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Norbert A. Streitz

Norbert A. Streitz
Smart Future Initiative · www.smart-future.net

Ph.D. in Physics and Ph.D. in Cognitive Science
Ambient Intelligence, Smart Cities/ Airports/ Islands, Design Trade-offs, Human Control, Automation, Smartness, Privacy.

About

209
Publications
30,616
Reads
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5,240
Citations
Introduction
Senior Scientist, Strategic Advisor, Founder and Scientific Director of Smart Future Initiative since 2009. 1987-2008: Division Manager and Deputy Director at Fraunhofer IPSI, Darmstadt and Teaching Dept. Computer Science, Technical University Darmstadt. 1978-1986: Assistant Professor Technical University Aachen (RWTH). Post-doc Univ. of California, Berkeley, Scholar at Xerox PARC and Intelligent Systems Lab, Tsukuba Science City. CHI Academy Award. h-index = 41, i10-index =79, 7440+ citations.
Additional affiliations
January 2009 - May 2022
Smart Future Initiative
Position
  • Managing Director
Description
  • Senior Scientist and Strategic Advisor with more than 35 years of experience. Keynote speaker, panelist, conference organizer, author and editor, etc. Awareded as Member of the ACM SIGCHI Academy. Google Scholar: h-index of 41, i10-index of 78, and 7400+ total citations
June 1987 - December 2008
Fraunhofer Institute IPSI and Technical University Darmstadt
Position
  • Managing Director
Description
  • Norbert initiated and managed multiple research efforts (Hypertext/Hypermedia, CSCW, HCI, Ubiquitous Computing). Division "AMBIENTE - Smart Environments of the Future". Lecturer at Department of Computer Science at Technical University
May 1978 - May 1987
RWTH Aachen University
Position
  • Professor (Assistant)
Description
  • Teaching and Research in Cognitive Science, Human-Computer Interaction, Expert Systems, Knowledge Representations. Founder of the ACCEPT-Group (AaChen Cognitive Ergonomics ProjecT).

Publications

Publications (209)
Article
Full-text available
digitalinformation as a major part of everydaywork. The desktop computer as a device isubiquitously present in every office.This idea was further pursued by Mark Weiser,who coined the term ubiquitous computing.2We interpret this view as the design goal of atwo-way augmentation and smooth transitionbetween real and virtual worlds. Combiningreal and...
Conference Paper
Full-text available
This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of presenting underlying system technologies or evaluation findings, this demonstration will focus on three running prototypes that emerged from the project: InfoRiver, SIAM, and...
Article
Full-text available
This paper presents different manifestations and problems of the ‘smart-everything’ paradigm, provides a critical reflection of its implications and proposes a human-centered design approach resulting in the provision of ‘people-oriented, empowering smartness’. The approach is characterized by design goals like “keeping the human in the loop and in...
Article
Full-text available
This paper highlights selected grand challenges that concern especially the social and the design dimensions of research and development in Ambient Intelligence (AmI) and Smart Environments (SmE). Due to the increasing deployment and usage of 'smart' technologies determining a wide range of everyday life activities, there is an urgent need to recon...
Article
Full-text available
ABSTRACT This article aims to investigate the Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, coupled with increased and widened societal needs, as well as individual and collective expectations that HCI, as a discipline, is called upon to address...
Book
Lecture Notes in Computer Science LNCS 13325 Part I: User Experience and Interaction Design for Smart Ecosystems; Smart Cities, Smart Islands, and Intelligent Urban Living; Smart Artifacts in Smart Environments; and Opportunities and Challenges for the Near Future Smart Environments
Book
Lectuee Notes in Computer Science LNCS 13326 Part II: Smart Living in Pervasive IoT Ecosystems; Distributed, Ambient, and Pervasive Education and Learning; Distributed, Ambient, and Pervasive Well-being and Healthcare; and Smart Creativity and Art.
