Olusola O. Adesope

Olusola O. Adesope
Washington State University | WSU · Department of Kinesiology and Educational Psychology

Ph.D.

About

122
Publications
51,661
Reads
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4,553
Citations
Citations since 2016
61 Research Items
3780 Citations
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Introduction
Olusola O. Adesope currently works at the Department of Educational Leadership, Sport Studies and Educational/Counseling Psychology, Washington State University. Olusola does research in Higher Education, Teacher Education and Educational Technology. Their current project is 'Social programming Environment'.
Additional affiliations
August 2015 - May 2017
Washington State University
Position
  • Professor
August 2010 - October 2015
Washington State University
Position
  • Associate Professor of Educational Psychology
September 2003 - May 2010
Simon Fraser University
Position
  • Research / Teaching Assistant

Publications

Publications (122)
Article
Full-text available
This paper makes several considerations for organizing short project-based programming camps to support programming knowledge and motivation. The paper addresses how current research has not explored how summer programming camps helped students not only increase interest to pursue computing career, but also increase their programming knowledge. Inf...
Article
Background and Context Assessing team members’ indivdiual contributions to software development projects poses a key problem for computing instructors. While instructors typically rely on subjective assessments, objective assessments could provide a more robust picture. To explore this possibility, In a 2020 paper, Buffardi presented a correlationa...
Article
The types of instructional strategies educators use influence how students develop mathematical knowledge and skills, and problems students are prepared to solve. A common mathematics instructional strategy is the use of worked examples, which provide a step-by-step procedure for solving similar problems. However, these worked-out solutions seldom...
Article
Full-text available
Multimedia pedagogical agents are on-screen characters that allow users to navigate or learn in multimedia environments. Several agents’ characteristics may moderate their instructional effectiveness, including appearance, gender, nonverbal communication, motion, and voice. Here, we conducted a meta-analysis to test hypotheses from diverse theories...
Article
Full-text available
Emotions can both facilitate and hinder learning. Emotional design features such as colors and shapes can be embedded in multimedia learning environments to manipulate learners’ affects and learning outcomes. However, some studies suggest that emotional designs promote learning, while others show that they hinder it. Although Brom et al. (Education...
Article
Full-text available
Research on smartphone use among college students is extensive. Although numerous studies have examined the relationships between mobile phone use and academic achievements, many such studies have yielded mixed findings. Hence, the overarching goal of this meta-analysis was to comprehensively synthesize existing research to investigate the effects...
Article
Full-text available
Studies have shown that learners exposed to interesting and irrelevant information, known as seductive details, do not perform as much as those who learned without seductive details. However, findings are mixed in terms of the degree to which seductive details hinder learning. Further research is also needed on how design features of learning mater...
Article
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Background Evidence shows that students who are actively engaged with learning materials demonstrate greater learning gains than those who are passively engaged. Indeed, cognitive engagement is often cited as a critical component of an educational experience. However, understanding how and in what ways cognitive engagement occurs remains a challeng...
Article
Over 40 years of research, concept maps have shown that they are beneficial for learning. However, much of this research has been conducted in laboratory settings. Although there are a few studies conducted in the classroom, there is little understanding of the instructional efficacy of using different types of concept maps. In a between-subjects d...
Article
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Integrating dogs into learning environments is becoming more prevalent as growing evidence demonstrates positive benefits of dogs on human functioning. To date, there is no known quantitative review of research that specifically investigates the impacts of dogs within school/classroom environments. We sought to fill this gap with a meta-analysis th...
Article
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A large portion of the cost of any software lies in the time spent by developers in understanding a program’s source code before any changes can be undertaken. Measuring program comprehension is not a trivial task. In fact, different studies use self-reported and various psycho-physiological measures as proxies. In this research, we propose a metho...
Article
In this study, we examined the teaching effectiveness of three strategies (trial-and-error, textbook, and combination) via a computer-based learning environment (CBLE) that teaches smart-home installation (SHiB). One hundred and twenty-five participants were randomly assigned to one of the strategies and tested with SHiB CBLE. Findings revealed tha...
Article
There is widespread evidence showing that concept maps are effective for learning. However, little is known about the effects of various concept map activities. We conducted an experiment to examine the comparative effectiveness of three concept map activities: (i) translating a complete map to a paragraph format, (ii) filling in concepts in a part...
Article
Signals (or cues) are added to multimedia learning materials to guide learners’ attention to critical elements of the materials. Yet, research on signaling has produced mixed findings on learning outcomes. On the one hand, some studies have reported positive effects of signaling on the performance of learning outcomes (e.g., Jamet in Hum Behav 32:4...
