are few studies published worldwide on the pattern of use of digital technology devices and applications in patients with early stage schizophrenia. In Spain no such study has been carried out. OBJECTIV...
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Background: Digital technology and social networks are part of everyday life in the current internet age, especially among young people. To date, few studies have been published worldwide on the pattern of use of digital technology devices and applications in patients with early-stage schizophrenia and even fewer comparing them with healthy partic...
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Some people require special treatments for rehabilitating physical, cognitive or even social capabilities after an accident or degenerative illness. However, the ever-increasing costs of looking after an aging population, many of whom suffer chronic diseases, is straining the finances of healthcare systems around Europe. This situation has given ri...
Article
Context: When playing a co-operative game, being aware of your collaborators (where they are playing, what they are doing, the abilities they have, etc.) is essential for achieving the game's goals. This led to the definition of Gamespace Awareness in order to guide in the identification of the awareness needs in the form of a compilation of the aw...
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This perspective paper faces the future of alternative treatments that take advantage of a social and cognitive approach with regards to pharmacological therapy of auditory verbal hallucinations (AVH) in patients with schizophrenia. AVH are the perception of voices in the absence of auditory stimulation and represents a severe mental health symptom...
Conference Paper
Development of algorithms for automatic detection of emotions is essential to improve affective skills of human-computer interfaces. In the literature, a wide variety of linear methodologies have been applied with the aim of defining the brain’s performance under different emotional states. Nevertheless, recent findings have demonstrated the nonlin...
Conference Paper
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Schizophrenia, a health and social problem of enormous importance and cost, is a serious mental disorder that has defied researchers for many years. Virtual and augmented reality (VR/AR) is proving to be a powerful experimental tool to study such complex cognitive processes. But there are no VR/AR tools for the systematic treatment of schizophrenia...
Conference Paper
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Nowadays, emotional intelligence plays a key role in improving human-machine interaction (HMI). The main objective of HMI is to fill the gap between human emotional states and the reaction of a computer in accordance with this feeling. However, there is a lack of mathematical emotional models to implement affective computing systems into real appli...
Conference Paper
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Patients suffering from Social Cognition Deficits have difficulties when trying to understand its interlocutor emotional status. In order to contribute to the treatment of this deficit, we have developed a distributed application to offer remote therapies and using the concept of avatars. By using this application, therapist embody avatars that con...
Article
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Physical and cognitive rehabilitation is usually a challenging activity as people with any kind of deficit have to carry out tasks that are difficult due to their damaged abilities. Moreover, such difficulties become even harder while they have to work at home in an isolated manner. Therefore, the development of collaborative rehabilitation systems...
Article
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Recently have been proposed different physical and cognitive rehabilitation system that allow people with some disabilities to improve and recover some lost capabilities. All these systems allow to carry out these therapies at home proving patients the possibility to accomplish a better rehabilitation, due to the fact that they can practice at home...
Conference Paper
Full-text available
One of the most frequent disorders in childhood is the attention-deficit/hyperactivity disorder (ADHD). The symptoms of ADHD are present in approximately 5% of children and adolescents with a strong over-representation of boys, irrespectively of their cultural background. There are different treatment approaches but conventional therapies and pharm...
Conference Paper
The emergence of new devices that allow tracking body movements, such as Microsoft Kinect, has motivated the creation of different rehabilitation systems that allow people with disabilities to improve and recover some lost physical or cognitive capabilities. In general, the use of Kinect sensors to control the patient’s movements is the most common...
Conference Paper
Recently, distress has become a major problem in most advanced societies because of its negative side effects in physical and mental health. In this sense, the assessment of different physiological signals such as electroencephalogram (EEG) provides new insights about the body’s reaction against distressful stimuli. Moreover, the non-linear and dyn...
Article
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Acquired Brain Injury (ABI) is becoming an epidemic problem in our society, especially among older adults, being known as “the Silent Epidemic”. People with ABI demand solutions in research that offer them with a relearning process such that they can recover not only their physical skills but also their cognitive abilities. In this context, the inh...
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As in any other system, an accurate requirements specification is essential to developing a collaborative system, which has special kinds of requirements that are hard to specify by means of current Requirements Engineering techniques. The Collaborative Systems Requirement Modeling Framework (CSRMF) was developed to address this problem; the origin...
Conference Paper
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When collaborating remotely, being aware of other participants (their actions, locations, status, etc.) is paramount to achieve a proper collaboration. This issue is magnified when talking about rehabilitation systems, whose users may require additional specific awareness information, due to their cognitive or physical disabilities. Moreover, becau...
