Nick Rasmussen

Nick Rasmussen
Industrial Light & Magic

About

11
Publications
1,361
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579
Citations
Citations since 2016
0 Research Items
147 Citations
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20162017201820192020202120220510152025
20162017201820192020202120220510152025
Introduction

Publications

Publications (11)
Article
Dreams in High Fidelity is a painting that evolves. It was designed and rendered with the Electric Sheep screen-saver, a cyborg mind composed of 30,000 computers and people mediated by a genetic algorithm. Physically it consists of a small computer ...
Article
Full-text available
Vorticity confinement reintroduces the small scale detail lost when using efficient semi-Lagrangian schemes for simulating smoke and fire. However, it only amplifies the existing vorticity, and thus can be insufficient for highly turbulent effects such as explosions or rough water. We introduce a new hybrid technique that makes synergistic use of L...
Article
We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to particle-only based simulation techniques. A variety of directable liquid primitive variables, including the isosurface value, v...
Article
We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to particle-only based simulation techniques. A variety of directable liquid primitive variables, including the isosur-face value,...
Article
Introduction For Terminator 3: Rise of the Machines, one of the many challenging sequences ILM was presented with depicted the films antagonist, the "TX", struggling to free itself from the pull of a magnetic field. The TX embodies the features of both the previous films assailants, being comprised of both an armored endoskeleton and a liquid metal...
Article
ormance in a short time. The solution we used was two-dimensional fluid simulation. By running the simulations in two dimensions instead of three, we could run at high resolutions (e.g. 512x512) and still simulate at almost interactive rates. Preview renders of a simulation were generated as it ran. When a simulation looked promising, these renders...
Article
In this paper, we present an efficient method for simulating highly detailed large scale participating media such as the nuclear explosions shown in figure 1. We capture this phenomena by simulating the motion of particles in a fluid dynamics generated velocity field. A novel aspect of this paper is the creation of highly detailed threedimensional...

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