Chapter
This paper presents a systematic approach on how to transform islands into Lighthouses of Research and Innovation (R&I) by moving beyond ‘smart-only’ islands towards humane, self-aware, and cooperative hybrid islands. It requires the following prerequisites: First, to adopt an Open Innovation 4.0 approach based on the Quintuple Helix Model. Second,...
Article
Our working and living environments are increasingly determined by what I call the “Smart-Everything” Paradigm (Streitz 2019), where every artifact and service must now be “smart.” Smart is a buzzword that is applied to our phones, our TVs, our cars, and to our cities. Unfortunately, the corresponding developments are mainly technology-driven and d...
Chapter
This paper starts out by extending the scope of traditional human-computer interaction research towards human-environment interaction and in the context of smart cities to citizen-environment interaction. This is complemented by a critical evaluation of technology-driven approaches in the development and deployment of smart environments, especially...
Book
This conference proceedings LNCS 12782 constitutes the refereed proceedings of the 9 th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. The conference was held virtually due to the COVID-19 pandemic. The...
Book
Proceedings of the 8th International Conference, DAPI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020. Lecture Notes in Computer Science book series - LNCS, volume 12203.
Book
This conference proceeding LNCS 12203 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020. The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCI...
Book
This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 paper...
Book
This Volume contains 36 papers organized in four sections: - IoT and Big Data - Smart Cities and Built Environments - Perception and Emotion in DAPI - DAPI for Health and Learning
Book
This book constitutes the refereed proceedings of the 7th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publicatio...
Conference Paper
Instead of dealing with individual, personal desk-top computers, laptops, tablets, smartphones, etc., experiences and interactions of humans with ‘computers’ will increasingly take place in the context of interacting with ‘smart artefacts’ integrated into the environment constituting ‘smart ecosystems’. This has serious implications for the researc...
Conference Paper
This keynote presentation explores the role of Ambient Intelligence in current technical and social contexts related to smart cities. Having identified some undesirable tendencies, conclusions and design recommendations are provided on how to remedy the situation. This includes the need for redefining the ‘smart everything’ paradigm, in order to re...
Book
This book constitutes the refereed proceedings of the Second International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of...
Book
This book constitutes the refereed proceedings of the 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 p...
Conference Paper
Invited Talk Published in the Proceedings edited by H. Reiterer and O. Deussen (Oldenbourg Verlag)
Conference Paper
Full-text available
LED-based lighting systems have introduced radically new possibilities in the area of artificial lighting. Being physically small the LED can be positioned or embedded into luminaires, materials and even the very fabric of a building or environment. Hundreds of LEDs can be used in a single luminaire or space, of which each could have different ligh...
Article
Norbert Streitz, Scientific Director of the Smart Future Initiative, was one of the early pioneers of ubiquitous computing in Europe. Nigel Davies interviews Streitz about technology's evolution and the significance of Weiser's vision today, his work on the Disappearing Computing Initiative, and his prediction of where we'll be 20 years from now.
Article
Full-text available
In 2011, now 20 years after M. Weiser's “The Computer for the 21st Century” (1991), the vision impacting the evolution of Pervasive Computing is still the claim for an intuitive, unobtrusive and distraction free interaction with omnipresent, technology-rich environments. In an attempt of bringing interaction “back to the real world” after an era of...
Conference Paper
The future of universal access is very much determined by considerations that reflect also the changes at the global level. One of the key changes is the shift towards an Urban Age. In this paper it is addressed from the perspective of how information and communication technology, in particular ambient intelligence, will influence the future of our...
Conference Paper
This paper starts out by introducing the ”Landscapes” category at the Joint International Conference on Ambient Intelligence (AmI-2010) and provides an overview over the two sessions. The main part of the paper presents a framework for the role of Ambient Intelligence in the development of the cities of the future. This includes the integration of...
Poster
In European Future Technologies Conference and Exhibition (FET’09), Prague, Czech Republic, 21-23 April 2009
Chapter
Full-text available
This chapter presents an overview of the domain of ambient intelligence, by first situating it in a broad perspective of technological evolution and then by describing it more analytically in two complementary ways: through a review of the different "threads" of research that have been woven into this cross-disciplinary field, and by confronting ke...
