Paolo Clini

Paolo Clini
Università Politecnica delle Marche | Università degli Studi di Ancona · Department of Construction, Civil Engineering and Architecture (DICEA)

Phd Survey and drawing

About

57
Publications
31,372
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
527
Citations
Citations since 2016
29 Research Items
504 Citations
2016201720182019202020212022020406080
2016201720182019202020212022020406080
2016201720182019202020212022020406080
2016201720182019202020212022020406080
Additional affiliations
January 2015 - January 2017
Università Politecnica delle Marche
Position
  • Professor (Full)
October 2010 - present
vitruvian study center
Position
  • Managing Director
December 1999 - present
Università Politecnica delle Marche
Position
  • Professor (Associate)

Publications

Publications (57)
Chapter
In this paper we present a method of the user behavior (UB) tracking by capturing and measuring user activities through the defined procedural model of the reverse virtualization process, implementing a proof of concept on a real case scenario: the Civic Gallery of Ascoli. In order to define the universal model of such “vice versa” virtual reality...
Chapter
Over the centuries several physical models of Leonardo’s machines have been reconstructed to solve a fascinating question: visionary and prophetic intuitions or real projects corroborated by analytical studies on their actual possibilities of use? Taking advantage of an interdisciplinary approach and exploiting the potential of digital design, this...
Article
It has been shown that digital games can help people, especially young people, get the most from cultural heritage. Successful usage of these games includes teaching and learning, as well as virtual reality tools used to simulate historical sites and events. They have also been shown to be a powerful and effective tool to make cultural heritage mor...
Article
Full-text available
The paper presents an on-going Interreg Italy-Croatia project, funded in the period 2019-2021 under the specific objective “Make natural and cultural heritage a leverage for sustainable and more balanced territorial development (3.1)”. The project REMEMBER (REstoring the MEmory of Adriatic ports sites. Maritime culture to foster Balanced tERritoria...
Article
Digital multimedia contents are gaining, in the Cultural Heritage domain, more and more importance. We should thus expect, in the forthcoming years, that archaeological sites and museums' administrators will undertake the digital approach as the mainstream for communicate their values. Although state of art technologies are ready, the public behave...
Chapter
The digitalization of cultural heritage is a necessary multidimensional process to protect historical and cultural heritage, enabling in-depth knowledge and to manage it as completely as possible. The case study here presented shows the first challenging task of a multidisciplinary research project: the general aim is to improve an exemplary archit...
Chapter
Digit(al)isation of Cultural Heritage is a multidimensional process that helps in the rescue of European Cultural Identity, and the paradigm of Digital Cultural Heritage (DCH) is a valid instrument for social and cognitive inclusion of museum visitors. In light of disseminating and validating new paradigms for the enjoyment and exploitation of Cult...
Chapter
We discuss the research that is being carried out at the Department of Civil and Building Engineering and Architecture (Dipartimento di Ingegneria Civile, Edile e Architettura, DICEA) of the Università Politecnica delle Marche (UNIVPM). Over the years the DICEA has steadily focused its attention on resilient environments and buildings, making a gro...
Chapter
Full-text available
The paper aims to present research activities about cultural and built heritage at various scales, from architecture to landscape, highlighting how innovative analysis and design approaches can challenge the current methods and pursue the main scope of increasing heritage resilience. The main scientific focus, heritage, works as a cross-cutting top...
Chapter
Augmented Reality (AR) is one of the prominent technologies in Cultural Heritage (CH) exploitation. Taking advantage of commonly used tools as smartphones and tablets, digital contents have the potential to improve visitors’ understanding and enjoyment of historical buildings and museums. In this regard, the early stage research described in this p...
Conference Paper
In this digital era, one of the main challenge faced by cultural heritage is digitization. This challenge is particularly hard in countries like Italy, characterized by an extremely high number of Cultural goods. Data acquisition for many of these Cultural Heritage is extremely difficult, because of the complexity of surveys through traditional met...
Article
Full-text available
Italian Cultural Heritage is rich in fascinating Underground Heritage (UH) to be protected and preserved because of its fragility and historical importance. An accurate and high-resolution 3D model is essential to reach an appropriate level of knowledge to safeguard caves but there are several obstacles to face. Underground data acquisition and fol...
Article
Full-text available
This paper is a proposition of methodological and technological approaches that try to constitute a framework that introduces modern artificial intelligence (AI) technologies for decision-making in the adaptive reuse of cultural heritage (CH) processes. The research aims to accelerate and improve the quality of adaptive CH re-use. The complexity of...
Article
Full-text available
Thanks to their playful and educational approach Virtual Museum systems are very effective for the communication of Cultural Heritage. Among the latest technologies Immersive Virtual Reality is probably the most appealing and potentially effective to serve this purpose; nevertheless, due to a poor user-system interaction, caused by an incomplete ma...
Chapter
Full-text available
