Ömer Demir

Ömer Demir
Hakkari University · Department of Computer Technologies

PHD
Special issue call that I am editing: Reinventing pedagogies and practices of 3D MUVEs with the rise of blended learning

About

59
Publications
42,063
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538
Citations
Introduction
Ömer Demir currently works at the Department of Computer Technologies, Hakkari University. Ömer does research in Educational Technology, Teacher Education and Teaching Methods, distance education, game-based learning and computer programming.
Additional affiliations
January 2012 - November 2015
Hacettepe University
Position
  • Research Assistant
Education
January 2015 - January 2020
Hacettepe University
Field of study
  • Educational Technology
January 2012 - January 2015
Hacettepe University
Field of study
  • The investigation of e-learning readiness of students and faculty members: Hacettepe university faculty of education example
September 2006 - August 2011
Boğaziçi University
Field of study
  • Computer Education and Instructional Technolojies

Publications

Publications (59)
Article
Full-text available
This study aims to examine how external locus of control (eLoC) impacts students’ academic procrastination behaviors in asynchronous distance education with regard to compulsive internet habits, cyberloafing, disrespect for copyright, learning goal orientation, and self-efficacy. The sample comprised a total of 916 undergraduate students. Mediation...
Article
Full-text available
Pervasive internet use in higher education has rendered social anxiety a lesser problem in circumventing interactions. However, the attenuation of vitality in interactions still remains a contentious issue, especially in asynchronous online discussions. This study aims to elucidate how anonymity and social presence affect the relationship between a...
Article
Full-text available
Examination of the personal characteristics (i.e., gender, participation styles) of participants and the technical infrastructure (i.e., device type, internet connection type) of Instructional Discussion Forums (IDFs) can provide functional clues for mitigating social anxiety in these settings. In this context, this research investigated variances...
Article
Full-text available
Videos are commonly used in education. Benefitting from instructional videos in learning processes empowers students’ academic outcomes. In spite of this, educators have no consensus on optimal video length. There is a need to cease speculations on optimal video length since most of them have been relying only on context-based tips or best practice...
Data
Call for papers for a special issue on “Reinventing pedagogies and practices of 3D Multi-User Virtual Environments (MUVEs) with the rise of blended learning” in the Educational Technology and Society (ET&S) journal
Poster
Full-text available
This is a special issue proposal call entitled "Reinventing Pedagogies and Practices of 3D Multi-User Virtual Environments (MUVEs) with the Rise of Blended Learning" in the journal Educational Technology & Society (ET&S), which is estimated to be published in April 2025.
Article
Full-text available
The use of instructional videos is rampant in education; however, their interaction is limited by weak instructional design. Gagne has never insisted on using his renowned 9 Events of Instruction slavishly in situations as a viable paradigm for utilization in video design. Connecting grade level, video length, and interaction, this study seeks to d...
Research
Full-text available
This is a special issue proposal call entitled "Reinventing Pedagogies and Practices of 3D Multi-User Virtual Environments (MUVEs) with the Rise of Blended Learning" in the journal Educational Technology & Society (ET&S), which is estimated to be published in April 2025.
Article
Full-text available
Learners in asynchronous discussion forums are inundated with diverse options when it comes to interaction. This enables the embodiment of various styles of participation. On the other hand, the affective domain tends to be overlooked in the online discussion context. The modeling of discussion activities based on both cognitive and affective indic...
Article
Full-text available
Since the effectiveness of pedagogies relies heavily on the context they are practiced, scholars strive to revalidate them with different participants representing different disciplines, age, cultures and so on. In this regard, this piece of work was undertaken so as to reveal the impact of a digital game-based learning environment on the achieveme...
Article
Full-text available
This study aims to examine the situational flow experiences of students creating 3D designs in 3D multi-user virtual environments. This time series quasi-experimental study included 40 volunteer junior students who studied at the Computer Education and Instructional Technology department and had taken the elective course of “Instructional Design”....
Presentation
Full-text available
