Oliver Grau

Oliver Grau
Archive of Digital Art

Professor

About

81
Publications
8,895
Reads
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811
Citations
Introduction
Digital and Media Art of 20th and 21st century - Visual Media of the 1900’s - Digital Humanities: Documentation and Archive Studies - Artistic Research - Artistic experiments and the Avantgarde of the 20th Century - Hybridization, Visual Culture, Video - Art History and its Media - From Automata to the Virtual Body - Emotions and Media - Grau was founding director of the MediaArtHistories Conference Series and developed the first international archive for digital art (ADA). Several awards.

Publications

Publications (81)
Article
Full-text available
While Media Art has evolved into a critical field at the intersection of art, science and technology, a significant loss threatens this art form due to rapid technological obsolescence and static documentation strategies. Addressing these challenges, the Interactive Archive and Meta-Thesaurus for Media Art Research was developed to advance an Archi...
Book
Full-text available
At the beginning of the 21st century, new forms and dynamics of interplay are constituted at the interfaces of media, art and politics. Current challenges in society and ecology, like climate, surveillance, virtualization of the global financial markets, are characterized by hybrid and subtle technologies. They are ubiquitous, turn out to be increa...
Article
Full-text available
Chapter
Oliver GRAU elucidates in his chapter “Digital Art’s Political Impact: Time for Hard Humanities!” that digital Media Art has a multifarious and complex potential for expression and visualization, thematizing complex challenges for our life and societies like globalization and ecological crises, the image and media revolution, the virtualization of...
Preprint
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Chapter
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Data
ADA honors Bill Seaman – media artist, professor, researcher and philosopher bridging Neuroscience, Computer Science, the Arts and Humanities with a large documantation (44 works) of his Oeuvre.
Article
This article describes how computer games draw from and produce cultural practices that inform politics. The repetitiveness of playing games and experiencing intensive affective states make games the perfect vehicle for the generation of emotion and meaning. Games can ‘attune’ us to gestures, body postures, movements, phrases, visual patterns, and...
Book
Full-text available
This book results from the 2017 Re:Trace conference, the seventh edition of the conference series On the Histories of Media Art, Science and Technology and a cooperation with DARIAH-ERIC. The third day of the conference focused on “Digital Arts, Archives and Museums.” As one main outcome, we discussed the need to bring together all of the involved...
Article
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Documenting Media Art- An Archive and Bridging Thesaurus for MediaArtHistorries
Chapter
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The ancestral spirits are harsh: were they not men? (Pound 1954: 120). I take as my motto this phrase from the Confucian Odes, the book of folk songs collected by the great sage as a guide to rulers. Kung Fu-tse admonished the worthy man to pay attention to the songs of the poor as a window into their worlds, which the wise do well to take to heart...
Conference Paper
Full-text available
While Media Art has evolved into a critical field at the intersection of art, science and technology, a significant loss threatens this art form due to the rapid technological obsolescence and static documentation strategies. Addressing these challenges, the Interactive Archive and Meta-Thesaurus for Media Art Re-search is developed to advance the...
Chapter
The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multi...
Chapter
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Aus bildwissenschaftlicher Perspektive wird das Phänomen der Immersion als eine Kerngröße zum Verständnis medialer Entwicklung beschrieben und analysiert.
Cover Page
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As pioneer in the field, the Archive of Digital Art (ADA) has been documenting the rapidly evolving digital installation art for more than a decade. 500 leading artists chosen from over 5000 applicants offer a selection of thousands of high quality artworks. Since the advent of the digital, cultural institutions and its agents are faced with the sh...
Poster
Mit der digitalen Medienrevolution avanciert das Bild zum wichtigsten Kommunikationsmittel unserer globalisierten Gesellschaft-eine Dynamik, die professionellen Umgang mit Bildern erfordert. Internationale Experten vermitteln im Masterstudium "Bildwissenschaft, MA" Schlüsselkompetenzen für den strategischen Umgang mit der Bilderflut. Von der Bildan...
Presentation
Full-text available
MediaArtHistories Award for Werner Nekes (posthum)
Book
The digital revolution fundamentally changed how cultural heritage is created, documented, analyzed, and preserved. The book focuses on this transformation's impact. How must museums and archives meet the challenges of digitally generated cultures and how does the digital revolution influence traditional object collection, research, and education?...
Poster
Full-text available
More than a decade after the first conference founded the field, which is now recognized internationally as a significant historical inquiry at the intersection of art, science, and technology, Media Art Histories is now firmly established as a dynamic area of interdisciplinary study guided by changing media and research priorities, drawing a growi...
Data
The 7th International Conference on the Histories of Media Art, Science and Technology titled RE:TRACE focuses on an evaluation of the status of the meta-discipline MediaArtHistories today.
Chapter
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New Media Art is a comprehensive term that encompasses art forms that are either produced, modified, and transmitted by means of new media/digital technologies or, in a broader sense, make use of “new” and emerging technologies that originate from a scientific, military, or industrial context. Along with its emphasis on the “new,” New Media Art sig...
Chapter
Full-text available
