Oskar Juhlin

Oskar Juhlin
Stockholm University | SU

About

57
Publications
5,551
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1,172
Citations
Introduction
Oskar Juhlin is a professor at the Department of Computer and Ssystems scíences at Stockholm University, and he also leads the Mobility studio at the Mobile Life VinnExcellence Centre. Oskar has worked in many fields related to the sociology of computing, related to the design of mobile applications for people on the road. His current approach considers next generation of amateur video production, the role of fashionable aesthetics in mobile design, and human animal interaction.

Publications

Publications (57)
Article
Full-text available
Film media have become an essential part of the symbolic production of fashion, not least because of the emergence of Internet. Fashion film uses storytelling in a way that the audience comes to experience the garments in combination with the film. The film experience then influences viewers’ eventual experience of wearing the garment. Fiction enab...
Chapter
One of the biggest surprises about modern technology is not how productive it makes us, or how it has revolutionized the workplace, but how enjoyable it is. The great success of new technologies—such as social networking, computer graphics, wireless networks—are in how they create pleasure in our lives. People taking a walk in a forest can use a GP...
Conference Paper
Full-text available
Fashion technology is an expanding field, yet the question of how technology can be considered fashionable remains unexplored. According to fashion theories, mediation plays a fundamental role in transforming clothing items into fashionable garments. In this study, we explored how fashion films, as one of the most important fashion media in the ind...
Conference Paper
This video presents a design fiction in the form of a fashion film. It intends to mediate a design concept for a smartwatch that can change its colors and patterns to fit in the wearer's dress ensemble, which has been reported previously [1]. We see an increased interest in HCI to design fashionable wearables. However, visually appealing designs ar...
Conference Paper
With the advent of wearable devices equipped with publicly visible screens, we argue for the need to apply fashion thinking in designing their visual expression. The screen provides endless variations of visual expression, beyond traditional clothing. The topic motivates us to investigate the potential of assembling "fashion thinking" with services...
Conference Paper
This paper presents a design workshop that explores the future of fashionable wearable technology focusing on aesthetics. The results of the workshop include four fashion design concepts and the implications emerged from the discussions on each concept during the workshop. These implications open up new design space of technologies and materials th...
Conference Paper
Liveness, as discussed in HCI and in media studies, focuses on an intriguing and beloved experiential quality that can influence new forms of video applications. We suggest a shift from accounts of liveness in "events" to liveness in ambient media for home décor by designing a system called TransLive that exploits the "magic" of mediatizing the "no...
Conference Paper
Full-text available
In recent years there has been growing concern about a gap between HCI research and industrial practitioners. We review methods proposed in HCI for enhancing communication between researchers and designers, and propose previsualization animation, borrowed from the movie industry, as an additional means to support this communication. The potential b...
Conference Paper
Full-text available
In order to invent and investigate new approaches for the use of enjoying live video, we suggest a combination of emerging mobile webcasting with artistic ambient video, which would enable a form of user generated broadcasts from individually selected cherished places for home decoration. Drawing on the approach of Research through Design we presen...
Article
Pro-Am live video producers broadcast events on a regular basis. They are here selected for an ethnographic study since their continuous content generation can teach us something of what it takes for amateurs, who currently struggle with mastering the video medium, to become proficient producers. We learn from media theory that Pro-Ams are distingu...
Article
Full-text available
We discuss synchronization problem in an emerging type of multimedia applications, called live mobile collaborative video production systems. The mobile character of the production system allows a director to be present at the site where he/she can see the event directly as well as through the mixer display. In such a situation production of a cons...
Conference Paper
Mobile broadcasting services, allowing people to stream live video from their cameraphones to viewers online, are becoming widely used as tools for user-generated content. The next generation of these services enables collaboration in teams of camera operators and a director producing an edited broadcast. This paper contributes to this research are...
Conference Paper
Full-text available
We explore the use of a live video broadcast system by a group of amateur camera operators to film an event on networked cameraphones. Using an interaction analysis of physical interactions and orientations to the work of others, we examine their choice of camera angles and positions in their filming as they attempt to provide interesting visual co...
Conference Paper
In this panel, we discuss the relevance of the concept of mobility in current mobile Human-Computer Interaction research. Is the term still useful to understand and design for interaction with computers, or has the concept of mobility run dry and void of meaning?
Conference Paper
Full-text available
Animals are increasingly integrated in interactive contexts depending on digital technologies. The current and future use of such technologies is a relevant topic for HCI research. However, the field is struggling with the inherent problem of 'nteraction' in understanding interaction with animals. We argue for a way forward based on an ethnomethodo...
Conference Paper
Video has slowly been gaining popularity as a social media. We are now witnessing a step where capture and live broadcasts is released from the constraints of the desktop computer, which further accentuate issues such as video literacy, collaboration, hybridity, utility and privacy, that needs to be addressed in order to make video useful for large...