Visual material design is essential for effective learning. In this context, it is known that the use of power point as an environment where visual materials are presented is effective (Akdağ & Tok, 2008). However, it is a common situation in the courses that university students do not sufficiently comply with the principles of visual design while...
Presentation
Full-text available
Milli Eğitim Bakanlığı’nın COVID-19 dönemi acil uzaktan eğitim kararlarına gösterilen tepkilerin Youtube’daki resmi basın açıklamaları videolarının yorumları üzerinden incelenmesi
Data
Milli Eğitim Bakanlığı’nın COVID-19 dönemi acil uzaktan eğitim kararlarına gösterilen tepkilerin Youtube’daki resmi basın açıklamaları videolarının yorumları üzerinden incelenmesi
Presentation
Full-text available
Bu çalışma, cinsiyete, “Among Us” oynama ve Facebook'ta grup tartışmalarına katılmayı içeren sorgulamaya dayalı etkinlik türüne göre bilimsel argümantasyon becerisini incelemeyi amaçlamaktadır. Çalışma grubunu lisans öğrenimi gören 163 birinci sınıf öğrencisi oluşturmuştur. Sonuçlar, kadınların daha yüksek düzeyde bilimsel argümantasyon becerisine...
Data
Bu çalışma, cinsiyete, “Among Us” oynama ve Facebook'ta grup tartışmalarına katılmayı içeren sorgulamaya dayalı etkinlik türüne göre bilimsel argümantasyon becerisini incelemeyi amaçlamaktadır. Çalışma grubunu lisans öğrenimi gören 163 birinci sınıf öğrencisi oluşturmuştur. Sonuçlar, kadınların daha yüksek düzeyde bilimsel argümantasyon becerisine...
Article
Most universities worldwide had to temporarily interrupt face-to-face education and start Emergency Distance Education (EDE) due to the COVID-19 outbreak. It is useful to identify the difficulties and problems that universities faced in this process in order that they can carry out a similar process more efficiently in the future. Therefore, this s...
Article
This study evaluates the first years of the full-scale flipped learning implementation process that began with an authority innovation-decision at the world's first fully flipped university in terms of departmental differences. The study employs an explanatory sequential mixed-method research. The primary respondents were 69 freshmen enrolled in th...
Conference Paper
Full-text available
Almost all academic staff around the world had to transform their residential courses into web-based equivalents in a short while due to COVID-19 pandemic last year (Sharma & Bumb, 2021). Moreover, following the physical lockdown of educational institutions, all academic staff suddenly became online educators, regardless of their distance education...
Article
Owing to the coronavirus outbreak, face-to-face educational activities have been curtailed and there has been a rapid switch to e-learning environments. It is a matter of critical importance; therefore, how ready teachers are for this transition. This study presents a snapshot of the readiness of Turkey's in-service teachers for teaching online. So...
Article
Full-text available
In the pandemic period we are currently in, online education has replaced face-to-face learning activities on a global scale. Institutions that pursue online education programs commonly assume that online learners are ready for this mode of learning. However, online education programs attract attention due to their remarkably high drop-out rates. T...
Chapter
Full-text available
Siber aylaklık, öğrenme ortamlarında BİT araçları ve internet kullanımının yaygınlaşması sonucunda önemli bir problem olarak ortaya çıkmıştır. Özellikle “kendi cihazını getir” (bring your own device) uygulamasının yaygın olduğu öğrenme ortamlarında ve bilgisayar laboratuvarlarında siber aylaklık daha yaygın gözlemlenmektedir. Bu durum diğer öğrenci...
Presentation
Full-text available
The extraordinary conditions such as war, civil conflict, epidemic, natural disaster may require a sudden transformation of the established education systems. A similar transformation came true in the first quarter of the current year due to the COVID-19, which emerged at the end of 2019 and spread globally. In this process, face-to-face education...
Chapter
Show more ▾ Son 20 yılda yapılandırmacı öğrenme felsefesinin yaygınlık kazanmasının bir sonucu ola-rak her öğrenci benzersiz bir birey olarak kabul edilmeye başlanmıştır. Okul hayatında başarılı olup iş hayatında başarıyı yakalayamayan ya da okul hayatı boyunca başarısız olup iş hayatında başarıyı yakalayan bireylerde bireysel farklılıkların en öne...
Article
Full-text available
This study's goal was to investigate the effect of homogeneous and heterogeneous pairs in terms of individual differences on group compatibility, flow, and coding performance in pair programming. In line with this goal, five individual difference variables of gender, learning style, friendship, the conscientiousness component of personality traits,...
Article
Full-text available
Cooperative learning manifests itself as pair programming in coding education. There is a limited number of studies experimentally demonstrating that pair programming is effective in the educational context. Therefore, in this study, solo and pair programming were compared in terms of flow experience, coding quality, and coding achievement. The met...
