Nia Wearn

Nia Wearn

MA Digital Games

About

11
Publications
2,846
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36
Citations

Publications

Publications (11)
Presentation
Presentation on Criminal Case, Crime based Hidden Object Games and hidden audiences for Video Games and Literature, Beyond Stereotypes - 21st June 2018 St. Andrews University https://www.slideshare.net/Wormella/case-88-once-upon-a-crime
Presentation
Gothic Tropes in Hidden Objects Games https://www.slideshare.net/Wormella/gaming-the-gothic-quoth-the-ravenhearst-never-more
Article
Full-text available
In this paper, common methods for the marketing of ‘AAA’ and ‘indie’ games are analysed in order to determine the extent to which video gamers consider them to be effective and trustworthy. Data was gathered through (1) an online survey that was distributed amongst online gaming communities and completed by 167 respondents; and, (2) a questionnaire...
Conference Paper
In the paper research about the motivations of jammers at two British universities and established Global Jam Sites are compared and a larger scale research project is proposed, examining the effect of the academic ethos of a locations and the motivators of jammers taking part at that location. It outlines the methodology of the initial dual locati...
Research
Full-text available
In recent years there has been a clear focus within the government on tech starts ups and the creative industries [ref trade and industry] seen as the future of technology start-ups and a sustainable source of clean, high paying jobs the idea of incubator spaces have spread across the UK, and further afield. This report is split into two areas. T...
Conference Paper
Full-text available
In this paper we discuss the attitudes to the Global Games Jam, not from the students that do take part – but the ones that don't. With a successful track record of hosting Global Game Jam locations, at Staffordshire University it has become apparent that the same students attend year on year. This proposed research sets out the setting for Staffor...

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