Conference Paper
The objective of this invited talk is to present selected visions of ubiquitous computing and ambient communication based on the notion of the disappearing computer and to reflect on the resulting challenges for designing experiences in future smart environments. Our approach places the human at the centre of our design considerations and is based...
Chapter
In this keynote paper, I present selected visions of ambient intelligence and the disappearing computer and comment on the resulting challenges for designing interaction in future smart environments. Our approach starts out with putting the human at the centre of our design considerations and is based on exploiting the affordances of real objects b...
Conference Paper
The objective of this keynote talk is to present selected visions of ambient and ubiquitous computing based on the notion of the disappearing computer and to reflect on the resulting challenges for designing experiences in future smart environments. It is a human-centred approach exploiting the affordances of real objects by augmenting their physic...
Conference Paper
The increasing trend of embedding computation in everyday objects creating smart artefacts (Streitz et al., 2005 b) and the associated concept of the disappearing computer (Streitz, 2001, Streitz et al, 2007) raises new challenges for designing interactive systems. The unobtrusive character of this development is illustrated in this statement by St...
Book
“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book which elaborates how it will be replaced by a new generation of technologies, moving computing off the desktop and ultimately integrating it with real world objects and everyday environments. Computing becomes thus an inseparable par...
Article
Full-text available
This book examines how the computer, as we currently know it, will be replaced by a new generation of technologies, moving computing off the desktop and ultimately integrating it with real world objects and everyday environments. Computing thus becomes an inseparable part of our everyday activities while simultaneously disappearing into the backgro...
Conference Paper
In this keynote, the author presents selected visions of ambient intelligence and the disappearing computer and comment on the resulting challenges for designing interaction in future smart environments. Our approach is based on exploiting the affordances of real objects by augmenting their physical properties with the potential of computer-based s...
Conference Paper
In this keynote, I argue for a transition from designing Human–Computer Interaction to Human–Environment Interaction. This is done in the context of ambient intelligence and the disappearing computer, and the resulting challenges for designing interaction in future smart environments. Our approach is based on exploiting the affordances of real obje...
Article
Full-text available
This paper presents the results of an empirical cross-cultural study conducted at six different sites in five European countries in the context of the EU IST-IP project Amigo, Ambient Intelligence for the Networked Home Environment [1]. The study employed a scenario-driven approach and used quantitative and qualitative methods to elicit feedback fr...
Conference Paper
Full-text available
The purpose of this paper is to explore alternative approaches and strategies for email filtering and notification with the rationale of developing an unobtrusive notification interface that can adapt to the user's context.
Article
Full-text available
Smart artifacts promise to enhance the relationships among participants in distributed working groups, maintaining personal mobility while offering opportunities for the collaboration, informal communication, and social awareness that contribute to the synergy and cohesiveness inherent in collocated teams. Two complementary trends have resulted in...
Article
Full-text available
The challenges faced in designing large displays for ubiquitous computing environments are discussed. Ubiquitous computing system that form the background of the way we expect things to work is discussed. Three different approaches addressing the common issue of how to design and build disappearing computers are presented. These approaches have bee...
Article
Introduction of the Editors of the Special Issue on "The Disappearing Computer"
Chapter
The introduction of computer technology caused a shift away from real objects as sources of information towards desktop computers as the interfaces to information now (re)presented in a digital format. In this paper, I will argue for returning to the real world as the starting point for designing information and communication environments. Our appr...
Article
Full-text available
Mobile and domestic computer-based devices have now extended beyond Weiser's [4] ubiquitous computing vision: devices are now embedded in everyday objects, and interaction is often incidental [1]—users no longer act intentionally with them—raising trust issues. When a system reacts to an action not obviously related to the effect, will users know t...