Article
Full-text available
This study aimed at examining the COTS (Commercial off the Shelf) games having strong potential for helping to enhance intrinsic motivation and computational thinking skills. To this end, STEAM game store was searched with the keywords of “programming, coding, computing, and algorithm”. This search yielded 1,249 games. After eliminating irrelevant...
Chapter
Full-text available
Railroad Tycoon II can be used in a variety of ways, with different populations. For instance, the game was used for training of railway staff, who are mostly middle-aged, in one of the biggest railway companies in Turkey. In the mentioned railway company, there are 24 teachers in three different training centers and about 15,000 students, who are...
Thesis
Full-text available
In this study, the effect of homogeneous and heterogeneous pairing, in terms of individual differences, in pair programming on group compatibility, flow and coding performance were investigated. In line with this purpose, seven individual difference cases, such as "gender, learning style, friendship, extraversion and conscientiousness components of...
Article
Full-text available
Purpose The lack of a reliable and valid measurement tool for coding achievement emerges as a major problem in Turkey. Therefore, the purpose of this study is to develop a Scratch-based coding achievement test. Design/methodology/approach Initially, an item pool with 31 items was created. The item pool was classified within the framework of Bayman...
Conference Paper
Full-text available
One way ANOVA tests showed that there was no statistically significant difference between the mean score of men and women in terms of all the factors. Findings also indicated that educational level is not indicated as a learner variable differentiating any of the sub variables of participant’s opinions towards distance education in this study. Howe...
Conference Paper
Full-text available
This study aimed at determining the most suitable COTS games in STEAM game store for enhancing coding skills. A total of 6 COTS game amongst 1249 were selected for the study. The names of these games are 1) Human Resource Machine, 2) Algotica - Iteration 1, 3) Super Markup Man, 4) Screeps, 5) Glitchspace, and lastly 6) Cyber Sentinel. These final 6...
Conference Paper
Full-text available
It was seen that correct detection ratios of emotions have steadily soared to nearly 100% in recent publications. As studies on affective computing in e-learning started around 2006, there has been a remarkable technological advance helping this ratio soar over the last decade. It was found out that studies on affective computing in e-learning are...
Article
Full-text available
E-öğrenmede en önemli değişkenlerden biri e-öğrenmeye hazır bulunuşluktur çünkü e-öğrenmeye hazır bulunuşluk e-öğrenme girişimlerinin başarısını doğrudan etkilemektedir. Bu nedenle öğretmen yetiştiren lisans programlarını e-öğrenmeye daha hazır hale getirebilmek için e-öğrenmeye hazır bulunuşluğa ilişkin daha fazla çalışma gerekmektedir. Bu bağlamd...
Presentation
Full-text available
Problem çözme becerisi; eğitimde bilginin transferi, otantik öğrenme ve üretmeye yapılan vurgunun artmasıyla birlikte giderek önem kazanmıştır. Bu arada işbirlikli öğrenme, bilginin öznel olarak birey tarafından yapılandırılmasının yoğun olarak kabul görülmesiyle birlikte sosyal uzlaşının sağlanabilmesi için önemli görülmeye başlanmıştır. Bu iki ge...
Presentation
Full-text available
E-öğrenmenin yaygınlaşmasıyla bireylerin e-öğrenmeye çeşitli açılardan hazır olup olmadıkları sorusu gündeme gelmiştir. Bu konudaki çalışmalar yoğunlukla öğrencilerin e-öğrenmeye hazır bulunuşluğu üzerine odaklanmaktadır. Bu noktada e-öğrenmeye hazır bulunuşluk hakkındaki çalışmaların akademisyenlerin e-öğrenmeye hazır bulunuşluğuna da odaklanması...
Conference Paper
Full-text available
Advances in ICTs have rendered tremendous changes in the understanding of public administration mandatory. To keep pace with these continuous changes, governments have been trying to offer some of their services online over the last two decades. Governments all over Europe and world design and create comprehensive web sites to fulfill these purpose...
Chapter
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Eleştirel, yaratıcı, yansıtıcı, analitik, mantıklı vb. düşünme becerileri eğitimin bireye sağlayacağı önemli kazanımlardandır. 1960'lardan beri farklı isimler altında gündemde olan bilgi-işlemsel düşünme becerisi de bireylere kazandırılması gereken düşünme becerileri arasında yer almaktadır. Bilgi-işlemsel düşünme becerisini diğer düşünme beceriler...
Presentation
Full-text available
Gerek devlet kurumlarının gerekse özel kuruluşların en önemli hedeflerinden birisi çalışanlarının iş performanslarını yükselterek kurumların verimliliğini arttırmaktır. Bu noktada, mesleki eğitim çerçevesinde düzenlenen hizmetiçi eğitim etkinliklerinin kurumsal gelişimde önemli bir yeri vardır. Oyunların eğitsel kullanımının yaygınlığı ve etkililiğ...
Conference Paper