Conference Paper
A new type of social medium, which allows users to broadcast live video from mobile devices to websites on the internet, is becoming increasingly popular. We provide a qualitative content analysis of a sample from four such services. The analysis specifically focuses on the topics presented, camerawork, and coordination, in order to investigate the...
Article
Full-text available
In this paper we explore the production of streaming media that involves live and recorded content. To examine this, we report on how the production practices and process are conducted through an empirical study of the production of live television, involving the use of live and non-live media under highly time critical conditions. In explaining ho...
Article
Road Rager is a prototype built in order to explore our assumption that physical presence during temporary encounters would enhance a mobile gaming experience. In this case, it is a mobile multiplayer game designed to enable passengers in different cars to play against each other during a meeting in traffic. Using such meetings as part of the gamin...
Conference Paper
Full-text available
This paper examines the work and interactions between camera operators and a vision mixer during an ice hockey match, and presents an interaction analysis using video data. We analyze video-mediated indexical gestures in the collaborative production of live sport on television between distributed team members. The findings demonstrate how video for...
Conference Paper
With Instant Broadcasting System, people can collaboratively produce, edit, and broadcast live video using only mobile phones, a laptop computer, and available mobile networks. In this demonstration, it is used as a VJ system that supports visitor-generated video, flexible content selection, a communication back channel, and real-time loop editing....
Conference Paper
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and velocity, which make the time available for interaction with individual geographical objects very limited, at the same time as they cannot control it. Applications, in thi...
Conference Paper
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters fine-tune their experience through temporal and spatial organization. The hunt is organized in a way that allows the hunters to balance between forms of collaboration rang...
Conference Paper
We report on design research investigating a possible combination of mobile collaborative live video production and V Jing. In an attempt to better understand future forms of collaborative live media production, we study how VJs produce and mix visuals live. In the practice of producing visuals through interaction with both music and visitors, VJin...
Article
Full-text available
We spend ever‐increasing periods of our lives travelling in cars, yet quite what it is we do while travelling, aside from driving the vehicle itself, is largely overlooked. Drawing on analyses of video records of a series of quite ordinary episodes of car travel, in this paper we begin to document what happens during car journeys. The material conc...
Conference Paper
Full-text available
This paper presents a study of professional live TV production, investigating the work and interactions between distributed camera operators and a vision mixer during an ice hockey game. Using interview and video data, we discuss the vision mixer's and camera operators' individual assignments, showing the role of video as both a topic and resource...
Article
Full-text available
Mobile phone use in cars is a highly debated issue. Legislation and policy discussions flourish in many countries and coincide with an increased effort in design of new in-car technologies. The studies that influence policy and design decisions use experimental approaches and are based on a cognitive perspective. This article discusses why this is...
Conference Paper
We have implemented a conceptual software framework and a game, which provides rich and vivid narratives in vast geographical areas. An impor- tant design issue in the emergent research area of pervasive gaming, is to pro- vide believable environments where game content is matched to the landscape in an evocative and persuasive way. More specific,...
Conference Paper
Full-text available
Generating content into vast areas is a relevant challenge in the field of location-based pervasive games. In this paper, we present a game proto- type that enables children travelling in the back seat of a car to enjoy a narrated experience where gameplay combines with the experience of trav- eling through the road network. The prototype is design...
Conference Paper
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable pas- sengers in different cars to play against each other during an encounter in traf- fic. We are concerned with how to design a game which balances the player's focus of attention between traffic and the comp...
Conference Paper
We present an analysis of mobile face-to-face meeting support systems that reveal the consequences duration has for interaction through and with this technology in public places. Particularly we argue that there are privacy issues at stake. We base our arguments on empirical research concerning public interaction and disclosure of personal informat...
Conference Paper
Full-text available
Spectating at sport events is a common and popular leisure activity worldwide. Recently spectating has also become a topic of interest to CHI, particularly the design of technology for both performers and audiences. In this paper we describe an in-depth study of spectating, drawn from fieldwork of outdoor car rallies in the UK and Sweden. We descri...
Chapter
We here present Sound Pryer, an application that lets drivers jointly listen to music in traffic. Sound Pryer is a ‘collaborative’ car stereo that allows its users to play their choice of music, but also tap into the stereos in other cars and hear what they are playing at any given moment. This ability to ‘pry’ into the music being played on other...
Article
We present the Road Talk application which is a mobile message system for car drivers. It is designed to allow messaging while driving, for instance, sending notes to surrounding drivers to tell them about hazards. The user annotates the road with audio recordings, typically voice memos. This annotation is location-based, which means that messages...
Article
