
Pablo Delatorre- PhD in Computer Science
- Lecturer at Universidad de Cádiz
Pablo Delatorre
- PhD in Computer Science
- Lecturer at Universidad de Cádiz
Full Professor - University of Cádiz
About
33
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Introduction
Current institution
Additional affiliations
Education
October 2014 - October 2018
September 2006 - September 2008
September 1992 - September 1998
Publications
Publications (33)
Comprehension of stories requires readers to take the perspective of the story characters and imagine or feel their cognitive and affective states. The study investigated how variations in emotional valence within a literary text affected readers' global text processing, as reflected in their eye movements during the first and second-pass reading,...
The perception of suspense in stories is affected not only by general literary aspects like narrative structure and linguistic features, but also by anticipation and evocation of feelings like aversion, disgust or empathy. As such, it is possible to alter the feeling of suspense by modifying components of a story that convey these feelings to the a...
Automatic story generation systems usually deliver suspense by including an adverse outcome in the narrative, in the assumption that the adversity will trigger a certain set of emotions that can be categorized as suspenseful. However, existing systems do not implement solutions relying on predictive models of the impact of the outcome on readers. A...
Evaluating the extent to which computer-produced stories are structured like human-invented narratives can be an important component of the quality of a story plot. In this paper, we report on an empirical experiment in which human subjects have invented short plots in a constrained scenario. The stories were annotated according to features commonl...
Teamwork is one of the key issues in engineering projects success. Unfortunately, due to the high number of interactions, the assessment of collaborative tasks remains a challenge. Wikis are web-based systems that support collaborative work in enterprise engineering project documentation providing quantitative data from the members' contributions a...
The emotional response to a stimulus is typically measured in three variables called valence, arousal and dominance. Based on such dimensions, Bradley and Lang (1999) published the Affective Norms for English Words (ANEW), a corpus of affective ratings for 1,034 non-contextualized words. Expanded and adapted to many languages, ANEW provides a corpu...
Existing cognitive models of narrative creation provide accounts for story invention that, while useful, are too high level to be directly applied to formal systems like computational models of narrative generation. Inversely, existing automatic story generation systems that try to implement cognitive models can only rely on approximations to the g...
Broadcast video games need to provide amusement to both players and audience. To achieve this, one of the most consumed genres is suspense, due to psychological effects it has on both roles. Suspense is typically achieved in video games by controlling the amount of delivered information about the location of the threat. However, previous research s...
Feature construction and selection are two key factors in the field of machine learning (ML). Usually, these are very time-consuming and complex tasks because the features have to be manually crafted. The features are aggregated, combined or split to create features from raw data. In this paper, we propose a methodology that makes use of ontologies...
The miniaturization and price reduction of sensors have encouraged the proliferation of smart environments, in which multitudinous sensors detect and describe the activities carried out by inhabitants. In this context, the recognition of activities of daily living has represented one of the most developed research areas in recent years. Its objecti...
Narrative generation, understood as the task of constructing computational models of the way in which humans build stories, has been shown to involve a number of separate processes, related to different purposes to which it can be applied, and focusing on specific features that make stories valuable. The present paper reviews a set of story generat...
Wikis are well known systems to support collaborative assignments. They provide a digital platform for asynchronous collaboration between students under the monitoring of a supervisor. Additionally, as all the students interactions are recorded in the wiki database, teachers can retrieve interesting data for skill assessment. On the one hand, there...
Enmarcados dentro del ocio interactivo, los videojuegos generan diversas emociones a sus jugadores. Este trabajo describe el diseño y desarrollo de un videojuego que construye en cada partida, de manera estocástica, diferentes versiones del universo narrativo en función de valores que el jugador asigna para las tres dimensiones afectivas: valencia,...
Suspense is one key feature in modern storytelling. One of the mechanisms to deliver a suspenseful experience to an audience is by means of controlling the information provided. The media, however, has a very strong impact on what kind of information can be delivered and how. Moreover, modern storytelling is usually conveyed interactively, in such...
Suspense is a key narrative issue in terms of emotional gratifications. Reactions in response to this type of entertainment are positively related to enjoyment, having a significant impact on the audience's immersion and suspension of disbelief. Related to computational modelling of this feature, some automatic storytelling systems include limited...
The recognition of activities of daily living is an important research area of interest in recent years. The process of activity recognition aims to recognize the actions of one or more people in a smart environment, in which a set of sensors has been deployed. Usually, all the events produced during each activity are taken into account to develop...