Recent advances in data acquisition techniques and modeling tools lead towards a large availability of digital 3D models. Cultural Heritage domain, and particularly Architecture and Archaeology Heritage (AAH) signi cantly bene ts from the introduction of digital 3D modeling, which represents a means of communication and dissemination. An underlying...
Conference Paper
Full-text available
The use of 3D models to document archaeological findings witnessed to boost in the latest years, mainly thanks to the large adoption of digital photogrammetry for the virtual reconstruction of ancient artifatcs. For this reason, the widespread availability of digital 3D objects obliges the research community to face with a hard challenge: which is...
Article
Full-text available
Today the ICTs are favourable additions to museum exhibitions. This work aims to realize an innovative system of digital exploitation of artefacts in the National Archaeological Museum of Marche (MANaM), in order to create a shared museum that will improve the knowledge of cultural contents through the paradigm "learning by interacting" and “edutai...
Article
Full-text available
In recent years, the technologies for creating reality-based 3D models were enhanced and propagated in a large number of applications and research fields. This great evolution is due to the fact that these technologies are very useful, or rather ideal, to preserve, disseminate and restore cultural heritage, thanks to digitization and the realizatio...
Article
The assessment of the state of conservation and risk of historical buildings represents a current and more and more important challenge. It usually requires different steps and is traditionally a cost, time-demanding and often unsafe process. This way, in this paper, a fast, low cost and safe methodology from 3D-laser scanner is provided for this i...
Conference Paper
Museums and art galleries are called to preserve and promote their collections. Mobile technologies like Augmented Reality would transform visitors from passive observers to protagonists, creating engaging and personal art experience for the audience. However, the hurdles preventing Augmented Reality from becoming a widespread medium to convey virt...
Article
Full-text available
Digital documentation and high-quality 3D representation are always more requested in many disciplines and areas due to the large amount of technologies and data available for fast, detailed and quick documentation. This work aims to investigate the area of medium and small sized artefacts and presents a fast and low cost acquisition system that gu...
Article
Full-text available
Digital documentation and high-quality 3D representation are always more requested in many disciplines and areas due to the large amount of technologies and data available for fast, detailed and quick documentation. This work aims to investigate the area of medium and small sized artefacts and presents a fast and low cost acquisition system that gu...
Article
Full-text available
The possibility of applying the BIM approach is an interesting challenge in the framework of 3D modelling and management/enhancement of historic buildings, especially high cultural and architectural value. A big challenge in reality-based modelling is to develop simple methods to get HBIM models for cultural heritage, that guarantee accuracy, preci...
Article
Full-text available
The fear that knowledge regarding the archaeological remains of the historic centre of Fano could be lost led to an agreement between the authorities concerned, with the goal of providing the city with a modern archaeological map, to create a uniform data base to use as a starting point for a final analysis of the urban context of the ancient Fanum...
Conference Paper
Full-text available
In this paper, an interactive installation system for the enjoyment of the cultural heritage in a real case museum environment is presented. By using Augmented Reality technology, mobile application and High Resolution visualization we provide the users with a visual augmentation of their surroundings and a touch interaction technique to display di...
Chapter
The chapter presents an innovative way to improve the archaeological landscape, based on researches about Via Flaminia. This is an extraordinary land that collects layered remarkable characteristics i.e. archaeological evidences, historical and natural landscape, ancient and modern infrastructures. Documenting this appreciable heritage is mandatory...
Article
Full-text available
The subject of the military architecture was widely studied and analyzed by the architect Francesco di Giorgio Martini (1439-1501), who created important defensive works in the duchy of Montefeltro. A defensive line connects a series of medieval villages of the Marches: b Between the Martini's fortifications, Cagli has still a fortified tower perfe...
Article
The paper presents a new technique for detecting and rendering the total appearance of a drawing with the aim of digitally visualizing fine drawing collections with perceptive accuracy. A drawing's total appearance can be measured using equipment commonly found in a photographic studio. The system consists of four strobes and an RGB camera. The app...
Article
Full-text available
One of the most challenging problem in architecture is the automated construction of 3D (and 4D) digital models of cultural objects with the aim of implementing open data repositories, scientifically authenticated and responding to well accepted standards of validation, evaluation, preservation, publication, updating and dissemination. The realizat...
Article
Full-text available
In order to improve the framework for 3D modeling, a great challenge is to obtain the suitability of Building Information Model (BIM) platform for historical architecture. A specific challenge in HBIM is to guarantee appropriateness of geometrical accuracy. The present work demonstrates the feasibility of a whole HBIM approach for complex architect...
Article
Full-text available
This paper presents results of a research project “dUcale” that experiments ICT solutions for the museum of Palazzo Ducale (Urbino). In this project, the famed painting the “Città Ideale” becomes a case to exemplify a specific approach to the digital mediation of cultural heritage. An augmented reality (AR) mobile application, able to enhance the...