Following the widespread adoption of music media sharing applications for the Internet a growing number of research projects have explored sharing in a mobile context. Insofar these projects have mainly addressed face-to-face copresence situations. The Sound Pryer prototype, on the other hand, is designed to provide joint music listening experience...
Article
Brief encounters between acquainted and unacquainted motorcyclists are enjoyable moments. This truly mobile form of social interaction is difficult to study through traditional ethnographic fieldwork. However, the method is applicable when integrated in a design approach where the participants collaborate to integrate the field study, the design an...
Conference Paper
We have performed an ethnographic study that reveals the importance of social interaction, and especially traffic encounters, for the enjoyment of biking. We summarized these findings into a set of design requirements for a service supporting mobile interaction among motorcyclists. The Hocman prototype is designed to meet these requirements. It is...
Article
We report an ethnographic fieldwork on the highly valued mobile phone use in conjunction with car driving. The study is motivated by recent discussions on possible regulations in this area. Our fieldwork reveals different ways, e.g. adaptation of button pressing on mobile devices to traffic situations and provision of remote awareness through conve...
Article
We have performed an ethnographic study that reveals the importance of social interaction, and especially traffic encounters, for the enjoyment of biking. We summarized these findings into a set of design requirements for a service supporting mobile interaction among motorcyclists. The Hocman prototype is designed to meet these requirements. It is...
Article
The Backseat Gaming prototype is a context dependent mobile game. It uses the changing scenery and sense of motion created during car travel to generate a compelling game experience. We discuss what road-side objects could be of use to create an understandable and fun mobile game, with reference to emerging game research as well as theories in high...
Article
We report an ethnographic fieldwork that reveals the importance of social interaction, and especially traffic encounters, for the enjoyment of motorcycling. Motorcyclists spend an appreciable amount of time on the roads to meet other bikers. During the brief traffic encounters, they interact visually by means of their driving, their choice of bike...
Conference Paper
We report an ethnographic fieldwork that reveals the importance of social interaction, and especially traffic encounters, for the enjoyment of motorcycling. Motorcyclists spend an appreciable amount of time on the roads to meet other bikers. During the brief traffic encounters, they interact visually by means of their driving, their choice of bike...
Conference Paper
We report an ethnographic fieldwork that reveals the importance of social interaction, and especially traffic encounters, for the enjoyment of motorcycling. Motorcyclists spend an appreciable amount of time on the roads to meet other bikers. During the brief traffic encounters, they interact visually by means of their driving, their choice of bike...
Article
We introduce Hocman, a mobile HTTP peer-to-peer application, which supports social interaction among motorcyclists. The system enables sharing of multimedia content, such as HTML documents, audio clips and images over ad-hoc networks. The design derives from requirements found in an ethnographic fieldwork on motorcyclists. Our understanding of spee...
Article
The purpose of our research is to evaluate and redesign a position based information system. We report on ethnographic fieldwork about road inspection, i.e. management of large trunk roads. Road inspectors travel to identify defects and disturbances and then handle the problems or delegate the work. The current information system (ProData) allows p...
Conference Paper
The purpose of our research is to evaluate and redesign a position based information system. We re- port on ethnographic fieldwork about road inspection, i.e. management of large trunk roads. Road inspectors travel to identify defects and disturbances and then handle the problems or delegate the work. The current information system (ProData) allows...
Article
This paper introduces the Hocman prototype, which supports mobile interaction among motorcyclists. The design is based on findings from an ethnographic field study. Motorcyclists are a community with a strong social commitment. They use their bikes together, which allows for visual interaction. However, their extreme mobility creates problems in co...
Conference Paper
This paper seeks to inform the ongoing redesign of air traffic management by examining current practices and the adoption of a new system aiming to relieve traffic control from work and reduce radio communication We report from ethnographic fieldwork among mobile, distributed airport ground personnel By examining the ways in which they use the 'old...
Article
The roads are places where an extensive amount of everyday meetings among people occur. Two issues make the social interaction meagre. First, when driving, high speed makes these encounters brief. Second, driving often involves being enclosed by a hull of a vehicle. Consequently, this interaction and, in the end, also driving, occasionally becomes...
Article
Bus-driver's task is to manoeuvre their bus through the chaotic reality on the roads, in a predictable way (following the timetables). In order to do so the bus-driver is equipped with various tools including a communication system. It has become evident that this communication system is inadequate to support the drivers' efforts to create efficien...
Article
For motorcyclists mobile opportunistic meetings are at the heart of their practice since they make biking more enjoyable. They use the meetings either to display their identity or to look at others. The bikers' opportunities to make such meetings possible and to make full use of them are constrained by high mobility. Therefore, we have invented the...
Article
Spectating at sport events is a common and popular leisure activity worldwide. Recently spectating has also become a topic of interest to CHI, particularly the design of technology for both performers and audiences. In this paper we describe an in-depth study of spectating, drawn from fieldwork of outdoor car rallies in the UK and Sweden. We descri...

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