Article
Full-text available
Mobile and domestic computer-based devices have now extended beyond Weiser's (4) ubiquitous computing vision: devices are now embedded in everyday objects, and interaction is often incidental (1)—users no longer act intentionally with them—raising trust issues. When a system reacts to an action not obviously related to the effect, will users know t...
Article
Full-text available
We develop a comprehensive approach to the design of information and collaboration environments that support human activities by starting in the real world. Our goal is to design environments that combine the affordances of real objects with potential computer-based support in the virtual world. This combination generates hybrid worlds that have si...
Conference Paper
Full-text available
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natu...
Article
Full-text available
In this paper we point out the current changes and future trends of organizational concepts and explain their influence on workplace awareness and communication. We then elaborate the changing requirements for awareness and informal communication in distributed teams. Finally, we present two artefacts that support informal awareness and community i...
Conference Paper
Full-text available
This video presents the Hello.Wall artefact in a mixed-media set-up to support spontaneous, informal encounters in two remote lounge spaces of a distributed team. The Hello.Walls are used as awareness tools to know more about the remote team's state and at the same time as a tool to smoothen transitions to place-based video communication among the...
Chapter
Full-text available
In this paper, we address three major issues, look at their interaction and combination and present our results on how to arrive at solutions for these issues. The issues are: 1) supporting informal communication and atmosphere in organisations, 2) the role and potential of ambient displays in future work environments, and 3) the combination of mos...
Conference Paper
Full-text available
This invited talk starts out with a review of the previously developed Roomware® concept and sample prototypes as an approach for designing new forms of interaction and collaboration in future work environments. This is followed by presenting the EU-funded proactive initiative “The Disappearing Computer” (DC), a cluster of 17 related projects desig...
Article
Full-text available
We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architect...
Article
Full-text available
The paper consists of three parts. It smm out with the concept of cooperative buildings and Roomware components as a new approach for designing the workspaces of the future. This is followed by presenting the EU-funded proactive initiative "The Disappearing Computer" (DC), a cluster of 17 related projects designing new people-friendly environments...
Chapter
In this paper, we address three major issues, look at their interaction and combination and present our results on how to arrive at solutions for these issues. The issues are: 1) supporting informal communication and atmosphere in organisations, 2) the role and potential of ambient displays in future work environments, and 3) the combination of mos...
Article
Full-text available
In this paper, we first describe a formative empirical study to inform the design of CSCW tools to support idea finding in co-located groups. Groups of students worked on creative problems with mapping and whiteboard tools in different work modes. Concluding from the results of the study, requirements are derived. A suite of tools that are informed...
Conference Paper
Full-text available
We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architect...
Chapter
Full-text available
In this paper, we introduce our approach as well as examples of realizations for situated interaction in the context of future work environments. These environments will be populated with a range of smart artefacts. The artefacts and their mutual interaction are designed to facilitate awareness and notification as well as informal communication. Th...
Conference Paper
In this paper, we describe our 'Formal Demonstration Presentation' and provide background information on the video published in the video proceedings. The presentation provides an account of the development of the second generation of roomware© components based on our experiences with the first generation. The redesign, resp. new design and impleme...
Conference Paper
Full-text available
In this paper, we first describe a formative empirical study to inform the design of CSCW tools to support idea finding in co-located groups. Groups of students worked on creative problems with mapping and whiteboard tools in different work modes. Concluding from the results of the study, requirements are derived. A suite of tools that are informed...
Conference Paper
Full-text available
We present the ConnecTable, a new mobile, networked and context-aware information appliance that provides affordances for pen-based individual and cooperative work as well as for the seamless transition between the two. In order to dynamically enlarge an interaction area for the purpose of shared use, a flexible coupling of displays has been realiz...
Conference Paper
The goal of this panel is twofold. The first objective is to present different research initiatives on the topics addressed by the UBICOMP 2001 conference, as they currently exist in Europe and in the US. Moderator: Norbert Streitz (GMD-IPSI, Germany). Panelists: Tom Rodden (University of Nottingham, England), Dan Russell (IBM Research, USA), Jean...