Conference Paper
The case study of the Church of San Filippo in Cagli demonstrates the effectiveness of a “all in one” laser survey method in preservation and protection of a supposedly damaged historic church. The Marche region (and all our country) has a wealth of less important pieces of historical heritage spread across the area. Many of these churches are clos...
Article
Full-text available
IT La vicenda della Basilica di Vitruvio di Fano ha da sempre destato un grande interesse tra studiosi e archeologi e da diversi anni è oggetto di studio di un gruppo di ricerca del DICEA della Facoltà d’Ingegneria dell’Università Politecnica delle Marche di Ancona, in collaborazione con il Centro Studi Vitruviani. Seppur già lungamente nei secoli...
Conference Paper
Full-text available
Il complesso di Sabratha in Libia costituisce uno dei più straordinari siti archeologici protetto dall’unesco. Questo saggio documenta un approccio di rilevamento, a panoramiche sferiche, e la conseguente analisi storiografica su elaborati complessi di rilievo, superando le tradizionali indagini storiche. Lo studio del teatro di Sabratha affronta u...
Conference Paper
Full-text available
The purpose of this work is to demonstrate how, in post-earthquake intervention scenarios, the latest "all-in-one" laser technologies employed beyond their usual applications and integrated in more traditional survey methods, can define a comprehensive and original approach method in response to surveying issues, safety of the artefacts, speed and...
Conference Paper
Full-text available
The aim of this paper is to describe the results of the laser scanner survey of an archaeological complex, aimed at knowledge, documentation and diagnostic operations to make premises secure. Archaeology has always been the most complex subject where the discipline of surveying is continually being put to the test and experimented with. The develop...
Conference Paper
Descrizione: Le nuove tecnologie laser scanning “all in one” applicate al rilievo architettonico si stanno dimostrando efficaci, flessibili, economiche e speditive permettendo l’acquisizione, all’interno di prese omologhe, di differenti tipi di dati. La letteratura a riguardo è ampia e descrive dettagliatamente le potenzialità nel rilevamento morfo...
Article
Full-text available
The paper describes objectives, methods, procedures and outcomes of the development of the digital archive of Palladio works and documentation: the PALLADIOLibrary of Centro Internazionale di Studi di Architettura Andrea Palladio di Vicenza (CISAAP). The core of the application consists of fifty-one reality-based 3D models usable and navigable with...
Conference Paper
The traditional collection or archaeological site are supported by digital collections that guarantee widespread dissemination, study and enhancement for different users, follow up degree and virtual truth. Certainly low cost methods allow a wide and sustainable documentation. The paper describes a survey campaign of the Leptis Magna and Sabratha s...
Article
This paper illustrates the objectives, methods, procedures, and results of the innovative digital database of Palladio's works: the PALLADIoLibrary project. The database has fifty-one 3D models which can be accessed and browsed using the Google Earth geosystem. The system was developed by four universities in collaboration with the Andrea Palladio...
Conference Paper
Full-text available
The multi-projection image techniques offer interesting possibilities for architecture communication and augmented reality. This poster shows experimental solutions for pseudo-holographic projection 360 degree so-called "holographic bell", and projection screen. The more intense research regarding the technical and technological possibilities and t...
Chapter
Virtual 3D reconstruction of unrealized projects of Gregotti, Foster, De Carlo, Gardella on Fano, Ancona and Rimini waterfront.
Conference Paper
Full-text available
The Volponi’s kiln is an historic brick factory placed at the Urbino city gates, in the middle of an imaginary line that links the Santa Chiara’s convent and the St. Bernardino’s church. Both these two buildings frame this important industrial archaeological object and make of it the bridge between the historic centre and the surrounding countrysid...
Article
Full-text available
In his “De Architectura ” libri decem book 5, I, VI, Vitruvius describes a Basilica designed by himself and erected at Fanum Fortunae, present-day Fano, a Roman colony standing at the Adriatic end of the via Flaminia. It is the sole building so far known to have been designed and constructed by the author of the famous treatise. It is an extraordin...

Network

Cited By

Projects

Projects (2)
Project
Digitization of Cultural Heritage is a multidimensional process, that helps in the rescue of European Cultural Identity and to increase awareness of values and memories. Making sense of Europe’s Cultural Heritage (CH) means to shape the new reflective societies starting from digital cultural heritage and diffusing adaptive methods for conservation, fruition and social inclusion. In this context, museums should be more than just places where collections of artworks are preserved and exposed: they should witness identities and cultures. They make culture accessible to the mass audience. The Cultural Heritage collection, conservation and access in novel, accessible and attractive ways demand for digitizing museums and archaeological/historical sites, as well as for designing methodologies to represent, manage and exploit cultural heritage data at different levels, ranging from 3D/4D models to domain specific e.g., architectural, historical, etc. The use of virtual “facsimiles” of artworks, monuments and architectures can unify the scattered elements of them, allow public access to inaccessible places, allow the visitor to interact with perishable objects and promote the preservation of fragile sites and simulate damaged or lost objects. The availability of semantically reach data enables smart applications for fruition, preservation and study of Digital Cultural Heritage (DCH) collections.