Visually powerful, interactive media art, often supported by databases or the World Wide Web, is offering more and more freedom for creative expression and evidently is much better equipped to directly address the challenges of our complex times within the very medium that shapes them. This chapter presents examples to demonstrate that digital medi...
Data
This is a mobility program, enabling students to study across Europe. During the two-year programme, each student will spend three semesters at at least three universities, and choose among the four in the final semester. After completing the programme, students will receive a joint master degree from the universities they have attended. Up to 13 o...
Article
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Inaction is the same as iconoclastic riot If the global amount of annually produced new analogue information fell slightly in the last 20 years, the amount of digital information exploded from 1993 to 2007 by a factor of 2,500. Since then, its growth has accelerated even more. Some institutions in our society continue to act as if the proportion is...
Data
Von der Bild-analyse komplexer kultureller, ökonomischer und politischer Dimensionen über die Sammlung und digitale Archi-vierung von Bildmaterial bis hin zur Vermittlung im Ausstellungskontext reicht das Anforderungsprofil an Menschen die mit Bildern arbeiten. Studierende erwerben praktisches und theoretisches Wissen zu Entstehung, Funktion und Wi...
Chapter
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Neue Analysinstrumente für die historisch vergleichende Bildforschung
Data
The GRAPHIC ART COLLECTION OF THE GÖTTWEIG ABBEY (GSSG) assembles one of the biggest private collections of baroque and renaissance prints in Austria. Abbott Gottfried Bessel (1672-1749) extended the already existing collection up to 30.000 prints and laid the foundation for the present corpus. A wide range of art historian themes offers an insight...
Chapter
The terms »mind« and »matter« appear to signify two concepts irreplaceable and permanent in nature. The increasing challenges and modes of reflection of digital life and cultural creation have contributed to a productive doubting of said dichotomy. Net culture has exposed the causality of the two only superficially contradictory systems and transla...
Conference Paper
Full-text available
3D Television and Immersive Cinema, Virtual and Augmented Reality, do we enter soon a total space of polysensual illusion? The aim of this contribution is to create an understanding that the present image revolution using indeed new technologies has also developed a large number of so far unknown visual expressions that cannot be conceived without...
Poster
Full-text available
Image Science Invitation for the opening Lecture of the international Dongkuk Humanities Series for Nobel Prize Winners and international scientists at POSTECH, South Korea, Dec. 2011.
Book
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We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options...
Conference Paper
Full-text available
Over the last thirty years Media Art has evolved into a vivid contemporary factor. Digital Art became 'the art of our time' but has still not 'arrived' in the core cultural institutions of our societies. Thus, we witness the erasure of a significant portion of the cultural memory of our recent history. The development of the field is supported in a...
Chapter
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Im Jahr 1919 begab sich die Wiener Philosophiestudentin Natalija A. bei dem frühen Freud-Anhänger und Psychoanalytiker Victor Tausk in Behandlung.1 Sie klagte, dass ihre Gedanken seit Jahren von einem seltsamen elektrischen Apparat kontrolliert und manipuliert würden, einer insgeheim von Berliner Ärzten betriebenen Maschine, die ihr, so ihre Zwangs...
Book
Full-text available
Book
Historische Bildforschung stellt ein Arbeitsgebiet dar, in dem sich Geistes- und Sozialwissenschaftler/innen unterschiedlichster Spezialisierung aufgrund ihres Interesses am Kulturobjekt "Bild" begegnen können. Da das Netzwerk für Kunstgeschichte im H-Net HArthist und der geschichtswissenschaftliche Fachinformationsdienst H-Soz-u-Kult gemeinsam per...
Book
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Die Publikation "Digitale Transformationen" beschäftigt sich mit den grundlegenden Transformationen, welche die Kunst und das moderne Leben durch digitale Technologien erfahren. Theoretiker, Künstler und Wissenschaftler kommen neben Produzenten, Förderern und Vermittlern zu Wort, um die digitalen Transformationen in ihren vielfältigen Rollen und an...
Chapter
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-Perspectives-
Chapter
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Article
The approach of this paper is broad and historical; it attempts to expand a narrow technical view by looking at historic art media together with contemporary media art. By focusing on recent art against the backdrop of historic developments, it is possible to better analyze and grasp what is really new in media art and, using cornerstones from the...
Article
Full-text available
Virtual reality (VR) is a constant phenomenon in art history that can be traced back to antiquity. It can involve an area of ritual action, a private artificial paradise, or a public sphere with politically suggestive power- in short, it encompasses a visual history that is characterized by totality. The concept of transposing viewers into an enclo...
Article
Telepräsenz amalgamiert drei technologische Prinzipien: Robotik, Telekommunikation und Virtual Reality. So vermag ein Nutzer in einem virtuellen Environment per Telekommunikation durch einen ferngesteuerten Roboter in die Umwelt einzugreifen und umgekehrt ein sensuelles feedback zu empfangen, eine sinnliche Erfahrung des fernen Geschehens: Telepräs...

Network

Cited By

Projects

Projects (8)
Project
Commented Bibliography of Digital Arts Research Publications
Project
Immersion Research: Strategies for Social Media, Grau, Forschungsprofessur. 2015-2019. Beschr: 3D-Film, Virtual and Augmented Reality, Illusion and Immersion … will we enter soon an image space of total illusion? This project focuses on the emerging relationship of MediaArtHistory, which connects the history of art, media and technology, forming an integral element of Image Science. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images, often with the aim to create emotional responses. Indeed, the search for illusionary visual space can be traced back to Antiquity.
Project
Commented List of international Media Art Festivals 1970 - heute