Suspense is a complex phenomenon and a key narrative issue in terms of emotional gratification. However, despite its complexity, existing automatic storytelling systems based on suspense commonly implement it by restricting the success options of the main character. In order to provide coverage to other components of suspense, in this paper we focu...
Suspense is known to play a crucial role in storytelling phenomena in general, and computational storytelling systems in particular. While several story generation algorithms have addressed suspense, they have usually done so either by focusing on the narratology-related aspects, or by providing functional approximations of the potential response....
Suspense is a key narrative issue in terms of emotional gratification, influencing the way in which the audience experiences a story. Virtually all narrative media uses suspense as a strategy for reader engagement regardless of the technology or genre. Being such an important narrative component, computational creativity has tackled suspense in a n...
Playability is a key factor in video-games. From a narrative standpoint, the play process is usually designed as sequences of episodes triggered by the player’s motivations, which unfold along a sense of suspense-relief. Suspense, as a factor on engagement, has a strong impact on the narrative of video-games: when it decreases, so does the engageme...
One of the most common purposes of storytelling is to amuse the audience. Triggering different emotions and feelings is a common method for entertaining with stories. Among these, suspense is strongly linked to narrative, and delivering a suspenseful feeling along the story to increase the fun is an effective, well tested practice when producing st...
This paper presents a multi-user mobile learning system—specifically designed to enhance collaborative language learning through mobile devices. The system delivers an app version of a paper based learning task, called Terminkalender, which has successfully been used for several years with students from an A1-level German language course (CEFR). Th...
El suspense es un recurso habitualmente empleado en el ámbito del arte y el entretenimiento, al constituir una herramienta fundamental para la generación de emociones. Sin embargo, hoy en día la literatura no contempla un modelo que permita predecir cuantitativamente su efecto en dichas emociones. Dicho modelo permitiría no sólo pronosticar sus rep...
Capture client requirements is considered one of the most important steps in the field of information technology projects. In University courses related to Computer Sciences, this subject is sometimes trained through interviews with real companies. However, voluntaries of companies participating in the interviews do not act like real interlocutors,...
Survival horror video-games have acquired great acceptance in recent years. Immersion, ease of play, virtual reality gadgets and emotional intensity have helped to popularise them. Famous youtubers still perform their videos based on these games, counting millions of viewers even if the design of them is very similar in terms of atmosphere, limited...
El suspense es un recurso habitualmente empleado en el ámbito del arte y el entretenimiento, al constituir una herramienta fundamental para la generación de emociones. Sin embargo, hoy en día la literatura no contempla un modelo que permita predecir cuantitativamente su efecto en dichas emociones. Dicho modelo permitiría no sólo pronosticar sus rep...
Suspense is a key narrative issue in terms of emotional gratification, influencing directly the way in which the audience experiences a story. Disciplines like psychology, neurology or e-learning study the suspense as the basis of useful techniques for the treatment of mental diseases or improving memory skills and the comprehension. In the field o...
Dentro del contexto de los sistemas de generación automática de historias, uno de los desafíos actuales se basa en la selección de tramas que provoquen emociones en el lector, donde la tensión narrativa representa un recurso fundamental para transmitirlas. Actualmente, sin embargo, las propuestas que modelan el suspense narrativo se circunscriben l...
La suspense può considerarsi un importante aspetto della fruizione narrativa e del coinvolgimento nella lettura. Per suspense si intende uno stato di incertezza cognitiva rispetto a un risultato atteso, accompagnato da ansietà o eccitazione (Random House Kernerman Webster's College Dictionary). Le reazioni del lettore a questo aspetto dell'intratte...
En las últimas dos décadas, los juegos educativos han sido ampliamente utilizados para mejorar el aprendizaje de lenguas extranjeras. Los estudiantes generalmente se divierten aprendiendo mediante desafíos intelectuales. No obstante, no todos los juegos logran mejorar la educación de cada alumno de la misma forma y al mismo ritmo. Diferentes caract...
El éxito en la generación automática de historias requiere, entre otros aspectos, la decisión sobre la inclusión de tramas que provoquen emociones en el lector, donde la tensión narrativa representa un recurso fundamental para transmitirlas. Actualmente, sin embargo, las propuestas que modelan el cálculo de dicha tensión se circunscriben localmente...
El actual documento presenta un estudio detallado de las características de nueve sistemas orientados al almacenamiento persistente, manipulación y consultas de sentencias RDF, que se encuentran entre las iniciativas actuales más representativas. Se pretende de esta manera completar otros trabajos relacionados mediante un examen, en mayor profundid...