Conference Paper
This paper introduces the description of the design and operation of a motorized multi-camera slider. The slider has been developed as part of an assistive technology aimed at monitoring physical rehabilitation exercises from different views. The monitoring of the exercises is performed from a couple of RGB-D Kinect cameras that are placed on the m...
Article
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Tele-rehabilitation is one of the main domains where Information and Communication Technologies (ICT) have been proven useful to move healthcare from care centers to patients' home. Moreover, patients, especially those carrying out a physical therapy, cannot use a traditional Window, Icon, Menu, Pointer (WIMP) system, but they need to interact in a...
Article
The emergence of new off-screen interaction devices is bringing the field of Virtual Reality to a broad range of applications and means that virtual objects can be manipulated without the use of the traditional peripherals. However, in order to increase the sensation of reality and facilitate interaction, other stimuli need to be included. We there...
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In most haptic search tasks, tactile stimuli are usually presented to the fingers to discriminate simulated features and identify patterns. In this paper, we focus on a more complex exploration task in which users have to discriminate different stimuli, move their fingers in a free way to find and locate an object in a wider area of exploration and...
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The progressive aging of the population in developed countries is becoming a problem for healthcare systems, which must invest ever higher sums in caring for their older citizens. One of the most important issues in this area involves the physical and cognitive problems associated with growing old. In order to reduce the effect of these problems, g...
Article
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This paper seeks to determine how the overlap of several infrared beams affects the tracked position of the user, depending on the angle of incidence of light, distance to the target, distance between sensors, and the number of capture devices used. We also try to show that under ideal conditions using several Kinect sensors increases the precision...
Article
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Gerontechnology [1] is an interdisciplinary field combining gerontology and technology. Sustaining an ageing society depends upon our effectiveness in creating intelligent systems, using assistive technology and inclusive design, to help older adults enjoy innovative and independent living and participate socially in conditions of good health, comf...
Article
Context – Collaborative computer games have evolved from single-player to massively multiplayer awareness-demanding games, usually involving collaboration to achieve team goals. As a consequence of such evolution, the players of these games should be provided with awareness information that enable them to perform collaborative tasks within their te...
Chapter
This article introduces some solutions based on assistive technologies to help ageing populations in relation to their inherent problem of interaction. These technologies envision physical and cognitive rehabilitation. Examples of research and commercial systems in both types of rehabilitation are shown in this article. Finally, and based on our pr...
Chapter
Full-text available
In recent years, much research has focused its attention on Ambient Intelligence (AmI). Its potential applications to smart homes, hospitals, health monitoring or daily life assistance make this paradigm a very promising field of research that can have a great and positive impact in our lives. The combination of AmI environments and Multi-Agent Sys...
Article
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In the research community, Collaborative Virtual Environments (CVEs) developers usually refer to the terms awareness and feedback as something necessary to maintain a fluent collaboration when highly interactive task have to be performed. However, it is remarkable that few studies address the effect that including special kind of awareness has on t...
Conference Paper
Full-text available
The way people interact with computers has greatly evolved over the last years. Nowadays, WIMP (Windows, Icons, Menus, Pointer) systems are being replaced and Post-WIMP systems are becoming more and more popular as new interaction techniques, based on virtual reality, gesture recognition, weara-ble computers and so on, are becoming more usual for e...
Conference Paper
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Nowadays, one of the most important issues in developed countries are the progressive aging of the population. Thus, governments are irrevocably forced to invest more and more money to care their citizens. Regarding healthcare, the attention is focused on those aspects derived from the physical and cognitive problems associated to older adults. For...
Conference Paper
The growing demand of interactive Digital TeleVision (iDTV) is huge, given its potential ability to provide highly personalized services and to access the Web. However these advantages can be missed by difficulties of using it, especially accessibility barriers. This paper analyses interactive digital TV accessibility in a technical level, consider...
Conference Paper
New technologies are giving rise to new interaction paradigms that go beyond the classic WIMP (Window, Icon, Menu and Pointing) interfaces. At the same time, theses new interfaces, called Post-WIMP need the modeling languages to be adapted in order to be suitable for a development process. In this paper, the W3C Task Meta-model is analyzed within a...
Conference Paper
Full-text available
A lo largo de los últimos años, el avance de la tecnología y la aparición de nuevos dispositivos ha dado lugar a nuevos paradigmas de interacción persona-ordenador que cada vez son más comunes entre los usuarios finales. La hegemonía de las interfaces clásicas WIMP (Windows, Icons, Menus, Pointers) ha quedado en un segundo plano, dando paso a nuevo...