Article
Beginning with two important meta-analyses by Hattie and Timperley (2007) and Shute (2008), the relationship between teacher feedback and student self-perception has received more attention. One way students enact a self-perception is by reflectively writing about their participation within a particular field of study. The current review analyzes h...
Conference Paper
Full-text available
Student retention and learning in STEM disciplines is a growing problem. The 2012 report by the US President's Council of Advisors on Science and Technology (PCAST) predicts a future deficit in science, engineering, and mathematics (STEM) in the following decade and emphasizes the importance of addressing this issue. With this as a motivating facto...
Article
Full-text available
Studies comparing the instructional effectiveness of dynamic versus static visualizations have produced mixed results. In this work, we investigated whether gender imbalance in the participant samples of these studies may have contributed to the mixed results. We conducted a meta-analysis of randomized experiments in which groups of students learni...
Article
Reform documents like the Next Generation Science Standards call for the integration of science practices and content. One such framework that leverages science practices to support learning of content and practices is the Science Writing Heuristic (SWH). This study examined where 33 teachers focused their attention over the course of a 3-year prof...
Chapter
Rapid advances in contemporary educational technologies are reshaping how students learn around the globe. Today’s students are growing up in technology-rich environments that are contextually integrated into their daily lives. The field of educational technology is faced with conceptual, methodological, and practical challenges requiring immediate...
Book
This edited volume provides a critical discussion of theoretical, methodological, and practical developments of contemporary forms of educational technologies. Specifically, the book discusses the use of contemporary technologies such as the Flipped Classroom (FC), Massive Open Online Course (MOOC), Social Media, Serious Educational Games (SEG), Wi...
Conference Paper
Full-text available
This proposal examines the effect of the flipped instruction on K-12 students’ academic achievement. Based on the 25 empirical studies that accord with the inclusion/exclusion criteria, this study reveals that the weighted effect size of FI model is more effective (SE=.56, SE=. 0782, 95% CI= [0.40, 0.71] in the random-effect model), although there...
Article
Full-text available
We examined whether undergraduates’ achievement goal orientations could be represented as profiles and whether profiles were linked to self-reported motivation, epistemic beliefs and academic achievement. Data collected during an undergraduate course were analyzed using a clustering technique. Using the 2 × 2 goal model (Elliot & McGregor, 2001), w...
Article
Full-text available
A concept map is a node-link diagram in which each node represents a concept and each link identifies the relationship between the two concepts it connects. We investigated how using concept maps influences learning by synthesizing the results of 142 independent effect sizes (n = 11,814). A random-effects model meta-analysis revealed that learning...
Article
http://www.tandfonline.com/eprint/XGXc2vbWvXDGwBzuV3Up/full Abstract: This experimental study explored the impact of representation + glossary label visuals on science outcomes in a sample of 174 Grade 7 English learners (ELs). Analysis of covariance results indicated that, regardless of English proficiency, ELs in both treatment and control cond...
Conference Paper
Full-text available
It has been well documented that a large portion of the cost of any software lies in the time spent by developers in understanding a program’s source code before any changes can be undertaken. One of the main contributors to software comprehension, by subsequent developers or by the authors themselves, has to do with the quality of the lexicon, (i....
Article
Full-text available
To develop and nurture critical thinking, students must have opportunities to observe and practice critical thinking in the classroom. In this parallel mixed method classroom study, we investigate the role of collaborative concept mapping in the development of kindergarten learners' critical thinking skills of analysis and interpretation over a fiv...
Article
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Instructors often try out innovative interventions (INTRs) in their classrooms to promote student engagement and learning interest. While such efforts are commendable, thinking through how individual and environmental characteristics influence interest development in learners is crucial to meeting such teaching objectives. In this study, we examine...
Article
Analyzing the process data of students as they complete programming assignments has the potential to provide computing educators with insights into both their students and the processes by which they learn to program. In prior research, we explored the relationship between (a) students’ programming behaviors and course outcomes, and (b) students’ p...
Article
Although the seductive details effect, a phenomenon where interesting but irrelevant pictures impede comprehension, is well documented, studies examining ways of moderating its detrimental impact on learning remain few. The present study examined the effect of note-taking on the seductive details effect. Chinese undergraduate participants (N = 91)...
Article
Full-text available
The testing effect is a well-known concept referring to gains in learning and retention that can occur when students take a practice test on studied material before taking a final test on the same material. Research demonstrates that students who take practice tests often outperform students in nontesting learning conditions such as restudying, pra...
Article
Full-text available
This meta-analysis synthesized recent research on strategy instruction (SI) effectiveness to estimate SI effects and their moderators for two domains: second/foreign language and self-regulated learning. A total of 37 studies (47 independent samples) for language domain and 16 studies (17 independent samples) for self-regulated learning domain cont...