Full-text available
Occupational health and safety (OHS) issues might be considered one of the main considerations among European countries as many employees encounter dangerous workplace conditions during work. Therefore, decision makers in these countries have initiated related projects to reduce the number of occupational accidents. Turkey is one of those countries...
Article
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Günümüzde bireylerin internet ortamında karşılaşabilecekleri en önemli problemlerden birinin sanal zorbalık olduğu ileri sürülmektedir. Bu nedenle sanal zorbalığın önlenmesi bireylerin psikolojik ve fiziksel sağlıkları açısından önem taşımaktadır. Sanal zorbalığın önlenmesi için ise sanal zorbalığı etkileyen ve sanal zorbalık ile ilişki içerisinde...
Conference Paper
Full-text available
Many universities today invest in e-learning programmes and train their employees for it. Despite these efforts, universities have not gained satisfactory results from such initiatives. Although there are many reasons for this failure, e-learning readiness is one that stands out. The e-learning readiness of university students has been comprehensiv...
Conference Paper
Full-text available
The concept of readiness to e-learning necessitates students possessing a number of competencies, two of which are their ICT usage and online communication self-efficacy levels. Thus, in current research prospective teachers’ ICT usage and online communication self-efficacy levels with respect to some demographic variables were explored. 1693 volun...
Thesis
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Gelişen Bilgi ve İletişim Teknolojileri (BİT) ile birlikte öğretimde ve eğitimde yeni anlayışlar ortaya çıkmıştır. Bu anlayışların en önemlilerinden birisi e-öğrenmedir. E-öğrenme öğrenenlere bilgiyi hızlı ve ucuz bir şekilde iletmek için sıklıkla kullanılmaktadır. Bu noktada öğrenenlerin ve öğreticilerin e-öğrenmeye ne kadar hazır oldukları sorusu...
Article
Full-text available
Many studies have been conducted about readiness for e-learning, yet it is quite hard to decide which work of research from the literature to use in a specific context. Therefore, the aim of this study is to identify of which components models consist and for which stakeholders they were developed by investigating the most comprehensive and prevale...
Data
Full-text available
Bu çalışmanın amacı ortaokul ve lise öğrencilerinin bilgisayara yönelik tutumlarını (ÖBYT) ölçmeye yönelik güncel ihtiyaçları karşılayan, güvenilir ve geçerli bir Türkçe ölçme aracı ortaya koymaktır. Bunun için bu çalışma kapsamında Teo’un (2008) öğrencilerin bilgisayara yönelik tutumları ölçeği Türkçe’ye uyarlanmıştır. Araştırmanın yöntemine gelin...
Data
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Alan yazında kendi kendine öğrenme (KKÖ) ve Bilgisayara Yönelik Tutum (BYT) yapısını inceleyen pek çok çalışma bulunmaktadır. Fakat bu kavramları çocuklar açısından ve teknoloji kavramıyla birlikte inceleyen yeterli sayıda çalışma bulunmamaktadır. Bu nedenle bu çalışmada bu iki kavram aralarındaki ilişki Yapısal Eşitlik Modeli (YEM) kullanılarak ço...
Article
Full-text available
A lot of studies conducted in the past examined the construct of Self-Directed Learning (SDL) and attitude towards computer; however, there are not sufficient number of studies examining these constructs in terms of children and together with concept of technology. Therefore, those two constructs and the relationship between them were examined in t...
Article
Full-text available
This study aimed to develop a Turkish scale, which is reliable, valid and meets the current requirements for assessing the attitudes of students towards computers. That is why, the scale of students' attitude towards computers (SATC), which originally belongs to Teo (2008), was adapted into Turkish. When it comes to methodology part of the study, t...
Article
Full-text available
Bu çalışmanın amacı sosyal ağların kullanım amaçlarını belirlemeye yönelik bir ölçme aracı geliştirmektir. Araştırmanın çalışma grubunu 236 sosyal ağ kullanıcısı oluşturmuştur. Ölçeğin kapsam ve dilsel geçerliği için uzman görüşlerine başvurulmuştur. Ölçeğin yapı geçerliği için birinci ve ikinci düzey doğrulayıcı faktör analizi yapılmıştır. Ölçeğin...
Article
Full-text available
Self-directed learning concept has been studied a lot in the literature and different aspects of it have been investigated. Nonetheless, a few studies associated self-directed learning with technology. Moreover, there are in the literature, relatively limited number of studies investigating self-directed learning in terms of children and adolescent...
Conference Paper
21. yüzyılda kendi kendine öğrenme önem kazanmaya başlamıştır. Günümüz toplumlarında bireylerden kendi kendilerine bilgiye erişmeleri, bilginin değerini yargılamaları ve bilgi ile ilgili gerekli zihinsel şemaları rehber olmaksızın oluşturmaları beklenmektedir. Bunun için ise Bilgi ve İletişim Teknolojilerinin kullanımı neredeyse bir zorunluluk hali...

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