About
9
Publications
6,272
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
150
Citations
Introduction
Current institution
Publications
Publications (9)
“Social stories” are used in educational interventions for subjects with Neurodevelopmental Disorder (NDD) to help them gain an accurate understanding of social situations, develop autonomy and learn appropriate behavior. Traditionally, a Social Story is a short narrative that uses paper sheets, animations, or videos to describe a social situation...
"Social stories" are used in educational interventions for subjects with Neurodevelopmental Disorders (NDD) to help them gain an accurate understanding of social situations, develop autonomy and learn appropriate behavior. Traditionally, a social story is a short narrative that uses paper sheets, animations, or videos to describe a social situation...
Wearable Virtual Reality (WVR) is thought to offer a powerful approach in the treatment of subjects with Neurodevelopmental Disorders (NDD), e.g., to improve attention skills and autonomy. We propose to integrate WVR applications with wearable bio-sensors. The visualization of the information extracted from these devices, integrated with measures d...
This paper presents Social MatchUP, a multiplayer Virtual Reality game for children with Neurodevelopmental Disorders (NDD). Shared virtual reality environments (SVREs) allow NDD children to interact in the same virtual space, but without the possible discomfort or fear caused by having a real person in front of them. Social MatchUP is a simple Con...
"Social stories" are short narratives that describe everyday life situations using paper or video and are widely used in interventions for children with Neurodevelopmental Disorders (NDD), particularly in the Autistic Spectrum. Our research explores how to transform "traditional" social stories into wearable interactive immersive digital experience...
Our research explores the potential of Wearable Immersive Virtual Reality (WIVR) as learning tool for children with disability, particularly Neurodevelopmental Disorder (NDDs). NDD is characterized by severe and often co-existing deficits in the cognitive, emotional, and motor areas. The paper discusses the learning potential of WIVR and presents t...
XOOM is a novel interactive tool that allows non ICT-specialists to create web-based applications of Wearable Immersive Virtual Reality (WIVR) technology that use 360° realistic videos as interactive virtual tours. These applications are interesting for various domains that range from gaming, entertainment, cultural heritage, and tourism to educati...