Article
This study describes the development and validation of the Postsecondary Student Engagement (PosSE) Survey, an inventory designed to assess indicators of affective engagement associated with student disposition toward their academic discipline, career and themselves, other students, and faculty. The PosSE Survey was developed to elucidate the relat...
Article
Full-text available
Research on the seductive details effect on reading expository texts in multimedia learning environments has grown over the past few decades. However, less is known when seductive details are encountered in learning through worked-examples to solve problems. Thus, it is necessary to examine the seductive details effect when solving problems in a wo...
Article
Measures of variability are successfully used in predictive modeling in research areas outside of education. This study examined how standard deviations can be used to address research questions not easily addressed using traditional measures such as group means based on index variables. Student survey data were obtained from the Organisation for E...
Article
Electric power systems are going through a major upgrade with the integration of advanced technologies to enable the smarter electric grid (SEG). The SEG will use information and communications technology to have enhanced controllability and will become more interactive. This ongoing change also necessitates educating professionals and future gener...
Article
The Trauma and Attachment Belief Scale (TABS; Pearlman, 2003) was developed to evaluate levels of cognitive schema disruption in 5 areas (safety, trust, intimacy, control, and esteem) identified by constructivist self-development theory as being sensitive to the effects of trauma. Although the TABS has been used to assess the effects of trauma in v...
Article
Although numerous studies have investigated the seductive details effect in multimedia learning and remarked that seductive details can arouse motivation and interest, few studies have examined the seductive details effect using a motivational framework. In order to fill the gap, the present study used a multiple regression model to examine the pre...
Article
Full-text available
Previous work on seductive details has demonstrated that interesting but irrelevant messages hinder students’ text learning. Considering that there is little evidence suggesting the relationship between seductive details and prior knowledge, the present study examined how seductive details affect learning in terms of prior knowledge to address the...
Article
This study used a between-subjects experimental design to examine the effects of three different computer-based instructional strategies (concept map, refutation text, and expository scientific text) on science learning. Concept maps are node-link diagrams that show concepts as nodes and relationships among the concepts as labeled links. Refutation...
Article
This study explored the effects of need satisfaction (autonomy, competence, and relatedness) on English as a foreign language (EFL) online learner satisfaction and validated the Chinese versions of the need satisfaction scale (NSS) and online learner satisfaction scale (OLSS). We collected data from a questionnaire administered to 199 EFL students...
Article
Theoretical and empirical studies suggest that learning is enhanced when instructors use pedagogical strategies that present information in multiple formats, and that such strategies engender more student engagement than passive lecture. Multimedia learning including multimedia-enhanced lecture (multimedia) and hands-on interactive group learning (...
Article
Audience Response Systems (ARS) are thought to be a good way of using technology to increase engagement in the classroom and have been widely adopted by many instructors seeking to improve academic performance through student engagement. While researchers have examined the degree to which they promote cognitive and non-cognitive learning outcomes i...
Article
The purpose of this study was to investigate whether achievement motivations influence the adoption of learning strategies and learning strategies influence studying behavior in an online learning environment. The Goal Orientation Questionnaire was used to measure achievement motives, and the Motivated Strategies for Learning Questionnaire was used...
Conference Paper
Educators stand to benefit from advance predictions of their students' course performance based on learning process data collected in their courses. Indeed, such predictions can help educators not only to identify at-risk students, but also to better tailor their instructional methods. In computing education, at least two different measures, the Er...
Article
Full-text available
This paper describes a study that looked at the effects of different technology-use profiles on educational experience within communities of inquiry, and how they are related to the students’ levels of cognitive presence in asynchronous online discussions. Through clustering of students (N=81) in a graduate distance education engineering course, we...
Article
Social learning theory emphasizes the importance of providing learners with opportunities to observe their peers, and to participate actively in a community. Unfortunately, early computing courses tend to emphasize individual programming assignments, which discourage learners from observing and working with their peers. In order to explore the poss...
Article
Full-text available
This paper describes a study that looked at the effects of different teaching presence approaches in communities of inquiry, and ways in which student–student online discussions with high levels of cognitive presence can be designed. Specifically, this paper proposes that high-levels of cognitive presence can be facilitated in online courses, based...
Article
Students-centered paradigms have been proposed as beneficial to promoting enriching learning experiences. In an attempt to improve student learning experience in engineering classrooms, instructors often employ innovative strategies to foster learning engagement. One such approach is Cooperative Hands-on Active Problem-based Learning (CHAPL). CHAPL...